Tsulan
Tsulan
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- Tsulan
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2227966#Comment_2227966
It's great to see HybridPanda back! He was one of the positive, upbeat players who introduced me to this game.
Really happy he's back and hope he's doing well after what he's had to deal with in his personal life.
Yes! His streams are wholesome.
When I got the notification from a stream I was like: meh I'm to tired to watch a streamer now. But then I saw that it was panda, and had to watch it.
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@Eninya said:
https://forum.deadbydaylight.com/en/discussion/comment/2227624#Comment_2227624
Except that this isn't how solo queue plays out. The problem is the balance relation between those two scenarios.
As solo I don't feel like a mistake could be my last one. Because there is always a perk or other teammate that can make up for it.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2227624#Comment_2227624
This is a pvp game - not a roleplaying game. If you want to feel scared play something that has no bearing to ranking like F13. In that game it started off a given you were going to die if Jason found you.
This game is not a free power trip. You lobby up as killer - not god.
If the game is not a power trip, then why do SWF feel like they have the power to bully the killer?
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Honestly i didn´t expect this kind of reaction when i equipped the charm.
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People shouldn´t be targeted because of their race, gender, sexual preference or beliefs.
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Hybrid Panda (yes, he´s back!), Rowby and MrGimms
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@Kujonen said:
https://forum.deadbydaylight.com/en/discussion/comment/2227880#Comment_2227880
DBD has already established that it works like a franchise representative we won't be getting more resident evil characters so that door is way closed
Things change.
Devs said: we will never have dedicated servers. We have them now.
Devs said: we will never have a clown killer. We have one now.
Devs said: infinites are mindgames. Infinites now are declared unintended game features and being removed.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2227892#Comment_2227892
You’re trying to imply that the DS nerf wouldn’t impact kill rates while also trying to suggest that old DS was overpowered. It’s one or the other.
I tested DS a couple of times before and after the nerf. My survival rate isn´t any different then when i don´t equip it. Which is just like what the dev stats showed:
Going back to topic now, before a mod thinks we want to derail this thread...
I think once the Nemesis DLC goes live, more people will see the horrible spawn points and the devs will have to take action on this. Because lets be honest. Its not the killers fault for losing 2 or 3 gens in the first chase. Its a combination of the horrible spawn points, the gen speed and the lack of additional objectives. Where the objectives is the one thing i see as a solution.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2227881#Comment_2227881
DS is trash perk now. It was th emost used perk, and now I barely see it
DS does the same as it did before. The people that didn´t need it before, don´t need it now. The people that complain about it being trash, used it in unintended ways.
@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2227881#Comment_2227881
C’mon man, old DS was used for far more than anti-tunnelling and we all know it.
Survivors used it to have 60 seconds of immunity while they could do everything else. When it triggered, they claimed that the killer was tunneling. But when a survivor has time to repair a gen, heal or cleanse a totem. Then he´s not being tunneled.
But thats a whole different discussion.
Lets go back to topic: horrible spawn points and what to do with them.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2227867#Comment_2227867
Agree, but is was before DS nerf too
DS does the same it did before. It protects survivors from tunneling.
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@[Deleted User] said:
I wasn't a big fan of Nemesis in Resident Evil but I love him as a killer in Dead by Daylight and his power.
Mr. X was always my favorite and would have been interested if he was him,hopefulyl we gonna get a Mr. X skin for Nemesis.
I hope that they will not turn him into a skin. Because that would close the door for a future RE dlc where the killer is Mr. X
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2227851#Comment_2227851
The test failed because now killer rate is 65-70%. If you want another objective you need to nerf killers.
That was the kill rate before the Undying and Mori nerf.
Things changed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/253476/new-scott-jund-video-on-spawns-being-terrible
How do you change that,where do you wnat survivors to spawn instead?This is not something that an be fixed,only gens taking longer or survivors having more main objectives to do
Thats what people have been asking for ages. Additional objectives.
I think Undying was a test to see if survivors would be willing to spend time doing other things than gens.
