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TicTac

TicTac

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TicTac
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  • When its really tombstone and not tombstone piece its your teams fault for letting the killer stalk so much in two minutes.

  • I think you are overestimating this combo. Sure you can have success with it, but undying/devour is not better than thrill/devour and how many do run it?

    The triple combo with undying/devour/thrill could be interesting, but you need 3 hooks for it to work. Obviously it will work against bad teams and you get a nice mori to end the match, but bc of the 3 hooks i think its weaker than old ruin/undying against good teams and bad killer cant use it well.

  • Before the change you could get ruin destroyed after two totems, too. Atleast now you know that the worst case scenario will happen and you do not need to rely on luck.

  • I want to see it too. But when i asked the question a month ago, many said they dont want to see it or dont care.

    I think the devs said they dont want to show it in the beginning, but maybe later.

  • @ChurchofPig said:

    Even though you pay for the add-ons/perks/offerings with bloodpoints, the only way to get bloodpoints is by playing so it isn't a pay to win game.

    Yh i know. But how much do addons/offering/items (things which disappear after the match) increase your chance of winning? (I dont mean this as counter-argument, its just a question for your opinion)

  • I think you shouldnt give up. You have clearly experience with killer and i understand a new killer giving up when he gets 360 and cant even hit the survivors. Or when you know they can reach the exit gates and leave. But you could just continue playing.

    I think you go into the match with wrong expectations. When i try nurse it can happen that i got one hit at 1 gen. But i do not stop playing. I may not able to kill all 4 survivors anymore, but i can still play the game. Giving up midmatch is annoying for survivors. When they were toxic, they deserve it i guess.

    But for me a killer going afk is the same like a survivor suiciding. The game is over. And with long matchmaking times it can be frustrating. My goal is to have fun, not to escape.

  • @Exerath1992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857385#Comment_1857385

    I mean, people have been answering your question. I see the kind of forum user you are: if people aren't vehemently agreeing with me, they're all jerks and I wasted my time.

    I see the kind of person you are. You have your assumptions and believe in them. You think you are always the smart guy and you know everything.

    How can you know whether they agree or disagree with me, when i never stated my opinion? I have everything consumable you can earn with bloodpoints like addons and i dont even use it. I could go in every match and use what i want. But when i say to my friend, that i with over 2000 hours have no problems, its not very convincing. So i just wanted a bigger sample size, bc i know my point of view is not helpful

    And i know that some, even the one who started this "pay to win" discussion, answered my question, but thats the minority.

  • @Exerath1992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857050#Comment_1857050

    Geeze man, your OP was confusing because of the way you worded it. Own up to it and don't get hostile when people comment with the assumption that you meant what you said. (Yesb you were talking about bloodpoints, but because you kept saying pay to win, I had assumed you thought there was a way to get BPs with money)

    To answer your question, no, i don't believe its too much play-to-win. Anybody in any rank could have all the perks/items/add-one they need or none of them, completely based on if the character they play is their main or they are new to them.

    I hover around rank 10 and just got a bunch of new killers I've barely leveled. Im not gonna be mad at someone else who had primo perks and add one when I don't, they worked to get them. Sometimes you gotta suck with someone for a while before you build up a pool of resources to be more competitive.

    I wouldnt have a problem when its the first time that it happened. Yesterday i got laughed at bc they thought i think myers is too strong and needs a nerf. I just said in a discussion that tombstone piece is one of the strongest addons in the game. Just bc they didnt read it right. And when i pointed that out, they said it was my fault.

    Then i had some discussions where people only read the title and talk about something different. Mostly its escalates in a killer vs survivor discussion and my question gets never answered.

    I thought "pay to win with bloodpoints" would be a interesting and funny title, but i see its not. But whatever i dont care anymore, this discussion is a time waste anyway.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857033#Comment_1857033

    No, I'm not. You say the game is pay-to-win, several times, and it's nowhere near.

    but okay.

    no, in my opinion the game isn't too much grind to win. it's too grindy, yes, but not too grind-to-win.

