ThatOneDemoPlayer
ThatOneDemoPlayer
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Those are good changes but her TV cooldowns still need a few buffs, or reversed. Turning off a TV as a Survivor should have the longer cooldown
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Killer: Dead Hard. Free, uncounterable distance and extra health state
Survivor: No Way Out. It's not overpowered, but having to wait it out is kinda boring
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@SilentShepherd said:
Felt like playing some more. Just did another game. 4k. Survivors upset in chat and did not have fun.
Please try to find any reason that Bubba is good for the morale and FUN of the player base, because there aren't any.
I like playing against Booba. His 1v1 is fun, getting chased feels threatening due to his chainsaw. Bamboozle makes Bubba even scarier. The annoying thing about Booba is that Survivors will throw themselves at the Booba as soon as someone gets hooked because "Bubba will facecamp 100% of the time"
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2828957#Comment_2828957
I'm a iri 1 very good survivor main. My complaining comes from there. This thread is just proof now that I get my hands on Bubba myself.
Grades don't mean anything. Matchmaking is based on a hidden number that goes up or down based on if you escaped or died for Survivor and if you got a Sacrifice or not for Killer
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Player with under 10 hours of Killer gets 15 Sacrifices with an easy to play Killer against Survivors who don't know how to play the game, proceeds to call the Killer OP instead of coming to a logical conclusion, that being his MMR is too low to go against Survivors that know how to counter Bubba
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/312098/demogorgon
Why don't you just play Twins instead? They're like Demogorgon on crack! And the best part is you don't even need to run STBFL on them...
Demogorgon doesn't need STBFL and he doesn't get hit by DS whenever he uses his Power
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Deathslinger is already dead, stop trying to nerf him further
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@HoG_Nagato said:
Thanks for all your feedback so far guys, i really appreciate it!
But i havent seen so many tips regarding his portals so far. Any more help about that?
Portal placement depends on your build. If you're not running any info Perks, placing them under gens is the best idea.
If you're running info Perks, something like Tinkerer, placing Portals between gens would be the best idea
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If it's during the End Game Collapse, just wait it out, if it's not during the End Game Collapse and you don't have 30 minutes to spare, yeah you should DC
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Aren't "Egg" Add-ons usually Rare Add-ons?
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@pizzaduffyhp90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2827621#Comment_2827621
Really. I understand Surge not being that useful all the time but, Sloppy is pretty decent for most of the killers mainly the stealth ones.
As I said, I don't play M1 Killers. All stealth Killers are M1 Killers
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Jolt, Sloppy Butcher (basically any Perk with an M1 restriction)
I don't play M1 Killers so I can't stand the M1 restriction
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2827534#Comment_2827534
Which I find bullshit lol I love playing against them I love dodge the victor
Same. Dodging the little guy feels amazing
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Because they're "unfun"
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CoH should be different from normal Boons, it's perfect for a "Corrupted Boon".
Corrupted Boons would be the opposite of normal Boons, being extremely powerful when the Killer is outside their radius, instead of when the Killer is within the Boon Totem's radius.
If a Corrupted Boon gets snuffed, their effects are reversed and have a red Aura instead of a blue one.
The "Corrupted Boon: Circle Of Healing" would have the same radius of the normal CoH, but will instead slow heals down instead of speeding them up
To get a rid of a Corrupted Boon, the Survivors have to cleanse the Corrupted Boon.
This would punish bad Boon placement and would nerf CoH by making it finite, while not nerfing the remaining Boon Perks
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Don't forget they can block Generators so others can't work on them
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I love my puppy Demogorgon, but Blight and Oni are more "balanced" than him. Blight has the second highest skill ceiling in the entire game, behind Hillbilly, great Add-Ons and rewards skillful play on both sides.
Oni is similar. He rewards skillful play on both sides, has some good Add-Ons and a great snowball potential
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Save The Best For Last is a great Perk when you just started playing Demogorgon and haven't gotten that good with his Shred yet. Once you've gotten consistent at using Demogorgon's Shred in and out of loops, I'd say remove it from your build and use a different Perk.
For the remaining Perks, it depends on how you like to play Demogorgon.
