Tsulan
Tsulan
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- Tsulan
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@TauNkosi said:
https://forum.deadbydaylight.com/en/discussion/comment/2258562#Comment_2258562
Ah yes, this screenshot of your one win against wraith destroys my whole post. It's not like you're playing on PC with teammates who aren't absolute dogshit. Yes, I see how I'm wrong now.
- i played solo
- cross players in the match
- played to get the achievement
- killer used mori
- all red ranks
- all escaped
But sure, Wraith OP!
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2258166#Comment_2258166
Yeah. Only 5 years. They can 100% make it last 15 more, but now that they've added something everyone was waiting for, idk
Where do you see yourself in 15 years?
Running in circles, of course.
I doubt DbD will last that long.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2258554#Comment_2258554
So you are saying that rank 20 can have experience to stand up to rank 1? Haha, good one! Crack me another one!
One of the rank 20 said he just got the game. He had 1 perk.
The MMR still didn´t had data on the rank 20 with 1 perk. Thats why it assumes a mid tier player and matches accordingly.
Once he loses a fair amount of matches, he will be matched accordingly.
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If you say so...
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2258315#Comment_2258315
By the fact the last test was a failure. Add in being a 6000+ hour killer matched with 0-20 hour survivors despite winning every game for weeks before and during the test. As a (rank 1) survivor being matched with those same 0-20 hour survivors and being pitted against killers with thousands of hours.
Not that time in the game means you are skilled but it is a very good indicator you have the slightest idea of what you are doing
Maybe they changed the parameters for this test. Or the challenges screwed up with the stats. Since people did weird stuff in order to complete challenges.
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Sounds like it works perfectly fine then.
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/2258315#Comment_2258315
By playing the game and having every match be complete #########
In what sense? Did you get non stop SWF teams as killer?
What was terrible?
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How did you come to the conclusion that the mmr test was a failure?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2257120#Comment_2257120
Apparently it is possible, reading from other responses here in the Thread.
The one Survivor game I had so far was against a good Nurse, so this was alright.
Tomorrow I'll test it more thoroughly as survivor. Let's see how it goes.
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@Liam282 said:
(just abit of reference for the artists, if they need it.)
Getting Punisher vibes here.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2257068#Comment_2257068
I only played Killer so far.
But again, Demo, which I probably main at this point (played him so much):
easy 4K, they had no chance at all. Rainbow-Ranks ofcourse, but even the hours dont match up:
I have 6000 hours, they had 104, 47 and 11 hours and the last profile was private. Hours are not everything and it will be impossible to make a working matchmaking which also calculates hours, but there is no possibility that someone with 11 hours can have a chance against someone with 6000 hours.
Killer is not really fun this way, there is no challenge.
EDIT: And this is not about Survivor or Killer. If you have this Survivor-experience it also shows that MMR is not working.
But it can´t be both. It can´t provide easy killer matches, while also providing easy survivor matches.
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@Aven_Fallen said:
I made 3 games so far with MMR:
Deathslinger-->I played him on and off the last weeks, I am not really good with him. Got a 4K, at some point it looked like the Survivors were too good for me, but I think they were slightly too weak in the end.
Nurse-->I am terrible as Nurse. I got quite good Matchmaking here, they were not really good, got a 2K in the end.
Billy-->My "ultimate" test, I am quite decent with Billy and played him a lot the last weeks because I am getting back to him and he needed all Perks again. I got Baby Survivors, like always when MMR-tests were out and I played Billy. The first test I got like 20 or 30 4Ks in a row with 12 Hooks (or as many as allowed until they DCed..), always against Baby Survivors.
And I fear this would be the case.
So I am not really sure if it is working or not, the Deathslinger- and Nurse-game were alright, but Billy was a mess.
But how were your survivor matches?
Mine were pretty chill. 3 and 4 man escapes in all 5 matches. Even got my Jeff achievement.
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@Avignon said:
Ye, what OP said, SOMETHING broke with MM, last 5 games in a row i've had like green and yellow ranks, hell i've had one red with 2 BROWN ranks.... i'm rank 1. I was playing Hag for a Tome wich i basically never play, i think they snuck MMR back.
Rank doesn´t matter for this test.