    Several times? I did write the words pay to win two times. Two times in a question. So i said never that the game is pay to win.

    The first time in the title i said pay to win WITH BLOODPOINTS. And the second time is the last sentence, so everyone should understand the context when they would have read the entire post.

    So you are either lazy, not the smartest or a troll.

  • @AetherBytes said:

    The closest thw game gets to p2w is buying dlc to make the perks easier to access instead of just hoping one of a hundred just happens to appear in the shrine, and even if you buy the dlc you still need to grind

    Yh i know. But i asked for items purchased with bloodpoints. No real money involved. Whats your opinion on the difference they make?

  • @GoodBoyKaru said:

    How is it a pay-to-win system when the only way to get bloodpoints is through playing the game. You cannot purchase bloodpoints, nor can you purchase the Iridescent Shards to get bloodpoints in the Shrine, so I fail to see how this is pay-to-win.

    Grind-to-win, yes, and I don't see a problem there.

    @Tricks said:

    Pay Play To Win is the only way to get bp

    Really? I make this long post and you are complaining about the wording. Is that neccessary? I thought its obvious that i doesnt mean pay to win with money. Is my post not clear enough?

    Are you trolling me right now?

  • Is it maybe the wrong match? Its only an average match. And when someone asks for the match you could just comment it instead of creating a new discussion.

  • @EuphoricBliss35 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1855451#Comment_1855451

    BHVR has already intervened in the outcome of games. I remember playing DBD in 2018/2019 and thinking “did someone play an offering? That’s weird” when one survivor spawned near me. Now, you queue into a match with all 4 people spawned in a dead zone and the killer 5 seconds away.

    id love to see stats for “time to first hook” when 4 survivors spawn in a corner vs. 4 survivors spread out. This is seemingly done to to push certain games in the favor of killers. I wonder further if this is done more commonly after losing X number of matches (as killer) or winning X number of matches (as survivor)

    Do you really think that? That would be too much work and makes no sense.

    When they really want to make it easier for losing killer they could just give them bad player. Its easier done and nobody would think its unusual with the current bad matchmaking.

    When they really had so detailed insight about the impact of spawning positions and tile balance, they wouldnt struggle so hard with balance for every skill level.

  • @Moxie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1855225#Comment_1855225

    I think you are forgetting it stacks with Thata and Dying Light; a common perk combo for Freddy.

    I am not going to hunt down the numbers but this has been discussed in depth by many people. It's not an opinion, it is fact.

    Not really, its a fact that people hate to see a red progress bar and stop repairing. Ruin undying is stronger then a 2 perk 2 addon combo with so many conditions.

  • I would say its not that hard to get good enough for red rank. Its not like in other games were at the highest rank you need to be really good.

    It helps to play both roles to understand the game better and sadly there is no good tutorial ingame, but there some on youtube.

  • @Moxie said:

    Have to agree with @Aven_Fallen. The stats are already being touted incorrectly by the Devs, let alone the player base. They are also highly skewed (Freddy with a huge Kill rate isn't taking into account people just give up versus anti-fun add-ons.)

    Stats have their place but they are being heavily overused when this game has way too many variables.

    Which anti-fun addons? The slowdown addons got nerfed. They are only 2% and 4%. And the purple has max 8% slowdown.

    They are no bad addons but they make no much of a difference.

  • It would be useless. But i would want to know my own stats.

  • You could say that. But i would not say its a problem.

    Fighting games have dlcs too and they are more competitive.

    You can get the best killer without money. So you need no money to have the best chances.

  • They cant bodyblock you twice. You lose collision with them when you hit them, just walk through.

    But yes the entire team could bidyblock you or the hook is too far away or they sabotage the hook or ...

    There is enough counterplay but it can be hard for new player like you.

  • No it only seems so bc of ruin undying. A fast killer can chase you away and the gen regresses, he goes to another gen and your gen triggers tinkerer again.

