Squirrel_Thicc
Squirrel_Thicc
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Sbmm is destroying this game currently
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They "fixed" dead dawg saloon except the totem was still bugged. But the game and Hawkins are still up despite an unbreakable pallet and another uncleansable totem on Hawkins.
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The freeze frame fiesta seems to be over for me and most console players. Still lagging every game but not nearly as much and not for nearly as long as before.
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Nurse became significantly less fun when they added realm beyond. The maps are more buggy and harder to gain line of sight with and she's just very frustrating on most maps now.
Also pig, they nerfed her for some reason a while back and she's been slightly less fun ever since.
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I mean I didn't need proof that stretched res was cheating but the additional proof is great.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2508140#Comment_2508140
How does she gets so many kills tho? Is it because of newish survivors who are too scared and waste time with traps on their heads?
I imagine she's more popular at lower ranks against weaker survivors. I highly doubt pig is performing well in high skill games.
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@Haddix said:
The lead balance designer, in his words, believes that the community's consensus on Pig's strength being low is a misconception and that she is "not weak" as she performs very well statistically. You're not likely to see buffs come to her unless SBMM has negatively affected her kill rate statistics.
So they think she's strong because statistics say she's performing well. Why am I not surprised.
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No I'm very unsatisfied
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@Deadeye said:
I'd say no killer is ovredue to a buff until match making is finally working for every rank, and not matching me with 4600 hours against 90 hours nurse or with 32 hours mates. When we at some point in hopefully near future we have games with people of same skill level, we could actually rate properly if killers perform good or bad...
If you're saying we should wait for fair balanced matchmaking before reworking pig then I guess it's never gonna happen.
And what does bad matchmaking have anything to do with reworking the pig? I don't really think those 2 things cancel each other out.
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@Ghoste said:
But guys, Pig is A tier /s
Trap go boom. Pig op :(
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2507191#Comment_2507191
Agree. Pig should have her trap rgn normalized, her crouch/uncrouch speed increased, her movement speed while crouched increased, and an add-on pass that replaces Tampered Timer (and possibly the add-ons that increase trap search time) and that gives more modifiers that change her ambush in fun ways (i.e. longer ambush duration, breaking pallets with ambush, hitting a survivor who has an inactive trap activates the trap, etc.).
I'd also love a buff/add-on that allows her to grab out of crouch.
That's another way her crouch is outdated compared to ghostface. He can grab out of crouch but she can't for some reason.
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@Jasix said:
I would increase her speed slightly when crouched and increase the base jigsaw boxes by 1.
I absolutely love her ambush dash - it is great at shutting down loops.
I would disallow any escapes with a RBT on your head; whether active or not - through the exit gates and hatch.
The rbt used to explode in the gate if it was active or not but they removed it bc reasons I guess. I just want that feature back bc endgame pig used to be so much fun and so reliable but not op.
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Can't believe the rng factor completley went over my head when writing this 🙃
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Just because it might work properly in the future doesn't excuse how much of a failure mmr is currently.
Same how just because they eventually fixed console performance doesn't mean it's just ok it was broken in the first place.
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Probably won't come back. I guess he got sick of caming
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Mmr at its finest
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Because he's like the 8th anti loop killer in a row and his chain hunt is incredibly obnoxious to deal with.
And I'm on console, he's overpowered as ######### against console players.
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It has way too long of a cooldown and it doesn't tell you if the killer is actually coming for you which can cause you to be alert for no reason.
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Because he has a high skill cap with very little reward for being good like with nurse and blight. Addons are horrible. He's very easy to outplay if you're decent at survivor. And he's just not very fun anymore.
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Yes because playing anyone other than top tier killers without meta perks is a death sentence.
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I have no idea what it's like to play him but I can safely say playing against him is one of the worst dbd experiences I've had.
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"Feature that hasn't been released yet is op"
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Spirit was the first dlc killer that I was around to see get released. The hype shattered bloodline and the spirit gave me will probably never be replicated again. But that being said I still hate the spirit <3
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What are you talking about?
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Rpd is ba-🤮🤮🤮🤮
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I honestly hate all of his skins
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The new yun-jin Lee skin might be one of my new favorites in the game tbh.
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At this point they're gonna do anti blinking challenges for nurse and anti shooting challenges for deathslinger. That's basically what the huntress one is.
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No, that doesn't solve any of the game's issues at all. Spine chill would simply become a meta perk and the feature would be useless.
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Oh they know how buggy she is. I'm genuinely convinced they're intentionally leaving her that way because they want less people playing as her so that they don't have to try balancing her more.
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Most people aren't making threads for the dev's or mods to read cause we know most of the time it doesn't happen. We make threads to talk to each other and communicate with other members of the community.
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About 3 years ago before they added endgame collapse. The game itself lasted almost 30 minutes bc we were really stealthy. (I was newer to the game leave me alone) But after I was the only one left the killer stood on hatch for almost an hour. I ended baiting him away and still escaped by using sprint burst so it was a massive waste of time for everyone.
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I wish I was on pc so I could change my name without limits bc I have so many atrocious ideas for my usernames.
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Yes I have a friend that's cross platform and who doesn't have discord.
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@TripleSteal said:
I expect a full legendary pack for several killers
Ngl the new nemesis skin...😏
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Well you're very productive to this conversation.
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I dropped pig because I don't like losing every single game. Still play her sometimes tho. Now I'm a dedicated nurse/huntress main.
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I wouldn't say these perks are unpopular but I use balanced and inner strength. I love windows of opportunity but I've been getting tunneled badly recently so ds is a must -_-
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I have less than 30 bloodpoints on my account rn 🥰
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@tippy2k2 said:
She is not The Entity. She is a normal human girl who, like other normal human girls, likes to walk on cats. That's how you know she's a human girl and definitely not The Entity.
Ok best comment on the dbd forums currently.
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The fun in dbd left when sbmm walked in
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People are still unironically saying "just do totems"?
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It's not just killer. This game is in a horrible state for both sides right now.
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Since sbmm I've been playing less. Probably gonna start playing twice or 3 times a week.
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I play claudette, jake, nancy, lisa, and occasionally kate. But for killer all I ever play is nurse and huntress
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Red herring, repressed alliance, bond. And my absolute favorite, technician. Bring a toolbox to go with technician to absolutley destroy the gens.
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Absolutley not. It's just as trash as I thought it'd be when they announced it.
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If she wasn't tunneling the whole match and only in endgame then you're literally the villain of this story I hope you know.
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@GeneralV said:
Because they realized what I already thought would happen:
SBMM wouldn't make matches "fair", it would make them sweaty and less fun. Most tests proved that.
Idk why there's so many people denying that sbmm doesn't make the game more sweaty and intense. The system is literally meant to make people want to try really hard every game and win all the time. And heavily rewards people for running meta stuff.
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I think they're gonna be a really stupid addition and I'm not very excited for them.