ThatOneDemoPlayer
ThatOneDemoPlayer
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SBMM is just weird and inconsistent, often focusing on short queue times instead of good, balanced matches
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Pallet Stun ranged are wonky looking on the Killer side, but I'm 60% sure it's just the Killer POV looking weird and not that the Pallet Stun ranged has been increased
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841973#Comment_2841973
An insult for the sake of insulting, knowing full well this is not true. If you're not here to offer something of substantive value to the conversation kindly remove yourself it.
I mean, do you have proof that casual Survivors are having problems with the Perk and are losing games to it? Cuz from my experience, it didn't even activate most of the time
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Welcome to the old gen console experience
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841461#Comment_2841461
So you think casual players are by default "bad at the game?" Stereotyping isn't helping your argument here. The expectation that the casual players, which ARE the majority, should be on the same level as the elite players is unrealistic and unreasonable. This game is played by many people who just want to play a scary game with their friends. Most players aren't trying to break down the math of pallet looping. Not everyone wants to hard focus every match. So yes, the game should be balanced around CASUAL survivors.
I'm pretty sure all casual Survivors already learned how to hit the Skill-Checks while you're still here complaining about it
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2841834#Comment_2841834
Oh mate - maybe a silly question, but does M&A reduce her 'lullaby'? Apparently it's actually a straight TR (so...maybe works), but I'm finding zero information on this and it's impossible to test.
Sadako has a 24 Meter Terror Radius while not in stealth and a 24 Meter Lullaby while in stealth that isn't affected by any Terror Radius Perk, but I'm not 100% sure
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841763#Comment_2841763
What's her full name then? Lol
Yamamura "Being Unpredictable" Sadako
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2841763#Comment_2841763
Mm. I'm trying to play her as if I was a mirror Myers, but I'm not exactly sure how effective her 'invisibility' is (and the survivor POV footage available is spotty at best) because it's as if I were a standard killer - I'm getting looped perfectly as if they could just see me.
If a Survivor is within 24 meters of Sadako's location, she won't be fully invisible, she'll flicker like Spirit does after using her Power
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You want to approach from the sidelines, being unpredictable is Sadako's middle name. You also want to Hit N Run and tunnel at the same time, as Sadako pretty much has a guaranteed win if she has a 3-Gen and atleast 1 Survivor dead
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2841647#Comment_2841647
Well, I can't speak for the person that you're responding to, but I would start by pointing out that her teleportation is inarguably stronger than Demogorgon's. She doesn't have to have already set up the exit portal earlier in the match, it's way faster, and there's a status effect associated with doing it on top of survivors that serves as off-gen slowdown.
Her teleportation mechanic is the best in the game. She doesn't have to set it up, she doesn't have to wait for survivors to trigger it, and it's fast as hell. Combined with a potent stealth mechanic, and she becomes a genuinely solid killer if you know what to do with her- you just can't brute force the way you can with a lot of killers.
Her TV's might not require set up, but it has a 100 second cooldown. That's longer than a whole Gen, the "slowdown" that she has is non-existant. I've gotten a single mori with it, and that was a Survivor who walked into walls 90% of the time. Survivors have to throw themselves at TV's the whole match to make it work.
She's really good when there's 3 Survivors left. When there's just 1 dead Survivor, you've practically won the game as The Onryō. Problem is getting to that point as an M1 'Hit N Run' Killer in the CoH meta
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2841535#Comment_2841535
She's far from weak
How is an M1 Killer with an arguably weaker Demogorgon Portal "not weak"?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2841624#Comment_2841624
I'm 2 million BP into her currently and have yet to unlock BBQ, which I consider baseline mandatory for me to play a killer.
That sucks so much. I haven't gotten BBQ either, but spending 2 million Bloodpoints and not getting the Perk you want? Sounds like hell
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6-7
The game has gotten stale over the last few batch of updates.
Demogorgon is keeping me somewhat interested,Sadako aswell, which I plan on playing until I get all Perks on her
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If by balanced you mean weak, then sure
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@jeremycarinio said:
https://forum.deadbydaylight.com/en/discussion/comment/2841166#Comment_2841166
freddy gets denied of teleport to generator once its done.
demorgon portals needs to place it BY ITSELF when its removed.
Sadako has a cooldown of 100secs( or less depends on add ons), but gets regenarated every then, and youre telling me mobility is not her best power? come on,. if youre a great killer mind gamer, you can shut down all the pallets besides that generator in seconds, then go to the other gen. when 3-4 gens are still up, all of the pallets on the map is already destroyed. dont tell thats not enough.