    Tinkerer alone or with every other combo is a good info perk, but its not too strong. Tinkerer needs ruin and ruin needs undying.

  • I think it has nothing to do with balance. Didnt Almo or another Dev clarify that they use the M1 requirement to have their workload in check? Perks which can activate with killer power needs to be revisited every new killer release. Or when you create a perk which can activate with every attack you need to test it on every exiating killer. So when the requirement is a basic attack its less work for them.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851154#Comment_1851154

    You noticed that i talk to 6 persons at the same time? No, ok then. My bad!

    Is that my problem? When you cant handle it, then dont do it. You have no time limit to answer. Quality before Quantity.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851140#Comment_1851140

    https://steamidfinder.com/ you can use a website like this which will give you the steam ID if you have the profile.

    So i need to find the profil. So with the name i see ingame, i search for their profil in steam?

    Thank you for taking the time and helping me. I appreciate it, but i think i will let pc players handle the reports in future.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851136#Comment_1851136

    You need to specify more. Just saying. As long as they don´t touch the tombstone addon, the piece can go/change.

    Specify more? How? I took the time and checked all my comments. I said tombstone piece every time. Its your fault for not reading correct.

  • DS is your friend. But seriously i run ds only for that. I dont care when DS is a wasted perk slot for 20 games in a row. I prefer to play with three perks instead of having the risk of farming teammates.

  • @Mandy said:

    Yes you can use the youtube link in the report form - it's actually wiser to do that, as the form has a size limit, so just putting the link solves that issue.

    There's no place on forums for reporting players, that would break the Naming & Shaming rules that pretty much all forums have in place.

    As to the in-game name, if they are a PC (steam player) then you would need the Steam64 ID as names are changeable on Steam and can be done instantly, so just having a Steam name is effectively useless. If they are on console the name is usually sufficient as it's much harder to change names on those platforms.

    Is there any way for me as ps4 player to get the Steam64 ID or is it useless to report when i play on Ps4 and they on Steam?

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851123#Comment_1851123

    How did tombstone EVER kill a survivor early? Survivors would have to feed him so long, with him doing nothing to them, that the match would be almost over anyway.

    Tombstone PIECE. Do i really need to show you evidence for this well known fact? There is enough on youtube.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851109#Comment_1851109

    Aaand speaking of the devil. @Deadeye i called it!

    People are already focusing Myers.

    Not myers, tombstone piece. Its known for ages that it is too strong, to get one player killed early.

    I thought you have game experience?

  • Yh and tombstone piece, keys etc.

    But thats no argument.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851072#Comment_1851072

    The combination is very expensive, as you see it yourself.

    Meanwhile the survivor doesn´t really lose much but time (maybe item + addon, but i don´t see many people using expensive addons)

    And who cares? Its too strong.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850928#Comment_1850928

    You won´t be playing a large amount of matches with those addons. Why? Because you´ll need 2 or 3 bloodwebs (maybe even 4 or 5 if you are unlucky) to get those 2 addons. So thats 100k to 250k bloodpoints you spend just to get those addons.

    And no, i´m not a new player. I learned how to avoid those hatches.

    I needed 280k for two sets. 5 Bloodwebs i leveled not optimally. The chance for Iridiscent Head is 50% right now, infantry belt is a lot harder.

    But with this argument the mori change was not necessary. I personally dont like the pay to win with bloodpoints anyway, bc every time i introduce someone to the game the grind makes them leave.

    Of course you can dodge the hatchets, they are no different to normal hatchets. But you cant dodge every hit, otherwise huntress player could give up against you.

  • @Tsulan said:

    I don't see iri huntress as a problem.

    First of all, those 2 addons are really expensive and rare.

    Second is, that killers using those addons are not really good at aiming.

    This is a argument from a new player. But with your comment number i dont think you are new.

    Its easier to get a purple addon (Huntress has only one) then a specific green and its not really that expensive. When i want i can play every two games with iri huntress, maybe more with black ward.

