TicTac
TicTac
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2021335#Comment_2021335
Yes, you can. Two wrongs don't make a right and all that.
https://forum.deadbydaylight.com/en/discussion/comment/2021241#Comment_2021241
I know, that is why I said I am of two minds. It's the same thing that keeps me from bubba face camping people with a macro flashlight Lol.
I didnt mean whether you can bully a troll or not. I meant when he thinks this topic is a joke, then you cant bullying him with saying the topic is a joke. It would be bullying when someone would say his honest opinion is a joke, but thats not the case.
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@[Deleted User] said:
I am of two minds on this.
One one hand, folks are kinda taking it off topic with memes and it borders the line of bullying the person....
.......on the other hand OP is straight up insulting and passively aggressively attacking people just for playing a killer and with a nonsense reason behind it at that. (And no intention of actually discussing or hearing anyone's opinion but their own making the thread pointless anyways)
Moderation can be tough, that's all I am saying about that lol.
Can you really bully a troll? He does not take this opinion seriously, so i guess what others say about it doesnt matter for him.
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What happens with the EGC-Timer?
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I think it would be better if base gen regression would be faster and when you kick a gen it regresses always 5% (pop would still only be 25%).
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Thats not really bad matchmaking for dbd standards. Even when you factor rank reset there was no red rank.
I played as red rank survivor against many yellow rank killer.
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@ttvbardberd said:
https://forum.deadbydaylight.com/en/discussion/comment/2019169#Comment_2019169
I would disagree. Myself and a lot of others agree that when you play fairly, it's a better experience for literally everyone in the match. When you actively know you could be ruining someone's game, their entire mood and attitude in real life just because you rely on rubbish tactics that would never ever work in tournaments or against a full team of rank 1s is a shame.
I think if you can't effeciently get a 3-4k without slugging/camping/tunneling every single person, you're not as good a player as you may think you are. And at red ranks, when you rely on those tactics to win, it's bullshit, because if you're a red rank you're obviously good at the game, so you're basically just throwing yourself under the bus and instead of making the game only fun to yourself and every other player, you're only making it fun for yourself. And that isn't true either, how can you have fun relying on bs tactics if you know you don't need them to win? It just seems like a cheap bs way to win.
Playing fair can make it a bad experience for killer.
I had a match where a doctor proxycamped and tunneled. It was a really bad experience and i was the only one who did a gen. I was really pissed and didnt try to unhook myself so he waited one entire minute at the hook and hit me. Then he picked up the other slugged survivor. It was so unnecessary.
But then i remembered what happenend in the match before that. A wraith played really fair, hooked everyone twice before he killed someone and got two kills. But what was the thank for that? He got teabbaged at the exit gate til he chased the survivor out. Survivor like that teach the killer that he should never show mercy. Thats so stupid.
Its an endless cycle and i dont think it will ever stop.
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I get a lot of farm maps.
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There is one really big problem with that solution. Swf has still an advantage. So adding proximity voice chat would not end the complaints about swf.
Then we have the problem with balance. It is a buff but like you said there are many reasons not to use it. So should killers be buffed accordingly or not? Do we make it for killer harder or for the survivor who dont want to use it?
So i think a solution for the difference between swf and solo needs to have two things to work: it must be for everyone and it needs to be comparable to discord.
So i think a ping-system, voice lines etc are better bc you dont need to use a mic. So 90% will use it. (In Apex legends almost everyone uses it) And it needs to be mapwide. Proximity voice is a clear downgrade to discord.
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Its the same in almost every game. Skins were cheaper ten years ago, but now this price is normal.
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I think bc there many instances where you have already lost before you reconnect.
Bc of that this feature is probably not high on the devs priority list.
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Tombstone piece is broken. Normal tombstone takes forever.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2015139#Comment_2015139
Do you also support killer clients no longer calculating hits? So use of VPN high ping and lag switches no longer work? Also bad connections in general no longer providing an advantage.
Why do you think i want that bad connection gives an advantage? What is this question?
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I think one problem with killrates is the distribution of 0k, 1k, 2k, 3k and 4k.
One down can be enough for a 1k. You need to get badly destroyed to get 0 kills.
2k should be the rarest bc when two survivor are dead and a gen is left, all die most of the time.
3k happen most if the time only when the killer has mercy and doesnt slug.
