Swiftblade131
Swiftblade131
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- Swiftblade131
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Slide to the left
Slide to the right
CRISSCROSS
I'll stop.
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102 seconds or 1 Minutes and 42 seconds pause. 3 survivors in 16m range.
That's a long time ya know.
Imagine the stalling you could do for the last gen in a group with comms.
Especially considering it still stops the timer, regardless of camping. Last second saves.
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What if I kill myself on hook quickly instead of DCing?
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Was only gonna get the new killer for the teachables, cause god knows when it'll show in the shrine. And I don't care about the survivors perks at all, let alone the DLC itself.
If they nerfed it already, guess i'm gonna wait a little bit. Like the Freddy DLC.
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If all 3 survivors confirmed the face camp. Which is even easier on comms with friends. Do the gens.
The killer won't do anything to stop you. You do gens faster than the sacrifice will come. 3 survivors get out, killer gets punished at doesn't rank up, which will hopefully draw people away from face camping.
However, seeing as I see somewhat skillful killers face camping, something leads me to believe. That survivors are rewarding the killer by trying to attempt a rescue either alone or poorly in a group and get destroyed, there for the killer thinks it works more often than it actually does.
Long story short, do the gens. 3 survive. Killers get punished.
Why is this so hard to grasp?
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Bad design/poor mechanics, not against the rules since you still die, so it's not holding the game hostage.
Sure the killer makes one person miserable. But by doing this, 3 survivors if they are smart and do gens, much like a face camping killer, will only get 1 kill and a black pip with 3 fleeing survivors.
These people never go up in ranks or get better for a reason.
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2-3 kills usually
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Much like Nurse
If the Spirit player is very experience. You just are not gonna win.
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Clown's menu music
100% of the time
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If you enjoy it, people are gonna bully you over it.
Such is life.
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Yeah and I get tired of being called a ahem...
Camper, Tunneler, Proxy Camper, Boosted Killer, Ranged Camper, No Life Loser, Weeaboo, Some Guy Who Probably Sits In His Mom's Basement, Slugger, Stream Sniper, Baby Killer, DCing Cry Baby, Chachi ♥♥♥♥tard, Salty Killer Main, Ugly Bastard, Exploiter, Cheater, Fat American...
Stuff never gets old.
But hey, here I am. Still kicking Toxic SWF arse years later. And I don't plan on leaving anytime soon! Not my fault survivors can't learn how to play against a Hill Billy. Even with their advantages.
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I DC sometimes to end the game faster.
I would like to request a Concede To Entity button for killers and survivors, so I can get killed on the spot by the entity, not sure what would happen with killers. Similar to endgame collapse. Actually exactly like how that kills you.
Of course, it being a concede button, you would lose 2 pips, lost your items/addons you had equipped. And wards are null and void. Basically like DCing, but the killer would get full sacrifice points. If killer concedes, survivors should get a pip.
The details are a bit tricky when it comes to both sides. Since there are 4 survivors etc etc. But this is just the first part of my idea.
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I enjoy the fact that they spend this much time coming up with pointless insults and banter to try to throw me off, for some reason I just find it funny.
I leave my steam profile open on-purpose. To not only hear what they have to stay, but to try to understand.
My personal favorite are people with private profiles, they comment willy nilly, but are to insecure to allow others to ask them why they think that of you.
All in all, it's a pretty one way street for toxic players. They say what they want, take what they want to hear from your words, and try to twist them. It's honestly impressive the amount of dedication.
But what you need to ask yourself is this. Why do you care? Why are you concerning yourself, with the poor mental condition of a complete stranger? Someone who can't fathom the simplest idea of reason or common-sense?
Why does it bother you, to the point of concern. To go as so far to make a post about it?
Why bother? Because by asking, means they have gotten to you. And by that, you've already lost. And so, I leave you with this bit of advice.
TL:DR Just ignore them
Not easy I know. But there really is no way to tell you how to, for I am not you. Everyone thinks differently, which is why there are so various replies, each different, but some with their similarities.
But maybe that's just me.
