Tactless_Ninja
Tactless_Ninja
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- Tactless_Ninja
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Comments
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Survivors now have 4 possible health states with MoM and SG.
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@TAG said:
People who disrespect pyramid are just a bunch of squares. 😜
+1 for geometrically charged puns.
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Hype has a way of running away with itself. So temper your expectations.
Though I do love new killer reveals.
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Anyone named Simon in The Thing?
I was just thinking about how it mimic'd people so there was technically two.
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For what purpose? Gambling should be outlawed. It brings the stink of desperation and harbors miserable lives.
How many scratch tickets and lotteries has my mother gone through hoping she wouldn't be exploited for less than minimum wage anymore?
Waitresses being paid through tips should be illegal as well.
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@Orion said:
You know what would be a good plot twist? If it was both Candyman and Pinhead. Keep in mind, both franchises are based on stories by Clive Barker. It would also fit the "big anniversary surprise" thing they've been saying.
Double survivors in Stranger Things makes this a possibility. Though survivors are just skins, so it's fairly farfetched.
Killers are a bit more elaborate to implement.
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If the devs 100% listened to everyone then the game would eat itself. They would buff killers into 1 hit murder machines at 120% speed, and survivors would already have the exit gates open. So fun.
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Even still. It's his main power regardless of how it effects you. And stalking can be done at a good distance.
Although people perfectly justify a Billy zooming in and spawn killing you with zero build up.
Expecting every other survivor to perfectly avoid the killer at all times is absurd.
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@Peanits said:
I just want to clarify one thing; while we aren't planning to make it automatic, that does not mean that it won't ever be changed to something else (something other than button mashing).
Reverse blackjack?
Draw 21 and you DIE.
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Prestiging is a stupid mechanic anyways. It was popularized by an awful shooting game fueled by dude bros and mountain dew.
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What was that? Humming? It's the Huntress! It has to be the Huntress! Be careful of the Huntress!
Wait, no it was a Doctor.
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The old "Buff solo to swf" argument.
So are solo getting squad order radials and are able to mark the killers location? Lmao. Solo will never reach swf standard without breaking the game.
You guys just want another Predator, or Friday the 13th, or RE Resistance where you can bully the power role to death.
Buff solo, give survivors guns. Rip DBD.
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Lol at everyone wanting pallets base kit.
It's his most powerful ability. You run into an area with 4 pallets, you're getting downed.
If anything should be changed, it's snares should have their slowdown removed. It's mainly for detecting survivors. You use pallets if you want to win chases.
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They don't know how to adapt. Drop survivor, go after sabo. Circle around to hit person trying to revive downed player.
Flashlight, equip Lightborn. Full immunity for one perk slot.
And if you get a game where you locker grab a Jane and it doesn't connect and she runs straight out the exit gate, then you swear to kill all Janes, no mercy.
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@ShrimpTwiggs said:
https://forum.deadbydaylight.com/en/discussion/comment/1271877#Comment_1271877
True, but if a base kit totem counter makes NOED too weak, than just add it to small game. A totem counter doesn't really give the survivor information a SWF doesn't have already.
Gen skins are a cool idea. I would like if they updated the graphics for them too.
Totems need all the advantages they can get. You're literally destroying the killers perks. It's why nu-ruin is scoffed at. People countered it by finding totems fast and destroying them all.
You don't want to deal with Noed in a public game? Then it's the rules of the wild. You don't need to be fast. Just faster than the guy behind you.
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A totem counter is just a noed detector. Just sayin.
Different gen skins would be nice. It's too easy to spot a gen from afar. Some actual searching may liven the game up.
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They don't counter anything. Just delay the game. Which means they need to be moried through lockers.
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I don't see how a game where you wait for jumpscares ever got so popular. I blame streamers and furries.
And if any videogame killers become a killer, it should be pyramid head or necromorphs. They have actual animations of them moving.