Demogorgon Portals can also be hidden, meaning they have a big chance they won't get cleansed meaning you have better mobility than Sadako.
TV's get turned off for 100 seconds, that's a whole Gen, and you're telling me that is good mobility, combined with her being an M1 Killer that has an unreliable passive phase that won't work unless the Survivor you're facing camps Pallets and has a slow reaction speed
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I never watched Ringu or the Ring so I feel no connection to the license.
The hype was ruined, guessing what Killer we're getting is pretty fun.
The Killer herself, Sadako or The Onryō, is a mess of already existing Killers with no unique features, aside from her quick teleport, which is weaker than Freddy's or Demogorgon's
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Yeah, Deathslinger got hit hard by his nerfs
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If I wanted a stealth Killer that could teleport around the map, I'd play Hex: Plaything Demogorgon instead of Sadako
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2840477#Comment_2840477
It sounds like you have unreasonable expectations for casual players. Get better at the game... give me a break. How can I be prepared for skill checks like that when they were never in the game like that other than that glyph challenge? Now survivors all have to assume the killer has yet another perk in their loadout. This is just another thing survivor mains are going to have to worry about every match and I feel like its going to get old fast.
So you're saying the game should be balanced around Survivors being bad at the game?
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@Phasmamain said:
It’s not meant to be an insanely impactful mechanic imo. More so a passive slowdown/ homage to the films
Thing is, it doesn't slow anything down. You can just ignore the mechanic and you won't get affected by it
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Condemnation should start building up as soon as a Survivor gains 1 stack. There's no reason for it to only gain stacks if you're holding a tape or if The Onryō teleports to you
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@Random123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841318#Comment_2841318
My ping is less than 50 😅 It is just you that doesnt understand how game works BEHIND YOUR SCREEN!
Ofcourse. Next time we maybe do some tripple salto backwards to be able to drop the pallet!
I want to see your skill to be able to do those skillchecks against doctor or with huntress lullaby 😂 But it is maybe not about those skill checks as MAKING SURVIVOR GAME MORE DIFFICULT WHILE KILLERS ARE GETTING EASIER WITH EVERY RELEASE, KILLER AND PERKS! Last comment I am answering you
No wonder you're having trouble playing the game, you're a new player that has problems with Hex: Huntress Lullaby.
Cleanse the Totem or pay attention and you'll be hitting those Skill-Checks in no time
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@Random123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841271#Comment_2841271
Are you ok? Dead hard is NOT WORKING! Because of a sistem that hit register is made on your killers local host, DECIDED by server based on a ping (good or bad), with lag compensation that doesn't work how it should!
And if you tink skill check and "e" is all survivor skill must achieve, no wonder you write what you wrote.
Dead Hard is working. Your ping must be extremely bad if it's not working.
I don't expect Survivors to only hit Skill-Checks or press E, it your complains were about the new 'continuous Skill-Checks' and not being able to use Dead Hard properly, which is either a skill issue or a ping issue
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@Random123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841240#Comment_2841240
Oh my god! You clearly don't know even a bit what this thread is about!
Do you as a killer play ALL 27? And are you so perfect in each and every one of them?
Well, survivors unfortunetally MUST! And you will never understand it! This would be the same if survivors would have powers and with every release there will be new ones, more annoying than previous!
Stop writing about my skills - dude! ######### 😂😂 This is so unrelated! Just get out of my topic!
Survivors don't have to play perfectly, if I can achieve an 80% escape rate in SoloQ, you can hit a couple Skill-Checks or press E properly
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@Random123 said:
I think that she is too undetectable in the game and too fast!
She's as fast as Trapper normally and slower than Hag when demanifesting or manifesting
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Boons are ok strength wise, they're not meta defining or anything, but CoH can rot in hell
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@Random123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841172#Comment_2841172
You CLEARLY don't understand the topic! These new killers are for baby killers to make their kills more easier!
To play better is forstly not an constructive oppinion, and mostly applies to killers where all this is coming from.
Most Killers that have been recently released have been underwhelming. If you die to them, skill issue
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Just play better? Sadako isn't good
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@jeremycarinio said:
https://forum.deadbydaylight.com/en/discussion/comment/2840775#Comment_2840775
because her telportation is already beside a generator, and limitless because you can always teleport on the tv no matter what. it also has a passive attack so i think its fair for her to have that cooldown. to think it all, it should a nerf.
Condemnation doesn't do anything, it needs a buff.
Freddy teleports right on a Generator, does he need a nerf?
