NEMESIS COOLDOWN ANIMATION
can someone from the devs correct his animation? theres seems to be players to have questionably fast cooldown between m1 and m2, and someone is walking while on m2 cooldown.
can someone from the devs correct his animation? theres seems to be players to have questionably fast cooldown between m1 and m2, and someone is walking while on m2 cooldown.
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Comments
Nemesis has a short cooldown between charging his Tentacle Strike and canceling it into his M1. Nemesis being able to move after using his M2 is also normal
I do not know if this is something sus with the players OP saw or if OP is just not informed on how Nemesis’s power works.
Walking in the m2 cooldown is intentional. If it wasn't it has been a long enough time for it to be corrected.
That's not a bug, its a feature. It works that way by default.
You are posting in the wrong forum subsection for a bug.
Go here: https://forum.deadbydaylight.com/en/categories/bugs
Read the tutorial and post a video of the issue.
well its time for the mods and devs to correct it, because it is sure pretty quick compare to execitioner and deathslinger
It's not a bug, it's a feature. That, and it takes two hits for a survivor to get injured from it. Let alone downed. Would you rather take damage whenever nemesis or a zombie hit you instead of taking infection first?
Also, just doge the hit. I understand that's not the answer that you want, but sometimes things in this game seem hard or unfair until you understand them.