Tactless_Ninja
Tactless_Ninja
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- Tactless_Ninja
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Comments
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Evil circus music sounds lame. How about smooth jazz for our resident clown?
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Is someone getting visual reworks?
Is this another Go on Twitter thing?
I'm really tired of having to search other websites for official news.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1749192#Comment_1749192
Unless you don’t mind trying to earn those trophies again on PS5
I have to earn them in the first place.
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That's clearly Sean Connery.
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Agh so I need to hit 100 Huntress downs from 100 feet away while getting 250 protection hits BEFORE i upgrade to PS5?
Bro moment.
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I think you're missing the point of all the numbers being amiss.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1749178#Comment_1749178
Nah, they could easily sell it for $13.99.
He better come loaded with cosmetics and charms. Leatherface was $5. Demo was $15 but had two other survivors.
Also not $13.13 after tax. Are you even trying?
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Coming this Tuesday of February the 18th....
The Slasher
Dlc costs $7.99
13 will be mentioned nowhere.
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I think Charlotte deserves some sort of facial covering or mask. She's pretty derpy.
But on topic, more customization options are more than welcome.
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Nurse has the luxury of just going through walls. She's literally straightforward.
Blight has to pool physics his way into straightening himself out.
Survivor turned left?
"I'll have to use these 3 adjacent walls in order to line up my sight, then the next two bumps will need to close the gap."
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They're going to have to get more creative. Unless we want the "is _________ but with __________" descriptors and then going "BHVR is so uncreative".
Btw calling it now. Next killer will be Spirit but with flaming flamingos. Why is BHVR so uncreative?
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@Crawler24 said:
https://forum.deadbydaylight.com/en/discussion/comment/1748962#Comment_1748962
Like Haddonfield? No thasnks. But the Castle idea is pretty cool, i would actually love that.
Haddonfield is scary small neighborhood.
I'm talking Urban not Suburban.
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Ready to Play has always been a glorified "wait longer" screen.
Only a few games actually let you go anywhere while it's still dl'ing.
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Wait till they have a scary castle. Oh, a scary city would be nice.
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Disks are getting the shaft next gen. They're going to aggressively try to phase them out.
They make you pay more for digital copies despite being unable to trade or borrow, and not even shipping costs justify the prices anymore.
I seen Asscreed Valalala for $10 less as a physical copy than digital. But next gen you're going to need to pay $100 more to get that option.
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@DFP said:
https://forum.deadbydaylight.com/en/discussion/comment/1742252#Comment_1742252
This. I want a mimic killer. Even if we can only turn into props, I'd love to see one implemented.
Turning into a box or a statue in Dark Souls was top tier trolling against invaders.
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She's absolutely poorly designed. Imagine you created a racetrack and told everyone else they had to drive in a circle.
Then you have one driver that drove horizontally across the grass and over the audience stands, and it still counts as winning the race.
They play chess and ask them to king me after making a touchdown after passing GO for $200. YAHTZEE!
That's Nurse. And the only justification is gen rush and newbies who can't aim.
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I think there should be a hard limit on how much blood is in the level at once.
Even if everyone healed up, there's still piles of blood everywhere that never degrades. At least I've never noticed it in anything less than abundant in my games.
His tracking using blood becomes less effective as a result as well. But he's full blown berserker at end game regardless.
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John Carpenters The Thing will always be at the top of my list.
A properly implemented trust/paranoia system could skew SWF shenanigans away from simply pointing out who is and isn't killer which would be the main issue with a mimic killer.
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@YOURFRIEND said:
If someone kidnaps Victor, then aren't you essentially in a 1v3? The remaining survivor can't do anything with him on them. I don't really see that as that bad.
It's not. One less player is a huge boon. They don't just turn into an M1 and are powerless. They're actively blocking a character from participating and can focus on the other 3.
Though they absolutely should have full control over what their twin is doing at all times. Either that, or it should have a Deep Wounds effect where they automatically get downed if he's chewing on their head too long. Have some urgency at least.
And the blocking exits thing is questionable. Is it supposed to be paired with Blood Warden? Do you attack all the other players except for whoever Victor jumped on? Is it supposed to persuade them to run away from the exit so other players aren't trapped? I might've answered some of my own questions.
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New Atom killer.
Uses Science to KILL
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Quato
Kyle and Ike
Feetus Yeetus
Baby Bowling
Death Stranding by Daylight
Goblin Layer
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@WestX said:
In reality, like in game David would have punted that little ######### past the 30 yard line.
Unless you attack him with MURDEROUS INTENT.
Then he flops over like a bag of wet socks.