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I don't usually stick around.
Soon as gates are open I leave. Solo life bby
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A break doesn't sound like a bad idea tbh
I'll probably break until we get some good DLC
See ya in a few...
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DEVs gave a "date" for an update...
Let that sink in real quick.
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@NuclearBurrito said:
Thank you. Every team needs it's small game user for doing bones.
Das me c:
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Well...
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She's also not as bad as everyone makes her out to be.
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@FiftyCalReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/650920#Comment_650920
They could do what League of Legends does, and introduce alternate game modes that are available for a couple weeks and then go away, and then another one comes around a couple weeks after that.
They could have a Vanilla game mode, where there's older perks and killers only.
A casual game mode for low ranks or non try-hards
A game mode with randomly selected match modifiers.
And just cycle them weekly or biweekly.
I'm always down for completely new stuff and changes.
But this community is very picky when it comes to that. And unless its some "change" I.E. events for example, within the original game mode.
The vast majority would flip out w/o giving it a second thought or trying to be reasonable. There will always be some supposed problem. Even if it's no perks no addons for everyone. Someones gonna complain.
Which is unfortunate.
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Waiting for...
iT wOuLd SpLiT tHe PlAyEr BaSe
The response to anything that revolves around separate queues/different game modes.
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Luck of the draw
Personally, I think there should be 3 killer and 3 survivor quests daily, both equaling in BP, so for example. Both sides have do X thing with X survivor/killer or just do X objective I.E. do gens, totems, run killer, or get hooks or chainsaws with billy as examples, all 3 quests give 35k BP or more or less, depending of course. But in the end, it would be an equal amount for both sides
Then you can choose to do only the 3 survivor or killer ones if you want, or do all 6 and reap the benefits, you basically double your reward.
However, you can no longer toss them/get a replacement. And they refresh every 24 hours whether you did them or not. Even part of them.
This was my personal idea, but I think it could work pretty well. Everyone wins.
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There are a few "reasons", as for an actual reason, that is up to you if you think they are, I don't think they are all to convincing.
First reason being, so people don't Prestige 3 new characters quickly. Not sure why that's an issue, but it's a thing I guess.
Second reason, the common explanation. "It's to stop hackers from getting tons of BP and once". This is wrong for 2 reasons. One, if the DEVs can remove the cap such as during the data loss/refund period, no reason a cheater can't, and they probably have tbf. Secondly, they could just constantly receive 1 Mill BP over and over if the cap really worked, which I highly doubt.
There really is no reasonable explanation for it to exist. There are explanations though. Probably actually something to do with keeping people interested, or for the "games economy", or what have you.
But do you know what would keep me interested even more? Letting me keep as much BP as I want... Burning BP pointlessly sucks.
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I'm done with survivors
No matter what I do, apparently I am camping.
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So now we all know
Perk > Offering
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Yes, this perk alone is single-handedly killing the game.
Very convincing argument you have there.
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RIP I guess, was chasing him and he found the hatch, but had already injured him prior.
Thought I would be able to grab them when they jumped in. Not sure how this scenario specifically prevents a hatch stand off, but I guess.
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@DaS_only said:
Ghostface is an unfinished product. His whole revealing mechanic is broken for both sides. It works when it shouldn't and it doesn't when it should.
Basically this
It's inconsistent as hell. Stared at a GF from the other side of a pallet and it didn't work, but then I stared at him from atop a combine outside of his heartbeat and it got him.
Just why.
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Myers gets increased lunge in T3, that's it though.
Less lunge in T1, and normal every day killer lunge in T2.
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Another mess thanks to the EGC
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Yeh, let me pick perks mid game rq.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/628179#Comment_628179
Many people ask for Spirit nerfs too.
Must not be nearly as often. Otherwise I wouldn't even have spoken.
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Not just any nerf killer post, specifically, a nerf Billy post again. Most asked after Nurse nerfing posts.
Even though he's like 3rd best killer to Spirit in many peoples eyes. By OPs logic Spirit needs a nerf to.