This test failed hard.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2227788#Comment_2227788
I'm going to be perfectly honest, such a ludicrous idea as survivors being able to completely lose killers mid chase being a part of the base game hadn't even occured to me.
So what you are asking for, to sum it all up, if for there to be mindgames without looping, survivors having the ability to completely lose killers, and for killers to simultaneously be in control of a trial (power role).
Right. That makes sense.
More sense than running in circles around a piece of wood?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2227753#Comment_2227753
Looping doesn't exist in that scenario because every killer is too powerful, so mindgames dont either. And I don't know what you mean by "juking", to be perfectly honest it sounds like you're talking about little movements to make the killers job slightly harder that in reality don't do a thing.
Looping has so prevalent that new players don´t even know what juking is.
Juking means losing the killer mid chase. Tricking him and losing him. Thats whats fun. Running 10 times around the same rock isn´t.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2227708#Comment_2227708
Survivors don't feel scared because it's a horror game, and anything in the horror genre stops having any sort of resemblance of a scare factor after a while.
You're not going to be scared by a horror move if you've watched it 15 times, just like how you're not going to be scared by a horror game when you've sunk several dozen or hundred hours into it like many players have. It's getting desensitised to a form of media, and is completely normal.
Not to mention the human factor in DBD. Making Killers more powerful isn't going to make them suddenly scarier, because at the end of the day, you know it's just a real human controlling digital pixels in a video game.
Also, the starting times where all Survivors did was hide was boring to all hell, for both sides. I think I would probably quit playing if that became the meta again. Complain about looping and juking all you want, but it's way more engaging and interactive then all Survivors hiding the entire trial.
A horror movie gets boring if you watch it 15 times. Because it has the same outcome every single time. Like current red rank matches.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2227708#Comment_2227708
So you want DbD to be a boring old hide-and-seek simulation with no replayablility and no dynamic chases? Because that's what I remember about when I first started.
Juking and Mindgames are boring?
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@kylerabdcgamer10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2227624#Comment_2227624
Exactly, The power roles are switched and that's a big problem for a horror game, I tend to believe that survivor should feel much weaker and vulnerable in the trials to install fear and tension in the players playing as the survivor, opposed to how it is right now where almost all killers feel like an unthreatening joke by almost all levels of killer play, verses survivor teams, especially SWF's who in most cases toy with the killer and have time to spare.
Killer's should play like a sadistic power fantasy, but not in a way where it is absolutely impossible to win as a survivor, there needs to be tactics and strategy to win on both sides, and I mean more then the damn perks. I mean real skill and thought put into every chase and action.
There should also be more time in a match to have chases that last at least "2 minutes", without being a complete loss for killers, or an utter victory for survivor, both outcomes are boring for both sides, there needs to be longer matches with more to do on both sides.
Its the only horror game where the killer is scared of the Survivors.
Imagine Nemesis fearing Jill. Unthinkable until now, but soon reality.
Its a 4vs1 game. But people want survivors to be able to 1vs1 the killer. At the end, killers will be replaced by bots, because no one wants to play killer anymore.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2227624#Comment_2227624
Maybe. I think killer should be harder because you're essentially countering 4 people, but right now it's just way overshot the mark and gone into the realm of "play Nurse, Blight or Spirit if you want to have a vaguely okay time where you can actually make mistakes without losing".
Killer should be more menacing. Remember the time back when you started and you had to hide from the killer?
Now survivors don´t feel scared. Because killer isn´t a threat. If you make a mistake as survivor you have tons of second chance perks that make up for it.
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@MadLordJack said:
I've always felt that the problem is survivors knowing to spread out and not be scared. 4 people on 4 different gens within 10 seconds is pretty standard for me, and as far as I'm aware that's how the game is designed. The first 3 exist to slow down the last 2.
Not that I think it's okay to have a game designed this way, it makes killer so insanely stressful because one moderate slip up and you're done.
Shouldn't the survivors feel like that?
Instead it's the killers that feel like one tiny mistake could be their last.
This is what's fundamentally wrong with the game. Power roles are switched.
