Steel_Eyed
Steel_Eyed
About
- Username
- Steel_Eyed
- Joined
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Comments
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Killer main. I’m happy with the mori change and I sacrifice survivors with keys all the time. What are you scared of? 😱 😱 😂
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Glad this was done without announcement. And to the users above, keys and moris are not the same thing. I’m glad the moris got changed. This isn’t tit for tat.
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@keygun said:
If you're in first hook, I'm running to you, you attempt to yeet trying to steal my unhook points, I'll just wait till you reach second stage.
I did this to a Dwight, and he decided to sabotage the game and help killer find me.
Sandbag, clicking flashlight in my direction, and the killer took his side without any knowledge.
Next time I see someone try to yeet when they see me coming for save, I'm just going to turn around and leave you on hook.
I find this incredibly annoying as well. I always threaten to not unhook but usually do anyways.
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I’m proud of getting the adept as well. I literally earned it for the fourth time before getting it because of the emblem kills bugging.
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This is a good thing. The updated maps have been much better at hiding places. We will learn there spawns eventually though.
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@jdr27 said:
https://forum.deadbydaylight.com/en/discussion/comment/1794526#Comment_1794526
is the steering with oni difficult or works kind of the same as billy?
Oni’s ability is superior to Billy’s in every way but availability
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False comparison
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Yeah known. I kept pushing for the adept despite and finally got it on my fourth ‘Merciless’ game.
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@TicTac said:
Ruin/Undying for the same reason why you use surge.
Coulrophobia to counter fast heals after Victor downed someone. Sloppy is too weak against Were gonna life forever, but more versatile.
Can Victor see auras? I dont have a aura perk yet.
Victor doesn’t see certain auras. I think he does see red ones.
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The power is actually incredibly well thought out. No changes in the intent need to be made. There are bugs, no questions there.
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Situation awareness. Identify what you’re dealing with and react. They don’t actually play ‘differently’ in an unbeatable fashion. I never see ‘death squads’ anymore and I think it’s because I’ve gotten better at the game 🤷♂️
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I haven’t been hit by it yet 🤷♂️
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@StibbityStabbity said:
I think they are supposed to mix slugging with area control. It's honestly hard for me to figure out how to play them optimally and not just go full braindead "HIT FINGS WITH LITTLE GUY THEN HIT FINGS WITH BIG GIRL". I intend to play the hell out of them because I hate myself. Maybe I'll find a strategy before depression sets in.
You should post more 💜
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I don’t know. Whois asking?
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Huntress Lullaby is a better combo imo
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@MythMage said:
I haven't played against The Twins yet, but it seems they are just as fun to verse as they are to play, which is barely.
I played yesterday. It was fun.
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Haven’t been seeing it. These counters.
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Good to know Adept is even possible. Had multiple merciless type games robbed by bugged Devout. Trying to figure my way past that.
@Heartbound said:
https://us.v-cdn.net/6030815/uploads/OG23Z05R63LC/20201201211601-1.jpg
Okay so I knocked out this one in about 3 games. I have all adepts, and the only one that caused me nightmares was Oni because of his one shots. So I'm giving my two cents on the killer.
Oppression is pretty nice, especially the difficult skill check for survivors out of nowhere.
I've found that survivors really like to squish Victor so I've been placing him in dead zones as bait. When the survivors run out to smoosh him I can see them coming and down them as Charlotte. I did land a few pounces but they weren't anything game changing. Victor isn't strong enough to be anything other than a sentry or bait, and that's fine. He is a tool.
What's really spicy is when you've got one or two survivors killed or are in a three gen situation (and you have them relatively close together) just plop Victor down next to one and monitor the other two. Someone has to run in and face you. Being able to push a survivor towards Victor and getting the down with him in a pincer attack is pretty smooth. I don't like how long it takes to transition between the two though.
On a slightly related note I like the new killer blind animation.
Killer is fun btw. Might be poor survivors so far in my red rank matches but it's been fun.
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Agreed. All bad decisions can be pointed at community complaining.
