Avatar

Tactless_Ninja

Tactless_Ninja

About

Username
Tactless_Ninja
Joined
Visits
0
Last Active
—

Comments

  • I look for the symbols. Art team always hits it outta the park.

  • Can I get an F for all the people that decided not to level up their characters?

    So sad.

  • Reverse Bloodlust. Makes survivors slower. They can eat the frame drops.

  • Dunno bout swf, but in solo the match could turn at the drop of a hat and having as many gens done before the event horizon of "Evrabuddy is dyin" is the difference between a few escapes or a wipe.

  • Adding further onto the predatory argument, you do not know predatory until you have to buy insurance every month so that other players can't steal your ######### or delete your characters while you're offline.

  • @Pawcelot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1713545#Comment_1713545

    Please don't normalize this stuff, man. The gaming industry don't need more players thinking that predatory macrotransaction practices like Battle Passes are OK.

    It's already normalized? Red Dead Redemption 2. Battle pass. Crossout, battle pass. Warframe, battle pass.

    Predatory microtransactions is a term grabbed from mobile games that banked on you misunderstanding core concepts or forcing you into situations where you need to pay to proceed. I don't see anything in DBD that is time gated unless you're counting the characters you need for specific challenges.

  • New Demolition Killer. Female.

    SHES A BRICK.......HOUSE. Crash!

  • I'd rather a break locker action. Breakable everything! Walls were just the beginning.

    Or even a lock locker animation. Survivors can't deal with padlocks.

  • The only greedy thing they've done recently were the "Legendary" skins. Legendarily expensive. But that was after the Konami partnership who turned all their beloved franchises into gambling machines.

    The Halloween thing was just terribly mismanaged.

    And the Battle Pass is par for the course for pvp games. It's a way of getting several skins for much cheaper than usual through playing the game which you don't even need to buy until you're almost done anyways.

  • @JawsIsTheNextKiller said:

    Sometimes it is worth creating a controversial topic though, to encourage healthy debate.

    Pretty much. No argument if there's no conflict.

    Though it's not all pointless trolling. If you can't make a well versed argument in favor of your belief systems, then you need to reevaluate your position.

    Then there's stuff like Facecamping that is a grey area on the scale. Everyone can agree it's scummy, but it's also a valid tactic.

  • The original roster is pretty big. They won't be forced to use them for awhile. Though two killers and two survivors each Tome and they'll burn out eventually.

  • When there's no event going on, offerings are rare. No one even puts up a brown, so it's something.

  • Every holiday event offering gets locked after the event is over. I haven't been able to use my BBQ invites in 3 years. Like bruh.

  • Still waiting for John Carpenter's The Thing to be a killer. Now working together makes you paranoid. o_o

  • @TheButcher6641 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1712759#Comment_1712759

    I agree with you on adrenaline and quick and quiet. They are very useful in many scenarios. However I find sprint burst to be one of the least adaptable in the game. It is quite annoying having to crouch or walk around in order to conserve it. If you don't conserve it, then when you do need it, you will be exhausted and it won't activate. If it was an activatable perk, then it would be very useful, especially in chases. But maybe it's just me. I completely respect your opinion and understand if you feel differently.

    None of the Exhaustion perks are activated without a condition. Only Dead Hard is directly activated.

    I find Sprint Burst's value is in quickly gaining yourself a vantage point. While it may not always be used during a chase, it can start one with you in a very advantageous position. A killer kind of far away is better than killer kinda close y'know?

    It also pairs fairly well with Urban Evasion or Fixated which alter your walk habits. And after a hook save, can be a life saver against a malicious killer.

  • It's at the bottom.

    "Tentatively fixed issue."

  • They licensed the mask maker instead of the movie franchise.

  • Deathbound, STBFL, Bamboozle, and Blood Echo was what I used last time i used him. Have a new setup but y'know......PS4.

    Just FF the Obsession to keep STBFL stacks then stab everyone else normally after injuring. Bamboozle cuts off loops quickly and synergizes with FF. Blood Echo and Deathbound to throw off their rhythm.

  • It should be tied to your account. Generational progression is becoming a thing.