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https://youtu.be/AJpcGijuBsI@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2226187#Comment_2226187
Could you please tell me where in the clip do survivors get unhooked without BT? Because the only clip I see is where both of them go down immediately after that.
Wasting a pallet on them means you've just wasted a pallet on the zombies. Not to mention that does waste a bit of your time as well, because you first have to lead them to pallets. flashlighting takes less time, but they are only stunned. It's true that rng plays a role here, but it's not a rarity that they pressure survivors off of gens.
I've been playing Nemesis a lot in the ptb, with his perk that reveals the auras of all survivors at the beginning. Only once did they all spawn seperate from each other, and still not all next to a gen. If you want to consider the time it takes for a killer to find a survivor, you also have to take into consideration the time it takes survivors to find a seperate gen. And while they'll do that, they'll probably have to hide from the killer as well when he gets close to where the survivor is. 20 seconds for each hit seems kind of realistic, though normally you'll be able to get a first hit on a survivor before that, but that does depend on when the survivors starts running away, what kind of gen the survivor is at, and what loops there are in the survivors vicinity. But 20 seconds seems fair, when talking about killers that have abilities that help in chases, but of course that can vary depending on the map and it's layout. I'm not going to argue that a map like Fractured Cowshed is balanced.
5 seconds to pick up a survivors is right as well, the time it takes to carry a survivor varies a lot. Sometimes it's only a few seconds, sometimes it can be longer.
If the survivor team is optimal, you can normally expect two gens to pop, but if you outplay the survivor in the first chase, you should be able to prevent the third gen to being repaired. That's not considering the fact that the chased survivors might have to run somewhere where a survivors is repairing one of the gens though.
The last two gens get repaired in coop, true, but that also means you can chase off multiple survivors off of one gen. The less gens, the better for the killer. However, that's not the only aspect. Hooking survivors itself slows the game down because now survivors have another objective to complete. One survivor is on the hook, while another one has to go for the rescue.
Yeah, highly doubt it. Like, why would they do that? Moris aren't very strong right now, I doubt they'll make them weaker like that. They talked about survivors being able to engage with the system as well, which sounds like they'll have another objective to complete, which would prevent moris, probably by delaying them. Not sure how killers can affect the moris, but my hope is by hooking every survivor once or something like that, to discourage tunneling and camping.
This video just dropped.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2226404#Comment_2226404
Yeah that is. Survivors wanted be lazy gameplay, they were so busy to search and destroy totems. And Undying nerfed for that. Now they are complaining about tunnelling and camping, i do not know what they were expecting. Killer will let them do generators and will try for 12 hooks? 12 hooks can be good but most killers have not time for that because of gen times. So tunnelling first target and outing him from match is good tactic and works well.
Killers don't have time for a 12 hook match. Hell I'm even seeing 2 hook matches.
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@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2223055#Comment_2223055
1,000,000 bloodpoints, which is the cap, isn’t even enough to fully level 1 survivor/killer, let alone unlock their 3 teachables on 1 other character.
The grind is legit worse than most free to play mobile games lol.
Yes, the grind is horrible. On top of that, the last "event" gave out offerings that barely gave more points than what they cost to unlock in the bloodweb.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2225841#Comment_2225841
Thanks. Any more charm codes there?
Not that i´m aware of. All other codes from the stream have expired in less than 24 hours.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2226211#Comment_2226211
I almost wish we still had old undying even though it was insanely OP. I mean I hated it as survivor but I feel like it didn't need to be gutted the way it was. I don't know
Old Undying promoted a playstyle where killers spread damage instead of camping and tunneling. Because a camping or tunneling killer got nothing out of Undying Ruin. But survivors apparently preferred camping and tunneling over searching hex totems. So thats what they got.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2226291#Comment_2226291
Not actually. I never needed use this perks and i am seeing them so rare. But now we will get good perks actually and i am going to use some of them.
I use Build to last quite often. For example for challenges that require to deplete a toolbox or medkit. Or if i want to make a laser eye surgery.
