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Sonzaishinai

Sonzaishinai

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Sonzaishinai
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  • The only thing i can think of is that Dead Hard only extends chases and doesn't end them

    So you will have trouble losing somebody who is prone to tunneling in the first place

    Personly i don't mind dead hard

  • @Thomasthetrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/959095#Comment_959095

    The Entity can torture their souls tho.

    I'd love to see SpringTrap as a killer; once you get through the cringy fanbase, FNAF has really interesting concepts.

    And I LOVE SpringTrap's design and yes,having it in the Entity realm would make sense since the soul trapped inside it basically likes to murder people ๐Ÿ˜„

    I mean i wouldn't mind it i just have difficulty seeing it work

    If they manage to pull it off and make it decent i would deffinitivly buy it

    I do like Springtrap

  • Tierlist are an entirly personal thing and if you feel that trapper is ahead of micheal then you are never wrong

    Tierlist, while fun to discuss, are honestly pointless, the skill of the player is what matters

    A good clown will always outperform a bad spirit

  • Just a couple of QoL changes are what they really need tbh

    If they reduce the penalty from missing attacks, make sure survivors with DW can't work on gens and rework some of the more useless addons i would be happy

    I would personly also like that the Fatal Frenzy gave Oblivious untill mended too but it's not really nececery, would just be a cool addition that makes sense with the trailer

    For the love of god don't rework them, they just need a few tweaks

  • I feel like every killer should have an addon that gives either undetectable or oblivious

    Removing it completly seems a bit too strong, but removing it for a time can make the game more excitting for survivors i think

    Things like getting caught in a beartrap gives you oblivious for 2 minutes

    Things the killer has to work for

  • Probably never going to happen

    They don't really fit in the game and i'm pretty sure it also wouldn't make sense lorewise

    The animatronics don't really have any reason to go after survivors and the entity can't really torture robots into complying

  • I don't think she's the strongest anymore

    I feel that availibility should matter a little and she just ... isn't

    Sure if you put a 1000 hours in nurse you can destroy survivors

    But put half of that in hag and you'll destroy survivors just the same without feeling stressed about it

  • @aurum_exe said:

    https://forum.deadbydaylight.com/en/discussion/comment/953532#Comment_953532

    That's absolutely nonesense. I don't use 3 perks to counter one, i just use these because they are extremely useful for me. Botany is great to fast heal not only myself but most important my teammates, and Resilience is also great to genrush. As i said in my post, self-caring anytime is a waste of precious time, self-caring with brain is perfect. I don't use any other meta perk like DS or other exhaustion perk like DH or blah blah blah... i don't need that stuff when i can survive doing a bit of looping, help healing my teammates faster etc. etc. I don't feel i'm wasting any perk slot. These are the only one i need. I'm rank 1 with more than 1700 hours, and never took SC off my builds, and i will never take it off, i don't care what "hardcore" gamers says.

    Ehm that's ok, you just made it sound like you used all three to counter sloppy butcher

    You use what you like, as long as you have fun

    I'm definitivly not a "hardcore" gamer

  • Not your fault

    Just play to the best of your abilities

    As long as you don't go out of your way to taunt then the killer can only blame himself really

  • I feel all hex perks should get the noed treatment and only become active when it matters

  • Wasen't there like a funny bug that if you play as Nea while having an sacrifice survivors challenge it counted?

    So the meme is definitivly alive

  • I personelly think the game is pretty ok-ish balanced right now

    People need to realise that wanting perfect balance in an asymetrical game with tons of variables is a fool's errand

  • @FriendlyGuy said:

    45 seconds exhaustion on a 60 seconds CD. Dunno man.

    It's often longer then 45 seconds, remember it doesn't recharge if they run

  • I wish she was better to use in general

  • How would Legion be doctor 2.0 if people can't work gens while in deep wounds?

    That's everything, no snapping out or anything like that

  • I mean that's fine, if it doesn't fit your playstyle

    It fits some others though

    Putting perks in tierlist is kinda wasted, it all boils down to preference anyway

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/955561#Comment_955561

    I also got to rank 1 with legion only and without add-ons thrice.

    But guess what, i caught 2 rank 2 players in a match that didn't know what 3 genning themselves is so i don't think that that is a good matter of evaluating a killer imo.