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1712071#Comment_1712071

    I'd say that's more a controller limitation thing. It takes much longer to look around on console. Say I'm looking right, if you're coming from the left it could take me a good second or 2 to even look over that way, let alone react. Not to mention lets say you come right after I turn away, it could take 2-4 seconds to look back that way. Whereas on pc is just flip, flip, flip.

    Same with running, its very easy to run into a wall if you're looking behind you because of how long looking back then looking forward again can take all together, so a lot of console players play in a way they look forward as much as they can afford. Console you have to look back and judge how long you can look forward based on distance from the killer and if you have time to look back again. Again, on pc its just flip, flip, flip.

    That's a framerate issue. Looking around quickly blurs the screen into a blobby screen tearing mess. Then people blip out of existence when the server is trying to do server things.

    All the Terminator scanning in the world can't help you then. I seen too many Neas urban evade into a tree to never be seen again.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1707458#Comment_1707458

    "A single down was always another hook trade waiting to happen. Didn't matter your status or angle of attack. He accelerated faster than you could respond, and he had the advantage of never not having his power at all times and always had it on demand."

    I am not sure if you maybe just wrote that different how you meant that or you never really played billy, but if you would played that Killer just enough then you would definatly never say something like this. There was a reason why the majority of the community called him the "probably most balanced Killer ingame". It was and still is definatly not possible to "always" use the power and "always hook trade" if the survivors played smart. Also if you are getting hook traded as survivor, it is your own fault if that happens, not the Killers fault, otherwise you could also blame leatherface for beeng op cuz he can do the same even better.

    Also to mention that on most maps you will not be able to chainsaw around the half of the map in 1 go unless its Coldwind. There are rarely spots where you can chainsaw around the map and most of these ways or spots are very specific, if you would just avoid these areas then you will be fine.

    Long story short, I think that argument is not justified.

    They go for the unhook, you chainsaw them. Where is the conflict? They can't fake an unhook with an instant down chainsaw. No one is bodyblocking a one hit down. Old Billy could backrev behind them too so that was definitely a down. They BT, just chainsaw the unhooker first then chain slug anyone nearby. And if all else failed, they were still a 115% killer.

    Wow you really showed me by providing absolutely nothing other than, again, saying I don't play the game.

    Cannibal absolutely can do the same thing. But he couldn't zip over to a gen across the map and Billy definitely didn't let hitting a tree stop his momentum. That was the major difference.

  • I think his cloak is glitched. Some games I'm zoomin and getting corner hits around pallet loops, and other games I move like mollasses and feel like Huntress slow.

  • I've been in this thread for a minute and I'm already stupider.

  • Imagine being the code monkey who has to go through thousands of lines of code that all look the same and blur together after 8 hours straight then going to the forums where they call them lazy.

  • Battle passes are the future business model of retaining players and getting some extra money on the side. It won't ever go away.

    And besides that, the dlc for this game is wildly cheaper then everything else on the market, and is on sale every quarter of the year guaranteed. New maps are always free.

    Playing the game regularly can earn you their original characters, any perks they have with the shrine, and get you everything on the battle pass and your money back assuming you dropped $10 for the auric cells then grinded out to 70.

    And the challenges in the pass give you good chunks of bloodpoints. I often find myself dumping points because I keep hitting a million.

  • First Demo I seen in awhile and they never used portals. They feel very clunky in usage and in placement.

    On the survivor side, unless it's directly on top of a gen you're trying to finish, there's almost no reason to close a portal.

    He could definitely use some QoL changes.

  • I was Green ranks when I got nothing but Red rank survivor death squads so fairly early?

    Survivor I just had to not be a selfish moron and I was rank 1.

  • The screen glitches and I can't ready up. It's grayed out.

  • Be the best player on the team. They want to actively shoot themselves in the head, let them. Selfishness is its own reward..for the killer. But I'm getting some points first.

  • It'd be hilariously ADHD riddled gameplay.

    One day your character does things just fine. The next they're going 300% vault speed. The next the killer is going 400% sprint speed to compensate. The next you're 50% and they're 200%. Then they introduce banana peels to slow gameplay down a little bit.

