Tsulan
Tsulan
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- Tsulan
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Yep, i can confirm that the map has not been disabled. Just played on it. No offerings used.
https://www.youtube.com/watch?v=nvVABjafCp0&ab_channel=VekaVeka -
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2271878#Comment_2271878
I feel like that only works if the slinger doesn’t move backwards. If he does the survivor can’t really move and other survivors can’t catch up to bodyblock
Doens´t matter where the slinger moves. If the survivors do it right, they won´t get hit. One of the reason i almost stopped playing him, while i really like the whole spearing and pulling back thing.
Buuuut we´re getting off topic here.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2271779#Comment_2271779
Yet, with meyers, or noed, you can hooktrade. one takes the hit, the other unhooks, and with luck both get away, because of the basic-hit-cooldown. Bubba just goes through all at once.
I dont say he doesn´t need a buff, or deserve a nerf, i just say he is the best at camping there is, and others dont compare to him in that aspect.
Sure, he is the best at doing that. But he´s not the only one who can do that.
It´s just one of the things survivors have to keep in mind while facing him. Just like other things that they need to keep in mind, while facing other killers (like not running in a straight line against demodoggo, not running in circles against nurse, not going near the basement against trapper, etc.)
Bubba is deadly when its about camping someone.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2271795#Comment_2271795
Yeah that’s fair unless the slinger is a literal god who doesn’t miss any shots but they are very rare
Even when hitting, some SWF teams know exactly how to invalidate getting hit after being speared.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2271388#Comment_2271388
Tbf deathslinger is definitely viable in red ranks but yeah playing demo or trickster is not fun especially if the survivors are splitting up on gens
Slinger is more or less viable. Because he also suffers from survivors that split up doing gens.
He´s terrible weak against SWF that know how his power work.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2271696#Comment_2271696
Come on, noone can do it like bubba. No blocking the killer while someone else unhooks, no tanking hits, and if he instadowns, he downs all, not just one. What other killer can do that?
Myers?
If NOED is in play, basically any killer.
Bubba isn´t really a strong killer. He deserved a Buff.
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So what is it exactly that you complain about?
Him being able to facecamp? Because other killers can do that aswell. But no one complains about them.
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While you're at it, could you also do totems? Cause survivors that don't touch gens, also are allergic to totems.
I remember a match where I did 2 gens and 5 hex totems alone (pre Undying nerf) while the teammates just hook bombed each other.
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@rabldong said:
as a survivor in the red ranks, the matchmaking be like
blight, blight, spirit, blight, deathslinger, trickster, deathslinger, nurse, blight. Maybe one or two games with huntress or demogorgon per day. Maybe one billy per every 50 matches.
Trickster, Mendslinger and Demodoggo were probably doing a daily before the new chapter releases.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2270169#Comment_2270169
some memories just got unlocked...
Oh yeah *head banging*
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2270117#Comment_2270117
Why you hurt me like this :(
Don't hurt me, no more.
Wat is love?
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Nah, they just took the ridiculous weak killers to showcase.
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@Nebula said:
A lot of people who play this game to chill and if SBMM actually works the way it’s intended every game will become a sweat fest
Its actually the contrary. When the mmr works correctly, then it won´t be a sweat fest.
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@FrndlyChnswSalzmn said:
Because if it works they won't be able to bully squad their way through trash players and get wins they don't deserve.
Lock this answer right here.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2266740#Comment_2266740
See you in fog my friend :)
You can kill me, i am fine with that. But i will complete my challange
*laughs in lightborn
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@Northener1907 said:
I am excited for being more toxic. Steps:
- First hide your flashlight near to you.
- Get your flashbang with repair gen 50%.
- Trap generator with Blast Mine and make noice with pallet or windows for get killer to generator.
- When killer get stun by Blast Mine, wait and when killer is leave bait generator with Red Herring. Hide in locker.
- If killer is search you around and if you get chance, stun killer with Head On.
- And then use your flashbang on killer.
- Take your flashlight back and loop killer around map.
I am waiting it :)
Try that ######### on me.
I dare you, I double dare you, My Friend!
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Things I'm excited about:
- flashbangs
- hex perks being useless for 2 weeks (at least)
- S.T.A.R.S.
- all the new players
- lightborn being meta
- the new mmr (they will probably release it together with the RE chapter)
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Ok, so it´s not on my end.
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A couple of days ago i had a match against a Huntress with both iri addons.
4 man escape. Do i need to say more?
