ToxicMyers
ToxicMyers
About
- Username
- ToxicMyers
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1709906#Comment_1709906
You must be fun at parties.
Very
-
but that leaves out my KEKW
REEEEEEEEEEEEE
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1709403#Comment_1709403
Billy needed an add on nerf. The overheat was weird I understand why it was needed. It's still rrelatively the same. Pop might of needed a nerf. I could do a whole chase and still have it left.
Kinda like DS but that's getting changed so I'll leave it there. Discordance was dumb I agree there. The vault fix was needed. You still get hit after taking 8 steps I can provide clips if you odnt believe me so it still didn't do much.
The ruin change made it more consistent. Good survivors would hit great consistently and bad ones wouldn't. So now if y ok y can apply pressure it's a consistent and good perk.
I do agree with you on the team. They need more people on it. It's not big enough.
yeah like seriously the team is
A not big enough or
B don't understand their game whatsoever
-
@iZombie said:
https://forum.deadbydaylight.com/en/discussion/comment/1709632#Comment_1709632
I’d love Jason in the game because he’s a horror icon, but how would he work? Considering Trapper is the low budget version, what could his ability be? Maybe some sort of teleportation and being able to throw knives? But that could be too similar to what his powers were in his own game.
I already made a post describing this power but let me find it
Too lazy to find it so ill remake the post
Jason has 2 abilities
His first is wrathful sprint he rushes so fast you cannot see him or hear him but the same goes for you
he moves at 300% and his ability lasts 5 seconds but he cannot see or hear survivors, and you hear "kill them all jason" when this fully charges
this ability is available at the start of the match and has a cooldown of 120 seconds
His second is called revenge of the fallen, where he remembers his purpose
every 60 seconds he gains one stack, each stack lasts for 20 seconds. In these 20 seconds when hit by a pallet he can
A walk through it in 1.5 seconds and lose 2 stacks or
B block and break the pallet taking 3 seconds and lose one stack
he moves at 110% while in this state
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1709208#Comment_1709208
i'm aware, doesn't change the outcome, though. poor sod
he didn't die in rdr2, so as far as rdr2 is concerned mans not dead
-
@iZombie said:
So looking at the roster of killers we currently have, it’s definitely a versatile bunch, but who do you think is missing? Off the top of my head I’d say a werewolf, vampire and something water related? I’m not sure how any of these killers could be added and what their abilities would be, so maybe you guys have some ideas?
Jason but there's an obvious reason for that
-
@PogWhisperer said:
https://forum.deadbydaylight.com/en/discussion/comment/1709310#Comment_1709310
Getgud mate, you can do it. Stop making excuses. I have won a lot of matches against swf with coms, stop saying that ######### you all and getgud.
-
@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1709539#Comment_1709539
https://us.v-cdn.net/6030815/uploads/AC4FS72QU1NH/firefox-25-11-1574707695.png
What other variables are you concerned about?
I'm sure every minor anecdotal "variable" you can list that would reduce the kill rate has an equal killer variant that would increase the kill rate.
thats the entire point. stats are meaningless because those same stats say nurse is weak. Should we buff her based on those stats? hell no. Same thing with OoO? Most survivors die with it so should we buff it? another hell no
-
@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1709539#Comment_1709539
But if the stats said that survivors are completely overpowered instead of showing killers are, then they would somehow instantly become valid and every single killer main would spam the forums with topics about the said stats. Oh the hypocrisy...
no those wouldn't matter either. Without listing variables the stats are meaningless
-
@Nazeef13 said:
2018:
https://us.v-cdn.net/6030815/uploads/S52VB49MOJFW/uhgr0wx.jpg
2019:
https://us.v-cdn.net/6030815/uploads/C6VX1D7PVFOY/kspikoctc8rd.png
https://us.v-cdn.net/6030815/uploads/VFHQODLI1XIS/6kd3i8p3l1v9.png
https://us.v-cdn.net/6030815/uploads/505UIZCMDCD5/zyolar28jadq.png
2020:
https://us.v-cdn.net/6030815/uploads/GNJTJRHI3XKR/screenshot-20201026-165633.jpg
https://us.v-cdn.net/6030815/uploads/91SDKAZKTVUB/image-281-29.png
But ya, go on.
those stats are meaningless because of the variables not mentioned in those stats
-
@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/1709468#Comment_1709468
The exposed status ends when 1 Survivor is downed, so the second Survivor has a chance of wasting her time or/and getting away.