Demogorgon can place Portals under a Generator and gets both mobility and info, should he get nerfed? Demogorgon has a Shred attack that somewhat ties into his Portals, does that need a nerf aswell?
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CoH gets deleted
Dead Hard gets deleted
NOED gets deleted
Nurse gets nerfed to Blight level
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You've got to be kidding
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2840727#Comment_2840727
I got my Adept first try by accident WHILE getting a condemnation mori. Not to flex on you, I was just shocked as I thought that would have made it impossible to get the Adept. I wasn't really going for it, truly, as I kind of wanted Bubba to be my only Adept. But I literally didn't have any other decent perks, so I just used her default ones.
It was nothing special, they fed me hooks when they realized I was trying to tunnel Jane out.
The mori didn't stop me from getting the adept, Hatch did
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Yes 100%. I have abandoned the challenge, got stuck on Trapper, but I am interested in the results
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I don't get why her TV's have such a huge cooldown. Freddy has a ~45 second cooldown on his teleport and Demogorgon has 12-16 (forgot the exact number) second cooldown. Both teleports are arguably better than hers, as Freddy's can't be removed, Demogorgon's take way longer to remove than Sadako's, Demogorgon get info from his Portals, aswell as Oblivious
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Just hit the Skill-Checks. It doesn't even block the gen for that long
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@jeremycarinio said:
https://forum.deadbydaylight.com/en/discussion/comment/2840743#Comment_2840743
HAHAHAHA i see yah there
https://forum.deadbydaylight.com/en/discussion/comment/2840750#Comment_2840750
somebodys not watching CoconutRTS and dowsey dont they. mobility its whats best about her power. try to research so youll know how sadako becomes an A tier killer with no counter.
Actually the new killers are already designed to have no counter at all, especially with sadako, her mobility comes with a "passive attack".
https://forum.deadbydaylight.com/en/discussion/comment/2840757#Comment_2840757
you really cant please killer mains, wont they right?
She's an M1 Hit N Run Killer. Bring CoH and loop her, she's useless against mediocre Survivors. Her Condemnation only works if Survivors let it happen, which they won't
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@KerJuice said:
What was Marvin’s blood before? I don’t play Nemmie (or read his add-ons).
Marvin's Blood allowed Nemesis to get to Tier 2 after hitting people with his Tentacle Strike twice, now, Nemesis needs 3 Tentacle Strikes, which, I'm pretty sure, is as much as base kit. The only thing the Add-on does now is getting to Tier 3, which isn't really that much better than Tier 2, faster
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Her mobility is useless when she can't do anything about loops or ShiftW
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2840727#Comment_2840727
Now that’s a big accomplishment there. Congrats to you too!
I would've gotten 2 Mori's in 1 game if it weren't for the Hatch, but oh well
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Congrats.
I didn't get it, but I managed to get her Condemnation mori
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Welcome back, been a while since I've seen one of your posts.
SBMM turned a lot of people off, Boons annoyed quite a lot of people, recent Killers haven't been exactly good and there's been nothing new really added.
Elden Ring just got released, so maybe that's also why the numbers are pretty low
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Exponential might be better than Dark Theory, as it does something. Dark Theory doesn't feel like it does anything, 2% isn't much
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I disagree, she's an M1 Killer that relies on Hit N Run to do any significant damage during the current CoH meta and her only means of map traversal has a cooldown longer than a Gen
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You're not missing much. If you played against Wraith and Pig, you played against The Onryō
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It's my number 1 most wanted chapter and I'm hoping the 6th anniversary will be an Alien chapter but I'm also doubting it, due to how expensive the license is
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2839085#Comment_2839085
Buffing BL with different way would be better. Old version was not healthy.
I think the best buff BL could get is for every map to have more hills.
Shelter Woods doesn't have a single 1, most maps have 1 or 2 but there should be like 3 so Balanced Landing could be more consistent
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Balanced Landing could get a buff, but reverting it to it's original state (which from my understanding was op) wouldn't be a good idea
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The concept of Boons is a good concept. Get Survivors off gens, slowing Gen speeds down, and reward them with a "powerful" effect sounds balanced, their implementation isn't that great however. Boon Perks generally suck, while CoH is the complete opposite. It practically deleted 2 Killer playstyles from the game
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I agree, but saying DbD takes skill? I get saying it takes game knowledge, but skill? Run around a rock and press space to drop a Pallet or hold W and M1 when close to a Survivor isn't hard. There's Killers like Billy, Blight and Nurse that take skill but those are rare
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Switch Spirit with Demogorgon and I'll agree