ThatOneDemoPlayer
ThatOneDemoPlayer
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/2817239#Comment_2817239
That is nice to hear, I heard PS5 doesnt really have many issues, I and many others are unfortunately stuck with last generation consoles, at least for the timing being, which seems to be where a lot of issues are.
I remember the RE launch, back in my Ps4 days, those frame drops were so bad I still haven't given up on calling Dead Hard "Dead Frame"
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As a Ps5 user, I haven't had problems with DbD
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So you're complaining about Killers complaining, and then start complaining yourself. Hypocrisy
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@ObservantOfTime said:
https://forum.deadbydaylight.com/en/discussion/comment/2816643#Comment_2816643
Do you want all killers to leave?
Yes. The ones who piss and moan about anti-tunneling and camping perks can vanish into thin air for all I care.
So you don't want to be able to play the game anymore?
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816945#Comment_2816945
"You live not in the Europe you're the issue"
Oh get out
I'm sorry but that's reality. The game doesn't revolve around your bad ping
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816935#Comment_2816935
Garbage for online shooters. I believe dbd can adapt because only couple of killers have this issue
These Killers don't have "issues", you do, more like your ping does
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816930#Comment_2816930
80 is a normal ping
It's not. Ask anybody that even played an online multi-player PvP game and they'll say 80 ping is garbage ping
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816922#Comment_2816922
You can't dodge a good huntress because hatchet will hit the air. And no It's not survivor only problem. I'm making bullshit hits as huntress that doesn't seem to be legal too
You yourself stated you have 80 ping, which is bad. I'm not surprised you get weird hits, both as a Killer and Survivor. Someone with normal ping would get normal hits
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816912#Comment_2816912
All her notifications don't matter because she'll hit you anyway
Not if you dodge, or have good ping
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@Science_Guy said:
Ah yes, typical forum killer mains up and down this throughout this topic.
Maybe OP's points weren't stated that well, but he's not wrong about either one of them.
OP is saying they want Huntress nerfed/reworked because they can't get better ping. Instead of asking for better servers, they ask for a Killer nerf/rework. How is that "correct"
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816892#Comment_2816892
Hey i don't want nerfs. I want a rework to make her work properly for all players
She does work properly for all players. She doesn't work properly when people have bad ping
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@Sluzzy said:
I commend the devs for fixing this and it is something that will really making the game more fair. Survivor that abused changing their resolutions to stretch everything so they can basically wallhack the killer at all tiles was never intended and this gave an unfair advantage. You always knew the survivors that abused this because you never could catch them at tiles no matter what. There was a clear difference between a native survivor and a stretched survivor.
Now the stretched will be brought down to everyone else, and they’ll be fewer teams and survivors that peep over walls and extend chases way longer than should have.
Killrates are going to dramatically increase.
They’ll be fewer tournament-like stretched teams in the fog that seem unstoppable. Killers will be winning even more than they were and I think this will give the devs the data they need to see that it is too hard to use what is on the maps (for the majority of survivors). Killers can down too quickly most of the time. Will we return to earlier map designs where we have 2 pallets at every jungle gym tile? The killer meta was already too strong even with this advantage. I think something will definitely need to be done with nerfing the killer meta and buffing maps again now that the stretched users won’t have an advantage to overcome it.
Poor cheaters won't be able to cheat anymore and will now get rolled without cheats
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816884#Comment_2816884
Why not both? Im not sure its even possible for them to build servers here
"Let's nerf a balanced Killer because I don't like them and because the devs don't want/can't to build a server in my area"
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816848#Comment_2816848
One o their server statements when they released them. Did you know your ping turns yellow if it's higher than 100? That means green ping (100 and less) is a standard. I have standard ping and I'm rightful to complain, especially when I can't do anything because it's not about internet connection but about geography
Ask BHVR to build servers around you instead of blaming the Killer
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2816824#Comment_2816824
Whereas I think the weakness of alot of killers is massively overstated.
Not at all. Nurse Blight and a few A tier Killers are the only ones who can deal with the current CoH meta. Everyone else deals with it by camping and tunneling
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816837#Comment_2816837
Bhvr said most players have acceptable less than 100 ping. So if my ping is less than 100 i have full right to complain
First of all, where did BHVR say that
Second, no, if you have bad ping and get hit, it's not the Killer's fault you entered a match, knowing you have bad ping and will probably get hit when you shouldn't have gotten hit
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That's definitely a bug
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816823#Comment_2816823
You missed the answer where i said i have best ping in my region?
What else? Move to middle europe?
I don't know. All I know is that you should stop complaining about Huntress when it's your ping's fault
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2816778#Comment_2816778
Most players aren't that skilled. So yes, alot of them would lose without those things because they never developed beyond that. Of course that can easily go for survivors who can't do well without DH and old DS.
