Any perks you feel are overrated?
Nurses calling is super overrated imo, why are you even healing that close to the killer?
Nurses calling is super overrated imo, why are you even healing that close to the killer?
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Honestly, M&A, it's good on certain killers and its helpful but there are some better perks that you can take to aid you
@GrootDude Often times the survivors dont realize how close to them the killer is. I use it on my Myers, who has a 8 meter TR typically due to using M&A. Works like a charm, lol. Also good on Huntress due to her 20 meter TR being shorter than nurse's 28 meter range. The survivors can hear the non-directional 45 meter hum, but may not realize JUST how close you are.
No doubt it can be effective on certain killers but in my experience it usually isn’t useful.
Not every perk is suppose to be good on EVERY killer though, which is half the fun of perks. I like looking at a killer's power and finding synergies with different perk builds.
I typically find perks that works well with my power, but two perks I almost always use are ruin+PGTW.
I dunno if "overrated" is the right word, but Self-Care is a super-helpful perk when you're just starting out, and it turns into something that can often be a liability as you gain more experience, because it has instilled suboptimal habits in your play. A lot of times, healing isn't the best move -- and Self-Care is really inefficient compared to, say, bringing Bond and walking to a teammate.
On the killer side, I think Hex: Ruin is maybe a little overrated, because it's very random, and it's also as strong as it is purely because of survivors who actively victimize themselves over it.
Dead Hard.
Ive been playing alot of Myers lately, but I did tack on those 2 on my NEW Freddy build. Didnt have ruin or PGTW on him before, but now we makes better work of them than before.
Self-Care
Medkits are better, can slap an instaheal on that boy. And you heal faster. And the team can do what self-care does but faster as well
Agreed... Ive taken to just bringing a medkit with enough charges for 2 heals plus change. Typically you wont be in a situation where you have to heal yourself more than 2 times in the match, and the extra charges makes it so you keep the medkit after 2 heals.
Killer side : Discordance and Corrupt Intervention.
Survivor side : Spine Chill.
sprint burst and adrenaline
You can't run without wasting your perk, and you get 1 less perk to help you during the game