SurviveByDaylight
SurviveByDaylight
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@MiniPixels said:
There's been a lot of discussion about Killer nerfs on the forums lately so I thought I'd change things up a bit.
When I used to think of Killers that needed buffs Doctor was always one of the first to come to mind. Now that the Doctor has gotten his resurgence in viability. I personally would choose the Clown for obvious reasons, but I don't know what they could add to his kit to make him viable, I've tossed around ideas of forcing a slow vault when under the effects of the tonic, but it seemed too overpowered.
Who would you buff/rework? And what would you change about them?
i think in general killers don’t need to be able to spawn in and put people down before a gen can even pop but it’s entirely possible. Rather than consider possible killer buffs they ought to be thinking quite the opposite with some of the other killers. It’s just whine/buff killer. Whine/buff killer. Whine/debuff survivor. I don’t see how it’s supposed to be fun for survivor at some point staring at a progress bar longer and watching teammates die faster. The killers actually have too much at the moment as the add ons typically allow them to either produce quick downs, Quick attacks, reduce chase times, provide auras, etc. they already have a lot more than they need.
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@BloodMoneyMerc said:
I feel like progress on Killer changes has been too slow lately, when it shouldn't be honestly. While some QoL fixes/reworks for killer powers are needed ASAP, I think one of the biggest issue for all killers is that they all have some useless add-ons. The killers with the worst addons in my opinion include:
Myers, Leatherface, Pig, & Legion
Addons allow for killers to receive boosts & change up their playstyle to throw off survivors. Some killers do not even have many addons that allow for different playstyles. Killers that I think have very good addons for this include:
Wraith, Doctor, Freddy, & Hag
These killers should be examples used when it comes to redesigning killer addons. They tried giving Nurse some addon reworks, but honestly they failed with a good portion of them. At least with the change to Nurse's power they could have given her better addons to switch up her playstyle. Instead, they just gave her the most situational addons possible.
All addons should provide something beneficial to the killer, & not something that is barely noticeable. Like the acceleration addons for Leatherface, stalking movement speed for Myers & Ghost Face, disarm time addons for trapper, blood orb absorption speed/range for Oni, etc. These are some of the worst addons in my opinion that I almost never use. I just want to make use of all addons each killer has, so the devs need to get on this & make them all actually useful at least in some way.
They don’t NEED better add ons. The game already gives you so much. Another whiny killer complaint man come on. This game doesn’t need to have killers running around putting people down faster than they already can. I’d rather not play it anymore. If I can spawn in and see a teammate go down 5 seconds into the game because of an iridescent head add on or something that lets you gain exposed faster or swing your weapon faster like that’s just not fun for survivors. The thrill of the game comes from the chase and I think they’ve buffed killers too much already. Ghost face needs to be reworked he doesn’t need a 0 terror radius and have the ability to get exposed on you so quickly. You gotta give back a little. Some killers just have it way too easy and you’re sitting here complaining about a need for a better add on? Why don’t they just let killers spawn in and insta kill you without the chase. Spawn in and blow up the map 😂 I’m telling you I’ve never seen such a killer sided game sometimes. I can go a mile without seeing a pallet sometimes but others they’re around every corner. Not everyone can run the killer infinitely and for that reason alone I don’t think killers need more than they already have. You act like you’re going all game without downing or hooking anyone. So Selfish you think people want to come in and die for you every game 🤔 playing solo has become more of a pain than anything I’ve ever seen before
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lag puts survivors at a huge frustrating disadvantage. As for killer, if there is in the realm of possibility lag that you’re experiencing trust me, a missed attack or two isn’t gonna kill ya. Lmao.
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Maps need to be bigger and better cover. Not knee high crates and vaults that killers can just walk around faster than you can get through it. Almost defeats the purpose. They also need to fix hit boxes because it’s kinda ridiculous I can get through a vault and to the other side and then get smacked through the vault still. If you’re on the other side of a vault they should have to walk around or go through it just like I took the time to do.
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@Desh said:
So my opinion is that the totem placements for some maps should change. It is very infuriating as a killer when you decide to run a perk that involves a hex totem, and it is immediately taken out before the first gen is done due to its obvious position.
A prime example of this is Crotus Prenn Asylum's realm. There are a couple of totems that are just sitting out in the middle of the field with absolutely no coverage that any survivor can see. There is another realm I can't think of currently but the Asylum definitely has the worst totem placement.
Now I'm not saying make them impossible to find. A recent good example of placement is Lery's Memorial Institute. It is hidden just enough that you have to legitimately stop and look, or face the right way. But not hard enough to where you can't find it at all because it's in this one location no one would ever imagine. This would entice people to utilize the perks "Detective's Hunch" more (because it is a very good perk IMO) and "Small Game". I'd rather have my totems taken out that way every match than seeing the typical survivor running the typical Meta perks spot my totem "a mile away" because of its horrible placement.
*Edit: Meant to say entice, not insight.
hex perks are usually all game changers. I definitely don’t think they need to hide them so well you’ll never see them. That’s not fair to survivors. Just don’t run a hex perk if you don’t like that. The best one is NOED anyways because it requires all 5 to be broken which isn’t always going to happen every game. Huntress lullaby is always intimidating 😂 devour hope and ruin is good too. But it isn’t really fair to hide so well they never find it though.
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thats how it should be anyways. I paid 6K for that! Doesn’t need to be so damn specific about something like that .
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It clearly states “prevents lose of item and add ons”
that’s it
so that tells me regardless of Dying or escaping 😂😂
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@Fibijean said:
It does. "Burning this Offering grants you protection against the loss of your Item and its Add-ons in the event you die."
