SpaceCoconut
SpaceCoconut
About
- Username
- SpaceCoconut
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Jesya said:
https://forum.deadbydaylight.com/en/discussion/comment/1289745#Comment_1289745
this is not getting enough attention.
I was kind of thinking the same thing lol
Oh well 🥥
-
Dark Devotion.
Adding any kind of tracking would make the perk much more fun to use and I hope it would be fun to play against.
-
No one but the devs know for sure, and as far as I know they're not clearing up the cause and leaving everyone to speculate.
People talking about how the swf changes and rank resets are the cause don't understand why those mechanics are in place and how the matchmaking currently doesn't seem to take rank into account for matchmaking purposes.
Rank reset would put more players in a pool to play resulting in faster matchmaking... it doesn't seem to help.
SWF change puts the matchmaking target on the higher ranked individuals within a range of 6 ranks. This combined with rank reset and the pool system the matchmaking runs with would make matchmaking faster than it is.
The matchmaking system itself could be flawed in that it takes too long to put people together without looking at rank, but the most likely issue is the number of killers starting lobbies for survivors to enter.
If survivors aren't getting into lobbies, the number of lobbies available aren't high enough. This means less killers are starting less lobbies.
Which can be attributed to a lack of killer players in general.
-
The % stagger for a killer falling should be applied in the same amount for a survivor as a % chance to trip and fall while in a chase if we're going for realism or some imagined equalizer during chases.
-
Afraid not.
-
@Onyx_Blue said:
Hag's the most boring killer to vs. Thankfully she isn't a popular selection among killers.
Translation: I can't loop a good Hag like I can loop other killers. I'm glad few people know how to use her properly.
-
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1287778#Comment_1287778
How have you found the little lunge shadow buff? Do you feel the difference or nah?
Honestly, I never would have noticed if you hadn't mentioned it.
My muscle memory makes me start moving after teleporting or swinging right away. I'll pay more attention to it tonight and see how impactful it is.
Just thinking about it though, you're swinging blind if you go for a lunge right after teleporting and depending on the distance of the survivor if they have a quick reaction to the phantasm it could mean a miss whereas waiting a second before swinging or moving would mean a hit.
It's an interesting change, but I wonder if it's a bug.
-
Hi :)
-
It's like no one actually played the game.
Remember how fast he is?
-
New killer is the big ball of Critters.
-
If this were actually true and not an excuse, the 1st hook would have them doing more than simply hanging there watching their teammates do other things or alt-tabbing themselves because they're just hanging there..
-
Survivor version: As long as a survivor is on a generator, all survivors are exposed.
-
-
I don't enjoy playing survivor at all so I've never fully completed any of the archives.
The killer challenges do happen naturally so they're really not that big of a deal currently.
-
Whenever I read a thread like this I can't help but feel like I'm attending a killer support group meeting :)
Hello,
My name is Space Coconut.
It's been 2 matches since I last tunneled a survivor.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1278584#Comment_1278584
Ok how should I go about this? Record myself playing solo and loading up into lobbies that aren't full? Would that work or is that not scientific enough?
An introduction to the steps of the scientific method -
I get quite a few 3-4k brutal wins so in a way yes lol
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1278579#Comment_1278579
Well go play solo and test for yourself. If I'm wrong, you'll only load into full lobbies.
I don't have to.
I'll just guess like you did.
No tests needed.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1278571#Comment_1278571
Also when did killers have to find people? Don't they create their own lobbies?
You're being willfully blind to the statement.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1278571#Comment_1278571
I don't need to guess. As solo, it is possible to load into a lobby that is not full. Do I need more science than that?
No, you're probably just guessing.
-
@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1278513#Comment_1278513
If the prestige rewards are actually worth having, this will effectively extend the grind even further because everyone will feel they now have to prestige, at best non-hardcore players will effectively require another 150 bloodwebs that they wouldn't normally bother with. Those that are way past level 50 will have a huge amount of their grind wasted if they now choose to prestige.
I want to believe that there won't be a Prestige 4 lol
Hopefully the new rewards will just be retroactive up to P3. It would piss off a lot of people with hundreds of addons on their favorite characters if they had to work up to P4...
-
@Waffleyumboy said:
Just wanted to let everyone know. The only things that we know for certain affect queue times are swf and swf matchmaking. Swf need more room in a lobby so a lot of lobbies are closed off to them. Swf matchmaking begins searching at the highest rank in the party, and since roughly 50% of all survivors are swf, 50% of all survivors are searching for lobbies higher than they should be. Other factors like the ranking system, matchmaking errors, and an incorrect ratio of killers and survivors are purely speculative and so queue times are not valid evidence that these factors exist. Matchmaking could be working fine, the ranking system could be okay, and there could be a healthy ratio of killers and survivors for all we know.