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Old David looks like a Man
New David looks like a boy
Please keep the old David.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2256813#Comment_2256813
i'd use them but you don't wanna rely on "forcing" other people to play that 1 map. Plus you'll run out of map offerings eventually xD
https://forum.deadbydaylight.com/en/discussion/comment/2256806#Comment_2256806
They've only announced it 2 hours ago yes but they enabled it a bit earlier, probably tested it themselves to see if the system was working and then announced it. It didn't went live after they announced it. A way i could tell is because i was doing dailies for Plague then went on to my main killer and the difference was immediat. I barely play Plague so her specific MMR should be quite low but then when i switched to something i play frequently then that's where hell started.
Thats an error. The matchmaking for killers you don´t play a lot, starts in mid range and slowly adjusts.
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@lemonsway said:
The MMR experiment is living hell everyone is SWF'ing to reduce the groups MMR as much as possible. 3 hours into this ######### i've played Haddonfield, Shelter woods and Mothers Dwelling for 3 hours... No other maps during 3 hours always against SWF's, just check profiles everyone is friends, everyone has a ######### ton of hours into DbD. 2 guys alone had over 7k hours... This is absolutly mental.
The new mmr hasn´t been even live for 3 hours. O_o
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@JawsIsTheNextKiller said:
My first game: Me as Trapper vs 4 extremely organised Rank 1s/2s. I got a hook!
The entity thinks I am a god-tier trapper. I hope the MMR adjusts according to performance this time around
To be fair, thats how my Trapper match looked like yesterday. Before the skill based mmr was activated.
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I loled when i read about the Hag.
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Ok, so far i´ve had 4 survivor matches. All were pretty chill. Even got my Jeff achievement.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2256603#Comment_2256603
Please do If people play him he might actually get cosmetics
Leveling him up, right now!
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Old version.
If they switch to this version, then i´m going to start maining Jeff instead...
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@Dodgingbears said:
https://forum.deadbydaylight.com/en/discussion/comment/2256527#Comment_2256527
I dont think this is accurate, at all. Survivors do not always beat the killer in a chase at equal levels... that does not even make sense and pretty sure you have to be trolling. There are strong tiles they can play well, and in that case the 30 seconds (that I mentioned arbitrarily, to give an average) but people can be caught out, forced to grab off hooks, etc and not be in optimal positions. Saying a killer downing someone in 30 seconds means the survivors are inexperienced is the type blanket statement that is convoluting the discussion around any sort of balance. If as a killer you cannot down people quickly, then it is generally also a game sense or map awareness issue, not only the survivor themselves. If you know how to play the game and have experience, you know who to go after and what tiles to leave alone to keep pressure up, etc.
So just to make this clear:
- getting caught out
- grabs off hooks
- not being in optimal position
Are not signs of survivors inexperience, but of killers experience?
As you said, IF you know how to play the game and have experience, you know what tiles to run and which to avoid. So again, 30 second chases are very much skill dependant. Both sides.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2256442#Comment_2256442
Oh I’ll definitely be using it to train lethal pursuer but unfortunately it isn’t very strong. Certain perks and addons eat away at your measly 3 stacks rapidly like clown’s cigar box or nurses calling
Maybe they´ll buff it.
But we should go back to the topic.
@Dodgingbears said:
https://forum.deadbydaylight.com/en/discussion/255851/killer-sweat-is-based-on-time
A lot of that is killer inexperience, lack of map knowledge and how to apply pressure, inability to end chases in under 30 seconds, etc.
If a killer ends a chase in under 30 seconds, it means survivor inexperience. With equal skill level, survivors will always beat the killer.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2256306#Comment_2256306
With tracking perks like whispers and bbq it’s unlikely and a lot of people do find stealth boring. Would’nt be opposed to it so long as it isn’t the only meta option
Distortion will see a comeback soon, because Lethal Pursuer will be omnipresent for the next 2 weeks after the RE chapter drops. And as a pure coincidence, Distortion is currently in the Shrine. So people might keep it in their loadout.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2256003#Comment_2256003
Im more so scared of devour on certain killers namely hag and nurse. They can already use devour on it’s own very well let alone with undying.
Then again that’s more a problem with killer strength diversity as opposed to perks
Correct!
Also new perk combos could rise out of this. Maybe even a comeback of Urban Evasion and other stealth perks.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2255997#Comment_2255997
well...bloodpoints right? heck maybe some can even give irridecent shards, like 10 or so.
