Steah
Steah
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1892386#Comment_1892386
From 5am-8am and from 7pm-11pm eastern time zone US, when I get dodged another killer immediately joins I'm rank 1 both sides, Do you have crossplay turned on?
I play with it on sometimes and off sometimes
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@bjorksnas said:
Dodging a lobby no longer sends them back to the queue screen, they just stay in the lobby till a new killer joins in 20 seconds
@The_Krapper said:
Lol yea that would've worked like two years ago before when they got kicked back to invite but now the survivors stay in the game lobby and another killer appears in seconds
What times are you guys playing? I'll dodge a lobby that has a key holder and an obvious swf, wait 5 minutes, and que right back into them.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1881782#Comment_1881782
Nope, you are talking about skill in the quoted part and the average player is what sets the bar to what is the average skill.
The average player is always average at something, the majority of players can never be good or bad because what is good or bad is directly connected and the average player is always in between.
"The average person in dbd is good at the game" does not make sense, the average person is average because they determine what average means for that game.
OP really just ignored you because you blew him the ######### out LOL
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1892355#Comment_1892355
please break your nda and risk your job to ease my curiosity for features to assist colorblind people
its an impossible standard to expect someone to want to risk their job 24/7 to answer your questions that borderline can break your nda
"I can't tell you what we are currently working on, please be patient" or "I am not the guy to ask about that, sorry"
This guy is not a victim
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Survivors mains don't really seem to have an issue with telling me how much of a ######### baby killer i am when they send me to Haddonfield with a full man SWF or run OoO and keys. So they don't really seem concerned with my fun so why should i with the average survivor? A 3v1 is way easier than a 4v1 and someone has to get tunneled so i can have a chance at the game then so be it. If you don't want to me to tunnel i won't but when gens are done in 4 minutes and no one is healing then i don't really see the issue. I don't even think tunneling is that toxic, i've let teams 4 man bleed out on the ground while i trap farm for bp because they were being ######### heads, it's all fun and games for them until they are on the receiving end
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@bjorksnas said:
Lets just hold game devs to impossible standards while badgering them the whole time with questions they can't answer or they can get fired, fined, or sued, and expect them to be happy seeing you ask it for the 18th time
"Please implement colorblind mode"
Yeah that is an IMPOSSIBLE standard
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1891877#Comment_1891877
Do you realize that undying was unhealthy for solo q survivors? I know killers love to assume everyone only plays 4men sweaty SWF, but that's not what statistics show...
Get a map or small game or detectives hunch. A million different counters and once that is done with the killer has half the perks he started with. But who am i kidding, asking survivors to adapt and not run second chance perk the musical as their kit is like asking the sun not to rise
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@Wesker09 said:
https://forum.deadbydaylight.com/en/discussion/comment/1891877#Comment_1891877
Ruin Undying was an annoying oppressive combo that you didn't have to do much to get value from. I used it myself along with tinkerer and bbq and it was the easier time ever to play killer to the point it made it boring and I took a break.
Freddy does need a nerf to mainly just the passive sleep cause they're isn't any counter to it and it's annoying but outside of that I think he's fine just boring
The issue i have with this is, yes, Ruin/Undying a very strong combo. But it's not like it's uncounterable. Detective's hunch, small game and maps all stop it. And yeah sometimes you get unlucky and it stays up for 5 totems, but other games it's gone in 1 minute. But it's already getting nerfed, Freddy is getting nerfed, and the forum is still asking for more nerfs. I want to know what they want killer to look like because i get the idea its little more than a punching bag
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@ukenicky said:
I mean, NOED is problematic in its current form. I don't think it's too much to ask for a rework where it's still powerful but not stupidly so / rewarding you for doing quite literally nothing all match.
I don't even use it because of how dirty it feels to use lol I don't think it should ever be nerfed into the dirt but it would be cool if it was reworked in such a way that it wasn't toxic to use it. Kind of like how I wish keys could be used for aura reading without making killers activate their fight or flight.
The point i'm trying to make is killers get a new meta perk that gets nerfed after 4 months, one of the best killers is getting nerfed, and survivors still want more. Maybe we aren't playing the same game here but i really don't know what the survivors on this forum want for killers.
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If ya really want to and im not saying you should, don't save, don't do gens, drop god pallets early, and body block
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Every killer in the game except for like the top 5 could use a buff
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/1881312#Comment_1881312
Lightborn is a perk for players who are scared of survivors blinding them, nothing more. It rewards killers for playing poorly, if you can’t find a way to counter flashlights then I’m sorry, but you need to get good. I no longer bring flashlights into my games, because whenever I do, the killer decides to bring LB. I’ve been playing for maybe 7 hours today, and I’ve played against nearly 13 killers that used this perk, across various (although dominantly red) ranks.