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Here we go again
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When 3 very strong killers are all free. One being the literal best and another being 2-4th. The few that can potentially get away with not using Ruin, Pop Goes, addons and the like.
But sure, stay in your tiny bubble.
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If I am on the game alone, I play killer, otherwise I am playing with friends since they want to play.
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Dear 3 stack
Imma ditch you for the hatch :P
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Hill Billy and Clown
In my experience, these are 2 of my favorite killers to go against as well.
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Here's my idea for punishing a face camper.
You do the gens, and 3 people get out, and the crappy killer doesn't get to rank up. Probably better for them to stay at the rank they are at. Wouldn't even catch a survivor going up the ladder.
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Self-Care
Medkits are better, can slap an instaheal on that boy. And you heal faster. And the team can do what self-care does but faster as well
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Why do survivors get mad at me when I occasionally, walk around and make the chainsaw noise while searching for someone?
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Oh no, the trapper using his traps, cause he wanted to protect something?!
Wouldn't have complained if it had been any other killer.
BooHoo
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Spirit has has it easier on some maps, where Billy can suffer on a few over others, giving her a numbers advantage for the maps.
She does not have to break pallets, much like Nurse and Huntress, however Spirit is closer to Nurse in this aspect, she can quickly turn invisible and go around to get a hit, the survivor has to guess if she is phasing and jump the pallet, stand still or walk away, and the Spirit has to guess if they were slow vaulting over the pallet, walking away, etc. It's all mind games. Where as Nurse is predictions and reactions.
Billy get's looped, I usually just opt to take care of the pallet quickly, or do the fake where you pretend to go around but double back and chainsaw the pallet. I find most survivors fall for this, and end up right in front of the pallet as you destroy it, making the chase a little bit easier.
Unfortunately with Billy, unless you are getting some Grade A curves and consistently downing survivors, he can suffer quickly after just a good chase. It's much harder to pick back up a game, than with Spirit or Nurse simple because he cannot ignore loops to the extent of Nurse and Spirit. There are many other things to talk about, but I think it is safe to say, that Spirit and Billy are both in the same tier, Spirit is just ahead of him.
But Billy has the fun factor. Nothing quite like zooming around the map, I find I also prefer to face a Hill Billy, and so do many others. He's just an all around great killer. And that can't be taken away from him :)
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Just get rid of Mori's and Insta-Heals
Both are a kill joy, and unnecessary if you can actually play the game competently.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/623415#Comment_623415
Looks up from my near-32k BP Spirit game against 3 Iron Wills
Sorry, what was that?
Got a 4k with Wraith
Guess he's top tier
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@Acromio said:
He's still bad.
Creative
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Just to clarify, if you guys hadn't caught the streamers discussing/talking/complaining, the thousands of relevant posts, and from playing the game itself.
The game is unbalanced...
Just making sure we are all up to date on this. I'll give a weekly reminder.
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PTB will stay.
It sucks that console can't get the PTBs, however as far as I know, since it's optional on steam, as far as consoles go, it would force everyone to opt in, because that's how the platform works, and not everyone wants to play, hell it's hard enough to get a PTB match even on PC.
Not to mention, it would have to be passed through Microsoft and Sony, then reverted back after it's over, since it only lasts so long. Which is much more difficult to do on the console platform than the PC thanks to steams simplicity. Having to go through Microsoft and Sony makes everything difficult for the developers.
Not 100% sure if that's how it goes. But it can't be nearly as simple as it is for PC/Steam.
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So I gotta play nice cause 2 people couldn't play at all?
And to say that the killers "try hard" is wrong. Would love to know what your idea of try harding is.
100% of the time, I want to move on, the other 2 that didn't DC usually want to move on, so they sometimes give up, but don't want to DC I.E. run to me and let me hook them. Or I get it over with quickly. Not sticking around to farm, waste of time.
Sucks but that's the game. I don't expect a killer to play nice and farm after people DC, nor do I wish to. If I believe I can win, I play, if I think it's a waste of time, I find the killer to move on quicker.