  • I dont see the point why slugging needs to be removed. The only thing which can annoy me is getting slugged for the 4k.

    I want to start a new game and not wait for 4 minutes.

    So a way to die when you get slugged too much, would be great.

  • @horrortale_sans said:

    doc needs to be a bit higher

    Doc is fine. He is a good B-Tier, but never an A-Tier. You cant compare him to Oni or Pyramid.

  • No it is not really the equivalent to iron grasp. Breakout and Boil over are the equivalent to one of iron grasps effects.

    A perk which shortens your own wiggle timer and lets you escape is too strong bc it has too much impact on the game. Iron grasps grants the killer the ability to choose more places to hook the survivor. This has no big impact, so iron grasp isnt strong.

  • It would be a unnecessary nerf. Mending is needed so that legion has time.

    And i like to do a totem or finish a gen without mending. Many killers dont expect that.

  • At the moment suiciding teammates.

    When i climbed to red rank two years ago farming teammates. It was so bad i started to use D-Strike.

    And i had one bad week were i got repeatedly not unhooked. So i equipped deliverance.

  • I think they should really make it free to play. I mean for me it is bc of playstation plus.

    So with the playstation plus gift two years ago they have data. They should know what impact making the base game free on their income has.

    So i can think of two reasons why they dont do it.

    1. They would make less money in the long run

    Or

    2. Making it free after so many paid for it, creates too many problems

  • So when you say this you must mean high level play. When every player is good and surcivor have comms. Bc an actually good killer has no problems in the current matchmaking anyway.

    In tournaments for example killer are using all of these (tunnel, slugging etc) when the tournament rules allow it.

    There are still only a few killer who can keep up. So yh with all of this its not killersided. For most of the killer rooster its not even enough.

    Imo it makes no sense to discuss about the strength of both sides when you ignore gameplay mechanics like tunneling.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849131#Comment_1849131

    End game chat I absolutely get and all actually offensive end game chat should be reported, if someone gg ez's you, it's not bullying.

    How are you being "bullied" if someone t-bags or flashlight cliccks? How is being t-bagged by 4 survivors "bullying"? It seems to me that it has 0 effect on the actual game and would in fact make it easier to win if survivors are t-bagging and not running away, I just don't see how this constitutes as "being bullied".

    Bullying has nothing to do with the effect of the action on the actual game.

    For example: you bully someone in RL when you repeatedly insult him. Words dont have a effect, you could ignore them. Its still bullying.

    I personally am not affected by teabagging, but i know its seen as toxic in majority of the dbd community. So i dont do it.

    In theory its just a useless movement. It has only an effect bc players feel bullied by it. But i dont want to bully a player, so i dont do it.

    I understand that its sometimes used to get attention and i thinks thats fine.

    But most of the time it gets used for "you cant get me". When the killer is good, he will get you and he has no problem with it. But when the killer is really a worse player and cant get you, then its just rubbing it in. You know he cant get you and its just bullying a weaker player.

  • @[Deleted User] said:

    well only noob survivors walk into traps, so it won't matter agains the best survivors whether you hide your trap or not in the grass. the right playstyle doesn't exist, but the best way to play him from my experience is to control one area and make a deadzone like you said. he's slow and you either snowball or you get genrushed, usually the latter, or sometimes you snowball but the survivors still win because of second chances, so don't be mad because there are some games you literally can not win with trapper

    The problem is not that i cannot win. I play with StbfL and Infectious, so the deadzone tactic works. Well, the teams are mostly not good.

    Its not bad when the survivor dont step in the hidden traps. They need more time to find and disarm. And they cant run the loops optimal when there could be a trap.

  • When you have for example a perk which the majority of the player use normally, but only really good players can unlock its full potential and make it broken, then what do you do?

    Obvoiusly you nerf the potential. Sure there are some simpleminded people who just say make gens longer.