There is a rule Survivors usually follow with BBQ & Chilli: Get in a Locker or hold your own.
ok now its more balanced
-
@Yords said:
Because adrenaline is already so powerful and works even when you are exhausted, wouldn't it make sense to make the others disabled after it is used?
no. Thats like one of the worst things they could do. Adrenaline is balanced
-
@SasukeKun said:
BHVR's silence regarding survivor-sided balancing
The game is widely regarded to be Survivor sided by many people for a long time now. Why hasn't BHVR addressed this?
And moreover, why haven't they even tried to *deny* it?
It seems like they are avoiding the subject of the Survivor-sided balancing completely. Why?
I'm not out here calling conspiracy theories, but this is honestly really suspicious. The game has been in this state for a long time. Most recently they even nerfed Thanatophobia after saying they were going to buff it. They were so conservative with the changes. Why?
Many killers are significantly better than others too, to a very obvious extent. Just look at the difference between Spirit and Legion, or Oni and Clown. Why won't BHVR buff the weaker killers? Why won't they make the game harder for survivors?
And again - why do they avoid all communication on this topic every time it's discussed?
EDIT: someone else mentioned these things not me but are great points
not to mention the camo $$$ cosmetics
credit to @SCP_FOR_DBD
-
@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/1709458#Comment_1709458
Could you elaborate?
Nurse blinks using the 3 tile rule and find a survivor, that survivor goes down in seconds because its nurse and then nurse sees someone on bbq and the same thing happens. now you have a situation where the nurse is playing with 3 perk slots but also have half the team immobilized and has 5 gens remaining. Replace nurse with spirit and take away one down and this applies to spirit as well.
-
@Raz_ said:
Survivors are not allowed to use DS, unbreakable, OoO etc
but I AM allowed to use insta downs, moris, every single strong perk possible and the reasoning is "im the power role"
so you tell me.. ME who has to deal with
-potatoe teammates
-Dedicated servers, hitboxes, bloodlust
-unsafe pallets in every corner, dead ends
-insta downs, moris, strong killer perks
even tho i need to deal with more things then you can imagine its a a.s*ole move when i bring strong perks?
BUT "survivor playing is so easy LMAO TROLOLOL"
yeah its very easy especially when you get dedi hits in every corner. go play soloQ with potatoes and lets meet again.
you dont want people to complain about your noed and mori then you also shouldnt complain about some solo survivors bring some perks to survive longer because they dont wanna get tunneled at the beginning of the match.
but but... surbibers op. If you don't follow my rules you are wery entitled
-
@ChiTenshi said:
Your drive to end the Survivors empowers your first strike.
When the trial begins, the Survivors are Exposed for 40/50/60 seconds. The Exposed status is removed once a Survivor has been downed,
”The day of reckoning is upon us”.
...........
An opposite to NOED, this perk provides a strong start but at a cost of a perk slot.
An easy first hook can help get the ball rolling with certain perks (Devour Hope, Dying Light, etc), and provides ample opportunity for that early game set-up.
Thoughts?
I feel like this is would be way too strong on high mobility killers like spirit or nurse
-
@bm33 said:
Because it'd take console forever to type out anything. By time console could type out anything more than gg the end game screen would time out. PC player with keyboard could totally trash a console player that can't respond back quick enough using a controller.
then make separate chats for different platforms
-
@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1709418#Comment_1709418
The area 51 petition was people going to take action on a government base. They HAD to take it seriously.
How many millions of petitions have been ignored or dismissed for every one that actually works?
And if we make a petition like we leave the game if you don't fix the game then they will have to listen too
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/201313/why-dont-the-community-make-a-petition
Not Otzdarva did a similar thing with the community made patch, however the devs have not responded as expected, or at least not yet. Right now we just have to hope they do.
you mean the dude who steals otz's content?
-
@GodDamn_Angela said:
Petitions are very rarely taken seriously.