Appraisal and Deception are also in my usual rotation. 3 great survivor perks in 2 chapters.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2226231#Comment_2226231
This game is survivorside most times but last 3 chapters survivors get so bad perks. Finally survivors will get good perks, after 3 chapters. I do not see any problem here. And last 3 chapter killers get good perks already.
Problem about new chapter, Nemesis is not strong enough. I think he has worst aim power. He really needs some buffs after PTB.
Twins and Blights chapter had great perks for survivors. So i´m not sure what you are talking about.
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@lemonsway said:
SoloQ is about to get a massive buff with Jill's and Leon's perks. Find 1 totem? Find them all. Got Hooked? No worries you get 50% heal progress for free. Need to save someone? Here's a flashbang grenade. Can't locate gens? Don't worry Leon got that covered. Need to heal and don't wanna be sound whored? No worries Leon got that covered. What did killers get? A perk that only lasts 7 seconds.
But... but OP Nemesis!
Nah, the killer is also mid tier at best. But at least he´s iconic.
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Killers currently lose 2 or 3 gens in the first chase. Of course they will camp and tunnel, because thats exactly what survivors do with gens.
The Undying nerf also didn´t help. Killers now have nothing to slowdown gens, so they do the only things thats left: aPpLyInG pReSsUrE by camping and tunneling.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2224567#Comment_2224567
The Zombies can't be ignored near gens though. Which is how they can apply some map pressure. Not to mention the fact that they can help Nemesis locate survivors.
Many people probably aren't that good with Nemesis yet, though fair enough, that can also be said about survivors going against Nemesis. Nevertheless, I still think he is pretty strong, his whip ignores pallets and windows and that's pretty damn powereful, even with the limited range. His hitbox does need a bit of looking into, it certainly has it's problems, but in general it worked fairly well for me while playing him.
I still believe however that if a killer loses 3 gens during the first chase, it's because he probably messed up a few times, or simply got outplayed. I am not the biggest fan of this, but the simple fact is that the first chase is aguably the most important one. That desn't mean the game is unbalanced, it's just arguably a design flaw. Even if 3 gens do get repaired, after the first hook the killer starts getting more pressure, and that's how the killer starts slowing the game down.
On the other hand, the Mori changes sound like they will add a second objective for survivors, which I could imagine will slow things down a bit, so if Nemesis isn't A tier, perhaps they are already thinking about those changes as well when balancing their killers. I don't know, we'll have to see, but so far Nemesis seems pretty promising to me.
Zombies can be disabled by flashlight stunning them. Or wasting a pallet on them. Since they are RNG they are not really pressuring the area you would like to have pressure on.
The clip collection above showed survivors getting unhooked in front of the killer without BT. Do i need to say more?
Killers losing 2 or 3 gens before the first hook isn´t the fault of the killer. Its just survivors hugging gens. Killer can only chase 1 survivor and unless the other 3 survivor are idle, they will complete gens. Killer takes 20 or 30 seconds until he finds the first survivor. Lets say 20 seconds for the first hit (i´m being very generous btw.) and another 20 seconds for the second hit. Picking the survivor up and hooking takes 5 seconds. Walking to the hook another 10-15 seconds. Totals 75 to 90 seconds. A single survivor needs 80 seconds at most to repair a gen and since survivors usually spawn next to a gen, they instantly start repairing them.
While sure, the killer has to control less gens, survivors are also more likely to repair the other gens in coop. Meaning that they reduce the repair time by half.
The mori changes sound like the killer needs to jump through several tires. They probably require the killer to get 10 hooks and only allow him to mori the last survivor.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2225637#Comment_2225637
Sure give me a casual mode and I won't care...forcing me to play higher ranks because swf drove killers away isn't my fault...I want to have fun playing the game not be a punching bag to trolls
Understandable. Can i at least ask you to not go to hard on new players? Remember, you don´t want to rank up.
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@Hermit said:
https://forum.deadbydaylight.com/en/discussion/253251/wearing-the-charm-in-solidarity
Count me in!
I did not receive a proper face camp in months, let’s see how this goes :D
Just got camped as a charmless David from a Plague with the charm.