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1242568#Comment_1242568
Honestly console chat is worse than the chat window. I'm on xbox and the fact that people can message you before the game is even over or spam you with salty party invites while you're literally still in the same game they just died in is way more annoying than the chat window that you dont even have to look at.
I turned off notifications long ago. Have a friend that likes to spam invites for half an hour straight. I do like getting into convos with salty people. I just give them the play by play of what I was doing. There's no escalation.
I just listed what other people complained about. That profile graffiti thing sounds like serious business. And queue times are just as bad? You'd think the world was ending from AA. Imagine the fallout when we get chromatic aberration.
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Have fun getting tunneled, moried, camped, and having the killer dc except now with a chat window to mock you afterward? Oh and profile graffiti.
But at least it's smooth 60+ fps. Now you can see the glitches faster and in a crisper format.
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You're being too good at the game. Try sucking more if you want bad players.
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I was already consistently hitting people with Huntress and Nurse before, so I'm only going to nudge it up a bit.
Don't max it out just because you can. It's meant for better tuning, not for sicko mode blender spinning action. How are you going to spot people in bushes spinning at 100mph?
Fine tune it to your preference people. Don't max it out.
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You counted all the fingers but forgot the thumb.
YOU FORGOT THE THUMB
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Have a clear idea about what you want in mind, then represent what it will be through the drawing. Keep it simple.
If you can't do complicated structures and shadows, then go minimalist. Simple shapes and flat colors. Just keep it clean and concise. It's like making a fancy dinner but the taste is also in the representation.
Too abstract? I wasn't trained in art but i tried. Being a lefty meant smudged everything. Sigh.
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Reported. Me and 15 of my closest friends have all reported you. Enjoy your ban. Smiley face.
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Well there has been a massive plague putting a dampener on work ethic. Maybe nuking the sun will get them to get their butts in gear.
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Game will never die. Resurgance after Candyman (maybe) comes out next month. Doomsayers eat ######### yet again.
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This is one of the many cases where survivors control the game.
Get everyone in the basement and they dc to ######### you over.
But I eventually got it with Oni. Wasn't even a basement build.
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People been saying for months that it didn't work. Now we have visual confirmation of when it's working.
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Updates are monthly and public demands are minutes in between. If you want instant gratification on an issue, you won't get it.
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Wraith uncloak add-ons have always been slow.
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@myersismydaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/1239743#Comment_1239743
https://forum.deadbydaylight.com/en/discussion/comment/1239745#Comment_1239745
Please, both of you. Just read all the other threads. Please remove your heads out of your asses for one minute. Literally NOBODY is complaining about map sizes and ######### like that.
I didn't read or play anything, i just assumed lol.
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They made it easier for killers. Blame swfs.
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Just make it line-of-sight. Counters stalkey killers, but doesn't defang stealthy.
There's also Premonition to consider. With Spine Chill as it currently is, Premonition is worthless.
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Nea is probably best suited for the game. Can sneak, can run, and gets more use out of items.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1229494#Comment_1229494
My response was not about DC'ing. It was about the slugging for the 4k comment you made. Trust me, I've been a killer main for going on three years now and I get that some killers care deeply about that 4k. I'm not one of them. I don't sweat when I play because I sweat over work life, not games. That is my choice and I don't expect others to follow it. I also don't complain about the last person DC'ing to give hatch. The game is essentially over. You are choosing to risk losing that 3rd person for the 4k. If they have Unbreakable, or are able to crawl off and die by bleedout, you lose that 4k anyways because you don't get sacrifice points for a bleed out. If that person wants to give up all their points to let the 4th go, that is on them. You, as the killer, chose to risk it to begin with and now lose the gamble. Personally, I hook the third and head to hatch. If I don't know where hatch is, I take my chances on finding the 4th or them getting out. Don't really sweat myself because I have a solid 3k already.
Many find the slug for the 4k to be annoying. You belittle that frustration and said "...next they'll call it kill rushing". I merely found that to be a bit hypocritical unless you also find the "gen rush" argument to be as silly as the 4k slug frustration. Both are frustrating to one side or the other, but most can't see the forest through the trees and are too biased to admit that both sides have very frustrating aspects about them.