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Organ Grinder with feral monkey cosmetic or bust.
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Deception feels like more locker shenanigans. Either they fooled you and ran off, are waiting to Head On you, or they've got DS primed.
Lockers are becoming pallets 2.0
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New killer is kinda homely lookin.
And all the perks focus heavily on looting.
I remember seeing perk and killer ideas for both these in suggestions, but it's weird finally seeing them now.
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Victor can prevent actions and down them right? Does he stay on them while downed? It sounds pointlessl to pounce someone then down them if they're near an exit gate or the hatch for example.
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The new killer is a regular killer that controls a smaller one.
Chucky is just small.
I seriously doubt that Chucky is at all viable or even being tested. There's still the issue of hooking and balancing for a killer that wouldn't even be visible 98% of the time.
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Victor better have a monkey skin day 1.
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Don't heal - Get downed in 1 hit.
Downed, can't do gens.
End up losing.
Cry on forums that Legion sucks.
People misconsture and think he's awful.
Repeat. Lol.
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Console has closed betas all the time. Download a seperate version and play that.
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It's fairly distasteful. It's like wanting a recount of the toolbox murders.
Jack the Ripper sounds cartooney but it was a real life case of horrific mutilations.
I feel it's an attempt to defang the severity of psychopaths actually existing by trying to normalize it. Like werewolves and vampires turning into glitter queens. But what it's actually doing is glorifying it.
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Mine was taken by inconsiderate people >:( so their name will be
THE BLORP
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@Ihatelife said:
I would love to see a perk that will allow us to kick and instantly destroy the totem. 😈
I love the new perk that instantly destroys them all the second you spawn in. Calling it now: new meta.
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@finitethrills said:
https://forum.deadbydaylight.com/en/discussion/comment/1737645#Comment_1737645
That would certainly explain the hand coming up from the ground?
I never seen Deathslingers chains coming up off the ground from his teaser.
They're meant to be misleading. They could swoop, scurry, then ends with a claw swipe as part of their attack.
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@Malum_Midnight said:
Wait, what? I didn’t type that.
Scariest killer is The Typo. Can misconstrue your words and create very embarrassing moments.
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The Harpy. They're a flying killer who ambushes their prey.
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Picture this: You're a 115% killer and you feel like you're running through mud. That's the console framerate issue.
It makes killers catch up to you faster, and gives survivors and extra 3 or 4 loops around that stupid ######### car when you've been going in a straight line with no tricks.
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Balanced killers are ones you go into a match against and feel that it could go either way.
That said, I usually see Blight as someone I can fight against but can turn oppressive at the drop of a hat.
Same with Doc. Play normally till you go insane and can't do anything but run.
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Mettle of Man rewards taking hits for teammates, and Flip-Flop and Buckle Up deal with downs.
Buckle Up works well with new WGLF and still has the aura reveal.
Mettle is risk/reward, but can easily be filled with some good teamwork.
Now it comes down to Flip-Flop. Flip-Flop only shines when left down long enough. And even then can just barely fail you. The main issue is 50% alone isn't enough, and that you will not get the chance to recover that 50%.
My idea is additively to the existing condition, that a percentage of the wiggle meter immediately fills up if you take a protection hit and get downed, or a teammate takes a protection hit for you while being carried.
This would actively prime the ability and reward people for taking risks.
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If entering the boss room for The One Reborn doesn't drop to 1FPS, then it'd be a massive improvement.
Haven't played in awhile, but that performance drop stuck out in my mind.
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Wasn't it always 4 seconds? They made the cooldown faster and that's it.
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All they can do is enable a limit between hooks. Then killers will switch to camping slugs.
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It's a hard call. If it didn't give you a distance boost and only negated damage, you'd surely go down in the next hit. And any other status effect like endurance would be just as abusable in practice.
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I need the 5th member of Legion. You can't deprive me of this.
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Dude just say PC is better with that crossplay assessment. The other side already winning while you're still loading into the game is an issue.
And solo is fairly balanced assuming no one DC's and the killer doesn't camp as it takes a coordinated effort to un- ######### a dead teammate.
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None of them assuming the crap they pick up off the floor isn't a rifle or a baseball bat.
No one wants to ######### with someone with a knife. Police shoot them dead. Anyone else that engage always get cut up with serious wounds.
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I have Until Dawn in my backlog, but this Springtrap style of constantly posting about desperately wanting it in the game is making me never want to play it.
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I've had a thought that the current perks should be categorized then only slotted to certain perk slots.
Like first slot is action, second is utility, etc.
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Counter for Mori's: JUST DON'T GET KILLED BRO