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@MMRSweatQTimeGunBLUL said:
https://forum.deadbydaylight.com/en/discussion/comment/2264640#Comment_2264640
would you really wanna play a game where the 'meta game' is deliberately half assing and maybe ins ome cases still being able to benefit from at least partly afking it in ordert o get down to where you could have alittle fun again? I imagine that is too tedious to be worth doing it over just playing a different game myself, if as I assume I would have to do it for at least one if not two matches for every decent match I had to attempt to offset it. If you've ever thought you'd seen a fair amount of afk killers toward the end of the ranking periods or rifts before you haven't seen anything yet compared to what this busted mmr system is gonna bring if they haven't made the game more killer friendly or come up with a final solution for swf voip advantages by then.
solo survivors are gonna be doing the same thing too making it a nightmare being outside of a full 4 man swf, which doing so itself only exacerbates the problems that will drive more killers off of the game or into spending more time botting it or afking or half assing it (changing channels or screens and just blindly moving the killer around taking potshot swings once a minute or two not even looking at the game lol). This is gonna be more entertaining than the shitstorm that surrounded cyberpunk the only catch is I will need to wait about 3 or 4 months after perma mmr for it to catch up to itself. It'll be well worth the wait though. It will not disappoint me in the threads which will become infinitely more fun than the game lmao.
I don´t know what you are talking about. What you describe is exactly what is happening without the new mmr.
People afking, suiciding, or playing bad on purpose to depip and stomp new players. This won´t happen with mmr, because we don´t know how the mmr evaluates everyones gameplay.
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He says it, when he pulls a Jill out of a Locker or Moris her.
And i just noticed that someone said this before...
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@MMRSweatQTimeGunBLUL said:
https://forum.deadbydaylight.com/en/discussion/comment/2264597#Comment_2264597
Just 30 minute queue lengths if not longer once people realize the game isn't game isn't fun any longer. Once the matches become sweaty 99.9% of the time (outside of others attempting to throw and figure out how to game the system themselves providing some moment of relief here and there from the solos if lucky enough as killers to not see too many 3 and 4 man lobbies all super sweaty for your ELO level) they are going to need bots to replace killers and also the solos survivors that are gonna be rage quitting at levels unprecedented if they haven't figured out how to effectively and within reasonable lengths of time game the mmr system by then to make the game a little fun again for themselves.
Within two to three months for most regular players they will begin hitting their ELO Deadzones which will showcase just how broken the game is in all of it's miserable glory with the promise of no hope from ever having any relief from it even briefly without paying for the game all over again on new accounts and starting the grind all over again hoping to play more horribly the next time around deliberately. The true skill in Dead by Lobby will become deliberately playing badly in precisely the right ways in order to keep the game from becoming a permanent sweat factory once an account has been ruined by moving too high in ELO. True ELOHELL.
Oh... the symphony of their agony. And the amount of posters that are gonna be banned off the steam discussions is gonna be so entertaining, as well as watching the concurrent player numbers drop over the months once the Evil Dead game and Back 4 Blood are out LUL. I feel like the one guy peeking out of the car in Superman 2 car who said, "Man, this is gonna be good!" just before all hell broke loose in Metropolis. This is gonna be good.
ELO isnt a one way street. Once people start to perform bad, they will get matched with more appropiate ranks.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2264500#Comment_2264500
The only way to incentive people to play killer is to well make killer playable at high level. Without MMR killer is weak at high level and with MMR it's even weaker. All the good killers we know were struggling, all the good killers only some of us know, were struggling. Why? Because Killer role at high level is underpowered. 70% of killer roster can't compete with good Survivors. Why? Because they're not competing JUST against good Survivors, they're competing against RNG from Maps. Killer's biggest obstacle in DbD is the Maps. We have Bloodlust and Breakable Walls as band aid fixes to problems BHVR refuses to acknowledge. BHVR has never fixed a Map, they added more things to the mix to circumvent the original problem. Same thing with perks, if there's a problem BHVR fixes it with Perks, Totems gone too fast? Here's Undying.
BHVR has no interest in fixing DbD or they don't have the skill to based on the 5 years. I wouldn't mind MMR if it means BHVR finally realizes or admits they screwed up from the get go and just take 1 or 2 years to adress the core issues. But will they? Do they want to? I sincerely doubt.
Correct.
That's why they'll be forced to do something after the new mmr goes live.
