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Sonzaishinai

Sonzaishinai

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Sonzaishinai
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  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/967247#Comment_967247

    theres a difference between looping a pallet and just bloodlusting it with no risk

    The difference is that one gains time for your side and the other loses time for your side

    Don't be asleep and his snares won't harm you

    If you are asleep drop the pallets early

    Adjust your playstyle for the killer you face

    Freddy is strong but not nearly overbearing as long as you play well against him

  • Go to the part of the world where the sun never sets

    *laughs in northern-Norway*

  • Jack the ripper like-killer would be awesome

    I would also love a spiderhybrid killer

    Kinda odd you're asking specificly for nationality though, i have no idea about the nationality of the current killers and it doesn't seem to be that important

  • Tbh if your team fail to do the gens, and you fail to find the hatch first and fail to get out an exit gate, even if they spawn on the same wall you should just take the loss

    I agree killers shouldn't be entitled to 4k's but you can only mess up so many times before it becomes ridiculous

    At some point you have to say that the killer did enough

  • Honestly it's a great game but with flaws

    It's still the best game in this genre and nothing that tried to do this has even come close to dbd

    The game gets better and better each chapter though (minus the bugs)

    People just need to stop making such a drama about balancing

    It's a asymetrical multiplayer game with tons of different perks and killer powers

    Trying to create a perfect balance out of that is a fool's errand and it will never be fully balanced

    Once you realise that, and learn to swallow your losses, the game is a ton of fun

  • Probably midchapter yeah

    Would be weird releasing a tome on the doctor before the actual rework

  • @[Deleted User] said:

    I was excited to pay for A Lullaby for The Dark, and then I was pleasantly surprised to hear that Behaviour was generously granting this chapter to all players for free.

    But with the inclusion of the in-game store, technically all original characters are free. Although you’ll have to grind for them, so this brings up a debate on what is really considered free.

    With so many characters in the game though, I think it’s about time that a new Killer was added to the default pool. New players have four Killers and seven Survivors unlocked by default. That’s three more Survivors than Killers.

    Trapper, Wraith, Billy, Nurse and Huntress equals 5 but i get your point : p

  • I always thought it was funny hag isn't concidert a monster

    Half-eaten zombie wendigo that she is

  • Maybe people who have ds active should have some kind of aura when they are down or in a locker?

    So you don't need to keep a timer

  • @humanbeing1704 said:

    Killers shouldn't be entitled to 4ks as well

    Eeeh if they are able to kill 3 survivors before a door opens, find the hatch first and close it, get lucky none of the chest spawns a key, and are able to guard the doors you can't really call it entitlement anymore

    At some point if you outplay the survivors so many times a 4th kill isn't that much to ask for

  • Cause trapper is not that weak

    Hie biggest problem is he needs time to set up but once he does he's a monster

    How many matches i've seen vs trapper where 4 gens get done in 4 minutes and then suddenly someone going for a resque get's trapped and everything just snowballs out of control

    He's the master of snowballing and the stats will probably show that

    Also if the devs are planning to do something about genrushing i'd rather have them do that first before touching trapper as that is the only reason he is conciddert bad by most people

  • Devs are doing things about it, it used to be waaay worse in the past

    Flashlights used to blind in less then a second and actually blind you as a player as well

    The entire end game crisis is their to male sure survivors leave after the last generator is fixed

    When they bodyblock just either hit them or slug them, they won't bodyblock when injured or downed

    The biggest problem right now is that matchmaking is broken right before the devs went on holiday, so new players get faced against much more experienced players. they'll be back about now i think so it will be fixed soon

  • I would honestly rather see the end game longer

    Something between the last gen popping and the opening of the door

    Something like after the last gen pops the doors automaticly open after 2 minutes or something like that

    Would stop the silly 99%ing the door to evade end game crises as well

  • I never had a problem with noed

    I almost never use it outside of a cheeky end game build, and as a survivor i always try to cleanse the totems

    People calling it a crutch need to get their heads straight though

    It's completly in the survivors hands if it spawns or not. As long as you always expect it coming it should never be a problem

    The game isn't over until you escaped, the killer did not fail their objective when the last gen pops cause their objective is to kill you before you escape

    Honestly if an entire team goes down to noed it says more about the survivors skill then the killers

  • I sometimes use to make up for my horrible fps

    All and all though it's a training wheel perk like windows of opportunity and Zanshin Tactics with the added benifet that it isn't locked behind a dlc wall

  • How about this

    Same amount of hatchets as normal

    Survivors go into the dying state when hit

    You lose this ability when you reload at a locker

  • @Bravescorpio said:

    https://forum.deadbydaylight.com/en/discussion/comment/964775#Comment_964775

    Yep, see you in a week.