*remembers area 51*
if the government took a petition seriously i doubt bhvr won't
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1709376#Comment_1709376
The point I'm trying to make is that fixes in this game are made with both killers and survivors players in mind.
PH, Pop, Billy and the vaulting fix alterations were made with the survivors' fun in mind, as well as the killers' fun. They haven't neglected anyone. If we want to talk about injustices why don't we talk about both OoO and Myers basekit not receiving any changes?
Myers is pretty ok if they removed tier 1 which would be a QoL change then he is pretty much fine. OoO does need to be changed tho
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1709357#Comment_1709357
PH was only buffed. He can still cancel and he now had a dpammable ranged. Billy.nerf which was fair. Pop nerf by 15 seconds which is still good. Mediocre survivor buffs. Breakable walls which will turn the main building into sh*t because of previous nerfs once the wall is broken. Hit validation more like sh*t validation. Vaulting animation was a bug fix not a nerf which took them a good 1-2 years to fix. It still doesnt fix bad hits.
Mme personally I have not had iron will bug, silent footstep bug, or falling bug recently. Chase music is supposed to be loud the devs said that. Slinger and plague are iffy to me I do know slinger can be canceled hits but it hasnt happened to me recently. Last time was like 2 patches ago.
I do know about plague so sure. Blight has bad fov and nurse I agree. It still does not make her any less strong. Fps is a console issue and a dev issue. Also fps hurts both sides. Ormond, haddonfield, and fractured cowshed are the only op maps.
I would agree but they have been neglecting survivors.
Ph needed a nerf but not like they were trying. Billy was not a fair nerf, it killed his usage, and may not have killed his strength fun builds aren't useful anymore. Pop didn't need a nerf either. Same with discordance. Mediocre survivor buffs? How about the patch that made vaults a hell of a lot safer where you weren't sucked back anymore. And let's not the forget the most controversial nerf in history and that was ruin. They have been buffing killers more. But they do care about yall. Just at the time killers were weaker. Now they need to nerf some killers and buff other while balancing survivor as well. This could be done by a bigger team but nope "our team is big enough for both"
-
@gatsby said:
I don't understand why Legion is slow enough that its impossible to catch up to Survivors highlighted with your power that hold W the entire time even with full duration add-ons. Personally, I think Frenzy should be 150% minimum. Legion is the running Killer and they can't even outrun some of the Survivor perks with their power. Every Survivor highlighted when your power refreshes should potentially be possible to catch up to.
Or how about this, you start at 200%
when you are within 32 meters of a survivor you slow to 175
when you are 16 meters you are 150
when you are within 8 meters you are 125%
-
@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1709312#Comment_1709312
Then quit finally instead of trashtalking others and making it a them vs us again.
That you think the Devs are amatuers already proves you know nothing about what you are talking about and how things work.
i mean they kinda are. Not expecting them to be AAA but spaghetti code is already a sign of bad coding. But im not blaming the devs for that, they didn't expect the game to blow up. But they could try to minimize the damage but hiring more people
-
@RizeAki said:
So giving back infinites was a killer bias decision? Also in the event killers can’t reach the hooks in time for the bp so I guess atleast you can do the flowers and gens. The add on killer gets nerfs most killers and is time limited unlike survivor. Then you have the already known issues of large maps with bad rng on loops. Grabs 100% of the time fail mid animation. Nurse is unplayable as she aim dress every hit with framerates same with a lot of killers now on ps4. Weapons hit and cause blood but do no damage and sometimes even speed boost survivors. I could keep going but you get the point but yeah you right holding m1 and running infinites is just so much harder then almost impossible time management with everything in the game :\
@azame said:
Every hit doesnt touch me. Every killer has bad internet or vpns. Always getting hit through windows, pallets. Deadzones, LT walls. No filler pallets, no jungle gyms. Pretty much forced to run DS because tunneling us so common. Camping he hooks from the start of the game.
PH still boring as hell to verse, he can still cancel, has a spammable range. Bad event where I have to hold rb for 80 seconds to get bonus bloodpoints. The event offerings are hard to find and bad bp economy for survivors makes getting through these blood webs incredibly hard.
Only reason I even have offerings is because I have the og 2018 pustula petals. I tried playing a few games im already falling asleep. Dbd is simply a bad game. With devs driven by greed. They gave us this joke of an event.
