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TragicSolitude

TragicSolitude

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TragicSolitude
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  • Dying Light, Dying Light 2, DOAXVV, Elden Ring. I pre-ordered the new Fatal Frame: Mask of the Lunar Eclipse remastered on PS4, but last time I tried to download it there was an error because Sony's recent update is ass. Still, Fatal Frame: MotLE will hopefully be in my near future.

  • I'm trying out SM again to see if I can find a way to enjoy her. I play her without going for a 3-gen (3-gens bore the piss out of me as killer and survivor), I run my normal perk loadout (the only gen perk I use is Deadlock, because lazy), and I still get at least one quitter each match. Some matches have a disconnect and an AFKer or suicider.

    I can't get a feel for her at all because I can't have a normal match.

  • I would love to get snowmen and pumpkins as permanent parts of the game. I really enjoy both of those.

    Unfortunately, many people who play this game seriously seem to hate those things. I feel like we'll be lucky if we see them again when their respective holidays roll back around.

  • The game is designed so that either one side is happy or the other side is happy, not both.

    Survivors are rewarded for having a well-rounded match. Pipping requires doing well under each emblem, which means the survivor needs to work on gens, perform altruistic acts, be in chase, and survive for a bit of time (at least 9 minutes to earn a silver Unbroken emblem, and gold requires actually escaping). Each Bloodpoint category has a 10k cap, so if a survivor only does one thing all match, they're not going to earn many Bloodpoints. Again, a well-rounded match is necessary for a survivor to feel rewarded.

    That's by BHVR's design, it's not the fault of us players.

  • "Hey survivors, I'm playing on Switch with sub-10fps. If you would like any altruism points, please stand still in front of me and wait for a hit to connect. Otherwise, I will be protecting the Entity's realm from zombies; do not hide in lockers and get birds, it's unfair on your teammates."

    If it would get survivors to do gens and not crouch around being useless, I'd love having a pre-chat thing as killer. Plus, some survivors DC in my matches, and then it takes even longer for crap to get done, and that sucks for everyone.

    I'm on console, though, so I doubt I'd ever get this even if PC did.

  • Had a survivor queue incentive, played solo, and I didn't receive the bonus at the end of the match. When I got back to the lobby, the bonus was gone.

    In other words, I had an incentive bonus before I queued up, but it went away sometime after that and I guess because of that the bonus didn't apply at all.

    I preferred the WGLF and BBQ stacks. At least when I earned those they applied, unlike this queue incentive bonus which is a total crapshoot.

  • @TheMightyKala said:

    I use this perk almost constantly, and I discovered that every time when a cloaked Wraith destroys something, the perk activates as it should, but it won't show the killer's aura. Strangely enough, if the Wraith de-cloaks and then destroys, then I see it's aura. So.... This is intended? If it is, then please update the perk's description.

    Killers with the Undetectable status don't have their auras shown. When Wraith is cloaked, he is Undetectable. When Wraith is not cloaked, he is not Undetectable and his aura can be shown.

  • players: "The screams are too loud. They literally cause ear pain and make playing with headphones difficult."

    BHVR: increases length of screams


    I cannot stand the audio in the game at this point, I really can't. No other game is this insufferable with its music and sound effects.

  • Just played a killer match where it was 100% bonus for killer and the bonus didn't apply.

    Platform: PS4

  • @VoidOfMe said:

    I find it funny that people complain about 40 minutes match when a survivor match ends right when he dies on hook

    so instead of keeping running and hiding for 40 minutes in a match just go for the generator, if the merchant comes after you, loop her, if she doesn't, then just die trying to do the generator...

    It's not only the merchant that holds your matches for 40 minutes, you hold your match for 40 minutes too.

    The forums are full of people saying that after having a couple long matches like that they're no longer going to play through it and yes, they are going to just let themselves die. The problem is that most people play video games to attempt to win, not to get so bored they'd rather lose and move on. But that is what we're seeing, a lot of players who'd rather quickly lose than have a long drawn-out win.

  • They forced it, brought Boil Over and crawled into an alcove that required going through a tight doorway to get out of. They were piled on top of each other and refused to leave the spot. I hooked the one who didn't do that.

    I would've hooked them if they crawled out of there. You can't blame the killer when the survivors choose to bleed out for four minutes.

  • Had someone with Boil Over bleed out in a match today. The other three were sacrificed on the hook. Ruthless Killer. Bleed outs are not counting as kills.

    I have video proof if needed.