    The fact you posted here shows you still care. You'll be back. But realistically you'll never leave.

    No one ever leaves

  • Tbh all it really needs is that it shouldn't activate when your exhausted

    It's an exhaustion perk yet it activates while exhausted

  • How about

    +3 aditional hatchets

    They put survivors into the dying state

    You lose the ability to reload

  • I think reducing the effectivness of multiple survivors on gens is indeed an easy solution that shouldn't really be that hard to implent

    In real life work times also don't just cut in half if you keep adding more people, you are constantly getting in eachothers way

    The skillcheck idea seems a bit reduntend to me though

    A certain cap to gen repair speed would also help toolboxes in check

    Kinda like healing speed is capped at +100% bonus

  • I'm probably one of the only people that likes the killer getting a power surge right at the end

    A totem counter would be really apreciated by solo's though

    Other then that maybe something that tells people noed is in play, like how the obsession knows rancor is in play

    Something like everytime a gen is completed all survivors scream, it would give it use before the end game and it would let survivors know it's in play

  • @KnifeaToMeetYaXD said:

    https://forum.deadbydaylight.com/en/discussion/comment/963859#Comment_963859

    A Legion downing a survivor with no real counterplay can already happen currently with Frank's Mixtape. It just takes longer. And any killer can throw the game and force you down, not just a Legion. Though others can be less effective/weaker at doing it.

    Yeah i know, that's why i also want Frank's mixtape reworked ^^'

    It's probably not that big of a deal but still

  • Oof, you're going to need some therapy after that one mate

  • @KnifeaToMeetYaXD said:

    https://forum.deadbydaylight.com/en/discussion/comment/963060#Comment_963060

    4's main purpose is to simply give some sort of reason to hit an already Feral Frenzied survivor in adding more pressure to them. However I wasn't aware Deep Wounds went down while vaulting. Does it go down by a large enough margin to be effective? It also doesn't encourage focusing a survivor as continuing to chase them will not lower their timer, and as mentioned, Feral Frenzy attacks can't reduce the meter past this. For me personally, it isn't too hard to discern distance of a Killer Instincted Survivor either. And it gives the added buff of a survivor not knowing your current distance from them. I do understand your thoughts about 4, but 6 would be a buff overall so I have to disagree with you there. Thanks for your thoughts regardless!

    Fast vaults take 0.5 sec, medium ones 0.9 sec, I'm not sure how long pallet drop animation take but it also seems to be a litlle less then a sec

    It's not a huge problem but if Legion really wanted to they could throw the game to focus only you and you would go down eventually without any real counterplay

  • All of these would be great except 4.

    It doesn't really do anything on it's own and with timers going down while vaulting or dropping a pallet this could be used to once again focus a survivor without counterplay

    Not sure about killer instinct affecting the entire map either, i feel that would just make it confusing how far survivors are and if you can get close enough for a chain hit

    Just my 2 cents

  • I guess the outcome of this tread is that it's hard to know how much a killer is worth because of how open the victory conditions are

    I did enjoy reading this though, might play Plague a bit more now actually

  • Thanks everybody I'll check them out ^-^

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/962425#Comment_962425

    Personally...pipping doesn’t mean much to me. Ranks are not as meaningful as players put emphasis on. I can get a 2K and pip my way to Rank 1 with Legion, but did I really win though?

    Just because a killer can easily rank up doesn’t mean it’s a win.

    Is a 2K “Ruthless Killer” with Legion better than a 4K “Brutal Killer” with Plague? I’ve even gotten an “Entity Displeased” on a 4K with Plague before. Guess I should’ve killed them better.