Having said that, I'm not sure if it still prevents you from losing your add-ons since the recent update.
That’s an Add on. I’m talking about the offering. White Ward is an offering. The add ons say that.
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Also, killers don’t need a Mori . They can do just fine without one if they’re good. Just get better and stop being lazy. Okay ? Okay 🤓 thanks .
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@EnderloganYT said:
the killer payed for the game too. maybe if you're upset over Mikey or GF, try looking around you occasionally to not get stalked as much. Ebonys do need to be altered along with keys though, i'll give you that
I don’t think keys do. They’re not the same as Mori. Keys still require all survivors to do their objectives whereas killers don’t have to. They just need to get somebody hooked once which is an easy KO. For a game that’s all about killer - survivor interactions (what makes the game fun) don’t make it so people can’t play it after just one interaction with the killer 😂 gen speed just got hit via toolbox nerf. I don’t think gen speed still needs a hit because nobody wants to stare at a PROGRESS bar for an hour. Sorry, I don’t find that fun either playing the game. And you know I have a point there. As much as I want to agree killer can get ran on with gens, so can survivors. It goes both ways. But honestly doing gens is kind of a chore. And I don’t want to stare at myself on a Gen longer
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It’s actually kinda deflating Bc survivors are pressured to rush gens because if they don’t they all just die back to back to back. I don’t want to come in and die for killers lmao but they’re pressured to do gens fast because killers can sweep through areas so fast. Make maps bigger spread the gens out maybe. Jesus.
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I get that games can be too swift due to gen speed but killers can also end a survivors game before a gen pops. It goes both ways. Just a little teamwork goes a long way on the survivor side. Killers have ebony mori. Good map knowledge and a little awareness. Are you guys new? They just nerfed toolboxes please stop it with the gen speed problems. It’s not that bad 😂 get thanatophobia, ruin, dying light.... get good... etc.
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I disagree with you guys. I don’t think you guys are considering both sides here. Why would someone want to stare at a PROGRESS BAR for 180 seconds ? Why would anyone want to stare at a PROGRESS bar longer than it is now just to die for you? Absolutely not. You’re only thinking of yourself. I see plenty of killers getting 3-4K a game. Why should they make it easier on killers? I disagree strongly sorry. You guys are in the wrong. Killers got it easy once you figure it out.
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@Foxfire47 said:
I have been noticing this more and more in my games the last few days. Gen speeds are ridiculously faster to finish than usual and this is concerning. Don't give me this "LeArN hOw To PrEsSuRe GeNs" I know how to pressure gens, thanks very much. When I patrol a map as any killer and if I so happen to be in the wrong place at the wrong time, a two gens pops in less than a minute. I just had a match where I had 3 generators pop in less than two minutes without tool boxes. How is this even remotely ok?
I even have perks to help with reducing gen speeds but that isn't good enough. I play killers that stall or put pressure on gens, still not good enough. Something needs to be done.
Nothing needs to be done. The toolboxes got hit pretty hard why would they slow down gen speed more? PLEASE TELL ME, why they would MAKE SURVIVORS STARE AT A PROGRESS BAR LONGER THAN THEY HAVE TO do that YOU can just kill them. I don’t want to play a game like that. Sorry, I’ll probably just quit. You want me to hold a button down longer than it is now and stare at a progress bar? No. Absolutely not. I’m glad you think that’s fun for everyone else.
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High rank play is OP 😂 body blocking flash light stuns, etc I get it. But I’m telling you killers are still kinda ridiculous. They don’t need ebony Mori’s. It’s a short cut.
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Don’t listen to this guy. This is bait too. Killers can run on survivors just as well as survivors can run on killers. Certain killers really just have so much potential to slam people so consistently. This guy saying “low quality bait” is probably just bad at the game. Good killers get consistent 4Ks. They’re overpowered in the right hands. I once had a killer who still got 4K dragging everyone down to the basement despite the fact multiple times I wiggled off. Still got everyone with huntress. I’m a firm believer killers are too much. The ebony Mori’s, the fast walking speed, the ranged attacks/melee lunges. Killers got what they need to dominate. You just have to have some awareness and map knowledge. More often than not playing with random red and purple rank survivors i still Find that we don’t get out as often as I feel we should to make it fair.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1175818#Comment_1175818
Your sense of entitlement is highly amusing - I can only assume that you're really committed to this trolling.
It’s not a sense of entitlement. It’s just not fun playing survivor. Why should people play the game against you watching a progress bar OVER and OVER and OVER and stare at themselves on a hook OVER and OVER and OVER while you camp hooks with all the abilities that you have? Or run around with ebony Mori’s that delete people after getting found just once? The point is, killers have way too much control over letting people play. And that’s not right for them. I’m not saying I gotta survive every damn game, because quite frankly I don’t care. As long as I got to help my team out a bit, loot some chests, evade, play some games with the killer, whatever. But if I can literally spawn in, get smashed into the ground hooked and Mori’d within the first minute of the game I’d rather not play it either. There’s a problem there. Design your game a bit better so that doesn’t happen and if it’s gen speed you have a problem with then slow that down. I literally don’t care. As long as it felt WORTH IT to queue up for a match. Don’t kick me out with 2-5K blood points. It’s dumb. Survivors can’t spawn in and insta complete all generators can they? Do killers really have that hard of a time controlling the map? NO they don’t. There are killers/builds that give you plenty of information to find new targets and get kills the legit way. Mori’s just don’t need to be there. Killers should be able to get ran on like survivors do.