Who's talking about Killer players? I'm saying Killers themselves can't win without camping and tunneling. Nurse and Blight might be the only exceptions
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816779#Comment_2816779
You're wrong. A lot of people are playing with 100-120
So it's a ping issue and not a Killer issue, get better internet?
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"What the hell is this?"
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816768#Comment_2816768
This is one of the best pings for my region
Most people play with 30 ping
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2816723#Comment_2816723
If they consistently need those things that's an issue with their skill.
Not really. Most Killers straight up lose when playing "fairly"
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Do bones, or don't do bones and only do bones once NOED activates
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That's not stable, no wonder you're getting weird Huntress Hatchet hits
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She's going to get a buff and 2 nerfs
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2816687#Comment_2816687
I just really dislike the attitude of 'just buff killers to not need camping/tunnelling'. if killers don't need those tactics, they absolutely need to be gutted.
They're also possibly bad balance points, because overall statistics show a kill rate above 50%. If non-tunnelling and non-camping is so unviable, that means that tunnelling and camping are pulling the numbers up, which likely means they're overpowered.
Overall, the game needs a balancing reset by crippling unfun strategies on both sides, like flashlight save bullying, BNPs, tunnelling and camping.
The average kill rate stats are useless. They take everything into account, from little Timmy who just got the game, to Hex: Virginity who played the game since beta non-stop and has over 12000 hours. Most players are around Timmy, somewhat higher, and people don't know how to counter tunneling and camping over there. We don't need the game to cater to the people who don't know how to play the game.
Camping and tunneling could get nerfed if Killers didn't need them, but the devs are never going to do that
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2816643#Comment_2816643
"What we should do is nerf your OP tactics while leaving mine untouched, that'll make things balanced"
I never said DS or BT need nerfs. I'm saying no player in their right mind will play Killer if tunneling and camping were impossible
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Do you want all Killers to leave? If yes, then add new anti-camping and anti-tunneling Perks. If not, then buff Killers to not need to use camping and tunneling
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816606#Comment_2816606
Because unpredictable is unfun. Games supposed to be fun
Unpredictability is what makes games fun. If every game was the same and predictable, wouldn't that be even more boring?
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"B-but it's fun"
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2816435#Comment_2816435
https://forum.deadbydaylight.com/en/discussion/comment/2816434#Comment_2816434
https://forum.deadbydaylight.com/en/discussion/141304/developer-update-april-2020
They were nerfed in April 2020. I linked the original dev update talking about it.
That wasn't a gen speed nerf, it was an efficieny nerf. Gen speeds didn't get nerfed
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Demogorgon gives you a big kiss
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The Onryō is an extremely easy Killer to understand. She's an M1 Killer with inbuilt slowdown,Wraith's old invisibility, a passive Mori and a teleport. Only problem is, is that all of those are weak. The Onryō is a weak Killer
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2816280#Comment_2816280
They're not top tier or anything but the game isn't fun going against them. You also forgot about Twins, Pyramid Head, and Death slinger. It's just been nothing but anti loop killers and pretty much the only thing you can do against a killer is loop. If you get denied to play the game what's even the point?
Twins isn't antiloop, they're a snowballing Killer.
Pyramid Head isn't a recent Killer, but he is antiloop.
Deathslinger got nerfed and now you won't see him again, and again, he isn't a recent Killer.
Antiloop Killers don't deny playing the game. They can still be looped, just differently. And no, looping isn't the only thing you can do as a Survivor, playing stealthy is an option, ShiftW is an option.
'Fun' is a useless metric for game balance. You might find antiloop Killers 'unfun', but they don't need any changes, nor are they op, nor do they deny your ability to play the game. Nothing should get changed around the idea of it being 'unfun'. That's how you get the Deathslinger treatment and get a mediocre Killer nerfed to death for no reason
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This is around my forth or fifth one, I'll probably stay off of DbD for a while, it got boring, it needs something new aside from "New Killer that is fun but you're going to get destroyed every time" or "New Killer that will hand the Survivors a new one but it'll get boring after a while"
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2815698#Comment_2815698
No what I believe is the reason for the player drops is the last year of just anti loop killers. I don't believe that MMR is the cause for players leaving because it's proven to be better than the last garbage ranking system. Also what makes a lot of sense is that the playerbase drops after every single October until around April and that's because it's a horror game where a ton of casual players just want to play a spooky game with their friends around Halloween time and then drop it, it happens every year. There are objectively more survivor players than killer players so it makes sense that there would be a sharper decrease in players because survivors are leaving, they're sick of not being able to play the game because of only new anti loop killers.
The last few antiloop Killers haven't been good, with the exception of Artist.
Artist is not an antiloop Killer, she's focused on long range hits and map control, her antiloop is easily countered by ShiftW.
Pinhead has a non-existant 1v1 and a really bad 1v1.
