Tactless_Ninja
Tactless_Ninja
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- Tactless_Ninja
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It's already too much having to regrind every perk on every character.
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But the point was there is a counter present. It's like saying beartraps are op because not everyone runs Dead Hard or Slippery Meat.
And locker mileage depends on the map.
Calm Spirit works against several other killer perks as well. Infectious Fright and Spies from the Shadows are both countered as well. And Quick and Quick is often worked into sneaky juke builds. It's by no means a niche perk or specifically anti-doctor. That's silly.
People say to just move outta the way when Billy chainsaws at you. I'd say the ability to down the entire team inside spawn is a bigger problem wouldn't you agree?
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1201257#Comment_1201257
Not sure how this is relevant to my post?
"There's no ability to stealth against him"
Unless you meant the ghosts which is valid. You'd pretty much have to force yourself into tier 3 to undo it.
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Calm Spirit for face tanking the Static Blast and Quick and Quiet for diving into a locker to avoid it.
That's two counters right there to maintain stealth.
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Killers needed something. Funny how blatantly survivor sided this game was till they started knocking out these loops.
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Resistance is an entirely different game.
Enemies are automated save for moments where the mastermind takes control. Mastermind also has more environmental control with turning off lights and locking doors. Then there's the omnipresence of knowing where survivors are at all times.
Survivors have personal perks, so you need to approach it like a class game. Support and Healer need to keep their tank alive. It's also full tilt an action game. Zero stealth.
And the timer guarantee's an end game state after a set amount of time. So no fooling around.
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Just a guy that likes to drink and read in his comfy telekinetic powered library.
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Leprechauns are blackface to the Irish.
How DARE you.
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Lightborn on Ghostface. Watch their hopes of blinding you fade away, then teabag them.
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@Thatbrownmonster said:
Monstrous shrine when?
Perk description: Any player who is hooked in the basement is automatically disconnected from the match.
- "Man, ######### this #########"
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There exists these milquetoast and utterly boring personality types that don't enjoy the chaotic guitar riffs and industrial themes that the doctors music employs.
I personally love it.
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Community called it a nerf. Community is also either made up of monkeys or swf hit squads.
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The killers fill in as the different game modes. Though not enough measures are taken to change up the core gameplay so they're all kinda homogenized.
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They have some devious hiding spots in some newer maps. You can tell on the maps they touched up that they have it in mind to conceal them. It's just getting around to actually reworking the maps that is the problem.
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His power easily falls apart when no one is grouped together. Or if they turn a corner since scratchmarks disappear.
Otherwise he can keep everyone injured near the entire match. And keep track of multiple people.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1177382#Comment_1177382
Okay I'll bite, why does drinking Ginger Ale make you think of an ER?
They mixed it with some goop that lets them see my insides using their scary scanning machine. In laymans terms I believe it was an MRI and the drink Mannitol. Had to drink a whole pint.
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I just prestiged Clown too.
Good, good.
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I dunno. Then hospital ptsd? I can't drink Ginger Ale without thinking of the ER.
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It'd be annoying-er.
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It wouldn't be so bad if matchmaking were quicker.
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One person is the difference between a 4k and butt dancing so they're not wrong.
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The Murder of Breck Bednar took place on 17 February, 2014, at a flat on Rosebery Road in Grays, Essex, England. Bednar, a 14-year-old boy from Caterham, Surrey, was killed by 18-year-old Lewis Daynes.
Hmmm.
Yeah you guys are being #########.
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Any killer using a mori isn't farming. Just an unspoken rule.
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9. LET ME HEAL YOU
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Had one person who wouldn't budge while hiding under a hooked Dwight. Had to go off and do something else just so their ######### teammate wouldn't sandbag them. Then Dwight immediately jumped on a gen after I let him go.
I just don't know sometimes.
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His ADS add-ons are worthless. I'd swap those out for something else.
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Maps that are tailored to killer's playstyle work very well.
I had a Hag with her wallhack add-on in that massive cornfield level, and no one got out alive.
Same map with Clown is a blowout.
The issue is when you try to slot their square into a circular hole. Doesn't fit. More steps need to be taken with individual killers.
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@Todgeweiht said:
Oh, how original, another "killers are oppressed" thread.
My friend went afk to take a #########. Almost got out the exit gate but he ran into a wall while trying to navigate blindly out the exit while still on the throne.
That's how easy survivor is.
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Isn't that what they did with Bedham? And the recent Lery's rework was great. Maps take work. They need to test for collision and holes in the terrain otherwise you get stupid exploits like that one rock glitch we had awhile back.
Breakable walls sound cool but on Saloon they do nothing though. The strong loop is on the opposite end of the breakable wall so it's a moot point.