When will the developers nerf this perk? At the very least, you should be able to blind the killler, but lose a certain amount of charges, or lose the ability to use it for a duration of time. That would be preferable to not being able to blind all together. If killers can have power add-ons that survivors can’t counterplay, Iridescent Head and Tombstone for example, why can killers do that to us?
That was scary good. felt like i was reading an actual survivor main posting
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/221116/the-survivor-rule-book
Steah, with undying, ruin, tinkerer and B&C the game for killers is easy as hell against solos. My cat can 3k/4k every game without earphones. At least let us have fun.
4 months after and the combo is already getting nerfed. Plus the game for solo survivors can be a lot easier but they are so unwilling to adjust their perks. Yes i know every survivor wants to use their ds/unbreakable/exhaustion perk/ BT combo. I honestly think if you're playing solo survivor and aren't using kindred you're trolling
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This is the only game i've ever heard where i side will ######### talk someone when they beat them but then also ######### talk them for using tactics that help them win
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1886809#Comment_1886809
That should be of no business to you of whether they are doing a gen or not. You can do a gen with sprint burst ready too. Dead Hard as well. You think those are unfair too? How is it fair for the killer to use the perks they do, which btw none are only one time use. Explain how it is fair for me to do a gen and you are told I almost have it done so you can hide your terror radius for a surprise attack to stop it, regress it? Let me guess...you think that is fair. But let me remind you, it is not even a 1-time use perk.
Killers need to grow a pair and stop being like step-children with the devs and asking them to give you free kills. The game is already entirely too easy for killers.
It's no business of the killers if the survivor is doing a gen. This is your brain on survivor
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More than half the games i play id say
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I just want kicking gens without pop to actually do something
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Well they are, but not nearly as bad as they were back then
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Wake of destruction
𝘈 𝘱𝘪𝘭𝘦 𝘰𝘧 𝘳𝘶𝘣𝘣𝘭𝘦 𝘵𝘳𝘢𝘪𝘭𝘴 𝘵𝘩𝘪𝘴 𝘣𝘦𝘢𝘴𝘵
After hooking a survivor, destory all dropped pallets in a 8/16/24 meter range
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Confirmed next killer, triangle knife man
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/220920/play-kill-rates
Because the ability to view stat's in real time outside of their internal methods would require additional work which they (If I've remembered correctly) didn't want to put development time into that.
It's just frustrating that other games you can go see what characters are pick and how often at what ranks and in what regions and in MOBAS you can see what they build in what order most commonly. BHVR has access to all the info and they could share it with us easily but just choose not too
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I mean they're pretty buggy still and the best way to play them is pretty scummy but if you don't proxy camp with victor they're probably the worst killer in the game
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I made this thread like 9 months ago and the survivors were seething back than. They seemed to have calmed down a bit
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I literally couldn't play a killer until i had whispers 3 on them for the longest time
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Take some of Huntress hatchet hitbox and give it to poor old vommy mommy :(
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@Deadman316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1885197#Comment_1885197
Which makes it long. Since he's smaller, they should shorten it. See how that works?
Damn we out here cringe posting
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1880819#Comment_1880819
I guess so. Kinda lame that the existence of moris is used as a counter to key users.
Mori's pre nerf were unhealthy for the game. Keys in heir current state are aslo unhealthy. They were the equalizers to each other. They fixed on and didnt even attempt to touch the other, inexcusable.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1880807#Comment_1880807
:\ yea was hoping to lay some neutral ground to invoke some thoughtful discussion.
I mean we can be mad. Keys and Mori's have always been tied to each other. You see a survivor with a key? Bring a mori. The devs themselves have said that the first gens should go quickly because the killer gets stronger as the match goes on, to then have a key open the hatch and let everyone out kinda ######### over the killer. The worst part is they didn't even try anything. Not a a small nerf that they could reverse if it didn't work, legit nothing. They gut moris but don't even touch keys.
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They will add it, decide it is too op after 4 months and then remove it and buff gen speed to compensate
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This thread didn't go how op envisioned it
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Cruel Limits as leatherface
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1876719#Comment_1876719
Enduring and Brutal Strength are both good, but they are not meta. They're probably on a similar level as We'll Make it, Spine Chill, and Botany Knowledge. Good but not the best.
Tinkerer is meta but more because of its synergy with Ruin/Undying than by its own Merits.
Nurses and Thana are also not meta and Thana in particular is not great outside of a few killers/playstyles.