  • This suddenly started happening to me on PS4 as well. I played a match, everything was fine, tried to load into a new match, got three matchmaking errors in a row. I restarted the game and now I get the "Cannot connect to RTM server" error trying to load in. Restarting the PS4 didn't fix it.

    region: mid-western US, don't know which specific server.

  • I pretty much only play Nemesis, so it wouldn't affect me at all.

  • @Timmylaw said:

    I got my adapt when someone bled out, I don't think it matters how they die so long as they die. I agree however that disconnects shouldn't hurt achievements. If there's a dc just add +1 to the killers kill count.

    Weird, because every time I've had bleed outs they count against me. Three sacrifices and one bleed out, I get Ruthless Killer. Three bleed outs and a sacrifice, I get Brutal. They never count towards a "kill by any means" challenge, either.

  • The last thing you want to hear is someone mis-gendering you as you bleed out

    Legitimately confused. I didn't think DbD had in-game voice chat, nor do I know of it having in-game text chat, so I'm curious how you're being forced to hear someone say anything while you bleed out.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366244#Comment_3366244

    It's a little too different, in my opinion. At least, the living quarters upstairs are jarringly and awkwardly clean and ritzy and brightly-lit. It's weird in a way I don't like, I think they could at least dim the lights down to something a little more moody.

    The spotlight shining on the mannequins is horrible. I can't turn my camera in its direction or it causes my eyes actual physical pain. So many of the maps are too dark, so having a horribly glaring light like that is really bad.

  • BHVR mentions in the patch notes that the yellow glyph is bugged, it's a known issue.

  • tldr you can't shame people into playing the way you want. This is something for the devs to fix by making it so that both sides can have fun at the same time. As is, right now, either one side is having fun or the other is, not both.


    @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365738#Comment_3365738

    I mean tbf you shouldn’t shame other survivors for playing in ways you dislike either. They aren’t puppets or AI props. Lol. They’re tools in a sense that they help your escape become easier (which is why survivors are rewarded individually, not as a team). But that’s all, really. Tbh the way BHVR intended this game, you should be able to survive the trial alone.

    That was kind of satire, but I am quite annoyed at the number of survivors I get who disconnect, go AFK (in a locker, with three birds, and the killer ignores them), or crouch around the edges of the map waiting for the hatch from the moment the match starts. This is a regular problem for me: my teammates are not actually participating in the game. It sucks. The killer either can't find the other survivors because they're hiding in bushes not on gens, or they ignore the survivors because they're not a threat because they're not working on gens. It's not fun hiding in corners doing nothing, and it's not fun to run the killer around for a long period of time with no gens even being touched. The HUD makes it so that it's not even a question anymore: I know they're not on gens. Unless I also hide in a corner waiting for the hatch, there is no possibility of escape.

    Those aren't all my matches, of course, but they are a ridiculously large number of my matches.

  • The three updated maps (Shelter Woods + both Red Forest maps) are supposed to be weighted, and because of that the new map no-repeat system hasn't rolled out yet. However, the updated maps certainly don't feel weighted. I've barely seen Shelter Woods and Mother's Dwelling, and I don't think I've been on Temple of Purgation at all.

    The camp on Shelter Woods is kind of interesting visually. The layout itself leaves something to be desired, because each time I've been on Shelter Woods at least one survivor wastes most of the match camping the god window being completely useless. The updated Red Forest is full of clutter and a pain to navigate, with plenty of spots that look open enough to pass through but aren't, completely boning maneuverability.

  • @GannTM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365899#Comment_3365899

    Someone DCed in my second attempt and killed the other 3 but I got ruthless killer 😭

    Yeah, three times in a row someone disconnected while I was going for the adept. I'm so glad BHVR implemented Merciless Killer to work this way. -_- Even someone disconnecting on the hook takes it down to Ruthless.

  • @Desteriaa said:

    As a someone who has been playing survivor a little more than killer something has to be done about these cheap tactics that killers love to defend. If you have to tunnel you’re bad and need to get better. If you hold a three gen from the start you are bad, if you camp at 5 gens ur bad. Tunneling and camping are stale strategies and killers do it for easy wins but god forbid a swf gen rushes for "easy wins" Killers are hypocritical and i’m over it. The tunneling and camping is genuinely draining the fun out of games for survivors. I haven’t even mentioned the slugging for the 4k all of this is not fun. Before anyone says "bring anti tunneling perks" The anti tunneling perks we have are trash. Ds is a joke. Otr is useless especially if you’re being tunneled bc of basekit bt once they hit you otr is gone.