    Oh but I've lived through this already. REsistance is already a dead game and they listened to community feedback. Shotguns are op, but they responded by making zombies invincible so it's ok.

  • Try strafing through corn. It's typically arranged in rows and matching the alignment can make it less of a hodgepodge on your screen.

  • @SleepyWillo said:

    As Legion... With Killer Instinct...? You're having issues seeing people? Wut?

    I agree with this. Wat.

    Also loading in as Hag with aura traps. The survivors don't know what hit them lmao. Never lose track of anyone in the corn.

  • @ZaKzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1699232#Comment_1699232

    ruin wasn't gaining steam, corrupt replaced ruin, and some people still used ruin. It doesn't seem you have much experience in the game to understand why old ruin was so good and corrupt is so good, it's the fact that they give the killer map pressure at the start of the match when the killer has no map pressure. Getting survivors off of gens and running around is the best way to get the first survivor hooked and to start the cycle of always keeping 2-3 survivors off gens. Old ruin got people off gens and cleansing totems. New ruin rewards staying on a gen instead of leaving it, making new ruin much more weaker, given the context of why ruin was used in the first place, to help secure that very important first hook and start the snowball of the game. Now it's a slowdown perk and must be paired with a patrol-heavy strategy to get the full value of it. This is why corrupt largely replaced ruin.

    No one talked about nerfing billy's power. People are not going to argue for more static and boring gameplay, they will argue for more complex and dynamic gameplay. The major issues with your argument here is that people like back revving / curving with billy and the fact that there was such an outcry after his nerf because no one wanted his power touched. People just wanted insta saw gone. I would like you to prove what you said with some kind of evidence, because no one was saying anything about his power, only his addons. The devs even made a post alluding to this, that they would like to see killers have to strategically use their powers not just spam them when they changed billy's power.

    When I say community, I'm bringing up a consensus of people who are willing to share their views, including good players. Your personal opinion doesn't matter too much in this regard, because I'm taking the opinions of many people and weighing them, especially people who have spent thousands of hours on the game.

    The simplest fix to maps is to actually write a good algorithm for determining a tile's strength and realize that adjacent tiles also contribute to a tile's strength. One of the strongest tile combinations in the game is to have a jungle gym window facing a junk pallet tile, and this happens very frequently. A lot of times this junk pallet will lead to another fairly strong safe pallet. 3 good tiles in a row is enough to single handedly win the game for the survivors, as the time wasted negotiating them gives survivors enough extra time to do gens and escape before the killer can hook them 3 times each.

    Why does everyone assume I just bought the game yesterday?

    Old Ruin punished non-swf and people who couldn't hit great skill checks every time all the time. It was a pub stomper and nothing more. Swf broke it within seconds (then killer dc's lmao) and for everyone else it meant that you hated the person next to you because one slip up (which was every skillcheck) and the gen would stop dead.

    Combined with perks that screwed up skillchecks, it was either break the totem or die. That wasn't an early game perk, it was a win easy perk.

    Good players. And how was that consensus achieved? Do they go "I main THIS character" and then it's the word of god? Unless they're mouthbreathing streamers, everyone that says that must be taken with a grain of salt. And you don't need to be very good to use the top tier killers. That's part of the issue.

    You like things dynamic and not static? How is using the same perk and killer for every game dynamic? The gameplay loop is always going to come down to chasing so why is doing that with less than favorable conditions so repulsive? People don't want a game, they just want to win with no conditions. Hollow victories.

    Billy was absolutely a walking hollow victory. A single down was always another hook trade waiting to happen. Didn't matter your status or angle of attack. He accelerated faster than you could respond, and he had the advantage of never not having his power at all times and always had it on demand. The severe drop in his usage only reveals how inflexible his fanbase were. And even more poignant how much of an issue every other part of the game is if they need that much firepower to win.

    On the main topic: I think the game needs more systems refined, and more nuance to already existing systems. I've poked the cow on several occasions but no one wants to seem to budge.

    But for their decisions thus far on approaching killer balancing, I do indeed think they're going in the right direction.

    That said, survivors have gradually been getting nerfs themselves albeit at a much slower pace. And they absolutely deserve more. Like reverse bloodlust or something. Survivors get slower the longer they're in a chase. And gen tapping is still an annoying advantage.