So i guess reverse role?
Nah, just a normal day in DbD.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2225698#Comment_2225698
Wow how'd you find that picture from '06? I've been searchign forever for that one familiy photo!
Searched in a different language 😎
If you need anything else, i´ll be happy to help you, son.
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Body is 1 character too long.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2224570#Comment_2224570
I do manually go stare at wall as killer while I go make some food or play trickster and do it in style...once you hit green ranks prepare to get trolled by higher ranks most of the time unless you want to tunnel and run regression perks
Please don´t depip to rank 17. Its ugly for you and ugly for the players you´ll face.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2225353#Comment_2225353
Yeah, a lot of people assume I'm significantly older than I really am but in actuality there's still a "teen" at the end of the age lol
I´m proud of you son.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/253251/wearing-the-charm-in-solidarity
You're the type of person we should all aspire to be. You're the type of person religion should create. I don't know anything else about you but from the point of view of a gay guy who isn't even 20 yet this is actually really impactful to read. Good on you, seriously.
I'm not really sure about religion and what I do or don't believe, but if there is the Christian afterlife you're going on a fast track to Heaven.
Wait, you´re not even 20?
I´m gonna call you son from now on.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2224826#Comment_2224826
You main David there's no way you're straight smh my head
(i am joking)
But... but... i also main Jane!
🤣
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/2224805#Comment_2224805
This image is cursed. Why would you do this to my thread?
... LOL jk. Thank you for the laugh. 🤣
Imagine the blood sucking szene from RE8. But with Nemesis wearing the Dress.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/2224805#Comment_2224805
if we would get this skin i dont know if i woud run from nemesis or let him kill me
Thats the spirit
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@CrashofRhinos said:
As a heterosexual Christian man I am here on wearing the pride charm for every game until DBD is shut down. God bless all you wonderful people, and shame on those that bully others.
Evil persists when good people do not act. May I get tunneled every game in your stead.
As a heterosexual (or according to @GoodBoyKaru bi sexual) man I fully agree with you. Even when I'm not Christian (I probably catch fire if I enter a church).
Even when I still have concerns about the reports that could arise with this.
I support this and hope that we as a community can grow a little.
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I'd love to have this cosmetic for Nemesis
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I don't think they'll rework much on the pips, since they'll be almost obsolete when the new mmr launches.
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@Eve13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2224729#Comment_2224729
I think simply because the gameplay is different than other PvP games and yes, certainly because there are some streamers who exemplify it, but everyone makes the decision for themselves how they want to be.
It's not just this forum either, there are others that deal with DBD. There the hate is just as present. Partly, there is also the hatred of PC players on console players.
The PC vs Console players is also ridiculous.
Console players are just as good and as bad as PC players.
I've played as solo with cross players that could keep a forever Freddy busy and everyone escaped.
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Freddy (before his rework)
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@Eve13 said:
@dspaceman20 Thanks for the post! I've been reading along on this forum for a long time, but hadn't signed up here myself until the terrible update in February of this year, and generally find it quite good here, as the community here is very helpful and most are super friendly. <3
But you're right, there is so much hate that is unnecessary. Survivors hate killers and vice versa. One side needs the other to be able to play at all. And there is always a human behind the screen, which many forget.
I think it would be important if everyone played both sides to better understand why the other side acts the way they do.
I think it has something to do with the streamers. We had (and still have) some toxic streamers that give our community a really bad image.
Mainly because the fans try to mimic the toxic playstyle. Which in return ruins the game for everyone else.
It's best to see the game as pvp game. No one would complain that he got killed in CoD or LoL. But here, people take those things personally.
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I guess you're not as excited as I am.
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@Shroompy said:
They never said anything about nerfing mori's again. They said they wanted to make mori's apart of the game and make the killer earn their mori's, and not just getting them for playing an offering.
Here, let me make it simpler if you don't understand: YOU GET REWARDED FOR DOING GOOD!
Moris will most likely become available for the last kill, after a 10 hook game.
So... meh