    If you have to tunnel you’re bad and need to get better. If you hold a three gen from the start you are bad, if you camp at 5 gens ur bad.

    "If you play in a way I don't like, you are bad."

    I'm all for shaming my teammates into playing better because we're on the same side, but shaming my opponent when they used an allowed tactic is pretty transparent. I don't enjoy being tunneled and camped, but this is on BHVR for designing DbD in such a way that those tactics work. My opponent taking advantage of it is to be expected.

    Tunneling and camping are stale strategies and killers do it for easy wins but god forbid a swf gen rushes for "easy wins" Killers are hypocritical and i’m over it

    I'm not sure what the point of this is. Turn the first sentence around and you get a statement we also see regularly: "Gen rushing is a stale strategy and SWF do it for easy wins but god forbid a killer tunnels and camps for 'easy wins.'" Both sides make the same kinds of arguments. All it means is that both sides are unhappy with the game's current state and the stale gameplay loop.

    The tunneling and camping is genuinely draining the fun out of games for survivors.

    Killers aren't NPCs, nor do killer players get paid to entertain survivors. Survivors don't play in such a way as to ensure the killer has fun, either.

    In general, players don't care about their opponent's fun. It's on the game designers to design the game in such a way that both sides can have fun at the same time.

    I haven’t even mentioned the slugging for the 4k all of this is not fun.

    Again, this is BHVR's fault. They even recently made it worse: they updated Adepts so that a 4k is required. I used to be able to farm out a double-pip so that it didn't matter if the last survivor got the hatch, but that's not even an option anymore.

    BHVR also buffed wiggling and super buffed Boil Over against console players. Any survivor who brings Boil Over: either crawl to a hook or I leave you slugged. I'm not picking you up just so I can be stuck in place while you wiggle off my shoulder.

    Ds is a joke.

    This is true. Decreasing the stun time killed DS. If I see a survivor use it they almost always go right back down within seconds. And DS still has the difficult skill check attached to it, which stops some players from being able to use it at all because console performance problems can really really make those things impossible to hit.


    Anyway, starting off your post by insulting players who use tactics you don't enjoy doesn't bring strength to your argument. It just looks like you're trying to shame your opponent into playing in a way that's easier for you to counter. The majority of people who you're playing against aren't even on these forums, they're not going to see your post, and even if they did see it they wouldn't care. Players aren't going to change their behavior just because they were insulted. The developers are the ones who have to make changes. Of course, those same developers just released a killer whose strongest strat is 3-genning, so the future looks bleak.

  • A survivor disconnecting ruins the Merciless. A survivor crawling to some unknown corner or dead zone and bleeding out ruins the Merciless. And of course there's always the RNG of the hatch.

    I was trying to get the adept earlier, and the final survivor crawled god only knows where. It was a Meg, so I closed the hatch under the (correct) assumption they'd have Adrenaline. I had to make that stupid, wrong play to get them back on their feet so I could track them down and make sure they died to the entity or on a hook. It worked... but I didn't get the adept because it turned out that the third survivor disconnecting while on the hook did not count as a kill.

    Since when did a survivor disconnecting on the hook not count as a kill? Does that screw up Daily Rituals and Tome Challenges now, too? Or are Adepts in their own unique circle of hell?

    I don't know why BHVR went to such lengths to make it so easy for a single survivor to just deny the killer their Adept, but bravo, it's a goddamn misery. Three matches in a row had a disconnect.

  • This happens to me and my friend. One of us is on PS4, the other on Switch, we're on the same connection SWFing and we'll both get kicked at the exact same time. We don't lose internet connection, though, Dead by Daylight is the only thing that screws up. The end screen will make it look like that player and the killer both disconnected, and it will show the killer's perks. It really really sucks when that happens, because usually we've made a crapton of Bloodpoints and had a full match.

  • No to this. But, something does need to be done about being able to body block another player for an extended period of time. By "extended" I mean "getting a crow" kind of time, not a few seconds.

  • Wait, that actually went live? I keep getting maps twice in a row, so I just thought it got pushed back or scrapped or they decided to outright do the opposite.

  • Her power is so boring. It's passive, you put up a drone and then... wait.

    I've only played against one Skull Merchant as survivor, and she was friendly, so I can't make a real comment, but the drones are at least a bit interactive for survivors. I'm sure they become boring as hell if she sets up a 3-gen, though.