If you like something more chase oriented, Barbecue And Chili, Enduring, Corrupt Intervention and Scourge Hook: Pain Resonance are great. Barbecue And Chili and Scourge Hook: Pain Resonance keep you in chases with their info, Corrupt Intervention helps your early game and Enduring makes shredding Survivors under Pallets even more rewarding than it already is.
If you like more map control, Corrupt Intervention, Scourge Hook: Pain Resonance, Dead Man's Switch and No Way Out is a great build aswell. Corrupt allows you to set up Portals between the 3-gen you will want to protect, Scourge Hook: Pain Resonance and Dead Man's Switch will give you info and block gens while getting you No Way Out stacks, which will come in handy during late game.
For Add-ons, I've made a tier list a few month ago
@ThatOneDemoPlayer said:
So I've decided to make an Add-on Tier List for my beloved Demogorgon. Keep in mind, these placements are based on my preferred playstyle, that being map control. Some of Demogorgon's Add-ons aren't necessarily bad, but they just don't fit my playstyle.
https://us.v-cdn.net/6030815/uploads/AQ9RK7LZYL0I/my-image-289-29.png
Explenations for the rankings of the Add-ons:
S Tier
Leprose Lichen
This Add-on is extremely good if you're playing more territorial and focus on your Portals more than Shred. It'll allow you to gather information everytime you teleport, which in turn allows you to free up your Perk Loadout by removing the need for information gathering Perks.
Lifeguard Whistle
Same as Leprose Lichen, this Add-on will grant you information. It combos really well with Perks like Hex: Ruin or Hex: Pentimento if you place a Portal right under the Totem.
A Tier
Barb's Glasses
Pretty simple, this Add-on will shorten your chase time by allowing you to Shred through Pallets even faster.
Black Heart
Same as Barb's Glasses, but instead of making you Shred through Pallets faster, it makes you Shred through Survivors faster.
B Tier
Upside Down Resin
This Add-on will increase the time Survivors need to seal a Portal. Pretty simple and effective.
Mew's Guts
Increases your Portal amount by 1 and decreases your Shred miss cooldown aswell. More Portals are always lovely, as well as more leniency on your Shreds.
Viscous Webbing
Same as Upside Down Resin, but to a lesser degree.
C Tier
Thorny Vines
You may think that this is better than Viscous Webbing, as it increases the Portal sealing time and increases the distance you can detect Survivors with your Portals, but it's not. It's a smaller percentage than Viscous Webbing and only increases the tracking range by 1 Meter.
Rotten Green Tripe
Movement speed increase is good, but it won't come into play much.
Rat Liver
The old king of Demogorgon Add-ons, now dethroned. After Demogorgon's recent buff that made it so you only get slowed down when your Shred is ready, this Add-on doesn't bring much to the table.
Sticky Lining
It's ok. 2.5 Meters is a fine amount of tracking range increase.
Rat Tail
My ex-favourite Add-on, the nerf to it made it useless, as 35% is barely anything compared to it's original 50% Portal opening speed.
Rotten Pumpkin
It works in niche scenarios where you hooked somebody and you see someone on the other side of the map, but you don't want to waste your Portals. In those cases, this is pretty great, otherwise, it just slows your set up down by a whole lot.
D Tier
Red Moss
It works when you're basing your whole build on stealth, otherwise it's meh.
Vermillion Webcap
Same as Red Moss, though without the silent and slower Portal emergence, and the Undetectable only lasts 3 seconds more instead of 8.
E Tier
Unknown Egg
Bad. You're cooldown is already short, this barely reduces it.
Eleven's Soda
It's meh, but gets outshined by Leprose Lichen and Lifeguard Whistle.
Brass Case Lighter
Blindness is a useless Status Effect, but atleast it doesn't hurt you more than the Survivors.
F Tier
Violet Waxcap
0.5 seconds are nothing, this passively hurts you by wasting an Add-on slot.
Deer Lungs
This actively hurts you by reducing your Portal amount for such a slight change.