So i think 1k and 4k is the most common result.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2015039#Comment_2015039
I think the argument that "both sides will be hurt" is fine.
Unless you're ignorant and focus only on one side.
There are both killers and survivors that use it.
I dont understand. Why shouldnt it be removed?
When you remove it, both sides cannot use it.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2014985#Comment_2014985
Blight flick 90* is intended. Blight going over 90* to even 180* degrees and going as far as 270* degrees is an exploit / unintended mechanic. Blight being able to pull these kind of things removes one of the best counter plays to him. End of discussion.
"The DPI lunge is plain and simple going beyond what is intended and might as well be called an exploit."
Why not unlock the potential for billy to turn 180* degrees then? If blight can, why can't he? Billy has a harder time traversing the map than Blight does. He can surely use some buffs since he's weaker than Blight.
McLean said it himself. What is not intentional is being able to turn more than you're supposed to.
If you were to remove stretch res, you would hurt both sides. Is this want BHVR wants right now? Players are desperate for more graphic settings, better FOVs and god knows what else.
The reason I don't care about stretch res is because It never impacted me negatively. Neither my survivor or my killer experience. Playing a competitive game you should expect these kind of things IMO. I have 4.3k+ hours in TF2 and played with stretch res. Now you do have to understand that the reason I don't care about stretch res is because I came from this kind of environment and see DBD as a competitive game.
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Besides, if u want to discuss this, go to my post about the J-flick blight. This post has nothing to do about it.
I can give you the link.
It would hurt boths sides? Thats a really bad argument. There is no reason that stretched res should stay.
Even if all would use it and nobody had an advantage, it destroys a core gameplay (mindgames).
But we have players on console who cant use it. And to be honest imo you shouldnt be forced to change your game that much when you want even playing ground.
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I want to be healed under the hook bc i have ds. But even without ds i want to be healed as quick as possible.
Most of the times im fully healed before the killer comes back. The person who was hooked knows better where the killer is and is injured and takes the risk.
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You should not chase all survivors. With 6 hooks someone should be dead.
But like others said the most important thing is that you need a strong killer. You need a killer who doesnt rely on survivor mistakes and can down fast.
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I like that he tries to always improve. And you can learn a lot by watching him.
But what i dont like is that hes says so much contradicting things.
He says balance are fine, but he says that even he has no chance with most killer against a good team. Or that genspeed is currently balanced and then there are so many games where he says they have a brand new part, prove thyself bc the gens are too fast. And then he sees that they had only one brown toolbox and suddenly the genspeed is ok.
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Im a step ahead. I dont predrop pallets. I just hold w when the killer cant see me. Nothing is better when he mindgames at the loop and im not there anymore.
It has the downside that the chance is higher that i will bring the killer near a gen.
But i think that loops over all should be weaker and when you choose to hold w you have the risk to be caught in a deadzone when the killer knows you are leaving the loop. And some maps need to be smaller.
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@crow13312013 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010177#Comment_2010177
Cuz killer is restricted when survivors surround the killer
Then you can hit them. Sometimes you need to take a different route or hook. There are some places where you have a problem bc of it. But this is bad hook placement. The devs should look at that.
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Its still buggy.
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@saltmineinaction said:
https://forum.deadbydaylight.com/en/discussion/comment/2010177#Comment_2010177
i didnt say ban worthy, but like a game penalty for a few hours same as when a killer disconnects (with progression loss)
Body blocking a killer results in them not being able to hook a survivor they are carrying, which helps the survivor escaping from their grasp.
Whats the difference to a ban? When you disconnect, you are not allowed to play the game. Its the same as a temporary ban.
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The devs said many times that they dont want that some things like camping are banworthy.
And why should bodyblocking the killer be toxic?
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2010010#Comment_2010010
There’s really no other perks to use anymore. Maybe whispers, I don’t need BBQ anymore. All the other killer perks are typically so mediocre I feel it’s more worth it to pump up your chase potential even on strong killers. And yes do they do help, or at least I think so.
Cutting off shacks and jungle gyms early can save more time than any regression perk available. Good survivors will loop M1 killers so tight you literally have to eat the pallet to get rid of it, or risk extra loops
Yh i know that i need to eat some pallets but i think gen regression gives me better the time for that then enduring and brutal. I did run Spirit Fury on some killer but then i had some matches where they just predropped.