  • Big oof.

    I logged in after still not deciding which costume I wanted for the last few days and was able to buy them both.

    Not gonna defend this one. Shards are a ######### and a half to get and it really is a gut punch to see all your effort get wasted.

    If they want to maintain good rapport with their fans, they're gonna need to refund those purchases that were done with Iridescent shards.

  • This is some rage I can get behind.

    +1. Hate Twitch codes.

  • They fixed a similar issue with basement stairs. Honestly there should be two routes in and out of every area.

  • Twitch is the Gamestop of streaming services. Everyone puts up with their ######### but publicly hate them too.

  • @Awakey said:

    This matters... Why again?

    Not that it's a bad thing, just why does anyone care about the sexuality of a horror games character?

    Projection/representation. People want characters that reflect themselves in some fashion and want to live vicariously through them. So while at the end of the day they're just a skin, what they represent can be just as important.

    Like metal fans liking Jeff, or people that like cute things leaning towards Feng.

    Though gay is also seen as a personality trait like hating mustard, so it could be handled very poorly. Give them something too flamboyant and consistently giving only them the flamboyant cosmetics could be seen as favortism or stereotyping.

  • Imagine hanging out with your bros and being called a homosexual because you aren't blatantly making out with the opposite sex.

    Edit: She was also attacked by a man in her backstory so it'd be in bad taste to make her the resident lesbian. Because men bad!

  • Greed the new buzzword?

    I didn't know trying to get money from your job was greedy.

    Do you ask artists to draw you free pictures too?

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1699227#Comment_1699227

    No information at all? When was the last time they were supposed to nerf op add ons and buff weak ones? Billy and Nurse.. What happened both ######### times? Both received basekit nerfs. This is past experience, not no evidence at all. Don't dismiss my opinion because it doesn't conform to yours

    And yet Freddy and Doc got ridiculous buffs. Oni got a wider area to wack his bam bam stick when he got adjusted. Bubba is a blatant buff across the board. Deathslinger they've said nothing about nerfing him or Spirit despite the community wanting it.

    Can we stop cherry picking?

  • They're changing Mori's and Mikey is a walking Mori. There's your connection.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697237#Comment_1697237

    Uh, no? Explained by people who literally said why they don't like the threads being merged or going into the feedback section and why they're making multiple threads.

    I mean, you can go read them if you don't believe me. It's no chip off my shoulder either way. Whether you agree with it or not, or even if it's "right or wrong" is a non-issue. It's why people are doing it. That's just fact.

    Unless they are all lying about why they're doing it, of course. But I don't believe that's the case.

    Which is again personal biases and people being a nuisance just for attention. Then they play victim saying WHAD I DOO?

    Going "they didn't listen to the communities suggestions" is anecdotal as well. Lots of people hated Billy but we don't listen to those people. They're CrAZy.

    @ZaKzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697237#Comment_1697237

    Before undying, ruin was largely unused. Corrupt intervention took its place. I will tell you, and I will tell the devs to their face that they don't play their game. The billy rework exemplifies this statement. Especially one of his addons, the one where you would gain movement speed while you're being flashlighted. This epitomizes the fact that the devs don't play their own game, as it shows such an extreme lack of fundamental knowledge of the game that anyone that spends more than a few hours playing will get. Flashlights are primarily used to blind the killer while the killer is stuck in an animation, any flashlight that is not used in this way guarantees a free hit for the killer. There was absolutely no logical reason to even conceive this addon, and the fact that it got into the game shows a lack of understanding by not only the creator, but the people who signed off on adding it.

    There's also the algorithm that determines the strength of tiles. This algorithm is so poorly designed that it does not even take into account adjacent tiles, so you can have one map where it's like 2-3 jungle gyms / super safe pallets connected to shack for a literal 5 gen loop, or you can have 2-3 junk tiles connected to an L wall T wall which will easily create a dead zone. There is absolutely no uniformity in this algorithm, maps can have the same 'strength value' but differ so wildly.