"The only things that we know for certain affect queue times are swf and swf matchmaking."
This also means that no one knows whether queue times are or are not caused by an absence of killers.
An absence of killers could be the cause of long queue times.
You might want to amend your title.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1278128#Comment_1278128
I guess FOMO is a bigger deal than I thought.
FOMO creates billions of dollars in revenue across many industries... so yea.
-
I wish the emblem system reflected it.
As Hag I will often get a 4k brutal victory.
But it's not that big of a deal since there's no incentive for doing well in a ranking season anyway.
-
Jeff is the best survivor.
-
Teleporting bugs as hag. The weird flicker, notification bubbles that hide survivor auras from bbq, weak perks preventing diverse builds.
Simple gameplay stuff really.
-
For all reduced TR killers, what is their movement speed?
If I remember right, they're all 110% speed so the time it takes them to cover the distance that m&a reduces is exactly the same as it is for 115% killers.
The distance is different, but since they move slower, the reaction time required is the same as normal killers.
I might be wrong though, I'm just going off memory.
-
Nurse is in her rightful place.
Below Hag.
Suffer.
Seriously though, the more bug fixes the better lol
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1255761#Comment_1255761
If you have 4 Survivors left during EGC, you already lost the game.
https://forum.deadbydaylight.com/en/discussion/comment/1256177#Comment_1256177
Strange, Killers already complained about "Gen Rush" (aka Gens going not slow enough to help them to get their Kills aka the inability of applying Map Pressure) with old Ruin.
Not if they're all on death hook.
-
-
Basement Hag gets pretty consistent 1st hook suicides...
-
@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1270523#Comment_1270523
Isnt the win condition 4k/escape?
Is it? Not for everyone.
Some players consider a pip a win and it's possible to 4k and black pip which would be considered by those players a loss.
-
Establish a clear win condition for both sides.
Adjust other parts of the game to suit the win conditions.
-
Probably doesn't mean anything.
He probably meant "This latest chapter"
-
-
I'm rusty from not playing as much so I'm not thinking about wins or losses, but there isn't much difference that I can tell.
I still feel helpless in some situations that are out of my control. Waiting on those things to be adjusted, but really there's not much difference from before.
I'm very interested in what the data says about the changes though.
-
Added in photos finally :)
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1262999#Comment_1262999
Surely enough survivors have used it on you for you to assess it
My statement stands in relation to the OP.
-
It'd be nice if the old pass content was available through shards...
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1262989#Comment_1262989
Speaking of objectively, would you say the change suggested in the original post is objectively healthy or unhealthy? I would love to assess your bia- I mean, hear your opinion ;)
I can't say either way since I don't use the perk.
-
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1262860#Comment_1262860
And? DS has a timer.
One will not activate if all totems are cleansed. It can be deactivated by cleansing the totem or avoided by exiting the match. It allows for insta-downs, but relies on the killer's skill to make contact with an attack.
The other's activation cannot be prevented. It can be avoided by letting the timer run out but the activation can't be prevented. It will allow for a free escape with a skill check.
They're quite different when you look at them objectively.
-
@GeordieKiller said:
Can i be a bit naughty and put myself for freddy/legion thank you
I'll check your vods out tonight after work ;)
-
Some people like the Gold Medal, others are happy with a Participation award.
-
@Respectfulnancymain said:
What would diffrence would 5 to 10 seconds make? Im assuming you got hit by a 59 second ds
We have no way of knowing without implementation. I'm fishing for thoughts.
-
@Cheers said:
Tru3 is a very good Wraith player though, he could take that position.
Does he say he's a Wraith main?
-
@Waffleyumboy said:
Could Otz qualify for the Trapper position?
I'm having an internal debate with that one.
-
It should be noted that if a Survivor is trying to blind Hag at pallets they're using the flashlight wrong anyway.
Use it on her traps.
-
My current favorite outfit for Lisa.
For when I feel like gardening.
I like this for Trapper.
Other than that, I don't buy many cosmetics at all :)
-
We have 0 information on how they plan to calculate and implement the system.
We are in no place to say for sure whether it'll work or not so every discussion is just speculation.
I DO know that they need to define a win condition to center the system around. If they don't, then they're just wasting their time.
I'm interested to see what happens.
-
I like Huntress too and I think she'd be worth learning to use.
I personally just have bad aim so I'll never be very good with her or Tex.
It's much like other high skill killers, the better you are with them, the better your results will be and only practice will let you improve.