    I concidder a 2k ruthless killer as a win yes

    The 4k entity displeased is bs though

    Yeah i'm not sure what to think anymore

  • If you weren't doing anything clearly toxic like teabagging or pointing or stuff like that you are conciddert toxic for having more skill then the other one

    At wich point you should take it as a compliment

  • @KnifeaToMeetYaXD said:

    https://forum.deadbydaylight.com/en/discussion/comment/961542#Comment_961542

    Being good at piping doesn't equal a good killer. You yourself just said the system is flawed, and Wraith + Legion, both which were/are considered some of the worst killers in the game, are extremely good at piping. Killers like Plague aren't nearly as good at piping due to the system's flaws, so is she a bad killer? You can 4K with a Nurse too quickly and don't pip. Is Nurse a bad killer?The system is too flawed to use piping as a system of whether you achieved a victory or not. A victory in this game is very poorly defined. To accurately say what a good killer is needs to be based of data like downs, chase time, and hooks per game, not how well they pip.

    I do think Wraith and Legion are good killers

    While the system is flawed it's what we have

    Discussing wich killers are good and which ones aren't is tbh completly pointless if we come up with our own rules

    How are the devs looking at this? Are they balancing around pips or are they balancing around kills?

    It's all pretty confusing tbh

  • Legion but ever since the devs went on holiday i've been having horrible lag attacks

    I think i'm better of playing survivor now, i don't get any lag then for some reason

  • Frank's mixtape and stab studies

    In their current form they will either be thrash or op

    I would like to see Frank mixtape increase Frenzy speed but a more realistic thing would probably be to give it the yamuoke amulet treatment and make it reduce the cooldown, charge the ability faster and increase the duration, but less then the addons that do a single one of these

    And stab studies maybe something along the lines of if you stab someone without deepwounds in a single frenzy twice they go into the dying state

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/962316#Comment_962316

    Never realized how good Trapper is when played optimally. He’s actually pretty fun, but you can really end up focusing a lot on trapping.

    Yeah he's great

    Hearing that sound of a snapping beartrap followed with a scream is so sattisfying

    A shame his traps work so wonky with the emblem system though

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/959948#Comment_959948

    Another W for the Trapper against a set of Reds. Played on Coldwind. Was rather difficult but thanks to the dark map, trap trap trap. Killed 3 then finished off the 4th while she searched for the hatch. I thought I was never going to kill any of them lmao

    Dark maps are so fun for trapper, you can get really creative with your traps then

  • People view of what is viable or not is indeed very skewed these days

    Everybody makes their own rules on what a win is, making the game artificially harder for themself and then complain it's too hard

  • Aah i see they finnaly went and gave killer foam weapons

  • I still need to get some or the teachables from the latest killers

    And I still need some perks for my survivor

    And i want to have all perks for my Legion

    And I want to put some bloodpoints into hag so i can start playing her with some perks

    ...

    Can we do a tripple bp event?

  • @AngryFluffy said:

    Plague has way more than Legion. The only thing both have in common is, that most likely everybody will be injured.

    Plague has more advantages, like entirely counter to iron will, infect survivors passively ( through infected gens, pallets, windows,...), survivors can infect each other ( when unhooking and also kind of prevents survivors to sit on a gen together if only one is infected), can't hide from her in a locker since it will get visible infected and one teammate cleansing in early game can screw the whole team over and she even has an add on to see auras of puking survivors. If you have a medkit as survivor, it is entirely useless, since it is not even possible to heal 95% of the game.

    All Legion has is an useless mending timer, that can be ignored as long as you're running and is gone in 8-12 seconds and killer instinct, which often leads you to a survivor you can't even reach in your ability and get a 4 second stun when it runs out, which gives the survivor enough time to go to Narnia or even finish a gen right in your face.

    It's all about the passive things that make Plague much stronger than Legion imo.