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@Szakally said:
I am convinced that the introduction of SMMR will lead to a situation in which matches become even more unplayable. How? Suppose people who start derank are starting to be matched with red rank killers. Many people will say that it is very good, but you have to think about it. Would it not lead to a situation where the matches will be full of afk players or suiciders? The answer is rather simple: YES.
Now let's ask ourselves why people derank. There are many answers here. I will try to outline the most important ones.
One of the first is the easier games. Surprised here: Pikachu.jpg Not everyone is playing this game for skill. Lots of people want to play for fun. When I come back tired from work, I don't want to play sweaty tryhards, so derank to green ranks like many other players.
The next answer is the lack of variety among killers. Only the top 5 killers are played in the red ranks. Billy, Legion, Mayers will not meet here... I could still go on. If more players from red ranks play with different characters, I don't see a problem here.
The third answer is similar to the second one, but with the perks. Want to see every match with only 4 builds? Because by introducing SMMR it will end there. End of Meme Builds... The end of 95% perks...
So to sum up: Will the game get worse after the introduction of SMMR? Probably yes. Is it possible to do anything to prevent the situation that I am presenting? I think yes. How? Introducing an additional mode for players. Something like ranked matches from other games. But people who want to play in this mode will be rewarded with more BP or XP. Feel free to discuss whether SMMR is a good change ;D
Wrong
First of all, ranks will be removed. So there is no point in deranking for easier matched.
The mmr will match players with an equal skill level. So no noob stomping for players that try to derank on purpose.
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Am i really the only one who had decent matches? Sure, there were some bad matches, where survivors disconnected on the first hit. But thats about it. Wasn´t as sweaty as before the test. Both sides red ranks.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2264401#Comment_2264401
You're forgetting there's not enough killers in general and killers that satisfy the high MMR SWF's or SoloQ, the system will innevitably have to pick lower MMR killers for those lobbies to keep queue times reasonably short, wich means match fairness is thrown out of the window. There's no adaptation phase. Equally matched people will make the game harder for everyone, especially killer because it's a 4v1. Nobody wants easy wins, it's the game that doesn't know how to balance killer role for the 4v1 game.
MMR is good BUT will expose how weak killer role is but BHVR won't Rebalance the game, they havent in 5 years and it's not now that they will start doing that.
When there are not enough killers around to make the system work, then the devs need to find a way to convince more people to play killer.
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When the new mmr rolls out, you´ll have some adaption phase and from there you should get regularly matched against opponents of your skill level. Which should be fun.
Unless you only want to be matched against easier targets in order to stomp them.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2263616#Comment_2263616
I'll pass on mmr when every game without fail its some combo of ruin undying pop. As I'm sure you've seen before with survivor builds consisting of just dh, ds, unb, bt its not fun and thats what I don't like. There was no variation in builds which made matches very boring (not op) and I think that same line of thinking was reflected among various content creators such as Farmer John where every match just kept getting sweatier and sweatier.
tl;dr - Trying to play for fun was impossible as your mmr kept increasing, and matches kept getting progressively more boring.
If you see this combo every match, then you should start to ask WHY?
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@th3 said:
No every game was ruin undying. I'll pass on mmr honestly its not fun at all.
Imagine complaining about a almost useless perk combo.
The mmr was 10 times better than what we had before.
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2262057#Comment_2262057
What. Why did they reduce it to just 100%? :(
Because survivors farmed each other. Everyone would instantly drop what they were doing, to be the first on the hook. They didn´t even wait for the killer to leave.
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@ill_Boston_lli said:
I honestly feel like MMR will deter people from playing high level. Ive gotten nothing but spirits nurses and the occasional windstorm wraith. I have not enjoyed survivor. And because i play ever killer I get a top sweat swf every match. Theres nothing enjoyable about consistently playing this way. Good luck with this if you keep this nonsense. I will definitely be retiring.
But then the MMR works perfectly fine!
The amount of viable killers is really small. So high level survivors WILL unavoidably always play against the same few viable killers.
This was already predicted so often, when people asked about Wraith, Slinger, Bubba, Twins, etc nerfs. That survivors will only face the same 2 or 3 killers on loop.
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2261503#Comment_2261503
I don't even understand what this means.
Outside of chases. When people repair gens, cleanse totems, heal, etc.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2261532#Comment_2261532
I don't understand what sense does it make to reset it. Unless they are desperate... :(
Probably to see how fast it self adjusts.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2261443#Comment_2261443
No, it doesn't. It is supposed to have been collecting data for the past what, almost year? at this point. It should already have everyone where they should be.