Seriously... the Killer meta is BBQ, Ruin, Undying, Tinkerer. That's on 1 paid Killer, 2 different shard Killers, and 1 free Killer. Prior to that, the meta was BBQ, Corrupt, Pop, and then whatever. That's 1 paid, 2 different shard, and one unknown.
Over on the Survivor side, the Meta has been DH/SB, DS, UB, BT/Adren since I've started the game. The only one of those 4 perks not on a free Survivor is DS.
Like... you're just wrong. It is way way easier to get the meta perks on Survivor than on Killer.
I was being sarcastic my dude obviously survivors have way better perks on the free to play than the killers do
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1876785#Comment_1876785
I don't stream... I'm not even sure how to do it, lol. I really don't care if you believe me or not. Like I already said: Keep pretending killer is sooo hard.
A simple google search tells you step by step how to stream. Given a chance to prove how easy it really is you won't because you are lying
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1876743#Comment_1876743
Most of my games end with 3 or 4 kills. I do have games where I do bad but it's mostly due to me making mistakes. Lets just keep pretending killer is sooo hard though.
Go stream it than. 10 games pig, 10 legion, i want to see this 3.5 kill average.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1876728#Comment_1876728
Yep... I'm a liar. Killer is so tough you can't possibly get 3 or 4 kills with Legion or Pig... 🤔
Being able to get 3/4 kills with legion or pig isn't the same as averaging 3/4 kills a game as legion or pig. I shouldn't have to type this out for you.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1876722#Comment_1876722
Talking 2019. Pre- everyone stay home.
A year ago as in January 2020
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1875922#Comment_1875922
Killers just want an EZ 4K every game. Playing killer is the easiest it's ever been. I main Legion and Pig at rank 1 and I usually get 3-4 kills. The only problem is a SWF team that really knows how to play well. Those aren't all that common though.
@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1876645#Comment_1876645
And yet you say killer like you aren't one, then claim to play a rank 1 killer? I r confussed.
It's because he's a liar. He could always stream himself playing 10 games on Legion and 10 on Pig to see him get a average of 3.5 kills a game but we both know he won't
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1876709#Comment_1876709
I promise you there were for upper ranks. Could take anywhere from 5 to 30 minutes depending how early in the season it was.
I was red ranks in Jan-May and no the queues were not that long at all.
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@FFirebrandd said:
I have theories as to why.
- Cross play. I've heard enough people complain about it to know that Console optomization is pretty terrible and that it hurts Killers way more than Survivors. So... when Cross Play happened a whole lot more Survivors joined the pool and not that many Killers.
- The 5 free Killers are not new Survivor friendly. Trapper and Wraith are very add on dependent. Huntress and Billy are somewhat difficult. Nurse is crazy difficult. DbD seriously needs to have Legion join the ranks of free Killers.
- Both the base set of Killer perks and the BP only Killer perks are... not great. There's some decent ones here and there but... they're not amazing and there's very few Meta perks in either of those sets. Now, compare that to what Survivors have. Vault Build is meta adjacent and the core of it are 2 basic Survivor perks. They can get nearly a meta build by just maxing Bill and Meg.
#1 means we got a deluge of "new" survivors, and 2 and 3 go a long way to making people who try Killer give up pretty quickly.
Sprint burst, Borrowed time, Adrenaline, Unbreakable vs Enduring, Tinkerer, Nurse's calling and Thana/Brutal strength. Seems fair
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@Mr_K said:
These dry spells occur for both sides. The pendulum is just currently on the survivor side. A year ago, killer queues were the ones taking forever.
When was the last time killer ques were slow? Last year at this time i promise you they were not slow at all
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I once got accused of stream sniping because i saw the streamer hiding in a locker with legion frenzy
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@Minaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/1875507#Comment_1875507
I am a red rank survivor.
What you said makes perfect sense to me and it works flawlessly with a swf who realise they can easily counter this.
In random solo queue people just don't work like this and killers know that they wont get punished for it !!
Also Hex ruin is so hard to find, does a game like dbd really need to be so luck based?
Disagree with you on the stats, the variables you mentioned should also be stated.
I would love nothing more to be wrong and find that both sides have an even go off it.
The game already has tons of luck in it. There's an offering to increase it for god sakes. Getting out of trappers traps, kobeing off of hooks, getting your reverse bear trap off, hatch spawn, who will be the obsession, and overall map strength are all luck. But once killers get a good combo of perks thats when there is too much luck in the game
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@Sluzzy said:
There is no need to complicate stats. A kill is survivor losing and killer winning, no matter how it is obtained.
According to the official stats released, killers are way overpowered because they win a lot more survivors.