I should also mention all these problems I mentioned are met with the usually survivors op you have swf on coms.
how about we agree dbd is a ######### game that needs fixing. Congrats no us vs them mentailty
-
@azame said:
Every hit doesnt touch me. Every killer has bad internet or vpns. Always getting hit through windows, pallets. Deadzones, LT walls. No filler pallets, no jungle gyms. Pretty much forced to run DS because tunneling us so common. Camping he hooks from the start of the game.
PH still boring as hell to verse, he can still cancel, has a spammable range. Bad event where I have to hold rb for 80 seconds to get bonus bloodpoints. The event offerings are hard to find and bad bp economy for survivors makes getting through these blood webs incredibly hard.
Only reason I even have offerings is because I have the og 2018 pustula petals. I tried playing a few games im already falling asleep. Dbd is simply a bad game. With devs driven by greed. They gave us this joke of an event.
I should also mention all these problems I mentioned are met with the usually survivors op you have swf on coms.
survivors op you have swf on coms
-
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1709154#Comment_1709154
what it would do (judging from other games, mostly indie stuff, though) it would create more excitement. It might get a bit backlash when something is ultimately altered, but the hyped thing still comes through.
Like, lbr, if you could try out a new mode from the get go, would you? would you be more excited for it than if it were just a vague announcement?
https://forum.deadbydaylight.com/en/discussion/comment/1709172#Comment_1709172
look, we're not having the devs jump off a cliff, ok?
https://forum.deadbydaylight.com/en/discussion/comment/1709167#Comment_1709167
to clarify: do you mean the character's progress?
rdr2 dutch*
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1706233#Comment_1706233
OoO and gen speeds are incomparable, because they have nothing to do with each other. You are whattabouting by pretending they are. To be honest, you genuinely don't seem to understand the term, so I'll be blunt: It's when you look at 1 thing, see that it's fits with your definition of "unfair," but instead of talking about fairness you look at another and go "But so is this, so that's where I'll try to make my point."
In other words, you saw 2 killer gen nerfs and went "but WHATTABOUT object of obsession?"
And... Seriously, that is what happened in this title. You're trying to compare 2 things that aren't related, because OoO has nothing to do with generators. Now, if you had been complaining about Resiliance or Prove Thyself, it wouldnt be whattabouting, because those perks affect the issue you led with. Whereas OoO, as I have repeatedly stated, has nothing to do with gen speeds and therefore using "gen nerfs" to justify OoO nerfs is, once again, whattabouting.
its not comparing the uses, its comparing the strength. OoO is way stronger than both perks combined yet it hasn't been touched
-
@Customapple0 said:
1) Comparing DS & Pop again? The Pop nerf barely makes a difference most of the time while nerfing DS to 45s will make it useless. If DS needs a nerf it needs a full on rework, not a timer reduction which would make it useless.
2) Admittedly the nerf was unneeded, but now they made tier 3 useful. The 96m range doesn’t make a difference considering length wise each map is 128m maximum.
3) OoO doesn’t make too much of a difference. Chances are SWF will know your location and will be relaying it via comms anyway, OoO is literally just the icing on the cake. It only seriously negatively affects Trapper & Hag, while stealth killers are naturally immune to it when using their power. Also there’s plenty of perks that can give you the undetectable status effect & there’s third seal to counter aura reading perks.
4) Ah yes, the typical “survivors buy more cosmetics” argument.
5) “While ignoring an entire forum full of legitimate comparisons to DS” Again, not legitimate comparisons as you can’t just reduce the timer of DS without gutting it. It needs a full on rework.
6) How is OoO toxic? Using perks is toxic now? Just because some players play unfavourably with the perk equipped doesn’t make it the most toxic perk in the game.
Ill give a good argument OoO promotes tunneling, guess what else was nerfed because it promoted tunneling? Dying light
-
@MeltingPenguins said:
We DO need patches that thoroughly concentrate on game-health. That get rid of bugs and glitches and other issues.
We need patches to go ko-mari the heap of perks that has accumulated.
Thus:
- Fix the currently existing bugs
- Look how killers and perks are actually used. Statistics are useless if you don't look at the practice.
- Make changes accordingly.