I use only bamboozle on Bubba, STBFL on some other killer and brutal on Clown and Huntress. What builds do you use?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2009970#Comment_2009970
That’s very true but at least killers can mindgame a lot of pallets and jungle gyms.
There are some maps like meat plant and haddonfield that are garbage but on your average auto haven Macmillan map you can cut chases pretty short regardless of your choice of killer
Also what god windows? Any examples because I don’t remember any that don’t have breakable walls next to them
The new Chapel can have a god window. There are some breakable walls, but they were useless with the rng i got. I hope they fix that like they did with other windows.
There are still enough bad maps. And it doesnt help that good survivor who know them can use map offerings. I dont mind even playing the Game against the average red rank bc they apparently dont know where the pallets are, but winning bc of the huge mistakes of others is not great.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2009970#Comment_2009970
I mean, the game has been out a long time. If you are going into games as a loopable killer you should know what can happen if you don’t take enough chase perks.
Back when god windows truly existed I literally never took bamboozle off my M1 killers. I still rarely play M1 killers without at least 2 chase perks.
It still doesn’t justify spirit though. I probably have less than 20-30 hours on her and I was consistently landing perfect phases and getting 4ks at rank 1. I can’t imagine if I spammed her all day. She’s just that easy.
Its not like chase perks really help that much. You will never ever come close to a killer with a strong chase power. And you have the problem that you cant use other perks.
Spirit is annoying bc her counterplay is rare, but you need really fast downs without relying on loops to win against good survivor.
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I really dont care when the free pass has many blank spots. Its normal for me. What annoys me are the many filler charms on the paid track.
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I use Corrupt/Ruin/Undying/Retribution.
After 5min i have no perks anymore, but atleast i could practice blinks in this time. Retribution makes it easier to not lose survivor and to land some blinks.
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Im playing for 2 years red rank europe. There are not many killer who do that. Its a lot worse in purple and below.
I would like a incentive to stop this behaviour, too, but its not that easy. My teammates need to be really bad, that a killer goes for 12 hooks and still win. A killer needs a kill at 6-7 hooks to win. So you would need to buff going for many hooks and nerf tunneling at the same time.
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@FrenziedRoach said:
Because add-ons are there to be used, period.
And frankly, people who quit because of an addon are the worst kinds of bad-sports which is why DC's are punished when you do it enough.
I never dc. But this huntress build is the only thing i understand why survivor do it. You cant win this as solo survivor. The chances that you have 3 good teammates is too small. And even then the huntress will camp and its a boring game.
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@Woot1234 said:
Wraith is super fun if you don't take him too seriously. I run an aggressive build - MYC, HG, Dragon's Grip, and whispers/spies
Sometimes it falls flat but some games get a good rhythm where I'm consistently downing exposed players and it's a lot of fun.
I use dragons grip, too. But i have a problem. I thought when im standing still im completely invisible. But some survivor know it when i wait near the gen. Can they see me or hear me or are they just not stupid?
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Its just a friendly bug.
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I know what you mean. I do it myself. But when we are honest its stupid to use skins only bc they are rare.
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That would look stupid in my opinion. But i want more communication options. I would prefer a simple ping system.
- the killer is near
- repair this gen
- heal me
- etc
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Small game is a decent perk. It needs to be weaker then detective hunch bc you dont need to complete a gen for it. So only 3 meters would work. But the trap detection should be removed. Aura reading makes it far to easy to evade all traps. All hardcounter against a killer like object against trapper should be removed. He has only his traps.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2003797#Comment_2003797
To answer that question, you only need to check the comment history.
I saw some of his posts. But i think BBQ as a hex perk is a new high. I see such a idea the first time and i have seen many questionable posts.
Do you know whether he is a troll or serious?
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Sluzzy, are you serious? A hex perk?
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Sometimes its good to nerf something this way sometimes not. It shouldnt be the only choice. When your only option to counter would be a perk, its still not good to have op stuff. You shouldnt be destroyed bc you dont use one perk.
With Spirit Fury/Enduring its no problem. The combo is not really strong anymore bc it has an easy counter with predopping pallets. So the new perk is a counter, but you dont need it.
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@Claudette_Baguette said:
so literally make saving someone impossible because everyone is oneshot?
I think when you are healthy when the exit gates are powered and get hit after that you can still heal. And you know that the killer has that perk, so you can avoid it. I think its a nice idea, but not really strong.