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Dunno. I don’t even dodge keys. Everyone gets sacrificed in my lobbies muhahaha.
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I like the killer adept challenges. Finished them all. Restarted on PC in Feb and finished them all again. Some of them are really difficult (looking at you, Oni). But it’s a good shake up.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785480#Comment_1785480
I do too, my only gripe with it is the fact that the distance fog is essentially non existent.
You can nearly see across the entire map. It looks very weird to me.
Smarter people than me have identified the fog as being the reason for massive loss in frames. It’s a good riddance.
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I think it enters the store at the end of this hour.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1784810#Comment_1784810
if it applied an effect it should be oblivious
like when was the last time you actually got impacted by the terrifying effect of blindness cause i can't recall a single time it has impacted any of my games.
The blindness addons for Pig can be very tragic at times. Sometimes the only survivor who can save has a trap and they have no idea where their teammates are dying at.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1782696#Comment_1782696
Brightness filters differently from perks icons and stuff are 100% not bannable
They even warned players about errors with perk icons in the recent patch notes. Perk icons are definitely not bannable.
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Very wholesome. I personally enjoy how upset people are getting with this killer.
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Yes, they do. I hope they feel ridiculous about it later on once the emotions wash away.
Silly excuses for moral victories during losses seems to be a more accurate interpretation of those conversations.
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@Unseen_Force said:
The amount of fun you have as killer directly starts dropping off the higher rank that you get. The survivors get more disrespectful, and all games become tediously demanding, requiring you to multitask at a high level while a survivor sits somewhere and holds m1 on a generator.
Just played 4 red rank swf teams with multiple rank 1s in a row as a rank 6 killer on ranked. Not only was every single one of them disrespectful during the matches, they all had something disrespectful to say after the match. Its like a tradition in this game to be as disrespectful as you can to the killer for some reason.
And to top it all off? There is zero reward for being a higher rank killer. Is the 4k still satisfying if you got crapped on and disrespected the whole match? At least as survivor the games stay fun all the way to rank 1. I do not deal with a fraction of the abuse on other competitive games like Siege or Tekken
Completely disagree. With just about every point.
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@CLAUDETTEINABUSH said:
Using filters and stretched revolution isn't bannable. Everyone use em all the time.
No, we don’t.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/209569/individual-cosmetics-pieces-on-sale
That is correct.
All cosmetics that were released before blights chapter are 30% off
Well shoot. I wasn’t planning on buying but now Imma gonna have to reconsider. Thanks for confirming.
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Make it takes one more gen then dead survivors then the current calculation to spawn hatch. Or just something I was pondering.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1781493#Comment_1781493
Chainsaw animations when missing, hitting, etc.
Extreme camera bopping due to his limp, feels realistic but also feels horrible. Makes him feel slow when moving in certain directions and just makes him clunky overall. Same goes for carrying a survivor.
His external animations (what survivors see) when revving are sped up when moving, slowed down when staying still (go into a KYF to easily see this one).
Mallet lower on screen than normal (I don't mind this one tbh)
Pretty sure they messed something up with curving. Gonna need an actual Billy main to confirm that though.
Nothings wrong with curving.
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I avoid killer if the killer queue is long (rare now-a-days), I have survivor challenges, or if my friends really want me to play with them. Otherwise, I’m playing killer.
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HILLBILLY
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1781319#Comment_1781319
Sooo. There is literally no problem?
Well, see my first response:
@Steel_Eyed said:
You can skip the challenge for a later time.
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@Mooks said:
Do you need the challenge to get to the end of the tome?
No. Character and perk challenges are always on outside branches of the Tome.
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This occurs when a player disconnects during the load screen. There is currently no penalty for disconnects before the match begins, nor do I think there should be.
A tell that this may be happening is the husk of the DC’d survivor still loads and is an easy down. I always expect the match to end when this person gets crows.
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You can skip the challenge for a later time.