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/139571/i-wanna-be-like-mike
Everyone else payed money for the game too your not unique it kinda seems like you're a baby survivor. Also try playing Micheal in red ranks and tell me he gains stalk too fast
I disagree with you. His tombstone and hair ad on be OP lmao
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Hahaha it’s not bait. Your bait post is bait.
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i see so many issues related to the complaints people have playing killer. Well the number of complaints multiply playing solo survivor. I don’t like queueing up for an hour to get put down moments after spawning in because the killer just spawns on you and Mori’s you 😂 it’s just not that serious.
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Can they just get rid of Ebony Mori’s or rework them so everyone’s satisfied?
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@1MillionPalletsToGo said:
and all that you listed is deserved and still isnt proof of this game being killer-sided. all the things you mentioned were weak sauce. the most OP thing you mentioned was that killers dont lag. lol. in a game of 1 vs 4 , killers deserve the love. i almost stopped reading when you mentioned end-game collapse. well damn the GAME HAS TO END at some point.
play killer more
youre wrong in every way. 😂😂😂
lag has SO much to do with it. It’s not about you killing all 4 because it seems that way. You’re complaining about illegitimate reasons for being a killer. Survivors are the ones that can ONLY take ONE or TWO hits before going down SO YES LAG matters for survivors. On top of that EVERY hook matters because that survivor may not even get off the hook because of killers camping or dashing back to it as soon as they get off. Then they go down and get Mori’d? Please explain how you think that’s fair? A gen hasn’t even popped yet.
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@Thatbrownmonster said:
Lately camping has been the only way to slow down matches against swfs
It's not a fun tactic but it's something that works
You’re wrong. SWF will communicate that your hook camping and gen rush you. 1/4 isn’t in the killers best interest
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@PigMainClaudette said:
So, as of late, there has been a rampant rise within the Killer community of tunnellers and campers. This has been the case ever since the Ruin rework. To me, there is zero justification of this behaviour.
I could reasonably see it back when Dying Light was based on the Obsession dying, and I can sympathise with camping out someone who's done nothing but flashlight and teabag you for a majority of the game. Delete them so they can't be toxic. Ruin their game since they ruined yours. It's ok.
However, I have payed money for this game too. I've bough a physical and digital copy for Xbox, purchased every DLC except for Ash and Leatherface, and even bought some Auric Cells for some cosmetics. So, why is it acceptable for YOU to tunnel or camp, gen-rush, teabag and flashlight at pallets, abuse perks like NoED and Borrowed Time, drag me back during EGC just to see the Entity kill me when I'm the last one alive and try to justify it with "I payed money for this game, I should get to play how I want."
Guess what, genius. I'VE PROBABLY PAYED MORE MONEY THAN YOU!
I don't gen-rush you deliberately, I don't know god-loops that well, I don't bring in any items and the only meta perks I run are Balanced Landing (if you can still call it meta), and Decisive Strike to deal with actual tunnellers on ONE of my two main builds.
I don't face-camp or tunnel you, I don't use only Billy's saw, I give you a free farming session if two of your idiot teammates DC early on you!
I show a level of common courtesy to everyone else. Mutual respect, until you show me that I should do otherwise. So, why is it not reciprocated, huh? I'm not an entitled player, or salty for asking that maybe we could have a mutual understanding of each other.
So. I'll say it one more time. This is not an excuse to forgive your abhorrent behaviour. We ALL payed money for one thing or another in this game.
Yes this is basically an angry rant, but enough is enough. I'm over hearing this dumb excuse. This isn't a free-to-play like Fortnite, so there should be zero reason to say this.
And to all those who think they can justify saying this, you are lying to yourself. I don't even want comments on this. Just for people to read and understand what I'm saying.
Man, and people complain because DS lasts too long. They want 30 seconds instead of 60. I think it needs 60 plus being made available EVERY time you get off the hook. I don’t want to come in the game and look at myself on a hook the whole game or get Mori’d right after I’ve been unhooked because the killer faked going away from the hook by billy/spirit phasing out and billy/spirit phasing back 😂 I don’t know if that’s really fair considering the fact that I didn’t get a chance to run away. And ebony Mori denies DS. It denies your ability to play a game you’ve paid for. Regardless of how much I don’t think it’s realistically fun for your fan base to queue up for a match and have it stripped from you that fast. Killer should have to hook EVERYONE once first imo before mori anyone. Just dirty players out there 😂 I don’t think hook camping benefits anyone. But if you’re gonna make DS a one time use it should at least be an easier skill check lol I want two uses just like the brand new part gets two hard skill checks! It’s not about me getting a free stun on a killer, it’s about letting me continue to play the game if a teammate is taking the time to pull me off the hook rather than do objectives. the killer should feel encouraged more to get other people.
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@johnmwarner said:
I usually wouldn't care, as I don't submit tickets for stupid things but when someone threatens to physically find your house and burn it down I take that seriously. Yes it's 99% a random comment, but it needs addressed. Can I get clarification from @Peanits that if I submit this they WONT tell me a resolution? If so I will have to file it through my local police.
That seems extreme on your side of things. Get a Ring camera installed, get Arlo installed and calm down man Jesus. He doesn’t know where you live 😂
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Yea gen rushing is a thing but it has to be because killers can wipe people just as fast. Killers can run on people too. I think killers have been given too much. 3/4Ks are ez. And I’m not saying this because of my name. I main plague, not even one of the best killers in the game. But I get 3/4Ks every single game and I see red and purple ranks in my games as a Rank 12 killer (I don’t play much) but I’m telling you, it can be just as EASY to run on survivors.