    Sounds like you don't play Legion very well

    It you know you won't reach survivors with your power you need to cancel it and it will be back when you reach them normally

    And while Plague does injure people passivly Legion tends to do it much faster and in a game where gens can be done in 5 minutes or less speed is more important than passivly doing things

    I'm not really saying that Legion is beter then Plague or vica versa, i'm just wondering why the difference in tierlist is so huge

    Legion is often all the way at the bottom while Plague is like 6 or 7 killers higher and i'm sorry but the things you said really don't sound so powerfull to explain that difference

  • @KnifeaToMeetYaXD said:

    https://forum.deadbydaylight.com/en/discussion/comment/955561#Comment_955561

    Not to rain on your parade, but piping with Legion is incredibly easy.

    Pipping does happen to be to win in this game, sure it's a flawed system but it's what we have

    If Legion is good at piping then Legion is a good killer

    Sure you can make your own rules and say only 4k count as a win but then you make the game artificially harder and you can't really talk about balance anymore

    That would be like playing a shooter with a knife only and then complaining that guns are overpowered

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/961081#Comment_961081

    That's why the best stuff comes from the U.S., no days off. If I had it my way, the only winter holidays I would give off would be Dec. 24-26. End of story. When you run a company that requires consistent customer support, it doesn't sit well with many to take extended periods of time off.

    Lol are you roleplaying Archie MacMillan or something?

    "no holidays for those maggots and if they don't fix their game in a week i'm going to beat them senseless"

    I'd watch out of your son is getting an intrest in beartraps dude

  • Maybe someday when devs stops supporting this game and allow for mods but untill then just no

    I feel that people seriously have forgotten that this is suppose to be a horror game

  • Gamebreaking bugs and hostage situation mostly

    There are a lot of places in the game where the killer could trap a survivor and they wouldn't be able to leave any other way

    There have been bugs in the past that allowed survivors to get the killer stuck

    Or just getting stuck in general, not too long ago there was a bug where killers got stuck in generators

    If the other players then decide to go to sleep and leave the game running you need a way to get out of the game easilly

  • Because if you try to win you can see how you get better match after match and that's quite fun

  • @sanki said:

    Lmao. Maybe you are just too tired to play DBD. You need to relax😂

    BTW, if you are always in trouble with these small problem, you'd better care for the Senile dementia, I'm seriously.

    Lol, it's more that i try to select my build too fast to get into a game asap

    Though you might have a point

    I once mixed up dead hard and no mither as well xD

  • Killer perk: Turning the tide

    Once per game you can kick a finished generator and regress it by 20/25/30 %

    *Just when you got your hopes up, they snatch it away*

  • @DeadByCamper said:

    https://forum.deadbydaylight.com/en/discussion/comment/959968#Comment_959968

    Thanks man, it's unfortunate that I'd have to record EVERY SINGLE match from now on. And yes, I'm not saying people farming are bad, terrible, or evil spawns of the devil. But the griefing ugh.

    You could probably get a program wich let's you press a button to record so you just always have it ready

    I don't know to much about record software though so if anyone else could give something good that would be amazing

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/959948#Comment_959948

    Thanks!

    I think my Hag game was by far the most fun. It was on Backwater Swamp.

    My Devour Hope totem was the center of attraction, I had 2 survivors dead because they focused on it. It was difficult to focus on all the gens because they spread them out so well and I wasn’t able to teleport to my traps optimally, except in chases which is fun to catch survivors off guard. I managed to kill the last 2 right before they opened the exit gate. I downed one and teleported to my trap that was triggered as he opened the gate.

    Spirit was pretty difficult. It was on Backwater also and the only reason I got a 3k was because I camped, yup 🙄, the ONLY survivor I managed to get before EGC when all gens were finished. One came up injured for an unhook? Why! Lmao. Downed them. Then I heard someone below me and went after them, phasing is great. Injured them, they ran so I went back and checked the hooked person, picked up the downed, hooked them. The injured dude CAME BACK 😭 I downed him and hooked. Pushed the 4th out so he didn’t get brave on a rescue.

    I really want to play hag, i should level her and get some perks

  • People farming isn't that bad you can just do gens and leave

    If they are really bodyblocking and griefing you you should record and report them though

  • Without ruin it's deffinitivly possible but you really need to play your A game, the first chase becomes so important without ruin

    Can't wait to hear how your other killers go

    That summanry was quite fun to read

  • I'm still dissapointed demogorgon didn't get an ugly sweater

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