My opinions haven't changed much. Only Add-ons I'd change would be swapping Barb's Glasses with Lifeguard Whistle
If you're looking at practicing Demogorgon's Shred, Pyrus' video on it is a great guide with lots of information. It's a bit outdated tho.
https://youtu.be/-WoemxN7B18 -
You're the first person I've ever seen that wants Spirit to wear something
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@Config said:
https://forum.deadbydaylight.com/en/discussion/comment/2826744#Comment_2826744
Well thana rewards pressure which is big, unfortunately with boons it's allot weaker, but if u get able to injure all 4 of the survs they will try to heal a lot more, and of course that's great, but also in a snowball situation thana will freeze the game. Jolt is actually pretty good, it's now by the 8%, it's because of its range, u can regress multiple gens at once by again putting pressure, and in my opinion pressure is the biggest slow down in this game. Noed is a game changer perk, a second chance that if u use with no way out can result in a massiv snowball
Thana still requires all 4 Survivors to be injured, which won't happen, so I personally don't think it's good.
Jolt has a somewhat small radius and a huge M1 restriction, along with a long cooldown and a measly 8%. It's not worth it imo.
NOED is way too inconsistent to be good. If Survivors play bad, you might get some kills, but if they're smart they'll leave. If you're combining NOED with NWO and get a 4k, you would have gotten the 4K regardless if you were running NWO with NOED or not
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How are Jolt and Thanatophobia A tier. That's my only question. I agree with pretty much the rest (aside from NOED being S tier) but I genuinely want to know how Jolt and Thanatophobia are anything but C tier
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I was the polar opposite. I was a Survivor main, and a whiny one at that. I remember messaging this one Nurse on Lery's, telling her she is "taking the game hostage for 3-genning", and that she should "get good". I wasn't really smart back then
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2826716#Comment_2826716
I'm sorry I'm confused. Do you mean the player base? Because the player base for FNAF is roughly the same age for dbd player base or did you meant for the four animatronics trying to kill you like in the first game. It's just concept idea mate. I would honestly prefer Springtrap as the killer with two ai animatronics.
I was mainly talking about the animatronics themselves. The DbD community isn't that mature anyway so the FNaF playerbase won't realistically change anything.
I don't want more AI added to the game. Charlie and Margret are dumb enough as is
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I feel like 45-60 seconds would be enough for Hex Perks to be useful while not being too oppressive. 2 minutes of invincible Ruin or Devour Hope seems way to nutty
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Why would you add children into the game
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Nemesis has a short cooldown between charging his Tentacle Strike and canceling it into his M1. Nemesis being able to move after using his M2 is also normal
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I don't think every Killer needs antiloop. If maps were balanced and there weren't as many safe loops, M1 Killers wouldn't be that bad
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Maybe you have bad ping. I consistently get hits, even when I'm going for grabs
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2826599#Comment_2826599
"M1 Killers wouldn't have that many problems anymore if loops didn't exist anymore." so you're agreeing? hum... idk what to tell you. you're proving my point. antiloop killers totally power creep m1 killers. if looping was removed they could have more freedom of creativy with killer powers withouth making either:
A)unviable m1 killer (see the reception that sadako is getting.)
B) power creep anti-loop killer.
I'm agreeing with M1 Killers being weak, but that wasn't your point. Your point was that looping is an exploit and that is should be removed, and with that I disagree
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2826578#Comment_2826578
i think you're forgetting the fact that all m1 killers are worthless, if you're not against total newbies? what happens to them in the current state of the meta? maybe bhvr could do their job and make the needed changes.
https://forum.deadbydaylight.com/en/discussion/comment/2826581#Comment_2826581
im a survivor main. maybe i just think that running around a table/rock/tile isn't engaging or fun gameplay? it's honestly embarassing being watched playing this game. people ask you "is this really supposed to be fun?" and i can't even argue back lmao.
https://forum.deadbydaylight.com/en/discussion/comment/2826579#Comment_2826579
it literally is? and you're exactly who i meant when i said that it's an exploit so deep rooted that people forgot it even was one in the first place. i'll tell you ancient dbd lore kiddo, buckle up.
once upon a time dbd came out. the premise of the game was surviving against a killer. as people normally do when they're chased by a serial killer, they try to run away as fast, and as far away as possible from him, and try to lose him. then someone found out that since the survivor hitbox is smaller, they could run around any tile (yes, even without pallets or anything) and the killer would literally never be able to catch up, since their bigger hitbox meant making larger loops around a tile. that's how bloodlust got invented. soon after, the game went to #########, since bvhr decided to start putting their infinitely growing layers of bandaid fixes instead of trying to solve the issue.
