TacitusKilgore
TacitusKilgore
About
- Username
- TacitusKilgore
- Joined
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Comments
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I honestly couldn't care less whether or not i have fun on the map, having a map gone from the rotation just leaves me feeling quite sad. Knowing i'll never get to play on hawkins again hurts me, i've had some good memories on that map.
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Survivor feels a lot worse. I was actually starting to have it grow on me a lot. Killer though im very happy about, killer is much less miserable to play already.
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DBD is not coming to an end, but this is an incredible blow to the community. Demo is probably one of, if not the most iconic killer in the game. He has so many memes surrounding him, hes loved by almost everyone whos played this game, and he comes from an incredibly beloved series. While DBD will march on as a game, im quite sure our morale will never recover. I've got a demo shaped hole in my heart.
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Im incredibly distraught. knowing future players will never get to play demogorgon just strikes me the wrong way. IP's can't last forever, but i really wish demo's could.
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I don't think were even gonna get another hawkins, which makes me so incredibly sad. The aesthetics of that map are wonderful and i have so many good memories playing on it. They couldn't do another hawkins, the hawkins we have now is the only one of its kind. So sad to see it go.
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Im quite sure it calculates hours played, matches won, matches lost, and current rank. It combines all of those together and assigns them individually to each killer, and generally to survivor. How it adds and subtracts points from that hidden score? its anyones guess. Does it count kills? Hooks? Chase time? Gens done? Its a complete mystery and thats very frustrating since it does not at all give us a clear idea as to what BHVR thinks is a win/loss.
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Probably this stupid image of nemesis i have as my steam pfp
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Bwsted has a good point. The increase in hackers is likely due to a variety of factors, but one of the primary ones would be the patching of modding. Malicious modders saw that they could no longer subtly cheat, and the ones who were trully commited to their cheating resorted to more brazen methods. Some of these are a lot more simple though, like auto-great skill checks and such. Harder to detect since a lot of these folks were in it for the subtlety. Theres also the fact that the modding patch publicized how lenient EZanticheat is, which popularized the knowledge amongst common cheaters that the game will tolerate a lot of blatant hacking before it bans you. We are mostly aware that both of these are factors because of some new hacks coming into play recently. You may have seen hackers becoming second killers in lobbies, very unusual stuff.
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@[Deleted User] said:
Iron Maiden and BBQ and Chili 😏
Its honestly so cruel, but its so funny. Seeing only 3 survivors and then hearing a scream across the map instantly alerting you to the 4th hiding survivor is a dopamine machine.
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@ShakeyGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2430709#Comment_2430709
Dick move, yes, but It will get you a rare achievement, and the survivor you f*cked over will forget it in 15 minutes.
It a single achievement really worth screwing over another persons enjoyment? An achievement is a one off accomplishment that likely only you will care about. The fun of other players and yourself is something that carries through multiple matches and beyond. Do good unto others and perhaps karmic justice will grant you that achievment in one of your matches.
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Played everhood.
Please god anybody here who has not played it play that game. it is incredibly good.
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Not much has changed, A few new killers, some perk changes and buffs here and there, but the games mostly the same as it was 6 months ago. Only difference is DS was nerfed, Some survivors look better/worse now, and we have a mildly attractive korean man as a killer.
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I reccomend lore accurate nemesis:
-Marvins Blood
-Ink Ribbon
-Devour Hope
-Enduring
-Spirit Fury
-Starstruck
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I like the DC penalty because i prefer having all 4 of my teamates in the game instead of having the manchild nea player insta-dcing when their sick "waga baba reverse super duper forbidden tech" doesn't work and they get downed.
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Im not bothered by it. I'd rather take the chance of having a fun memey match with 4 other people being silly than refuse to farm under the slight chance the killer might betray us.
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If the MMR keeps casual bad-medicore players in seperate from great-godlike players them im happy. Currently i've been matched with a mix of both and as a medicore casual player myself its absolutely unfun.
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Good luck getting a nurse bug fixed mate. BHVR wouldn't touch her with a 40 foot pole.
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Nemesis wasn't as powerful as i had hoped, but aesthetically i am very pleased with him. Hes loud and brutal as he should be, he honors the true nemesis quite decently.
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Sure. Its a bit dated and could be viewed through a bit of a goofier lens if you watch it with modern standards. But if you go in unjaded and just wanna watch a cool movie, hellraiser is pretty fun. Very gory and has some really great costume design.
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Demogorgon. Pyramid head. Nemesis. We have plenty.
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Because this game is based off of a sort of hope system, which is very unlike any other game thats in the market. The killer plays in the hope they get kills, most killers practically give up when the exit games open because its very unlikely they'll get a kill. Survivors work off the hope of getting gens faster than they die and escaping, if they're dying too fast they'll just give up when they realize the situation is hopeless. Its just the symptom of a game with only 1 objective for either side.
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Im satisfied with a 1k. I am a killer after all, my only goal is to kill survivors. If one of them dies, i've basically fulfilled my role. From then on its just extra enjoyment to get any more of them
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Play with your friends. I Find survivor decently fun since the chase dynamic can be interesting to me. But in general yeah, survivor isn't particularly engaging considering most of the time you get chased 3 times then die, if you don't die then you just held M1 fora total of 5 full minutes and escaped.