People are not willing is just an odd argument to me, if you are not willing then yeah I guess nothing can be done and the game is doomed? I mean people are still playing some clearly a lot are willing to have something to do with it and I think the vast majority does not play the game just to be done with it asap/
During the old Undying matches, i ran Small Game or Detectives Hunch as basekit. Sometimes i cleansed 5 hex totems alone, while my teammates did other stuff.
Me not willing isn´t the problem. It´s the others not willing to do a small side objective. I mean, there are 4 survivors and 5 totems. If everyone does 1 totem, then there wouldn´t be a problem. But people refuse to just do a single one.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2255977#Comment_2255977
But that doesn’t fix the luck based aspect and the aura reading. Aura reading was too strong on killers like blight and nurse and could potentially give you a free hit at a loop because of the totem.
Devour would probably be too strong with old undying especially on maps with good totems like lery’s or badham.
It’s not like the perk is bad at the moment anyway. Still a great choice for any hex build
Aura reading can go. Old Undying + keeping the stacks would be strong enough to make it an all time killer favorite.
Good totem spots don´t matter, because survivors have 3 totem finding perks + maps. Survivors could easily adapt to a new meta, IF they wanted to. It would lead to a more healthy meta and everyone would benefit out of it. Since you fear DH would be to strong, remember that one of the requirements of DH is that the killer doesn´t camp.
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@BioX said:
Ok ok @Tsulan @TicTac and @Steah
Im just talking to all of you here now because I feel we are sorta mixing intent en control....idk let me be less vague.
If a killer goes afk, thats a complete non-match and nothing can be done about a killer chosing to so.
If a survivor goes afk, thats a complete non-match and nothing can be done about a survivor chosing to do so.
If a killer camps, same thing
If survivors play a game just to get out of the match asap then again, nothign really can be done about that.
So that is where I feel we are sorta talking past eachother, non matches are not fixible by any means, if the other team in soccer suddenly walks off the field you cant really force them to go back out there, you can put them in jail sure but they still did not and will not play that match so the match is no matter what, ruined.
My addition is more about the whole, people who play the game for fun, who want a challenge etc and I think an OPTIONAL secondary objective would be a great way to introduce some extra of that to matches, optional so its not an extremely oppressive change (read my first comment) but alos rewarding for those willing and it might just be enough to make the matches a bit better for the killer as well.
We cannot do anything about toxic players either side, just nothing apart from maybe getting a reputation system so toxic players are matched with their own kind but even that is probably tricky to pull off well.
But people are not willing. The problem with the optional objectives is, that people will just ignore them. The Rift challenges are slightly different, because people can earn cosmetics for completing them. So there is an incentive behind it. On its own, there would be little to no incentive to complete those challenges.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2255974#Comment_2255974
weird, that is extremely rare for me to happen, usually survivors will taunt at the exit door or something like that knowing full well the killer has no power to do anything anymore.
Thats why i leave. I go to a different part of the map and let them teabag each other while they hope that i come over.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2255809#Comment_2255809
I think it was because of the randomness of undying before where it could be useless or too good and the fact it synergised with only ruin
Then they should have just added the stacks transfer. Ruin would have been the least problem of survivors.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2255895#Comment_2255895
Gen Rushing is there to secure a safety net, after the doors are powered they have all the freedom in the world to do whatever they want to gain some more bp, and they do/will.
Not in my matches. I´ll instantly open the gates and leave.
You want to escape with only 11k points? Have fun!
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2255871#Comment_2255871
Im sorry but I cant take this answer seriously as you suddenly speak like some all knowing being, you dont know about any of this.
Its also pretty contradictory "they will ignore the secondary objective" sooo you are saying they dont care about bp then, "if survivors get more bp then queues would significantly increase" soooo they DO care about bp.....
Just talking out of experience. When WGLF was released, survivor queues spiked at 45+ minutes. Because everyone switched to survivor and hook bombed. Since 4 stacks gave 200% bloodpoint bonus.
Survivors wouldn´t complain about NOED, IF they´d do totems. But survivors regularly complain about NOED, because totems are just a secondary objective, they can ignore.
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@BioX said:
Killers have learned to play (imo) scummy and use their meta perks (usually killer specific) and if the killer knows what they are doing its hard enough to get the gens done in time only to be hit by NOED which you simply had time for to adress.
A secondary objective would make things worse....UNLESS...and this is kinda what I am hoping they are going towards with the glyphs and chomski (or whatever) the gnome, the secondary objectives are OPTIONAL and are rewarded with some BP or so.