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Imo it’s too easy to find survivors. And for that reason alone I think survivors should have 2nd chances or more for sure . They cram 8 generators on a small map with you as a killer having every ability known to mankind to slay people. and you’re telling me you’re wondering why they’re giving survivors second chances huh? Who wants to spawn In and immediately get chased, downed and hooked without getting off it again? Or Mori’d right after negating DS? Stupid man. What because since you’re by yourself as killer you deserve to just bury people as soon as they spawn in? Yeah okay. It’s just not fun for survivors man idc SWF or not. That one guy leaves with nothing and you walk out with 20-30K. Who’s the elephant in the room? Killers. Sorry 🤷♂️
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I started on about Mori’s because as a killer you have a right to rob ppl of 2nd chance anything
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1175394#Comment_1175394
Can you show us on the doll where Freddy touched you?
"Everybody deserves a shot to play the game and stay in it"
So the fact that you have to get hooked three times in almost 90% of games to actually be sacrificed, you have a perk available that makes it so the worst that can happen to you is getting slugged for 60 seconds after every hook, you have a perk available that will pick you up off the ground without assistance if you are slugged, you have a perk available that gives the unhooked player a free extra health state coming off the hook, another perk available that will heal you and give you a speed boost when the last generator is completed.
All of that wasn't enough?
Meanwhile killers have one endgame perk that creates any power spike at endgame Oh did I mention that perk can be completely nullified if survivors cleanse five dull totems? Oh and that once the endgame shows up the killer still has to find and down someone? At which point if survivors are smart they just go cleanse the hex totem now on the map and take out the perk?
Here's what's funny, you can't even keep your ramblings straight. Number 11 talks about second chance perks and you start raging about Ebony Mori's.
First, Ebony Mori's are red items and most killers don't use them very often, I am WAY more likely to run a BP or Map Offering than an Ebony Mori, mostly because I'm looking to either pip or farm BP. Second, Ebony Mori's actually work AGAINST killer's chances of pipping, as a kill does not register as a hook. Even killing a survivor who is on death hook is detrimental as you need 9 hooks at red ranks to hit iridescent and have any shot at pipping.
Meanwhile survivors can use keys, get 5k bonus BP for escaping, and likely pip in the process.
"Survivors should have defense mechanism"
Refer to above laundry list of perks that deny killers the ability to tunnel or slug.
Look I get it, your username alone tells me where your bias is going to lay, but good lord man, your arguments are always so full of holes it's actually depressing to read.
You’re mad aren’t you?
okay I don’t think you realize how often those ebony Mori’s show up in the blood web 😂 I see them in almost every single level on my killer main. I got a stack of those. Trust me they’re not “ultra rare” more like “common” it’s bs. Why should anyone put up with that? I think it needs to be reworked to where all survivors need to be hooked before anyone can be Mori’d . It impedes too much on a players right to play the game they paid money for. It’s bad enough tunneling and face camping is a thing. But if you’re doing it in retaliation for gen speed you’re just bad at the game. Quit being lazy and go find people. Learn gen control pressure and map control. It’s stressful I know, but you wonder why certain perks are in place - to prevent you from preventing me from playing The game . I queued up too didn’t I? It’s not all about you.
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@Reinami said:
Lets go over these:
- Yeah, it is a nerf, but vacuums were really really stupid.
- Again, i'd say stacking the exhaustion perks was pretty broken as it rendered certain parts of the map flat out infinite (many infinite still exist btw)
- I'd argue it was a buff. Before i only had to deal with it on 1 person, and enduring could counter it. Juggling also countered it.
- Wasn't this patched pretty close after release? Wouldn't call this a nerf, more of a correction of something they overlooked.
- Sure, its a nerf, but not a huge one.
- Spirit has been nerfed pretty heavily, so crying about this one is even funnier as she is nowhere near as powerful as she once was.
- Yeah, you can use them, and you might get the 4k. But enjoy barely black pipping and getting 12k BPs. Killers are punished for using these.
- These are gimmick builds and you know it. They only work on like 2 maps.
- Insta-heals were dumb, you even admit it. Toolbox sabo got massively buffed, and i'd argue toolboxes weren't nerfed just modified. They can now repair much faster but for less total amount. Makes it possible to clutch out a last gen with a toolbox very quickly.
- This isn't a buff or a nerf to killers, it literally exists to force the game to end at some point. Hatch standoffs weren't fun for either side and survivors need to figure out how to leave without making the killer watch them teabag.
- How about the mere existence of survivor second chance perks? Killers have one second chance perk, survivors have like what, 8? How about DS/UB/DH/Adrenaline that reward bad players?
- This one is really funny to me, because you listed 1 thing, which isn't really a bug or an exploit but is a feature, and probably just an oversight. Legion has now been nerfed into the ground. But let's talk about all of the bugs that have been in the game for killers huh? How about sounds being bugged for literally over 6 months. Or how about the first lunge of the game being randomly short for no reason? Or how about grab animations bugging out because of dedicated servers? Or hag "double teleporing." Or the fact that nurse is a buggy mess whose blinks don't work half the time. Or clown bottles fizzing out randomly because you slightly clipped something, even though it shows them going over the wall. Or how about pop/surge being bugged together. I could go on and on, but we only have so much time.
- With dedicated servers, this isn't a thing.