M1 Killers wouldn't have that many problems anymore if loops didn't exist anymore. As to why the devs don't want to buff M1 Killers, stats say they're fine. Pinhead has the highest killrate and I'm expecting another nerf to his Add-ons and maybe to his box
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2826436#Comment_2826436
Survivors who don't have DS or BT cannot do anything about Face-Camping or Tunneling-off-hook-till-dead.
Killers on the other hand can deal with anything survivors can do. Killers are not completely helpless against any strategy.
Survivors aren't supposed to 1v1 the Killer, they're a team. Taking hits and bodyblock is, an albeit soft, counter to tunneling. If the Killer is camping, do gens
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2826345#Comment_2826345
Legion has a bigger FOV in FF, its almost like shadowborn but not sure about the exact numbers.
I've already been informed about Legion having a bigger FOV during Feral Frenzy, but thank you for reminding me of Legion's existence
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So, let's say this was the case and BHVR decided to remove the loop "exploit". What happens with all the antiloop Killers? Do they all get reworked, since their type of Power isn't needed anymore or do they get nerfed to where their Power doesn't do anything anymore? What happens
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826493#Comment_2826493
Dead hard does have viable counters (fear monger, baiting it out by chasing them into a zone they can’t use it to make it to a window), though I do agree it is a touch overpowered (wouldn’t say that makes it survivor sided). I’d say a good nerf is to not make you invincible (if you get hit during it you still go down), so it can still be used as a skilled time’d dodge.
Fair point on hexes.
You’re pressuring survivor A, if you down them and hook them, you can go for C, or D/B if you bump into them.
Dead hard does have viable counters (fear monger, baiting it out by chasing them into a zone they can’t use it to make it to a window), though I do agree it is a touch overpowered (wouldn’t say that makes it survivor sided). I’d say a good nerf is to not make you invincible (if you get hit during it you still go down), so it can still be used as a skilled time’d dodge.
It's uncounterable when used for distance
You’re pressuring survivor A, if you down them and hook them, you can go for C, or D/B if you bump into them.
It takes around 30 seconds to get the first hit on A. That's enough time for B to unhook and heal up D and get back on gens. It takes another 30 seconds for A to get downed, and now you wasted a whole minute on A while D got unhooked, healed up and got around 20-30 seconds on gens and C got 3/4 of a gen done. That's how you lose games
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She's fine at 4.4, she's the third (with MRD+DCB)/forth (without MDR+DCB) best Killer in the game
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826475#Comment_2826475
On the first point:
Be good with your chases, be quick. Down them, or hit them off the gen so they have to go to the boon and heal, by the time they get back the gen regressed.
Second point:
Survivors off healing on COH are not on gens, and gens being regressed during then will be enough pressure by the time they get back. Guard your hexes or use undying, it’ll get cleansed by late game if you’re good enough.
Third point: Good, apply pressure against more people while the others go for an unhook.
Be good with your chases, be quick. Down them, or hit them off the gen so they have to go to the boon and heal, by the time they get back the gen regressed.
Unreliable, especially with maps like Badham or Haddonfield and Perks like Dead Hard that grant an extra health state. Hitting them off the gen will let them heal and get back on it, meaning you did nothing for however long it took you to get the first hit
Survivors off healing on COH are not on gens, and gens being regressed during then will be enough pressure by the time they get back. Guard your hexes or use undying, it’ll get cleansed by late game if you’re good enough.
Guarding your Hexes means you're not pressuring Survivors, you're hanging around your Hex, which doesn't regress gens. Undying, like all Hexes, gets cleansed extremely quickly. It grants your Hex a minute, which isn't a good amount of time
Third point: Good, apply pressure against more people while the others go for an unhook.
Sure, let's say you have a Hook. Survivor B goes for the save, you're chasing Survivor A and C is doing gens. D gets unhooked and healed up by B and now they're both on their merry way to do gens. Now you have 3 Survivors on gens, and you're only chasing 1. How is that "pressuring Survivors"?