  • It's been a while since I felt so miserable as killer. Three matches in a row trying for the adept I had someone disconnect. With the previous system requiring two pips for an adept, I could farm it out to make up for a survivor disconnecting. Now, there's absolutely nothing I can do about it. It's a foolproof way for a single survivor to screw a killer out of the adept. That includes a survivor who disconnects on the hook, which I was super annoyed to discover. For the longest time, a survivor disconnecting on the hook screwed the killer out of completing Daily Rituals, but then BHVR fixed that and started counting those as kills; seems we've gone backwards.

    I despise the new adept requirements, I really do. Between disconnects, the hatch, and survivors crawling to some corner to force a bleed out, it feels so much worse than before.

  • I don't really pay attention to lobbies much as killer. Might dodge TTVers, depends on my mood. As survivor, the more pips I have to lose, the more likely I am to dodge lobbies with TTVers, multiple Claudettes, P0 original characters, or multiple flashlights. If I have no pips to lose, I don't care how the match goes so the lobby doesn't matter.

  • If the movie is actually about DbD rather than in name only, there are about three decent possibilities:

    1. A prologue about how this all started.
    2. A single trial, where the survivors die one by one, then at the end they wake up at the campfire and we see that they're stuck doing these trials over and over again forever.
    3. We follow the pre-fog lore of a killer (or they do an anthology film with multiple killers).

    If this movie goes through and gets made, I expect something less like Silent Hill and more like House of the Dead. I don't feel any sort of desire for a DbD movie; I'm fine with watching Cube (1997) or The Cabin in the Woods again.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361441#Comment_3361441

    No it isn’t stronger. With Boil Over now you wiggle as much as you did without Boil Over prior to the recent wiggle change. Regardless of hitting skill checks. Boil Over now basically equals the older form of wiggling, but like weaker since it isn’t ‘stacking’ with the older form of wiggling anymore

    Unless you're a console killer, in which case the new wiggle throws you around worse and sometimes you lose the ability to move forward for a second or two, and with Boil Over you often can't move forward at all, you're just stuck in place like the controls completely stopped responding.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361390#Comment_3361390

    I remember that pain. Now my team mates seem ok, ish. Still inconsistent but I'm regular getting tunneled out by convenience because I'm not good at chase.

    Windows of Opportunity helps a lot. I run that 100% of the time. (No Exhaustion perk.) I'm not great at chases, but I'm not the worst. Killers will sometimes just ditch me mid-chase. The problem is, they pick it back up soon after because, again, I'm practically the only survivor they ever see.

    The thing that really ticks me off is the many matches I've had where the killer chases me off gens, kills me, then finds the other survivors and rather than kill them tells them to do gens and lets them escape. Why should survivors ever participate if they're rewarded for hiding until their teammates die? That happens annoyingly often, and the ridiculous thing is that sometimes the killer gives up and kills them anyway because they continue to hide and/or run aimlessly rather than work on gens.

    That's right, killers, matches don't end on their own when you kill the only survivor or two actually touching gens. How do they not notice that gens aren't popping during those long ass chases??

    Sorry, I'm ranting. During the community event, I played a bunch of survivor and freaking gave up on it and started memeing as killer because I was reminded how goddamn awful survivor is.

  • Similar problem except I got stuck in low MMR hell. The killer might be high skilled or low skilled, it's random, but my teammates 80% of the time refuse to lift a finger in the match. I get taken out because I'm the one found on gens, I'm the one the killer always sees because I'm not willing to spend my time in bushes and lockers and crouching around the edges of the map. Even running the killer for 5+ minutes is worthless because at some point I will go down, and if no one is touching gens then there is no possibility of escape, only death.

    On Switch, my killer MMR should be 0. Like below 0. I practically never kill anyone. I should get survivors who only know how to run in straight lines or who crouch in corners thinking they're invisible or who get in lockers right in my FOV. I don't. I'm never going to get these "down ____ survivors" challenges done. I get worse survivors when I play killer on PS4 and I can kill there! Killer MMR doesn't seem to matter for spit. Hell, it seems to work the opposite of how it should sometimes.

  • I've seen many of killers pick someone up to take them to a better spot. There are many areas on the map with obstructed views or grass that's too tall and ruins the whole thing. Maybe the player likes the animation or they've never seen the animation with this particular survivor or in this particular outfit, who knows.

    If a player burns a mori offering and goes through the effort of pulling it off, it doesn't seem surprising at all that they want to actually see the mori when they perform it.

  • I don't understand the appeal of a perk for which the counter is bleeding out on the ground for four minutes. As a console player, that's what I do with a large number of survivors when I pick them up and see that red horse icon: I drop them right back on the ground and keep them there. It doesn't feel like a good perk.