Nemesis gives you 3 health states and a Tentacle Strike that you can just crouch under any obstacle to dodge.
Trickster got nerfed since his original state, and now has an even worse 1v1.
These Killers aren't op, Survivors didn't leave because of them unless, now hear me out, they're bad?
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/2815485#Comment_2815485
As well as animation locks, any linear/straight path loop, open windows, any sort of hole that he can throw a knife through, if he has his ricochet add-ons cover basically means nothing...
I could go on.
You vastly underestimate how strong he can be. High wall loops alone don't just hard counter him and are complete rng. You still have a few seconds where you're left in the open when looping at a jungle gym or such. Low walls are only "good" because you literally can't do anything against him on those.
The "skill issue" is more of a lack of being able to legitimately do anything.
Don't vault Windows and Pallets in his face and you won't get pelted by knives and don't get caught in a dead zone and you'll be fine. High wall loops hard counter him, Trickster can't throw knives around them. If he holds knives, he's so slow you can get to the other side of the map.
Use ShiftW, look behind you during chase and put stuff between you and you'll be fine
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2815595#Comment_2815595
Ok let's debunk all of this.
When you constantly buff killers and nerf survivors,
Look at every single killer add-on that gets buffed every update. Recently Nemesis got a really strong one.
making perks that block all generators,
It is hardly counterable if you're going against a killer who it's specifically great for like Doctor or Artist. Artist is completely busted right now and it's ridiculous.
create maps that are just straight hallways,
There's like one good loop on RPD granted it's a god loop. It also just got buffed for killers by adding 2 hooks that can be completely blocked by a killer and are unsaveable.
keep incentivizing tunneling and camping,
Tunneling and camping is just extremely unfun to go against. It's not that it's too OP or anything it's just not fun in the slightest dying on first hook or basically being disabled from playing the game by a killer.
rarely change any survivor perks in a stale meta,
We agree on this.
Somehow make holding W meta,
Agree.
don't fix window and pallet vaults,
I get 30 ping every game. Pallet drops and stuns are fine because they got fixed but they have not fixed vaults yet and that's been confirmed by devs. It's still objectively killer sided because whatever happens on the killer's screen is law. Vaults are not server sided like pallet stuns.
making basic functions not work (spamming space bar 5 times and nothing happening),
Sometimes actions just don't work even though you press the button as many times as you want. You can also be halfway through a vault and something can block you and cancel your action. Button presses are literally suggestions lol, they aren't actual actions you can perform.
slowing down generator speeds,
A while ago (maybe a year, I don't remember) they slowed down gen speeds when you're working on them with multiple people. It used to be a 1:1 ratio where 1 person = 80 seconds and 2 people = 40 seconds but they changed it so that there's diminishing returns. Now 2 people = 45 - 50 seconds and 3 people = 40 seconds, etc.
I'm not surprised you missed almost all of this. There's a lot of changes to the game that you just aren't familiar with and I get that, just don't come after me when you don't know what you're talking about.
Look at every single killer add-on that gets buffed every update. Recently Nemesis got a really strong one.
Nemesis got overall nerfed, his Ultra Rare Add-ons are still bad, and his best one, Marvin's Blood, got nerfed hard
It is hardly counterable if you're going against a killer who it's specifically great for like Doctor or Artist. Artist is completely busted right now and it's ridiculous.
Let go off the gen before someone gets hooked and stay off of it until the Doctor uses his Static Blast or the Artist fired her Dire Crows, once they've don't that, you can easily get back on the gen
There's like one good loop on RPD granted it's a god loop. It also just got buffed for killers by adding 2 hooks that can be completely blocked by a killer and are unsaveable.
It's not that is just has a god loop, the map is huge, 2 Red Forests stacked on top of each other. Protecting gens on that map is impossible. The 2 new Hooks spawns I will agree with, I have no idea how the devs managed to create those 2
Tunneling and camping is just extremely unfun to go against. It's not that it's too OP or anything it's just not fun in the slightest dying on first hook or basically being disabled from playing the game by a killer.
Exactly, it's not op, just unfun so it doesn't need changing
I get 30 ping every game. Pallet drops and stuns are fine because they got fixed but they have not fixed vaults yet and that's been confirmed by devs. It's still objectively killer sided because whatever happens on the killer's screen is law. Vaults are not server sided like pallet stuns.
They're not server-sided, true, but I never get hit through a Window where I'm like, "What the hell was that"
Sometimes actions just don't work even though you press the button as many times as you want. You can also be halfway through a vault and something can block you and cancel your action. Button presses are literally suggestions lol, they aren't actual actions you can perform.
Never had that happen
A while ago (maybe a year, I don't remember) they slowed down gen speeds when you're working on them with multiple people. It used to be a 1:1 ratio where 1 person = 80 seconds and 2 people = 40 seconds but they changed it so that there's diminishing returns. Now 2 people = 45 - 50 seconds and 3 people = 40 seconds, etc.