- Its not "holding the game hostage" if i am waiting out DS for 60 seconds. You guys are the ones who always say if you get hit by DS you are tunneling, so i'm making sure not to "tunnel" But seriously, holding the game hostage is when you prevent the game from ending. Now that endgame collapse is a thing there are very rare circumstances where this is possible for killer. Only thing that really exists is if you body block all of the survivors into a single place and prevent them from repairing gens. At this point, all forms of holding the game hostage are done by survivors. How about we talk about when there are 2 left and they both spend 10 minutes hiding and not doing anything because they both want the hatch.
- I don't think anyone likes DCing, but i'd argue that since there are maybe 4 killer sided maps and almost every other map is survivor sided might be why attitudes are different. Regardless i think DCing is dumb.
- Camping and tunneling are considered tactics because they literally lose you the game. It takes 2 full minutes for a survivor to die on hook. During that time, the 3 remaining survivors can do all 5 gens (especially since the first chase typically loses 2-3 gens). Also jumping into a locker with DS isn't the problem, its being immune for a full 60 seconds where you can just do a gen and can't be stopped, especially if a locker is present. Tunneling, because DS is a thing, and because leaving 3 other survivors alone to do gens usually results in a loss as well. But at the end of the day, i would be fine if they "fixed" camping and tunneling, as long as they fix genrush too. When i find the first survivor, chase and down them, and the 3 gens pop. i just finished 8% of my objective, and survivors finished 60% of theirs. Camping and tunneling is sometimes the only way to deal with that situation (only because survivors get cocky and altruistic, if they just did gens they'd win every time anyway)
NUMBER 11 is completely wrong. The mere existence of second chance perks? If anything survivors need MORE SECOND CHANCE PERKS. You act like every game there’s a huge chance nobody gets found. Or the fact that killers have EBONY MORI that can auto kill after survivors get tunneled and camped after first hook. DS and BT is there because killers play like trash and abuse their right to delete people from the game almost immediately. Everybody deserves a shot to play the game and stay in it. It’s not all about you as a killer getting ez kills like I feel it allows you to. Your response is invalid because you’re simply ignoring the fact that survivors should have defense mechanisms to defend themselves against certain abusive actions from killers.
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Besides, he’s a ranged killer. They don’t need to be silent too. Where’s your head at sir? In the clouds clearly. Thinking about yourself. Just like all killer mains.
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@OtakuBurrito said:
It's useless asf anyway. Most people are playing him so it's the size of a palette when he aims down sights. Just take it off already and make him officially the stealth killer he is.
I'd rather just him be a stealth killer than have his music going in and out every time i round a corner/vault a pallet. And going into a jungle gym is hell on earth. if you're on one side of it and he's on the other you won't hear him half of the time. So likes just call this spade a spade and stop fronting like he's a club.
He’s not a stealth killer. Did I miss something? Is he walking around with a suppressor on his weapon? Is he sneaking around like ghost face and pig? He’s a made up character you don’t know him! Lol
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@txcrnr said:
https://forum.deadbydaylight.com/en/discussion/comment/1174126#Comment_1174126
like the guy above me said, this isn’t a thread about moris. It’s not about balance either. It’s just the fact that this game doesn’t work properly when trying to stalk as a killer who is already only mid tier.
but since you asked, keys are your cheat to let you cheese the objective. You can escape without completing all the gens when one person has died, just like one person can escape through the hatch for doing literally nothing all game when the killer got 11 hooks at 5 gens
Nooooo. Don’t even compare keys to a Mori. Don’t compare keys to ANYTHING because it still requires the survivors to DO THEIR JOB down to the last gen and that’s if someone’s died already😂 they still have to put in ALL or almost all the work for hatch to even spawn. Wheras killers only have to hook once with Mori, EASY! survivors have 3 sacrificial stages, Which is supposed to be 3 hook chances. The key (if you even still have one after dodging franklins demise or you weren’t dead already) is an alternate escape if survivors 3 gen themselves or sometimes that doesn’t matter because the gens can easily be patrolled anyways to the point where it’s guaranteed death if someone can’t distract the killer long enough. Alternate escapes have always been a thing. F13 has more of them. Such an addicting game for that reason lol Besides can you just open your eyes as a killer and watch for hatch as you’re plowing through the map scouring for survivors. Memorize the locations. Map knowledge. Be good. Don’t be lazy. It’s not that serious to even Remotely compare a key to anything EXTREMELY game changing like Ebony Mori where you’re literally allowed to delete someone without that person having much of a fair chance at all 😂
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@Liljay09 said:
When killers camp i get angry asf because i just got caught in the first 2 mins. I barely did nothing but probably pallet stunned only 2-3 times before i get camped for no reason. The killers that camp are sometimes prestige or in purple ranks (im in purple). Its annoying because you sit on the hook for about 2 mins and have to die without playing the game that took 13 mins to get in 1 match. If i get saved they tunnel and put me back on the hook. I can understand a patrol but not a camp. The only time i camped is when i went against toxic survivors who all had ds and head on and purple flashlights when it was endgame (i still lost). I can understand if there are new killers releasing or its for archives but other than that no.