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PS4. Had a cocky Jane butt dance at an exit gate because the locker didn't open when I tried opening it, and the grab when she left didn't register.
Now i must kill all Janes.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1172999#Comment_1172999
Gen rushing is not even a real thing. It's some buzzword killers invented.
God i love being so petty sometimes.
Stop kill rushing you dirty Billy main.
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Deaf people are crying right now next to their colorblind homies.
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I bought all of them. Half off of course for the older ones.
Why pick one?
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@Blister987 said:
Have you ever seen a killer so bad that you thought that he has NOED 100%? Now compare it with the times that you saw a good killer and thought that he has NOED. Yeah, the second case is inexistent because they don't have it .
In my experience, killers that already dominate use it as insurance for a 4k. Usually a Billy or Myers despite being incredibly redundant.
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Sabotage I never see used either. Everyone saying it's op and OH there's another hook nearby lol.
Gens you only need 2 people on to go twice as fast. Diminishing gains only apply after the second person.
And squads on comms never have to leave a gen. So that's even less time.
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Inner Strength works when the broken wears off. It's what I use to get my health back.
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Why would they? What's wrong with her?
People use flashlights on her traps? I feel that's too unreliable and a waste of batteries.
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Started seriously a month ago. Did every challenge. 5 left.
Taking 8 hours just for one tier. Demotivating seeing a game not make the counter go up by one.
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Besides their perks which I would say they're all pretty good; Spirit and Legion can have some fun games. They can get around some of the more heinous loops.
Plague is just vomit and wack. Sometimes both at the same time. Clown is for trolling.
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Ran a slug build for a bit and survived most games. It was unbreakable, tenacious, boil over, and flip-flop.
You don't need meta perks to win. Just rush gens, and don't be the last person the killer sees.
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Stranger Things was the worst.
Hex suvivability plummeted because of Nancy. Locker meta skyrocketed.
Demogorgon is considerable weak. You can easily sidestep a charged leap, and their portals can barely detect anything outside their range. I see 10x more Legions than Demos despite everyone's complaints.
Steve tries but all his perks are situational.
And while the labs can be fun, it's a bunch of samey rooms with incredibly stupid loops tied together. There's the one room where you always need to take the long way around. And then there's the top floor which seems to be a waste of time exploring as killer.
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I've done all challenges and getting through the final levels without a goal in mind besides grinding the last few levels is....well.... a huge grind.
Being able to do that even faster would exasperate the issue.
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Because they're #########.
Keep it simple. It's because they're #########.
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Killer experience is only pain.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1169763#Comment_1169763
I mean why give it a cooldown? It almost sounds like a bad perk because you give away your location to the killer as much as you learn the killer spot. You may be right though maybe a cooldown wouldn't be so bad.
It completely negates killer strategies as they can basically sit back and give a play by play of the killers every action. If they come for you just stop looking then hop into a locker. Or do their god loop thing where they jump through the same window 15 times. Then you just wait for the rest of the gens to pop.
You used to also be able to negate the downside with Sole Survivor but it appears to be glitched. Could possibly still do it with Distortion though. Haven't tested yet.
It's too good in the niche it fills. Killer doesn't nearly get as much feedback without much sacrifice. A gen versus sitting there looking stupid.
But a cooldown would guarantee that the newer players won't nearly have as much trouble with it since it won't give away their position the entire time. Bhvr is all about that new player experience am i right?
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@LegionOfDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/1168888#Comment_1168888
That was a legitimately good remake
They took out the ambiguity of the original ending though. Ben survived then was killed by hillbillies. The original was commentary on society eating itself or whatever.
The remake he was definitely obviously a zombie then the chick revenge killed the father. It was like the Cabin Fever remake. Unneccessary.
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Give it a minute cooldown. There it's fixed.
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Don't uncloak on top of people. He's a stealth killer. He has some fun builds. Distressing is great on him.
Though his faster uncloak add-ons literally do nothing.
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She works very well with certain add-ons so I think her base mechanic is fine. Matchbox and Anxious Gasp are pretty fun.
With that said, her Kavanagh's last breath and heavy panting add-ons are useless. You lose all distance simply charging your power. Charge time decrease needs to go.
Torn Bookmark takes the more annoying parts of her kit and magnifies them. I absolutely hate stopping short from a charged blink. Especially if it loses a chase.
And I'm pretty sure she has a glitch where she can't attack after blinking. That can't stay.
If they make any additional changes to her base kit, less blackout while she's exhausted would be nice. And a vacuum feature where I appear on the other side of a wall if I short blink. I get real annoying when it does nothing.
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I just quit a match for killer.
They looped me aeound a single ######### window 3 times then made their way to a second loop. I don't even know how that's possible but I'm about ready to pop.
And it's been like this all day.
Played a match as survivor and the ######### mori'd me instantly.