Even the lowest killer, the nurse, wins almost 50% of the time. This tells me that ALL killers should be difficult to use and that killer by in large is entirely to easy.
For example, you shouldn't play freddy and within a few hours win a majority of the time. That is HORRIBLE balance.
A killer that averages 1 hook 1 kill a game and one that averages 9 hooks 1 kill a game isn't the same and if you think they are you should never work for the balance team on any game
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Undying/Ruin/Thana/Dying Light with double blade add ons
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/1858544#Comment_1858544
Killers not having good perks? You're kidding, right? As much as survivors can have broken combos that, luckily, only work once, killers are nowhere near having bad perks. There are WAY more useful killer perks than there are for survivors. Aside from gimmicky builds, survivors have DS, Unbreakable, Dead Hard, Borrowed Time, Iron Will and We'll Make It. Every other perk is highly situational at best. Adrenalin works only if they manage to get to the end game (being a wasted perk slot otherwise), pretty much every exhaustion perk will never be more useful than Dead Hard, which only works when it wants to work anyway, Inner Strenght will be useful IF you manage to find and cleanse totems and IF those totems were not cleansed already (and it isn't even stackable, which means that you cannot destroy two totems and have two activations ready), Distortion had the potential to be a useful perk, but it really isn't, since you have tokens for it and only 3 of them.
Killer perks that are useful, instead, are:
- Ruin;
- Undying;
- Spirit's Fury;
- Nurse's Calling;
- Franklin's Demise;
- BBQ & Chilli;
- Play With Your Food;
- Save The Best For Last;
- Pop Goes The Weasel;
- Blood Echo;
- Thanatophobia;
- Monitor & Abuse;
- Lightborn;
- Enduring;
- Haunted Grounds;
- Coup de Grace;
- Oppression;
- Thrilling Tremors;
- Bamboozle;
- Surveillance;
- Stridor;
- Dying Light;
- Corrupt Intervention
- Discordance;
- Iron Maiden;
- Make Your Choice;
- Infectious Fright;
- Remember Me.
And I could still go on. The list will probably get longer with upcoming chapters. I'm not saying all of these perks are equally useful, nor that they are equally strong on every killer, luckily. But still, as you can see, killers have WAY more perks that they can use and put to good use. Without even mentioning the fact that Bloodlust, as much as it should not be a thing anymore, isn't even a perk. And before you argue about Undying, it will still make it so your Ruin survives longer, and that is IF survivors are able to find the totem/actively search for it and IF it doesn't get placed in spawns where survivors cannot cleanse them, as it has already happened on reworked maps.
If you aren't joking then you have no idea how the game functions and the strength and overall usefulness of perks.
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@Sluzzy said:
They need to look at stats. If said killer is already over 50% killrate then buffs will cause killer to be overpowered.
Kill rate is a super shallow way to look at balance. A two hook game can be the same as a 10 hook game according to kill rate
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Slower gens but stronger tiles for survivors. I want good chases.
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@YourBoyTroy said:
https://us.v-cdn.net/6030815/uploads/525/XB82GZWEABO2.png
https://us.v-cdn.net/6030815/uploads/826/615VK0GDPP9K.png
Not everyone is high tier :)
I'm sick of seeing every killer using it as a crutch perk.
You only use it cause you are bad at the game and need aura reading abilities cause you can't find people.
I do exactly as you all say to hide in lockers and to hide behind gens but that doesn't stop bad survivors getting caught non-stop and exposing the other survivors, also the rage quitters getting caught one time.
This game has alot of problems with it and BBQ and chili is one of them, if you are defending the perk its because you have no common sense that after a generator is done that the survivor or survivors are near it.
There is alot of ways to cause pressure and aura reading perks are just used for people that aren't good at the game.
Your balance would kill the game. A perk with countless work arounds is still a problem for you. Should the killer not have perks?
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1290052#Comment_1290052
Oh if we're gonna go with ultra realism: Bubba and Billy should need to refill their chainsaws because it empties after revving it so much. Doctor should recharge his static charge at one point since electricity doesnt last forever. Destroying hooks should be permanent again. The gate should open instantly once the switch is flipped. Survivors should be able to rebuild pallets from the broken pieces. Or make a wooden spike and kill the killer with it.
If you gonna apply ultra realism counter argument to a tiny, fairly insignificant change that wont impact the game as much as you'd think, dont bother replying.
If the change is that small then why even bother adding it
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1290357#Comment_1290357
Yeah, that's pretty bad. For some reason, people seem to hate playing against Clown even though he's not that powerful (it might be because of the gas effects on the screen), so that might be why.... 🙁
I might as well afk at that point. The adept is ######### because i downed someone quickly.