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Its only shady because we typically have no faith in BHVR. There aren't any ranks because MMR does not function based off ranks, it works based off a hidden numerical value given to you that determines who you are matched with.
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@Clowning said:
I genuinely wish someone believed in me as hard as FNaF fans do in this chapter, despite of everything.
I believe in you
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Its meh.
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Im thinking Phead style killer with unique map interaction and his own form of hook stage.
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Wait until the 16th when SBMM ends.
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I don't think he will be. Im expecting something more like Phead where he has a unique ability related to the hooks.
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No. Same reason we don’t have flying killers. It’s too much of a hassle to program and design. Nautical themed killers though? It’s very likely going to happen sometime in the future. Perhaps a drowned pirate or something similar. Spirit is already very close to that since her body is blue from sinking to the bottom of a lake.
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No need to speculate. We’ll see what it is in 4 days when the PTB drops.
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These people are out to hurt you. Dirtbag scum.
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It really hurts my heart. Hes a great dude and i always enjoyed hearing what he had to say about the game. I hope whatever team he works with next is inviting and enjoyable.
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I have been paired with both kinds as a survivor. Low rank brainlets and super sweaty godlike teamates. Not for killer though, every killer match i've tried has matched me against at least a duo SWF who are playing excruciatingly sweaty
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@InsatiableMop said:
I did this with green keys all night last night and the killer threw the game trying to spite me every time.
Kinda cringe mate. Its still toxic to bring a key just to make another player mad, green key doesn't change much since you're still bringing it with the intention of making the killer feel stressed they'll lose at a whim.
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Good for you man, you may be the only person on the entire planet having a good time with it. You've been spared by the entity from this agony
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God i ######### hate dbd players
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@gendoss said:
Well adept challenges are supposed to be challenging. Just keep playing and you'll get them it's really not that hard. For Myers specifically just use the Tuft of Hair add-on. If you're rank 9 you still have a lot of room to grow as a killer and yeah it gets frustrating for a while.
I feel like there isn't a "challenge" though, its a completely arbitrary expectation. You have to practically farm for points to reach merciless, 4 kills should be all is necessary for an adept.
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Pig simply because she is not nurse.
Holding W and ocasionally pulling a SicK aNd wAckY MinDgAmE against nurse is not engaging. It is for the nurse of course though, since they are putting a lot of thought into their actions. Not so much for the survivor, they're gameplan is extremely simple movement tricks
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Yeah, its exceptionally clear they don't want bad press for another white rank purge. Its funny how smart BHVR thinks they are sometimes, they love hiding controversies like their players are a bunch of smooth brained cavemen who can't tell what they are doing.
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A large amount of the DBD cheating community (Mostly on MPGH) have started telling one another about how bad the anticheat is. Now that its become essentially common knowledge to basically anybody whos ever heard of DBD, we are receiving a noticeable influx of script kiddies and other such cheaters knowing they won't be punished. It isn't a huge problem yet, but i can't imagine that trend will continue.
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Theres a difference between finely tuned difficulty and skill like for example, Dark souls, and dbd's purely frustrating and often severely lacking gameplay. Those are 2 very different scenarios.
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Legion mains are literally quaking at discipline
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If a single franchise being included in the game makes you quit, good. Nobody wants your childish negativity here.
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I mean, survivors don't really have any unique abilities most of the time outside of just...running. What else are they gonna do? I agree that killer powers should become less precise and punishing but you can't really complain about survivors using their singular only ability to fight back
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Because i enjoy playing the game without having some neanderthal skimp out on his teamates so he can get a free win. I Tunnel key users, and will always give somebody in a key lobby the hatch. They deserve to watch everybody else have fun while their sweat nets them an instant loss.
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Literally anything to make kicking gens viable. BHVR has supplemented its complete uselessness with a shovelware of awful gen perks. Have you ever seen anybody actually make use out of opression? Overcharge? Dragons grip? Eruption? They're pretty terrible. We really need a better reason to kick gens so these perks can see more usage.
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@GhostMaceNotCrusty said:
Let's glad they didnt stay 100% faithful to silent hill because pyramid head would be doing.... different things, to the survivors.
@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2414551#Comment_2414551
The creator made a thread about it actually
Tbf, the creator can say whatever he wants, pyramid head violently humps and abuses the mannequins. He is a hyper-masculine representation of james guilty id, everything his guilt regarding his wife represents, which includes his pent up sexual frustration.
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@bjorksnas said:
I think they are fine, its ok for killers to have strong addons
Having wallhax and 0 indicator of when you're uncloaking is not ok. You can literally just cloak at any tile and a down becomes braindead easy. This is not a "strong addon" its entirely unfair.
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@Doctor_Grizz said:
I really like Depleted Ink Ribbon though, it makes the Zombies move faster and respawn quicker. And as a bonus, dead Zombies respawn at the Exit gates if Gens are done.
Its very limited and gimmicky though, the zombies are already quite unreliable and even at maximum speed are not faster than a walking survivor. Zombies respawn in 15 seconds, i believe the ink ribbon only decreased that down to 10. Not very much. I Highly reccomend the broken STARS badge, its good.