If anyone gives a good detailed explanation on how camping or tunneling is fun for both killer and survivor ill shut up.
this is a relatable experience 100% of the time playing the game. People say 12 hooks Vs 5 gens. I say it’s more like 4 Hooks against 5 gens. Way unbalanced in my opinion. Someone complains about gen speed and those 5 gens are going to be more agonizing to do because it only means you’re going to be staring at a progress bar longer. You’re either staring at a progress bar or staring at your character hanging on a hook over and over. It’s one or the other. Personally I think DS should be in effect every time you get off the hook as a protective measure. It’ll keep killers finding new targets. Any way they can add something to the game to keep killers finding new targets is a must have in this game. Somehow bbq and chili perk and ranking up isn’t a suffice enough reason for these people 🤷♂️ They don’t care. It almost feels like a protest of some kind lol . Hand ebony Mori’s and an infinite match timer and these killers just do whatever they want because people don’t want to stress over map control when that’s the job you signed up for 😂 don’t blame survivors for DC’ing when it’s killers that ruin other players experience. It’s not the other way around because what are they doing that’s ruining killers experience? Doing their objectives too fast? Flashlight stunning you to stay alive and keep their teammates alive like they’re supposed to? If they just let their teammates die every game they won’t make it. You have to work together not leave people on hooks or let them get hooked. Hook prevention is necessary and improves chances of winning significantly. So why be mad at that? Killers need to be punished for their lack of effort doing they’re job whether they’re good or bad at it doesn’t matter. Don’t sit on a hook watching a survivor bleed out or billy out and billy back once the guy gets unhooked and go rant about why the guy disconnected. Last I checked this is a game we all paid for and you’re abusing your right to prevent somebody from PLAYING a game that they PAID for too. It’s not illegal sure. But I’m saying don’t be mad Bc they DCd
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@txcrnr said:
https://forum.deadbydaylight.com/en/discussion/comment/1174083#Comment_1174083
This reeks of a salty player who doesnt understand how Michael works. You're missing the point of this. His stalk mechanic just doesnt work sometimes. And if you really want to play the survivor main side of things, sometimes it lets Michael stalk through walls. Fixing it would benefit both sides.
I do understand that Michael has an insta kill without a hook. I understand that Michaels evil within ... Well, actually isn’t that bad. I don’t mind it as much as ghost face just looking at you for like 3 seconds and getting an expose off on you. That’s not okay. I mean, I think they give killers too much. You wonder why people DC. You never want to make people feel like they didn’t have a chance. The less hook chances, hits I’m able to take and ability to escape killers due to lag, vault hits I don’t think killers should have gotten, the less people are gonna want to play. I understand the DC. You don’t make people feel like they can’t play your game 😂 I get it killers are trying to get their 12 hooks, but they get to cheat it by a whole 8 hooks Down to 4 with ebony Mori 😂 Okay... where’s our objective cheating offering that the killer can’t see on the loading screen? A shroud? 😂 so I can spawn as far as possible from the killer which is not even that far on some of these maps because they’re so small? Yeah okay. Or we can all spawn together and go down together because the killer can spawn in your face? Okay. Nah man don’t give me any reason why ebony Mori’s should be okay or Michael Myers evil within issues. Survivors have a whole other longer list of issues.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1174086#Comment_1174086
This. That last statement you said is what I've been pushing for, for a long time.
I know right? I just don’t want to go out like that. You know I understand killer players believe it helps them catch up and all. But not when it ruins someone else’s experience. I mean I just feel like I wasted my time coming into the game and you don’t need to make people feel that way I don’t care who it benefits for what reason. That’s just upsetting that I spent money on a game to please some random killer that is allowed to bring an ebony Mori in every single game because it’s not even ultra rare item. It’s more like “common” with how much I saw it in my blood web past like... level 40. I saw them too much to where I was like, might as well bring this in every game because I got the points to get more. No worries. Screw everyone that queues up to play this game, and the next, so on and so forth. I just don’t think you understand that gen speed being too fast is the reason Mori’s are used is a viable excuse for this because, well, killers can still 4K without an ebony Mori. Bad killers can’t 😂 besides, I think gen speed needs to be fast for that reason. Killers can down and hook people too easy as well if killers are good at searching for them. I’ll admit I’m not the best looper, but that really means I deserve to go down, get hooked and Mori’d? That’s what I paid for? To please the killer? Especially since the killer walks out with 20-30K BP at the end of the match? Interesting. And they think survivors should be treated the same when it comes to losing ad ons and offerings. Killer ad ons are so much better. A brand new part doesn’t guarantee gen progress and even then its progress can be negated with ruin. An ebony Mori is almost a guaranteed ez kill that survivors can’t counter. How is it not counter able ? What about survivor offering that insta completes a gen to make up for it or something? Think about how hard it is for someone to get a hook off on someone when there’s hooks like every 5 feet. Not only that but how easy it is to either go undetectable and wait for someone to unhook or be the billy/spirit that goes away and comes back so fast you can’t even get away. Then you just get Mori’d? Nah.... that ain’t the type of game I like to play. It’s not a fair offering and I think it gets abused.
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Same as you guys don’t want to be ran on as a killer. Most of the time I don’t survive though. Some Killers still be OP 😂 they ought to rework that damn ebony Mori. Make it more rare if they’re gonna keep it the same. But I believe every survivor needs to be hooked once before ANYBODY can be Mori’d.
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@txcrnr said:
Michael (and Ghostface, too) have had broken stalk mechanics for over 4 months now. A survivor can be right next to you, right in the center of the camera, unobstructed, and the outline to stalk just straight up does not appear. It is ######### broken. I have lost countless games to this bug because it has prevented me from activating Evil Within III before they can reach a pallet or window, when I had them way out in the open. Please, this is ######### bullshit, if Survivors had a bug like this it would be fixed in 12 minutes yet Myers and Ghostface players have been waiting 4 ######### months.
I am putting this here instead of bug report threads because it has already been reported hundreds of times and is well known.