  • BHVR has always been very upfront about this. As has already been said, before the first Rift was even released in 2019, they specifically stated skins can show up in the store after 6 months. There has never been any miscommunication or underhandedness about this on BHVR's part. There are many skins that are previous Rift outfits in the store; these are not the first two in the least.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348596#Comment_3348596

    Sorry to be part of the problem but I ignore them as well, but that's mainly in hopes they return soon and I do not want to tunnel them out because of that

    However if you're the only one I'll probably let you wiggle out

    I used to ignore them as killer, but I've gotten so tired of it as survivor that as killer I now hook them, and I'll hook them again if they get saved and remain AFK. If I have a chance to farm off the AFKer with the survivors I will, that way we all benefit from it and the player does have time to return to the match, but that's not always an option.

    Survivors often don't realize a teammate is AFK, which has resulted in a lot of unintended deaths. I've also seen so, so many survivors remain AFK for most of a match and then return just as it ends to run out the door. They contributed nothing but they got the BP windfall for escaping, and it only encourages them to keep doing it. I've also seen some get the hatch that way after the killer slaughtered their (actually participating) teammates.

    In my experience, a lot of survivors in lockers with three birds are not actually AFK. The huge, huge majority of the time, when I pull someone out of a locker with three birds, they start wiggling. They're just dead weight depending on their teammates to do the gen work and take all the aggro.

    But that's my experience. It differs for everyone depending on region and MMR and all that.

  • It's not toxic, it's part of the game. I run Lightborn 100% of the time since dedicated servers went live because I lost the ability to avoid being blinded and I've never been able to track via sound in this game, even with headphones, and the audio problems only ever get worse.

    Anyway, I don't like being blinded, so I love Lightborn.

    If you don't want to bring Lightborn, then deal with flashlights the way I deal with Boil Over: slug everyone to death.

  • Agree. I end up with many, many teammates who stealth around waiting for the exit gate or hatch from moment one, doing nothing. Also a lot who outright AFK. Some killers reward that, too, or at least leave non-participants alone to slaughter the rest of us. After a few hours of that I give up and just switch to half-assing it as killer because at least then I can hook whatever jerks do nothing and get birds while otherwise killing zombies and then opening the exit gate to force the other survivors out. Good XP and no stress doing that. I don't even know why I bother ever queueing up as survivor, really.

    I've seen survivors come in, search a few chests, find a key, and then just stand on the second story of a building (I love when they get birds and are still ignored) until everyone else dies, then get the hatch. Why did I have to be in that match? That survivor could have queued up alone without the other three survivors and done that.

    God I hate how many survivors I see escape the match with fewer than 10k BP. That shouldn't be possible. It's terrible game design: survivors who do literally nothing should not be able to escape. Or at least escaping should reward garbage for BP. Points should be rewarded for participating, not for doing something that can be accomplished by avoiding the killer by avoiding the objectives.

  • Every player wants something different, but unfortunately there's only one queue and matchmaking can't differentiate between player preferences. Some survivors want hardcore sweaty matches, some want chill matches, some want something in between. Some killers want sweaty matches, some want casual matches, and some want to meme. But we're all put in the same queue and somehow none of the players who prefer the same types of matches end up in the same lobby.

  • From how today has gone, the solo queue buff I want is being able to fill my lobby with bots instead of other people.

    In terms of the original suggestions, seeing perks would be great. The chat wheel is a maybe. The ping is too much.

  • Today has been a prime reminder of why survivor freaking sucks. 9/10 matches I get teammates who won't participate. They do nothing but crouch around. They hide in lockers, even getting three crows, and the killer ignores them. I had a Kate who camped an exit gate from the beginning of the match, just kept getting in and out of lockers to avoid AFK crows. Lots of sandbagging. I dodge any lobby with a Leon, now, because every single one today has been a troll; the worst one dropped pallets on teammates to make sure they went down, and the killer rewarded him with the hatch at the end. The number of times I've died with over 20k BP while the remaining survivors in the match had 5k BP is soul-crushing.

    I wish survivors would stop playing for the hatch from the moment the match starts. So many do that. Or they're just breezing through matches by letting everyone else do the gens and then waltzing out the exit gates. What the hell can I do when my friend dies and we see that one survivor has three birds and another (with Left Behind) is doing nothing but crouching around in bushes? What magic am I supposed to perform to eek out a black pip?

    Why do so many survivors queue up to do literally nothing?