    But when you really balance a game you look what causes the problem and fix it and you dont counter it with something different.

    So you need to identify what makes deathsquads strong and balance exactly this. So technically you should balance around deathsquads. I dont say make all players equal, just dont enable broken potential.

  • I know this things but i dont get them that frequently in red ranks.

    You have fun, when your expectations are not too high. There will be matches where you cant win, but this doesnt mean you cant have fun. Its a welcome surprise when your teammates are useful.

    I want to play good, what my teammates do is not my problem.

    Another thing is that i dont care what happened in the match when the match is over. (Sometimes i need 5 minutes when i get not rescued for 2 minutes with 3 healthy survivors and a not camping killer)

    In a swf it would be most of the time too easy and boring.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838460#Comment_1838460

    Lol, I have a full time job, 50 hours a week and where i am on call for 1 week a month. I have a 5 year old, and another baby on the way. I still manage to finish every rift usually with 15-20 days left to spare. The reality is, in order to get to level 70, you need to get 1 level per day.

    Ignoring rift challenges completely, this means you are going to have to play for a 3 hours a night. When you factor in challenges. This means you need to be playing (in game) for 1 hour a night. I generally have time to play about 1-2 hours a night and sometimes can binge for 3-4 on the weekends.

    Not sure what your excuse is.

    This 1 hour a night doesnt add up. Is there a special way to earn more with playtime? Or how long do you play to reach 1 ingame hour? Maybe i underestimate the matchmaking time.

    I reached level 61 after i completed all challenges. With other rifts except Rift 1 i reached 70. So atleast the current rift is grindier.

  • @Slashstreetboy said:

    I don´t think there is one.

    My estimation is that around 90% of players are red ranks, though.

    Of which players? Players who did play since the last rank reset?

    My estimation would be more like 30-40%.

  • @[Deleted User] said:

    The problem for debuffs is what not everyone is tryhards who play swf. Someone who plays on weekends with friends to have some fun and is like rank 11 shouldn't be punished because 20000h combined swf groups exists. Where is no balancing that and BHVR will never do anything about it. Swf players are major part of their income too. You don't ######### with your income.

    And games shouldn't be balanced around them too. Killers are doing more than fine now anyways. Imagine if they made gens even slower and that you have to bring fuel to them or something. Kill rate is about 70% now it would shoot to 90% or more. Game is not fun as solo q now and most people still plays this imbalanced mess of a buggy game because they have nothing more in their lives and are kinda stuck with it.

    They need to do it like Zakzan above you said. Nerf things which dont affect bad players.

    They did it before with the nerf for Great skill check progression.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1841888#Comment_1841888

    Only found out this was a thing today since i have had a break from dbd. How do you counter it? The survivor vaulted into me and i did not swing or hold the attack down and they just waited for me to turn around to vault back.

    Walk backwards. Now you can see when they vault back and hit them. Should they decide to run away behind your back you dont lose distance.

  • Yh i got it too. Luckily it was undying and not ruin. So we could cleanse 4 Totems for ruin.

    I saw this in the forum some weeks ago. I think they are waiting for the map rework to fix it.

  • I experienced the same with this rift. Its similar to the first rift. I do every challenge and im only at level 61. I really dont like grinding this last 9 levels, when this continues in future rifts i will stop playing the rift. (I buy the rift only after i reached max level)

    I have no intention to start to grind every last week for max level. I did it before for other games and i stopped playing this games bc of it.

  • @WeenieDog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838115#Comment_1838115

    Are you sure its not just you being more used to freddy than ghostface? Did they ever turn killer specific matchmaking back on?

    They disabled it. But i think after the fiasco the last time they are testing it before they announce it.

    It could all be coincidence but i had a some days were i got 3 different object squads (i checked that they were friends) on hag in a row, but when i played other killers i got the usual potatoes.

    So i think they testing the mmr-system sometimes on life servers. It is good when the devs do it, bc i want it to work, but its just speculation.

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