I’ve seen no problem with them acquiring evil within 3. That needs to be slowed down anyways imo. It’s hella OP 😂 Especially the ad on that gives Michael infinite evil within 3. Complete bs. Complain, complain, complain, complain... hmm. Just have fun and get who you can. Is rank 1 really that serious to get that these people need to come onto a forum and complain about nonsense? Complain because survivors actually survive because killers think they should just be able to spawn in and deal death to all survivors by looking at them for just a few seconds? I think that needs to be nerfed it’s just not that serious😂 it’s filthy to throw ebony Mori on with that. I don’t want to play a game where someone thinks they deserve to run on me every game while im playing as a survivor.
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@HunterRayder93 said:
I'm playing killer in these days to do the challenge of tome 2, today I happened 4 games of ######### ... they make me toxic by trolling and debugging me, they have nerfed the charges of the cassettes but no nserve to nothing ######### continue to ruin the game on the killer side making your life hell, I do not pretend to always win by killing everyone, but at least I pretend that you do a clean game where games don't end in 5 seconds! in the last 2 games for the stealing and the outburst I also started to insult them in chat because in my opinion these types of subjects believe that the killer is a nabbo, when I am convinced that these cabbage psychopaths playing hours and hours mentally calculate the tepo away from the window and the animations of the survior and the killer to be able to always sneak away from my shots! is absurd! then when I play survivor the killer always has the hook close and my teammates are always nabbi who don't even make a gen! there is crazy..it will be because i will be italian and we italians are unlucky ... but it is not possible that in a game where the survivors should be afraid and terror, you find yourself being trolled and gen rushing to ######### all the time, and ridiculous RIDICLE! and Dbd is not even a difficult game that you say which keys it takes to learn are only 2 commands in the caper cross yet, as usual there are always rude and uncivilized players who must always ruin the fun of the other players ... I know both these words that I am writing will not help even because I don't think I'm the only one here in this community..toxic who continually complains about the imbalance of the game, as if I were shouting wolf wolf but nobody wants to listen to me .. so I conclude by saying that if it were for me the repair speed of the generators must be slowed down somehow otherwise the killer does not have time to think about a strategy, and on the survivor side the killer must give the surv a minimum of time to be able to play because otherwise being killed immediately is not fun.
No the gen speed is fine. Killers can kill people really fast too. Toolboxes got hit hard. Why should they slow gen speed and make survivors look at A PROGRESS BAR for longer? That’s not fun nor fair for survivors. Thanatophobia and Dying light Plus ruin make things rather annoying. I don’t find looking at a progress bar holding down a button fun for me. Yet here you are complaining about something that doesn’t need change. Ebony Mori’s need a rework. Every survivor needs to be hooked once before you should be able to do that. Even then you’re still cutting survivor experience short too. Once again killers literally only think about themselves.
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@Th3Nightmare said:
Can you make the perk really balanced?
It is so simple that, if at the end of the game if you are exhausted, it does not give you the speed increase, but the heal does, easy?
and if you don't have exhaustion at the end that all five generators were repaired, you get both effects
Its so simple.
Survivor perks are all made to counter the million abilities they give to killers. Why should they make it even easier for them? I know people want to slow the game down but tbh every second I spend playing survivor is another second one of my teammates have lost a health state or are probably Just gonna die. Killers are really fast too and can easily find new targets where chases seemingly don’t last long majority of the time. And I see red and purple rank survivors. You’re over here complaining about a perk that allows them to have another chance because you probably left them to bleed out on the floor while you look for the other guy because you’re greedy about the kills. Trust me they need every chance they can muster to keep themselves alive when they give killers the ability to kill after just one hook. Or Michael Myers insta kill. I can count way more times I haven’t felt like I had a fair chance playing survivor than killer. It’s a PERK. That’s what perks do.
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@Raptorrotas said:
Gentime to mapsize to killer viability ratio.
As it would take years to change two of these, its easier to just adjust the first.
Map size has been increasing for every new map.
Killers are still the variable with the biggest variance as survivors and devs are too afraid of lessening the killer tier gap the correct way, pull it up.
Like I said, why would anyone want to sit on a small map with a killer that moves as fast as they’re allowed to and watch a progress bar over and over and over because gen control would be too easy? I just don’t want to sit there forever man and hold the same button. Nahhh. I’m g
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@Cheers said:
Personally it is gens speeds for one reason. You can't pressure all survivors. If you're a good killer and you're facing a team of good survivors, with most killers they can get 2-3 gens done by the time you hook a survivor and go to patrol gens again.
Gens should be fast if killers can take survivors out fast . Sorry but I think your arguments beat when it comes to which side needs help . And I don’t think it’s killers . They already hit toolboxes . Like the guy that started this post said, why would anyone want to sit there and watch a progress bar longer than what it is now? How is that supposed to be fun for survivors. Again you guys literally only think about yourselves lmao at least killers get to run around as they please wrecking havoc and pushing different buttons. Hell, I’d like it if I got to heal my teammates once in awhile rather than look at them on a hook with Kindred and see the killer standing there watching them. Hmm. Maybe that’s why gens fly. I don’t think it’s fair to control all 8 gens at once anyways. Just get who you can :)
you can’t pressure all survivors? Sounds like a personal problem. I’ve seen teammates get wiped from the game moments into it. I think they need to fix that, but they won’t. I don’t want to see teammates die that fast because they hook suicided thinking they couldn’t play anymore. They knew Mori was up next or the guy playing killers just hovering around him like a vulture. It’s just not that serious. Everyone’s much happier getting multiple chances to stay in the game. 4 kills should be the same as the amount of time I see myself getting out alive playing solo, 10% of the time. Lol. 1-3 sounds about right. Otherwise you’re just getting greedy. You gotta think man, these other 4 guys want some love too. We all just want a piece of the pie. Who are you to cut it short? They had to give you a secret weapon because you can’t handle letting a survivor go?