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Yh on console almost everything has the same button. And the game has a weird priority, too. When a slugged person crawls under the hook, i cant rescue from this side.
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For me it sound sometimes like footsteps, too.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2002872#Comment_2002872
Well that game is not fantasy of killing 4 Survs. Game is so hard for Solo Survs, actually solo surv exp is terrible. So some people joining swf channels and getting better, i am not judging them because game des is terrible. I back that game this year, before that i was playing in 2018 and game is really worse than 2018. Idk what changed.
But before i stopped play that game people was nice. But now everyone triying being toxic. Killers, survivors. Game is not fun anymore sadly. I think i will stop play that game again...
Yh like i said. Its no fun when one side destroys the other.
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/2002865#Comment_2002865
I’ll just leave it then. No point wasting my time trimming a video clip, uploading it to YouTube and then filing a report if it’s probably going to go nowhere.
Thanks for your help! 😇
Np. It was the same for me. Reporting costs so much time. Nobody should waste it, when its not effective.
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@Northener1907 said:
You destroying solo survivors, arent you? So SWF survs destroying you, what is wrong about that? You think you will always win, you will get always 4K? Just play that game for fun, sometimes you will win, sometimes survs.
Yh but both is a problem. Its not fun when one side destroys the other. Personally i think the biggest problem is not swf, its 4 good survivor.
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/2002800#Comment_2002800
So it’s pointless in me reporting them? I reported them in game and saved a video. But I don’t want to waste my time uploading it and sending it, if they can’t do anything without their Steam ID.
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2002806#Comment_2002806
It's not pointless. Always report hackers.
Quote from MandyTalk: (i dont know how to quote a post from a different thread)
"As to the in-game name, if they are a PC (steam player) then you would need the Steam64 ID as names are changeable on Steam and can be done instantly, so just having a Steam name is effectively useless. If they are on console the name is usually sufficient as it's much harder to change names on those platforms."
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/2002792#Comment_2002792
I’m on PS5 and they were a crossplayer so I don’t have access to that information. All I have is a video and a username leading to a Twitch that isn’t them.
Yh with my Ps4 i had the same problem. I talked with MandyTalk about it and she said she takes the info to the devs.
But right now its pointless to report Crossplay-players, when you cant get their Steam ID. So i stopped doing it and hope that some Pc-players do it.
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@KiwiCoattails said:
I’ve just had a match against a speed hacking Myers using Fragrant Tuft of Hair and Judith’s Tombstone. He could move ridiculously fast like he had Sprint Burst and he also got to Tier 3 within seconds. I reported them in game and also saved a video.
The reason I’m hesitant to report them is because their username was a TTV and when you go onto it, it’s not them. As the person who’s name they’re using is currently live and it’s not the same player. So I’m not sure if BHVR would be able to ban the actual person using the hacks?
You need to send their steam id when you report. When you do, there is no chance that they will get the wrong person. When you dont, they cant do something against them anyway.
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@FattiePoobum said:
https://forum.deadbydaylight.com/en/discussion/comment/2002760#Comment_2002760
Alright then show us the evidence the stats are wrong, you can say what you want on a forum, show us the stats that disprove the stats
Whats wrong with you? You sound like a child. We all can use google. I gave you a tip how to get more data, but in the end i dont care whether you change your opinion. Do the work yourself.
And please dont reply, i dont want to argue.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/2002519#Comment_2002519
Even my solos come back for me 80% of the time. Most people just want everyone to escape just like killers want everyone dead
The thing is that its not 100% safe that you can rescue someone and all 4 escape. You cant escape and say when we wanted to we could have rescued the fourth easily. When you kill 3 and the last gets hatch its clear that you let him have it. It was your mercy what let him escape. So 3k + hatch means the same like 4k. 3 escapes or 4 escapes are different.
But you dont need to stop slugging. When you want the kill, get it. The game gives you more points for it. For me personally (i dont need Pips or bp anymore) its a time waste, thats the only reason i dont do it.
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@FattiePoobum said:
https://forum.deadbydaylight.com/en/discussion/comment/2002717#Comment_2002717
What makes them wrong? Your opinion? Or do you have stats that can disprove the stats?
Yh their are stats to disprove them. For example the pick rate from nurse in tournaments make no sense with her killrate.
So you see that their always factors behind the stats. You never should use stats without questioning them. You need to understand how the stats were created and what influences them.