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I want Romania to get some representation
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826452#Comment_2826452
But it’s not “survivor sided”.
Everything the survivors do that entitled killers whine about like toxic brats, can be countered.
“gen rushing”? Apply pressure, dont commit to chases for 10+ minutes
flashlights? Look at a wall or hit/down the people around the downed victims.
COH? Down people, snuff the boon if you see it after downing someone, it wastes their time off gens. Hex ruin works wonders for it.
map offerings? Alt f4 or sacrificial ward.
Swfs? They’re aultiristic asf, they probably wont do gens as much, down them.
This game is so, so much more relax if you just chill tf and focus on improving
Apply pressure, dont commit to chases for 10+ minutes
Impossible in the current meta with CoH. You can only pressure 1 Survivor at a time, if you leave them, they'll go and heal themselves
COH? Down people, snuff the boon if you see it after downing someone, it wastes their time off gens. Hex ruin works wonders for it.
Survivors won't allow the Killer to snuff the Boon, they'll bless a Totem on the opposite side of the map to make the Boon invincibile, unless the Killer wants to waste 30 seconds or so on snuffing a Boon that will pop up a few seconds later. Hex: Ruin gets cleansed extremely quickly and is extremely unreliable
Swfs? They’re aultiristic asf, they probably wont do gens as much, down them.
Only works against bad players. Survivors who know how to play and want to win won't throw themselves at the Killer to save the weak link of the team
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@AhoyWolf said:
Also Demo fact that I think is kinda well known, but I mention it anyways, because most Demo's I played against don't use it:
Shredding from a hill or any other elevation gives you so much more distance than just walking.
Hovewer, Shredding from an elevation doesn't seem to ever hit a Survivor, I guess because the Hit Box of it is around Demo's arms and not his legs.
Pouncing with Victor off an elevation will grant the same effect as with Demogorgon
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2826345#Comment_2826345
Hey I always thought it was Nurse at 333% but no you're right, Demo takes the crown twice by moving at 460% during Shred and 500% while Upside Down lmao
No one beats Demogorgon
@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2826345#Comment_2826345
Demo's FOV increase is the same as TIER III Shadow Born, so around 15°, Legion also has the same FOV increase while in Feral Frenzy.
I barely notice the FOV increase, probably because of how big Demogorgon's paws are
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Demogorgon's FOV increases when his Shred is ready. It's not by much but it's there, making Demogorgon the Killer with the biggest FOV (I think)
Demogorgon's Shred is the fastest attack in the game, moving at 18.4 Meters per second
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Use your eyes?
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So you quit because you lost?
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I wouldn't classify Blight as an M1 Killer, he's far from it.
As to how people are able to play M1 Killers, they like playing with them
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The devs are going to implement this feature in a future update. When? I don't know
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@CodeDB said:
https://forum.deadbydaylight.com/en/discussion/comment/2825244#Comment_2825244
As killer you can...you know....kill them? Maybe hit them? At the very least, you can just leave to another part of the map as clicking a flashlight or rapidly crouching doesn't lock you in place?
How is this comparable at all?
They're comparable because they're both used to be annoying. Just escape 4head and you won't be able to get smacked on Hook anymore
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The same way you deal with Flashlight clicking or t-bagging, you don't
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2824970#Comment_2824970
Once you figure out that you shouldn't go down directly under a hook, it becomes quite powerful.
Had a fair amount of bleed outs with it. Because killers were not willing to risk a second or third wiggle out.
I've had to bleed Survivors out aswell, but I wouldn't really count that as Boil Over working
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2824967#Comment_2824967
I tested it as solo and got at least one wiggle free per trial. Which is the equivalent of a DS.
Whenever a Survivor tried to use Boil Over in me without abusing it, I always made it to a Hook with no problem
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@Tsulan said:
Next time someone claims this forum is a killer echo chamber, I'll show them this thread.
People even claiming that Boil Over wasn't good or abused after the buff...
Yikes
I mean, Boil Over truly wasn't good after the buff. If people weren't trying to abuse it, it barely did something