Tsulan
Tsulan
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- Tsulan
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Comments
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2247868#Comment_2247868
Pretty much:
Comms are overpowered - yeah but everyone doesn't use comms in SWF.
Gens fly to fast because they split up on gens and be super efficient - yeah but some of us are just messing around with our friends not taking it seriously.
So many arguments against balancing SWF gets dismissed by this kind of logic yet if you apply the same to killers suddenly the same logic doesn't make sense anymore.
I understand that its hard to balance around SWF while solo players exist. I also understand that people want to play with their friends and shouldn´t be punished for it. BUT neither should killers, for being matched against coordinated SWF teams.
In the end, those coordinated SWF teams will only get matched against god nurses, spirits and streamers that play for a living. In other words, those that deserve each other.
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@MadLordJack said:
People excuse Nurse because they're arrogant and convinced she's harder than she really is. In reality, you don't need to be a god Nurse to steamroll nearly every team you go against, because on NA and EU servers most teams are shite even on peak hours and will be caught by basic knowledge of blinking and reasonable accuracy.
Not at all what i experience as solo survivor.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2247830#Comment_2247830
Is it even still possible? I know there's a thing where if a survivor throttles their connection on pick up hooking becomes impossible and they can break free with ease (or maybe thats a hack idk, seen it happen a few times to myself and others).
That is something i´ve wittnessed a couple of times. Both the killer being unable to pickup/hook a survivor as well as the "decoy" thing.
Reported all of them. But i still wonder how thats possible with dedicated servers.
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@Kirkylad said:
The same reason we excuse SWF.
Funny thing is if you talk about SWF you'll be met with the response of not everyone who plays SWF is that good so it's not fair to nerf them, however if you put that same argument saying not everyone who plays spirit or nurse is that good people don't seem to agree with that logic. Double standards are quite amusing sometimes.
Yes, the double standards are truly amazing!
Same thing happens when someone posts videos about gen rushes. People dismiss them, because not everyone plays like this.
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@Shooby said:
https://forum.deadbydaylight.com/en/discussion/comment/2247818#Comment_2247818
When the only game mode aside from custom lobbies are ranked matches, balance matters.
Nurse has the lowest kill rate of all killers. So balance wise she would need a buff.
Just because now you could face a god nurse once per year, doesn't mean that she needs a nerf.
Wait for the new mmr and 4 man SWF will be the only ones getting matched against god nurses.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2247668#Comment_2247668
That's called lag switching. A lot of gamers do it. Report it
Wasn't the whe selling point of dedicated servers that lag switching wouldn't be possible anymore?
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Why bother complaining about nurse?
Normal nurse players are no issue and god nurses are so rare that you'll never see them. Especially once the mmr drops.
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Before dedicated servers, survivors could see the killers ping. When he had good internet, there was no issues with latency.
One of the reasons people wanted dedicated servers was lag switching. But I can count the number of times I encountered a lag switcher on 1 hand.
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If you are scared to lose your addons, take Ace in the Hole.
If you want to double your bloodpoints, take We're gonna life forever.
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Others want shirtless Myers skin.
But I'm still waiting for the Borat Swimsuit skin for the Clown.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2246478#Comment_2246478
You mean this dumptruck?
https://us.v-cdn.net/6030815/uploads/BZDHIK5SHBL8/image.png
My man could crush my skill with that cake.
Son, did you make a typo?
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No, they are not.
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In addition to my previous comment. I just faced 2 double SWF groups as Huntress on Lerys. They were clearly less experienced than me. So i just proceeded to double hook and from there on i slugged them and left, instead of killing them. I maxed out everything except hooks. They also maxed out everything in points.
They instantly left at the endgame screen. No gg or anything.
If i would have killed them at 5 gens (had 6 hooks at 5 gens and could have killed 2 at that moment), they probably would have left a -rep tunneling killer message on my profile.
People wonder why everyone is toxic. Well, being nice certainly doesn´t pay off.
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You noticed that Freddy wasn´t OP but mainly annoying before they nerfed him. Now you noticed that people jumped from one bandwagon to the next one, complaining about the next killer, who only got band-aides in the past.
...and your conclusion is, that Wraith needs a nerf?
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Its a shame that we don´t get a discount or some kind of reimbursement when we buy a DLC of which we already own half.
This stopped me from buying DLCs later on, where i bought 1 char with ingame currency.
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@Nathan13 said:
Idk I don't think spawning next to a hex totem is a real issue, bringing hex perks is a risk/reward.
Hex perks kinda lack the reward but go all in on risk.
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@bm33 said:
I spawned on other side of wall from a hex totem the other day. It was Haunted Grounds. Ended the killers first chase quick. 😬😂
When in doubt, wait with cleansing it until the killer is chasing a injured survivor. That way the exposed status effect won´t have that much of an impact.
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That moment when the killer takes 2 gen slowdown perks and hears a thunderstruck within the first 15 seconds.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2245564#Comment_2245564
OP mentioned that he got tunneled as soon as he got off the hook.
He is also bottom score, only 3k points, while the red rank above him who also died has 11k points.