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Ebony Moriiiiiiiiii
number 1 suspect - needs to go or get reworked imo. They cut toolboxes into shreds. Why not the Mori 🤷♂️ Just sayin. Slow that down a bit. It’s sad because I play with my friend all the time but when we start seeing back to back ebony Mori’s the mood in the party chat regresses into a “I think I’m gonna get off” conversation. Then he doesn’t feel like getting back on . It’s a love hate. Next day he gets on and he’s ready to go 😂 I don’t get it. One thing you’re not supposed to do is prevent people from playing your game or discourage the drive to keep playing. Don’t make people feel hopeless. It’s just not that serious. I’ve had some good scares and cherish-able moments in DBD but when I see how filthy some of these killers can get I lose interest. If I queue up for a game I want my 3 hooks. Just sayin.
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@Dolls said:
Dont remove the struggle. Just keep all players in the game until it ends. Even if you die you shouldn't be able to connect to a new game until your current game has ended.
Die on the hook if you want. But you still should have to stay in the game.
yeah that’s discouraging people from wanting to play even more. At that point just uninstall the game. Idk why people insist on someone doing something about people DCing by enforcing stricter punishments. But that’s not gonna make people wanna play your game anymore. Instead rather you should be searching for a solution to making both sides a little happier. As a killer I don’t feel like DCing Bc I’m getting gen rushed. Trust me I still get 2-4 people every game. I could care less if I don’t get everyone or if all of them got out. As long as it’s not bad enough to where I can’t find a single person. But at that point I’m pretty sure that’s just me being a bad killer. So idk why you would DC as a killer. It is stressful at times, but you’re in charge of match duration. Not survivors. I feel sympathy most for survivors because they’re the ones in more matches than killers to have their game cut short from hook camping and ebony Mori’s. If you’re not gonna let the survivors get off and heal what’s the point in continuing to play? That’s why DCing is understandable. Rather, the dev team should be trying to discourage that or rework things that allow people to keep playing. Otherwise the penalty for the killer is loss of rank and points. It’s just not how the game should be designed. It’s designed for you to keep all of them under control. But no, people want to be lazy as killer and hide, stalk, be undetectable, hide in a bush. It ruins the game for everyone. Why play if I’m only getting 2-5K blood points I agree. Even though you’re also correct about them not being everything, I think they still mean something to people. At least it won’t feel like a complete waste of time.
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But yeah I think Forcing killer to find everyone in the match and hook them before killing them with your own hands should have been the Ebony Mori. Sounds about right. Current one feels like it encourages tunneling or camping. Not a productive offering for people just trying to enjoy the game. But for some reason In my bloodweb there’s an ebony Mori in every level. Seems fair that they lose their offering every match. Doesn’t seem fair they get so many of them. Too many games I just don’t feel like playing because I see killers bring them in. You’re not slick, it literally doesn’t flip over if it’s a shroud or a Mori. And I know it’s not a shroud. You’re not fooling anyone. Nobody wants to play like that. It’s cheap. Just my two cents. Thanks for listening.
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Killers get one hit downs, Exposed effects, etc. There’s literally a hook conveniently an arms length apart from each other. Ez down, ez hook, ez Mori. Thing is, that’s somebody in real life that wanted to play the game too. I don’t care how bad you’re getting gen rushed. Flash lights or Pallets dropping in your face. I don’t think anyone deserves to go out like that. But if they buff killers even more I don’t know if you’re gonna find anymore solo survivors. It’ll just become too frustrating at some point that only SWF teams are gonna be there. Too many crybabies complain about having every ability and not being able to kill people lol maybe next they’ll just give killers the ability to spawn in and delete people. It be like playing black ops zombies rounding a herd then acquiring insta kill power up and you have the pack a punched m60 in your hand. Might as well. Screw those 4 people. #thatsrealtalk
#itsmymoneytoo
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@Boosted_Dwight said:
I disagree. The killer needs to be faster to be able to end chases and catch up to survivors. This change would prolong chases for quite a bit not to mention how unbalanced most maps are.
I disagree that killers need to be faster. If anything they need to be slower. Not by much, but slower. Especially if they’re ranged. Unless you want to compromise and allow removal of Ebony Mori? Or at least a rework of it. Survivors leave with 3-8K points for not having a chance is unacceptable. Yeah you can juke and run the killer for a moment but does that mean you deserve to get hooked, off the hook and just immediately die? No. I don’t think that’s fair at all. They could at least rework it to make killers hook EVERYONE once before being able to use it. I think that would make it more balanced.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1172711#Comment_1172711
I play both sides equally i only afk when its a 4man swf with a key and 3 toolboxes thst gen rush
Idk why you afk. Is that some kind of protest?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1172711#Comment_1172711
Try to be a bit more respectful “mister only 12 forum posts”
😂 does post count matter?
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1172684#Comment_1172684
That is why we want solo buffed to swf level so we can balance around that so swf isnt a huge advantage over solo and everyone can have fun
People still face camp me because I ran you for 10 seconds and stunned you once with a pallet. Sounds about right. I swear going into these games if I do anything to piss the killer off he does the most absurd things to make sure I don’t leave the hook. All I’m trying to do is survive 😂 so leave me alone. The devs just need to install something to discourage it even more rather than bait them with BBQ and chili to get their next victim WITHOUT coming back after someone unhooks. Don’t hide in the shadows as ghost face. Don’t wait downstairs with a Bubba. None of that. It’s just deflating as a survivor.