- Set up a permanent ptb to let people test new ideas, mechanics, maps etc before combining things into a patch
there have been dozens of good ideas on the forum. sure, it's hard to sieve out which complains make sense and which do not, but it's work that's ought to be done.
I wholeheartedly believe the community is more than up for helping making the game better. So let's do it.
this won't work because bhvr is like dutch, they always need more moneh
-
@iZombie said:
So I don’t see many people playing as Laurie which is why this might not have been changed yet, but she’s one of my favourites and her default hair drives me insane. It just looks like straw and almost translucent? lol.
Will it ever be changed? I love the hair they gave her for the DLC cosmetic and I wish I could have that as her P3 face. Is there a particular reason that Bill received a rework to his default face and Laurie didn’t?
licensing issue most likely, hence why michael and laurie have one outfit other than their default
-
@Elena said:
I've asked for opinions on which killers/maps you would like to see removed, now I'm looking for answers on which survivor you'd love to see removed from the game and why.
I would remove Feng, that character seems to have the most toxic reputation next to Claudette. Meg might be by 2nd choice.
laurie, then rework ds and make it base kit, because ######### OoO and who uses sole survivor
-
@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/comment/1708899#Comment_1708899
I'm unemployed btw but have some minimum savings for the 20 bucks, and not everyone is struggling in the COVID situation as you see people spending hundreds in useless DBD skins
but those people spending hundreds are most likely on pc because pc costs WAY more than ps4.
-
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1708878#Comment_1708878
Yeah - This guy's replies are cringy and completely ignorant in terms of understanding the current economic struggles most people are currently facing.
Been a while (thankfully) since there's been a priviledge flexing topic, though, so I guess we were due.
Yeah because my dad receives his payment at the beginning of each month i know not to ask for too much during the middle of the month(he does real estate and thats when his people pay rent)
-
@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/comment/1708873#Comment_1708873
come on 20 bucks isn't a fortune lmao
Yeah it isn't but that 20 bucks could be used for food or bills, not everyone is that fortunate
-
@MandyTalk can you merge my thread into this one since its basically the same premise?
-
@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/comment/1708865#Comment_1708865
they cannot afford 20 bucks in buying the game but can afford buying expensive skins that get their price crazy lowered afterwards u mean?
No. I mean people who also can't afford that due to them being idk...
UNEMPLOYED
-
@HittingOnHook said:
Did you know that does not even matter how buggy, stuttery, low FPS or risky overheat your low-end PC/laptop is?
Just pay the 20 bucks and you got DBD in regular Google Stadia! Steam is the now the past!
You simply need to have around 10Mb/s connection to play via Stadia (not 4K pro)
btw Console losers complaining can also join the club! :)))))))
maybe some people don't have the cash to move to stadia due to corona or the fact they are underage?
-
@Hashtag6 said:
Just curious to how long it took new players to reach rank 1 of in game time. Mainly interested in killers but survivor mains feel free to post your times aswell.
highest i got was rank 3 but i only played myers with no other dlcs so that may be the reason
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1708517#Comment_1708517
Is it a meme build when out of 100 matches (yes, i kept track) 87 run it? and 93 play like this:
insta down -> facecamp/proxycamp (includes basement camp) -> instadown everyone who comes near -> slug with noed
93?
thats a meme build mate, just suprised there isn't insidious lol
-
@ShErMaDeRmA said:
The event, bugs, cash grabs, the discounts, ahhhh the flames of greed and stupidity are growing. And people are sick of getting burned. Idk bout yall, but I'm tired of bs, maybe a good kick in the pants will set bhvr straight. So, come grab a drink, enjoy some escape cake, sit back, and enjoy the fireworks.
And we can compare bethesda and bhvr while we are at it
-
I mean spirit and hag literally look at the ground like other killers aren't looking right under them but thats what spirit and hag do
-
I mean spirit and hag literally look at the ground like other killers aren't looking right under them but thats what spirit and hag do
-
@James4125 said:
As the title implies. Why is killer suddenly so much harder? I've been playing for years but more consistently since the release of Oni. The majority of that time has been spent as killer and while I'm not the best I have been consistently rank 1.
