Dbd killer perks ranked (before ringu chapter release)
1645821157567.jpg
So I'm considering the current boon meta, and how long totens take to be destroyed, so that's why ruin is at the bottle of the S tier, also I'm considering MMR and stuff. S tier perks are essentially perks that can help u to gate kills and slow down the game.
Let me know ur thoughts and what would u change in the comments.
Comments
How are Jolt and Thanatophobia A tier. That's my only question. I agree with pretty much the rest (aside from NOED being S tier) but I genuinely want to know how Jolt and Thanatophobia are anything but C tier
Well thana rewards pressure which is big, unfortunately with boons it's allot weaker, but if u get able to injure all 4 of the survs they will try to heal a lot more, and of course that's great, but also in a snowball situation thana will freeze the game. Jolt is actually pretty good, it's now by the 8%, it's because of its range, u can regress multiple gens at once by again putting pressure, and in my opinion pressure is the biggest slow down in this game. Noed is a game changer perk, a second chance that if u use with no way out can result in a massiv snowball
Thana still requires all 4 Survivors to be injured, which won't happen, so I personally don't think it's good.
Jolt has a somewhat small radius and a huge M1 restriction, along with a long cooldown and a measly 8%. It's not worth it imo.
NOED is way too inconsistent to be good. If Survivors play bad, you might get some kills, but if they're smart they'll leave. If you're combining NOED with NWO and get a 4k, you would have gotten the 4K regardless if you were running NWO with NOED or not
Id put gearhead one tier higher, it sometimes gives value unlike bloodhound or predator. PWYF is also one tier better, id say as good as deerstalker.
(Imo obv)