    I'm exhausted. Survivors make playing survivor miserable. If I could team up with bots instead of people, I would.

    This is why I have so much trouble pipping up. Every time I get one pip away it's like the game knows and it sticks me in match after match after match with non-participatory players. If BHVR doubled or even tripled the number of pips necessary but got rid of de-pipping, I'd be able to rich Iri 1. That's how bad this is.

    Whatever, de-pipping worked: I'm fully demotivated. Now I'm playing zombie-killer Nemmie for the double XP and staying far away from survivors. (I can't pip up on the Switch as killer. Even without de-pipping I probably wouldn't reach Iri 1. It'd be nice to reach Silver or Gold, though. My Switch killer ends every reset at the bottom of Bronze.)

  • @wydyadoit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/365943/does-console-ever-going-to-get-attention-from-bhvr

    uhhh... anonymous mode? you mean streamer mode? cause that's already a thing.

    On console you can't hide your own name from other players, even though console players cannot change their names and are likely to get targeted by other players because of it.

  • @Thusly_Boned said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352642#Comment_3352642

    I would say that Trickster would qualify as sexy, but you're generally correct. This chapter seems like it's mostly laying a pipeline for cosmetics.

    And hey, I like looking at attractive people as much as anyone (the killer's walking animation might be the only thing about the chapter that excites me, lol, I might buy it if you could play killer in third person), but this just seems a bit transparent, and I'm not sure how much it works for a killer, who the killer player almost never sees in-game. It's certainly not enough to carry the chapter as is.

    Trickster at least isn't a terrible killer.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352652#Comment_3352652

    The sun is coming up tomorrow, isn't it? Feng getting more cosmetics is as much a sure thing, regardless of anything else.


    Trickster at least isn't a terrible killer.

    On PC. Unfortunately, on console he's pretty much unplayable. Which makes me sad because I love that bat twirl (I love Wesker's knife flip, too). I'd play Trickster as an M1 killer with no knives it were possible to have him walk at normal speed by sacrificing his power. 😢

    I'm not sure how much it works for a killer, who the killer player almost never sees in-game

    My guess is that's why there are also two attractive survivors, who the survivor players do see in-game. Unless Thalita's backside gets nerfed, Pyramid Head will be jealous. If BHVR is no longer shapely-butt-a-phobic, it'd be nice if they could go back and adjust Yui: I love her, but she looks abnormally flat in every pair of pants.

  • This chapter seems like an experiment to see if sex appeal can sell mediocre/bad original content. Not only is this the first sexy killer, but we're getting two survivors, one male and one female, both attractive. There's no license behind it, nothing else to propel players to purchase it.

    I don't see BHVR addressing or changing anything major until they determine how important visuals are in the sale of a new chapter.

  • I've used it to help with "Break dropped pallets" tome challenges, because it forces survivors to use pallets instead of vaults in chases, but that's only because I have very very few perks available on my killers on Switch. Only a few killers are prestiged and one of those is Demogorgon (joke's on me, there, since his perks became general pool perks).

  • I don't really lobby dodge as killer. I don't even pay attention to lobbies as killer. I just don't play if I decide I'm not having fun in a match. I could probably get some idea whether or not it's a match I'd want to play in if I paid attention to lobbies but if I'm not using offerings or add-ons then there's really no reason to care, and after that it's up to the survivors whether they want a fast match or a slow match because I don't get in the way of them doing gens. I guess that protects any killer who would've ended up with those survivors instead, though I'm not sure how the survivors in the match feel about it, but it's a free win, some DC but the majority don't.

    I do however lobby shop as a survivor. A TTVer? Probably not. Two Claudettes in dark clothing? No. Two Feng Mins dressed like trolls? No. Two survivors with flashlights? No. If there were some kind of huge penalty for dodging lobbies as survivor, I'd just go in and cleanse bones for points until the killer hooks me that way I can earn some BP and XP while bypassing any matchmaking penalty.

  • Artist seems like they wanted Candyman but couldn't get the license. She's an artist, her hand is cut off and replaced with a weapon, and she throws out birds instead of swarms of bees.

  • I just attempted the Dead Hardy challenge, too! I got hit while using Dead Hard twice, it didn't complete the challenge. The killer whiffed while I used Dead Hard during a chase, and that didn't complete the challenge, either. The challenge is broken. If it is able to be completed, the requirements are unreasonable. Dead Hard was changed: the challenge needs to be changed.

  • I've already had numerous matches today where I was literally the only survivor to ever touch a gen. It's nice to know for sure the match is boned.

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