Until recently. Since the last reset and the update literally every game is a pure sweat fest and no matter which killer I use and what perks I have I can't buy a kill! Every chase seems to be impossible because I can't hear anything over the chase music! They seem to find twice as many pallets as usual and they're always safe pallets. Every totem is gone almost instantly especially if I use undying which always goes in the first 15 seconds. Generators are always being finished so fast that I can't find a single person before one pops and when I DO find someone two more always pop instantly. The (completely unnecessary) pop nerf means when I do finally catch someone I either let them get unhooked and seemingly instantly healed to go hit a gen or the gen gets finished and my pop does nothing. And just to top it off I'm looking directly at walls and still getting blinded by people!
Is there something I'm missing? I'm doing everything exactly the same as before and yet I almost never get a single kill anymore let alone a 4k!
Yeah. I can't get ######### with nurse and before i was able to do decently against red ranks now purple are shitting on me lol
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1707312#Comment_1707312
Okay but does that sound like a bug that would happen in dbd or does that sound like a bug that would happen in dbd?
probably
-
@GoodBoyKaru said:
Something worth noting is that universal killer bugs take longer to physically fix, hence why it takes longer to patch them out. Survivors are exactly the same code, just with different models; therefore a universal survivor bug, once fixed on one survivor, is fixed on them all. Killers are all coded completely differently, so not only do you have to see if a universal killer bug is fixed on every single killer (21 characters, over the 1 single survivor), plus you have to make sure fixing a bug preventing Demogorgon from using Shred doesn't suddenly make Deathslinger's hat obscure his vision and Pyramid Head's Great Knife suddenly can't swing unless you do a 460 degree turn and pledge your allegience to Queen Elizabeth 3rd before you do so.
It's just easier and quicker to fix survivor bugs, so more of them get patched quicker, if that makes sense?
"plus you have to make sure fixing a bug preventing Demogorgon from using Shred doesn't suddenly make Deathslinger's hat obscure his vision and Pyramid Head's Great Knife suddenly can't swing unless you do a 460 degree turn and pledge your allegience to Queen Elizabeth 3rd before you do so."
-
@monster89 said:
So I was playing as bubba and 2 survivors were left with all gens completed. I downed a David and hooked him aross the map far from where the doors were located.
My bbq showed the last survivor at one of the doors so i made my way over to them and as I made my way David 4%
I head back and meet David about halfway from the hook and the door and he starts to loop me but I was easily able to down him pick him up and got hit with DS and he was able to run straight to the door with their teammate right behind to body block.
I dont get it. This guy did not have deliverance nor there were any offerings to increase their luck.
How do u get to 4% AND get DS?
Weird flex but ok.
I feel like I got screwed over by the game.
Endgame ds is really op so i feel your pain. Best thing is to give feedback and move on
-
@Komodo16 said:
So I made a thread about huntress before and received tips to derank and practice more at my pace. So I put in good time with her and deranked and used perks that helped me not end the game fast. But I find myself getting absolutely demolished by people who know how to abuse her. I don't m1 so im easily abusable and some people know when im gonna go through pallets or not. And I cant learn. But my cousin has some disdain for me "smurfing" because im over at his house spending time with family, therefore my xbox is at home and there is 2 here that is usually used so I use a PlayStation with a rank 17 killer.
Is it really that bad that I play on these accounts to practice huntress? I dont even level her up so im not using perks or add ons and I dont m1 and I practice all my shots. Am I bad for doing so? I mean I was told that I should just not even play dbd unless its on my account and when I am on my account my huntress is prestiged so its like when im perkless I cant even learn what to do because I just get bullied and I don't drank because I usually so good enough to black pip or I end up playing a different killer and ranking up.
What should I do? Do I just not even take the opportunity to learn because im just trash and need to git gud or should I just not care and take all my opportunities. It feels bad whenever I play with low ranks and I try and be fair, but it seems that I just get insulted no matter what. Hell it's not even my fault that I can't use my account there isn't cross progression
Smurfing is intentional deranking to bully babies, so you aren't smurfing.
-
@Mandy said:
We are aware of the console issues, especially since yesterdays patch. The team is aware and is looking into it but we don't yet have a fix or an ETA I'm afraid.
I'm sorry that I don't have further news for you.