They stated somewhere in another MMR post, that it has been reseted for this test.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2261499#Comment_2261499
bruh I got reported by a swf because I hit the last survivor on the hook after they all played toxic against me for griefing and "possible aura reading hack" becuase I can hear grass moving xD.
Wallhack reported because i found a Injured Feng in a Bush.
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2261479#Comment_2261479
Most of my Sharpshooters are done in the middle of a chase.
My are done outside.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2261417#Comment_2261417
Ok lets do a race whos faster banned my dude :)
I´ll probably win because of things like this:
Literally everyone reports me.
*makes sad Bubba noises*
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2261397#Comment_2261397
The thing that makes that addon useless is that 15+ meter spears on healthy, uninjured Survivors in particular are rare. Reeling them in is fine. I get Sharpshooter multiple times a match and most of them end in a hit.
Once he gets a lullaby, this will change.
Play him without M&A to test it.
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When the system auto bans because of a certain number of reports, then, judging from the -rep comments on my profile, I'll be one of the first ones to get a ban.
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@Silver9 said:
https://forum.deadbydaylight.com/en/discussion/comment/2261349#Comment_2261349
First they need to fix the MMR. The games lately have been so out of balance I get games where everyone dies fast and gets next to no points and games where everyone escapes immediately and gets next to no points. Nothing in between.
Sounds like my matches before the mmr test.
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2261351#Comment_2261351
... No. No it is not.
Source: I've played more than three matches of Deathslinger in my life.
So did I. On high ranks, his 15 meters exposed addon is useless, because survivors will break free most of the time.
Giving him a lullaby will only make it worse.
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If he hits you from 18 meters, then your chances of breaking free are extremely high.
If they give him a lullaby, then they also need to buff his chain.
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They need to turn the mmr permanently on before the RE chapter releases. Otherwise a lot of new players will face people that depiped on purpose to stomp noobs.
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@jeremycarinio said:
https://forum.deadbydaylight.com/en/discussion/comment/2252679#Comment_2252679
i highly recommend to rework Wraith to be honest. pro wraith are becoming more aggressive, which even uncloaking IN FRONT of you is not even a bother due to their uncloaking insta-speed boost. once you got cornered on a dead space, its already a free hit for wraith. The common gameplay for wraith is to be stealthy by hiding at corners of wall then suprise lounge; he even has an ADD ON for that.
Wraith are even better than spirit to be honest; with his now buffed true invisibility, he is a stealthy as spirit, capable of body blocking vaults and pallets, faster speed during cloaked, and can be even faster with add ons, wraith has become more versatile than spirit. at least spirit has a terror radius during phase, which makes her presence known. Wraith doesnt have during cloak. his sounds are very faint, you can only hear him around 5 meters, which is too near. comparing to TWINS, victor's shrieks can be heard far enough for a survivor to react.
Wraith stronger than Spirit?
Wait what?
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@scorpio said:
https://forum.deadbydaylight.com/en/discussion/comment/2259206#Comment_2259206
Do you think them implementing this MMR will help the lack of killers? The MMR is going to make playing killer a nightmare. I refuse to play killer again until it’s turned off. I doubt I’m alone. It’s not fun when every single match is a sweatfest. Before I had variety, some sweats and some easier matches. Now for the killers I like to play the most, it’s sweat after sweat, making me not want to play those killers anymore, and if I can’t play my favorites anymore what’s the point? It’s a game, it should be fun, not constantly stressful and #########. When I play survivor even tough crappy matches don’t suck nearly as badly as sweaty killer matches, those are just anti-fun. Watch CoconutsRTS stream from today and see the Huntress games he had. That’s killer right now.
The mmr needs data to adjust itself and match you with the corresponding players.
The more you play, the better the matchmaking.
With the mmr turned off, the game just tosses you into a match with the survivors that have been waiting the longest time.
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@C3Tooth said:
Carry 2 traps.
Devs go like: We heard you!
*changed the amount of pig traps from 4 to 2.
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@DanielPaint said:
https://forum.deadbydaylight.com/en/discussion/comment/2259172#Comment_2259172
Yeah, I get survivors who are on my level or a bit more skilled. But what I had to face today was horrible
Sorry to say that, but with the current lack of killers, even when the mmr test would be turned off, you´d soon face the same red rank survivors non stop.
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Apart from the rude comments, what seems to be the problem?
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Struggle progress bar.