    And the most important thing here is the attitude of the devs themselves. It is forgivable to not understand all the nuances of your game and high level play, that's fine. What isn't fine is wantonly disregarding what the community says and changing things no one complained about. The devs are knowingly ignorant of their game, they think their thoughts and ideas on the game are far superior than the people who spend thousands of hours playing it. Normal game devs will turn to the community for suggestions when they don't have the technical skill to exploit balance issues. These devs do not have the technical skill to exploit balance issues with the game and they purposefully ignore the community on suggestions.

    Ruin was gaining steam even before Undying. The benefit of running someone off a gen and being able to continue chase was always an underrated ability.

    Corrupt is a placebo. They'll still manage 2 gens at the beginning of the match if they're swf, and we all know all these kneeslap reactions are from coordinated teams bullying killers.

    The devs (unpopular fact) actually did listen to community feedback. Billy was way too oppressive. The community ( when you weren't just blindly looking at reviews that said Billy is fine) said he needed only an add-on review. The community also said he should get a cooldown mechanic which was suggested by the community. The community also didn't like the cooldown mechanic in the PTB so it was reeled back to being almost non-existent.

    The community is also not a big blob of people with the same hivemind. So when you say community, it's meaningless to make them out to be a conformist group all agreeing on the same thing. It's a pointless term. I'm part of the community? Right? Or did I not meet the standard guidlines of not having my own opinion?

    The maps? Yeah I can agree on that. Though what would be a better solution? Baked in maps with hooks and loops all in the same place? The game might run better (CoD doesn't have to randomly determine if your camping spot still exists) but then everyone will all play the same on those maps going straight for the safest routes and loops.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697163#Comment_1697163

    Bro you need to calm down, I see its abit rough for you but this doesnt mean you need to be that rude now. Lets try to be calm and civil.

    I am calm. I just like playing with words. Speech is an art form. So is cooking and arranging vegetables in the garden for that perfect min-max of sunlight and shade.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697163#Comment_1697163

    I never said they don't belong in there. I simply explained the situation and why it is the way it is.

    Explained using your own biases? Though I suppose I never do see any devs chip in on why their buggy game is so awful. Usually it's chiming in about how they play characters but y'know devs don't play their own game so they're liars.

    There is a divide between what people consider validating their opinion. Foundations can't be pulled out on whim. Simply changing a few numbers can mean devastating effects. People need to realize this in a game where the difference between winning and losing is the number 1. One dead survivor snowballs into a win. One extra hit is another down.

    Let's take Shrodingers Nurse for example. No one can settle on whether she's still op or terrible. She can still ignore everything in the level to slap your biscuits and can do it quickly, yet she's got terrible add-ons and is hard to control. And flashlights negate her power. What is the final word here?

    What I've seen recently is compromise. Plain and simple. Does the Discordance nerf really need a multi page thesis on the behavioral patterns of the long trek genny? They made that change for their game. Players determine the meta but it's the devs job to not make it the entire game.

    I mean Ruin was horribly nerfed and no one uses that anymore right? It's a dead perk? Haven't seen it in months. Wait I just hit red ranks.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697125#Comment_1697125

    It's because the devs keep throwing the threads into the shadow realm that is knows as "Feedback and Suggestions". Also merging them all into one thread, which makes the discussions people are having less cohesive and very hard to follow. You can't just merge a bunch of different text from different pages and jumble them together and expect cohesion.

    Nobody goes in there. It's more or less shelving the criticism somewhere more hidden and obscure, and people want their voices heard.

    You mean where it belongs? The quick and dirty thread merges are one thing but if I take a dump in the refrigerator, you're not supposed to eat it.

    Threadssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss. It's constant despair. Ya'll need Xanax.

  • @KiloOfSalt said:

    Also Breakdown is broken, it wont break the event hooks :(

    You can't sabo event hooks.

  • It's going.....somewhere. I'm optimistic but only in opposition to the sea of despair that surrounds everyone at every waking moment of their day.

    Oh you hate the event? Why didn't you hop into the 13th thread that was already created today? But you need your own personal echo chamber of everyone agreeing on the same thing? Ok that's reasonable.

    Generic thread that starts with Devs and ends with Suck. How original. You should write books with all these original ideas swimming around in your water filled brain.

1 2 3 4 5 6 … 33