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@Moodyy said:
Hillbilly has been bugged since 3.7.0 still hasn't gotten fixed yet despite how many times i told the devs about his current issues and also his new animations are terrible too.
P.S remove his camera bobbing please it makes my head hurt
I very much noticed Hillbilly's changed animations and camera view when they first changed it. Nowadays I never notice it and feel super competitive with him.
What I think he needs changing with is a few of his addons. His addons with time implications attached need indicators added in the bottom right of the HUD like Nurse. Mother's Helpers currently works for thirty seconds. I would like to have an idea of how long it is going for. Lopro Chains reduces the chainsaw to a single health state for five seconds. I would like to have an idea of how much longer that will be.
Then there's the actual addon changes I feel he needs. Black Grease should at the very least do what the yellow heat reduction addon does at the least. Then my suggestion for a change is have Hillbilly's heat reduction reduced marginally for each flashlight in the trial (rather than the requirement having a flashlight pointed at Hillbilly). At least then it is no longer an addon that is out of Hillbilly's control.
The Pighouse Gloves currently reduce the heat gained by the initial revving of the chainsaw. It is just less impactful than the yellow addon and also in a poor spot like Black Grease. I think a secondary affect would also be good here and my suggestion is to add the brown heat addon, Junkyard Air Filter, to the Pighouse Gloves as well.
There are other killers that combine two yellows addons for a single green. I think these suggestions are perfect and will make the Hillbilly players want to use higher rarity addons going forward.
Then the controversial addons: Both charge time addons could use buffs. Mother's Helpers and Tuned Carberator. Tuned Carberator more so. 4.4 m/s movement speed is awful on a melee-only killer. On the basic maps it can be dealt with but anything with extensive loops and dropdowns makes Hillbilly completely uncompetitive. These two addons, without the penalty/activation requirements were Hillbilly's brown and yellow charge time addons and I think it would be fine to bring these without the pallets/movement speed penalty. I think adding additional first revving heat to the chainsaw (as new penalties) would however seriously discouraging stacking the charge time addons together and encourage bringing more heat reduction addons like the Pighouse Gloves.
I'll end my rant here.
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Sometimes I think this is happening, a players cheating, then I realize the killer had Tinkerer or the survivors had Hope. And it was not cheating at all.
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@the_new said:
nurses map (I forgot the name of it) the centre bit is so dumb
Crotus Penn Asylum. Literally the only god loop remaining in the game.
My votes for Ormond. Looking forward to the rework.
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@TripleSteal said:
There's a glitch when someone DC-s on hook that gives you both sacrifice points and dc points for your emblem simultaneously, as if you killed two people at once.
Other than that, you can't double rank in reds as killer without 4k-ing.
Came here to say this. If a player disconnects while on the hook, the sacrifice points and disconnect make up points are both awarded.
A four kill is required for a red rank merciless.
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@Aven_Fallen said:
They are currently reworking Moris and Keys, but no official date was given yet. And I also did not hear any rumours regarding a date so far.
These things are adjusted during the mid-chapter patch. Feb is possible, January more likely.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1779998#Comment_1779998
I've seen faster, as the Cannibal. All 4 survivors downed within a minute. It was part of Pro Vengeance's 350 winstreak. It took longer to find and hook everyone than to kill them.
If that video exists it has to be submitted to the record holders and there’s timing rules as well but I could see that scenario playing out.
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OhToFu just hit the record as Hillbilly. I think it was 2:15.
Edit to dump his video. It was 2:01:
https://m.youtube.com/watch?v=rmVE1ts4iZk -
OP’s been here a week and we got ten complaining threads. Tone it down, friend.
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I noticed the Blighted Nurse outfit got the 30% discount. That was cool of them.
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How you psychos play without BBQ is beyond me
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I still win a lot of my Hillbilly matches but 4.4 Hillbilly is a real bummer. Wish they’d rework his addons to not have downsides and Black Grease to just increase cooling for every flashlight held by a survivor instead of being touched by it. Like be better than the yellow cooling addon at least.
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Hook bombing / bringing chases with the killer to the hook.