I would imagine they work as the glyphs do now, a negative that you carry for a portion or the rest of the match that is randomly generated but will show the player before interacting with the glyph.
Then it will be a game of taking it early, ensuring you have it and get the greater reward or getting it later, making it easier on you but also getting rewarded a bit less and of course with the glyphs moving around after a set time period, the chance of not finding it again at all.
I think this would enrich the gameplay all around myself.
Survivors would just ignore the secondary objective. Just like they do it with totems. This would solve nothing. Or worse, if survivors get more bloodpoints out of this objective, then survivor queues would significantly increase.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2255832#Comment_2255832
Depends on what I want to play, I’m trying to play both killer and survivor evenly. Still don’t think me playing killer would make a change to survivor queues.
Every little counts.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2255825#Comment_2255825
That’s what I already do, I never camp/tunnel even if I’m losing. No one to blame except myself if I can’t apply enough pressure even with all the slowdown perks that exist. No need to ruin the game for someone else
Good, we need more killers like you, to lower the survivor queues.
Have you considered playing more killer? Since you said, that you play killer almost every day.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2255756#Comment_2255756
I play killer almost every day, don’t know what your point is
You complained that you couldn't play the game you payed for, because someone is standing in front of the hook.
The point is, that you could simply switch the role and mark the difference. Play how you would like the other killers to play.
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The often proposed solution is a obligatory secondary objective for survivors.
I think the devs tested the water with Undying. To see how survivors would react to always having to do totems.
But survivors didn't like the idea of killers that applied pressure by constantly switching targets instead of the usual camping/tunneling.
So here we are, back to basics.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2255727#Comment_2255727
Ofc I get bothered, I paid for this game just so I can’t play it because someone wants to stand in front of my hook. Do you expect me to happy about it?
Then switch to killer and don't stand in front of the hook.
Problem solved
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2255592#Comment_2255592
There are so many good perks to apply pressure. Some killers just want a excuse to camp. You can still 4K without camping and tunneling
Sure, at rank 18. But not at red ranks. Because survivors also have so many good perks available.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2233423#Comment_2233423
Hate to comment again, but every single killer in red rank has well over a 50% kill rate in the average solo que game. Killers are way favored according to the statistics.
Stats show the killers rank. But not the survivors. Between the rainbow ranks and the challenges where survivors hook bomb, those stats get blown out of proportion.
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@HulkRogan said:
Tonight I hopped onto DBD to try and do the protection hits tome challenge. I played Ash so I could use MoM to get more hits. I don't have any of the meta sweat perks on Ash so I was just going to have fun. As soon as I touched a gen I could tunneled and camped out of the game. I got farmed by teammates and I depipped. I was almost to red ranks. Why do I get punished for the killer playing like an #########? Why do I get depipped?
As you said, your teammates farmed you. The biggest threat to survivors are other survivors.
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@Lucent said:
Made you look. Now play the game, matchmaking is taking forever...
Just play killer. Instant lobbies and the liberty to choose what SWF group you wanna face.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2254429#Comment_2254429
It is, you know that the player getting camped is not enjoying it. If you can’t apply pressure without these toxic strategies you really need to get better
Oh killers applied pressure without toxic camping. You know how? By using Undying Ruin. But survivors didn't like the idea and wanted it nerfed. So back to camping and tunneling.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2254368#Comment_2254368
It’s always to ruin someone’s experience. Maybe you don’t see it that way but people with this playstyle are very toxic and don’t care about anyone except themselves.
No, it's not.
I don't think many killers start a match with the mindset of ruining someone else's day. There are a few, but they're a minority. Most are just applying pressure.
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2254039#Comment_2254039
I tried. But BHVR sad no xd
Maybe you need help. Have you tried moving it as a group? I´d imagine Oni and Bubba being pretty strong. Maybe add David, Jeff, Ash and Tapp. Together as a group of 5, you should be able to move it.
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Have you tried moving it yourself? After all, its only a chair...
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@humanbeing1704 said:
Is the game that survivor sided anymore? Anything pre 2018 dbd definitely seemed survivor sided
It still is.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2218019#Comment_2218019
Not particularly you can still kill zombies to gain it.
6 zombies to get from stage 1 to stage 2. Good luck trying to find enough zombies for the last stage.
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Yep, this is something they have to address. Otherwise only a few of the new players that will join with the RE chapter, will stay.
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So..like Oni?