With 3k points, you have to die very very early on. He must've got those points from chase alone.
As I said before, you're right.
@Kangaroohugs I'm sorry you had this experience. There is currently a killer shortage. That's why the matchmaking prioritizes faster matches over fair matches.
The devs have planned a skill based mmr. Which should solve this issue. But we have no schedule on when it releases.
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@Kangaroohugs said:
https://forum.deadbydaylight.com/en/discussion/comment/2245547#Comment_2245547
I apologize but what is a draw?
I started spectating and after the Cheryl died I went back to menu.
2 kills 2 escapes is considered a draw.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2245547#Comment_2245547
Check again.
- The survivors not dead nor sacrificed. They are alive
- The spectate button in the left corner is still available.
- The killer's perks are not visible.
All of this, meaning the match has not reached its climax.
For all I know, the OP got 3k points, meaning he got killed very early on at 4 gens, even 5 gens. I can deduct that the killer won the game with a 4k in this scenario, not mentioning the killer is also rank 1.
Oh, you're right. I didn't look at the killers status.
But the points can be deceiving sometimes.
Yesterday I had a match with a Bill who always ran away, when I approached him to heal him. With bond I saw how he corner crouched during the whole match. He died during the EGC and had like 6k points. (Red rank survivor, btw.)
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@Pilot said:
Going for the weak link is the sure way to win. Was this toxic, considering you were rank 12? yes, perhaps?
Is Matchmaking scuffed? Absolutely
People here would tell you rank doesn't matter.
Yet the killer only got a draw. Makes you wonder about balance, huh?
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First of all, I don't use iri head or NOED.
Now with that out of the way, why should I care about the other sides fun, when they don't care about my fun?
When I notice that the other side is clearly weaker, I go soft on them. Might even let all 4 escape after getting 8 hooks. Unless they are cocky.
But when they teabag at every pallet, Flashlight spam and finish gens in front of me, then I'll play accordingly.
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They should introduce a BBQ free month. That way, all it's critics would see how the game would play out without it.
I predict longer survivor queues and more camping.
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Play the side with the shorter queue and finish those challenges first.
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@[Deleted User] said:
What's with the massive influx of "grind" posts recently? Especially emphasised with how draining and tiring it is and how people don't have the strength to do it, something along those lines.
I agree that perks need their tiers gone, it's outdated with how many perks we have now, but how much do you want the grind toned down exactly? The grind is one of the reasons many people play, it gives a sense of accomplishment. Not everyone shares that mindset of course, but since I started years ago, I've never had an issue with grinding, apart from when I switched platforms twice, which cross-progressing should fix. If that ever comes.
The only issue with "the grind" is not having certain perks on the characters you like, but the game is still very much playable without them. You will eventually get them if you're focusing on one character and doing everything you can to grind BP, through the rift, shrine of secrets, offerings, Killer with BBQ etc.
Remember when people played games because they were fun, not because they were grindy?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2243088#Comment_2243088
A competent killer.
A competent killer prevents survivors from taking totem tracking perks?
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@Phasmamain said:
So I can see if my teammates pipped? Not really necessary tbh
Its more to silence people that complain during the endgame screen that they "did 4 gens solo, unhooked 6 times and kept the killer busy for 10 minutes" while having 8k points.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2243070#Comment_2243070
The post isn't talking about the team collectively doing totems, it's about a single survivor using Counterforce to do all totems and supposedily making hex totems unviable.
What prevents the other survivors from cleansing totems or taking totem tracking perks?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2242719#Comment_2242719
Of course you're killing your team. You're turning the game into a 3v1 for 3 minutes. Any competent killer will capitalize on that.
There are 4 survivors and 5 totems. If everyone does a totem, you won't lose more than a couple of seconds.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2242937#Comment_2242937
Only your wall, or someone else's. No special place to link it.
Which is a shame. On the Steam Forum you can at least take a peak at everyones profile.
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@HeavenRoad said:
I have 1100 hours into DBD. Ive been playing since the beta, while taking many breaks when the game was unplayeable in the last years.
Currently, Ive had little incentive to play the game, and like many I'm very sad that they still did not account rank rewards or anything with the 5 year anniversary stream to actually give more reasons to play the game, but whatever, we're talking about DBD devs after all.
I'm not here to just sh*t on the game. It has good points but so many terrible counterparts.
Through pain, blood and tears, after leaving the game for several months a couple weeks ago, I went back from rank 17 to rank 4. Solo. It was HELL. Took me like two weeks of playing quite a lot, y'all know how solo surv is terrible, won't elaborate on this, thats why pretty much everyone plays SWF now(another big issue)
Recently I was hyped for the RE DLC, bought RE2 and did it last week, very good game which hyped me even more for the DLC(never played a RE before). Now today I boot the game, figured I could at least get back to rank 4 before rank reset so I don't bounce to like 10 or something.
Game 1 : 10 min queue. Killer ends up hardcore camping and tunneling any survivor he can. I realize team mates are not very good and still do 3 safe saves while they don't do much and try to pip. No pip. End game board : 10+ rank disparity, you wait 10 min and get hideous matchmaking. I'm rank 6, the other survivors were 12, 14 and 17 and the killer was 15.