Getting 4 people slugged in a game means the survivors massively ######### up. They gave away their position while the killer was at their strongest. That's not a game problem (unless you're ez mode Billy). That's a people problem.
What they do with them after the fact can be an issue. Not hooking them is one thing. But removing every variable for a sure thing using outside means IS blatant cheating and should not be condoned. DC for hatch is cheating.
If survivors don't want to be punished for doing their objective, quid pro quo, killer shouldn't be punished for going for 4k either. Especially if it comes down to just two people and you've been playing fairly to that point.
If you can justify dc for hatch, then I can justify tunneling someone to death so I can win. It's an even exchange. That's the environment you create.
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It can compliment a broken build just fine. And you don't need to waste time healing someone.
It works well within it's niche. But if you're always getting found, you probably shouldn't use it.
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@Clevite said:
What's with the upper and lower case letters? I have seen this a few times and don't get it.
It's mock. Or they're the victim of demon possession.
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1229521#Comment_1229521
They could do so many things to take the cheapness out of this game like fix iri huntress, make it so that hag can't put traps in the basement, etc. I don't know why they don't do it
Huntress should just throw multiple hatchets simultaneously when she has iri.
Basement needs a variable on some maps where it has multiple entrances or exits. It's really one dimensional right now.
And Billy is the only killer who can snipe people at spawn. He deserves some sort of ramp up mechanic at least at the beginning.
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Doesn't the mobile version have a visible heartbeat on your character? I don't think it'd take much, or take away anything if you could enable that.
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How are they supposed to fix mm? If it pulls out the closest players to your rank and puts them in your game, logically you're not going to always get rank 18 all the time. Especially if it's to be expected that these same players will be ranking up as they play.
You guys just want bots.
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People like to compare this to Friday the 13th. How about a quick animation where you just punch off their head like Jason does. Lol.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1225034#Comment_1225034
So I assume you never mention "gen rush" and believe it to be a made up excuse for bad killers? You also have no problem with 4 man SWF that coordinate 2 flashlight runners to harass the killer all game while the other 2 do gens. Not toxic at all.
As long as you are applying this rule across the board. Would hate to have another hypocrite on our hands.
Eh? If the survivors are doing their objective then try to leave, the equivilent thought process here is that killer should be free to dc when a game goes bad.
That's not an option for killer.
They dc, they flip the game board. Now why is that absolutely an option for four other people? And at that, an acceptable variable?
I'm not debating the fairness of a game with so many variables like map design or perks. I'm debating the unspoken agreement between players that they play within the rules of the game. Suddenly shooting yourself in the ######### head to win bingo isn't acceptable in real life. Why is that just another day in this game for some people? Take the L. Respect the 5th player.
I've absolutely dc'd out of frustration but I'm not making up excuses for it or justifying it. That's the difference.
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Dunno what you'd change. People want him to be a spook jumping out of closets. Currently he keeps everyone injured and snuffs them out of hiding.
He's designed the way he is to reward you for not tunneling one person to death. It's why most of his add-ons require a second person.
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There's tier lists people make which boils down to meaning ease of use. Billy is the easiest killer to play. Chainsaw go zoom.
But DLC-wise it's Freddy.
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Slugging to 4k is....playing the game. Next are we going to say they were kill rushing? Lmao. Keep trying to justify your own ######### behaviour.
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The main issue with Huntress is the terrain. I see a clear LoS and the damn thing disintegrates in front of me.
Otherwise it's like chucking a brick at someone. It'll hit if it's in their general vicinity.
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Killer times are instant and survivor 5 plus minutes. At least on PS4.
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The worst part of the recovery was losing track of everyone. This is a great QoL change.
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His reload speed wouldn't be such a pain if it reloaded bottles individually. If I stop reloading half way, I could at least get one or two bottles back.
And the time the gas clouds hang around need to be more reliable. It's just like bamboozle. It's usually timed up by the time they loop back over.