So, a change mad a year ago, in the patch 3.7.0, which made gens not go by in less than a minute when only 2 Survivors were on it, counts as a recent, unfair Survivor nerf?
So, most of these are still you being bad or not knowing how a Killer/Perk functions
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It's really cool, I like how The Parasite is able to molt into different types.
I do think Shadowstalker (Drone Form) is a bit overpowered. Having permanent Undetectable is way too strong.
Warrior Form nice, nothing overpowered about it
Praetorian Form has a unique Power but the permanent Exposed is too strong
Perfect Organism could get a percentage nerf, maybe 50% instead of 80%
Hivemind is fine
Gene Reflex is cool
Isolation is a weaker Left Behind, should get a rework
Destroyer is unique, would be a lovely Perk
Get Away From Them is cool aswell
Nice concept, https://docs.google.com/document/d/10odyRotI_m_KHcJ93GE6NnEhSlppreNjEG4YEV4CMvY/edit?usp=drivesdk
Here's the concept I made for Aliens
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Freddy has the worst Add-ons in the game, even PH has better ones
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2815537#Comment_2815537
In that case any problems you have with killer is a skill issue. Sorry but I just know it's a skill issue and you can't actually complain about them. So I better not see you ever complain about any issues with killer.
OK, let's go 1 by 1
When you constantly buff killers and nerf survivors,
Killers haven't gotten a buff in a while, the last overall Killer buff was the Hatch nerf
making perks that block all generators,
Dead Man's Switch is easily counterable, even with Scourge Hook: Pain Resonance. Let go off the gen before someone gets hooked, then get back on it
create maps that are just straight hallways,
RPD is one of the worst Killer maps in the game, aside from stealth Killers, who are already bad
keep incentivizing tunneling and camping,
I wonder why, maybe because playing "fair" isn't viable and loses games
rarely change any survivor perks in a stale meta,
True, meta Perks rarely get changed, they usually get a 2 second nerf or they get buffed
Somehow make holding W meta,
Yes, ShiftW is meta
don't fix window and pallet vaults,
Window and Pallet vaults are fine, if you're having problems, it's probably a ping issue
making basic functions not work (spamming space bar 5 times and nothing happening),
Why would you ever need to spam space bar 5 times?
slowing down generator speeds,
Gens have taken 80 second to finish for a while now don't know what you're talking about
As you can see, most of these are other you playing subpar, or you not having that much game knowledge
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2815515#Comment_2815515
I play as both and don't use it as survivor and barely notice it as killer. Literally just do bones. Boil Over was abuseable in a few spots and they could have just put hooks in those places... They didn't have to nuke the entire perk over a lack of a few hooks that could have been placed, problem solved.
They didn't nuke it, the Perk wasn't good even after the buff, it was just abuseable. Now it's not abuseable anymore and about ont he same level strength wise.
Killers can't do bones. They can snuff, which is a waste of time if Survivors are smart and place the Boon properly, usually on the opposite side of the map from the Killer.
Your complaints are due you not being that good or getting really bad opponents. Everything you complained about is a skill issue
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2815496#Comment_2815496
Well the gen speed nerf was a huge one. It's also that pretty much every time a survivor perk comes out that people freak out about it gets immediately demolished like Boil Over. Pretty much nobody uses CoH anymore because it was never that good to begin with. Everybody just spent 16 seconds blessing totems only for them to be destroyed instantly. Just bring a med-kit, those have existed since the game came out.
"CoH was never good to begin with". You lost all your non-existant credibility with that one sentence. If you were any good at the game (Survivor or Killer) you'd actually know how busted that Perk was and remains to be after it's 2 second nerf.
The Boil Over nerf was so it can't be abuseable anymore, why was something abuseable a good thing?
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Have Survivors gotten any meaningful nerfs recently? The last one I remember was the Hatch nerf which was a fair nerf.
If you want to talk about nerfs, look at what CoH did to every Hit N Run Killer, 3 genning and playing "fairly", no tunneling and camping. It deleted all of those
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Skill issue, Trickster is only useful on loops with low walls. Git gud and use loops with high walls
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Survivor has a pretty high skill floor, but low skill ceiling. Once you know how to loop, everything else is game knowledge, not skill
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2814689#Comment_2814689
Right, but the mouth being fully opened part doesn't help the player since all you see are your hands.
The hissing is still there, along with the hands fully turning around and opening
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@leviivel said:
https://forum.deadbydaylight.com/en/discussion/comment/2814357#Comment_2814357
i’ll ask him about that one lol
You definitely should
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Alien is a really good movie and could come with a unique stealth Killer, but have your ever thought about playing as the Queen from Aliens, being able to set up nests and sending out Drones to kill Survivors? Now that'd be awesome