Game 2 : Long queue again, one team mates DCs 30 seconds into a match because it's a blight. Terrible from this survivor but I can understand the feel when you wait 10 min to get billies, blights or nurses. I played like I was playing for 1Million USD, depip.
Game 3 : Cheating billy, Ive been seeing quite a few of these guys recently. With 1K hour you can easily tell when someone is cheating especially when they find you out of nowhere 3+ times per game, and runs exactly to you, every single time, even when he has zero clue helping him.
Stuff like this has been going on for very long. The only thing the player can do is turn on cross play, which makes the game even more unplayeable, I'm sorry but the skillgap between console and PC players is immense. I would probably not be much better with a controller but if you're trying to rank up, just don't turn it on.
Also I mostly talked about survivor(solo) stuff here, game is a hundred time easier as killer, hence why I don't play killer too much because you can double pip every game from low ranks to like 7-8 and it's just easy to reach red ranks on killer, the amount of points you get is so high it's almost impossible to depip or not pip before red ranks, and I'm a pretty good killer but nothing crazy.
They really need to adress all this stuff and make solo surviror more enjoyeable and playeable. Stuff like this is why people go SWF+coms on discord, and killers get mad and feel entitled to camp and tunnel. There are a lot of wrong things coming from both sides but the devs are not helping at all.
What do you guys think? How do you still enjoy the game?
Taking breaks from the game is something normal. Most people do it. Nothing wrong about it.
- survivors have long queues (as you experienced) because there are not enough killers around. The matchmaking simply puts the first killer it finds into a match with whoever was waiting the longest time.
- while there are cheating/hacking people, they are pretty rare. Usually its just experience or some addon/perk that gets confused with cheating/hacking. When in doubt, record it, report it and send it to the support.
- skill gap between platforms is non existant. Console survivors are as good and as bad as PC survivors.
- if killer is a hundred times easier, then i recommend you to play killer. Since we have a general lack of killers, you get instant lobbies and improve the queue times for other survivors. Win/Win for everyone.
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I don't pay much attention to the player names. I even tab out after clicking ready. So it might have happened several times without noticing.
I remember a match against someone on my friendslist... didn't notice it until the match was over. It's save to say, that the person wasn't happy about the outcome, because I was instantly removed from the friendslist...
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You can blame the survivor entry challenge for this.
I don't know what the devs thought of this...
In other totally unrelated news: since yesterday kill rates are looking absolutely fine.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2242246#Comment_2242246
Can I just point out how perfect your user name is for this idea!
Also after the nerf I feel like haunted ground is just generally better then undying to be paired with ruin.
Because it is. Undying is worthless now. With Haunted Grounds you'll get at least the exposed status.
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@[Deleted User] said:
Do you know how much time you take destroying all totems using Counterforce? You're basically killing your team if Ruin isn't at least your 2nd totem.
Survivors: gen rush doesn't exist.
Also survivors: if you do totems you're killing your team.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2241866#Comment_2241866
it was Mr Mushwin that mentioned such *s
Now who is/was mr. Mushwin during the match? Feng with the yellowish skirt? Blue feng? Or one of the claudettes?
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2241815#Comment_2241815
I watched @Mushwin vs @Tsulan and @Mushwin on the same team as @Tsulan . It's always exiting to see forum members on the game!
I really have to pay more attention with whom I'm playing with. Honestly, I usually click ready and tab out. Not knowing what me expects in the match.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2241818#Comment_2241818
tsulan's taken to calling me son because im young :(
Don't worry, son. You'll grow older.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2241804#Comment_2241804
Both, last time a Huntress! It was today and how can you not recognise MUSHWIN!!!!!!!!!!!!!!!!!!! lol
Now i remember!
You messed up around the shack. 2 wild claudettes and 2 even wilder fengs!
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2241275#Comment_2241275
I’d imagine they didn’t think it was worth doing a half assed nerf in between so they just waited it out. It was easy to just make mori’s 2 hook compared to trying to change keys
Then i don´t understand why they´ll wait with the key nerf, until the next mori nerf.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2240810#Comment_2240810
They said during the anniversary stream that they had plans to ingrain mori’s and keys into the flow of the trial as far as I know.
This is probably why the change is taking so long
We´ll see what they really plan. Since it has been taking them really long.
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@EvilBarney666 said:
They will probably change keys when they add in the start game collapse or slowdown they talked about many moons ago.
As i said, 2 years after the next mori nerf.
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For the pricetag they have, i wouldn´t expect any less than own voice lines, bloodied versions, and other goodies.
After all, they are more expensive than a whole chapter.
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Probably 2 years after the next mori nerf.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2240798#Comment_2240798
Tbf they did nerf keys slightly to make way for the bigger change that they have now revealed
What do you mean?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2240298#Comment_2240298
That was more so then talking about the way people used to use them which to be fair is quite true
Moris were the direct counter to keys.
Yet moris will probably see their third nerf before keys see their first.