    Why not? That's what the avarage survivor is about

    People are always overestimating the avarage survivors, killers who can deal with the swf ubersquad are op for every other survivor

    That's not a good standert to look at

  • @PistolTimb said:

    I don't see how you people think legion is underrated. They are a bottom of the barrel gutter tier killer. Like trapper but with no traps. All their power does is injure, and after that they're a standard m1 killer.

    Plague makes stealth completely unviable. Her power only injures, just like legion, but survivors are louder, leave green goop on everything they touch, and can actually injure other survivors if they touch said green goop. Then if survivors get fed up with being injured all game, they cleanse and plague can access a power comparable to a machine gun huntress with less range. Survivors that are dumb enough to give it to her allow Her to snowball harder than hillbilly, Myers and Oni, especially if she is running her teachable perk Infectious Fright.

    Because if your good at mind games being a standert m1 killer with everyone injured isn't that bad

    Also their power gives them information wich is invaluable

    Also being able to annoy every survivor in your terror radius when you use your power slows down gens, Legion is one of those killers who can chase multiple survivors at once

    Injured survivors make a lot of noise anyway, the only thing it does is counter Iron Will and while that's not an uncommon perk it hardly a reason that Plague is that much above Legion

    And while it's true that if survivors give her her corrupted power she becomes insane, if survivors selfcare everytime when Legion injures them Legion's stall becomes insane too

    You can't really count bad survivor play for one and not for the other

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/955879#Comment_955879

    Which is good for making sure I 100% know not to mess up. XD

    I intentionally do this to myself to improve as a player. I rarely miss now, but this will make it so I can improve and miss less or just not get over eager at small loops I thought I could get a hit at.

    Yeah i feel the same, i also am way to eager with swings and my potato pc that can only run this game at 22 fps isn't helping

    You do start to pay more attention to it with Legion

  • There should just be a totem counter

    That would do so much more then nerfing noed for a 4th(?) time

  • Lol tier 37 right now

    Got the hag hand and i'll probably get most of the serum so it's ok

    I really hope the challenges won't go though, i want the extra bloodpoints and lore but i probably won't be able to finish it before the rift goes

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/955871#Comment_955871

    Thanks I'll check the vids out after work. I always wanted to play Legion because I feel using them will benefit me sometimes swinging too early and missing.

    Well you will definitivly feel punished if you miss a hit in feral frenzy ^^'

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/955561#Comment_955561

    Wait seriously? I know they can pip easily without killing, but how do you play them? I would love some strategy, hints, and tips how to play them. I generally like to play most Killer's who's not Billy or Nurse.

    Raging_ryuga on youtube is a pretty good Legion and he has a video where he plays 16 Legion games in a row, only depippibg one of them

    He often explains his thought process too so he's pretty good for learning

  • Quick disclaimer i forgot to mention, i see pipping as winning, not the amount of kills i can get

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/955592#Comment_955592

    Once infected they are injured for the rest the game basically, meaning you never have to re injure. Legion is having to do it over and over. You also might be fast but you still have to find them and hit them, Plague doesn't need that.

    The rate at which they become injured really doesn't matter much if she is being played properly. Unless you catch them at a bad spot you are just infecting and moving on.

    "Legion can ping pong extremly fast between survivors injuring them all and is bassicly unavoidable unless Legion makes a mistake"

    This is generally only happening against bad survivors and is definitely avoidable quite easily.

    "The only time Legion struggles is when every single survivor is seperated and while that rarelly happens in my experience and the people i watch play Legion"

    Only if you are playing against bad survivors. Even decent survivors aren't gonna clump up for you against Legion.

    "On avarage Legion can injure everyone waaay faster then Plague, that's honestly not even a debate"

    ONE time, of which you are having to do it over and over all game. That cannot be said for Plague. Also infecting them all faster depends on how clumped they are.

    If the survivors heal they lose way more time then it takes to reinjure them which is a win for Legion

    It happens very rarelly that you can't hit multiple survivors with FF, i think you are overvaluating the avarage survivor

    While plague broken effect is bassicly for the entire match, Legion gains time if they decide to heal, which just makes your gen protector emblem better

    Plague bassicly screams at survivors to plow through the gens seeing how they can't do anything else

  • @Blueberry said:

    Legion doesn't do it faster and a lot of people overrate Plague.

    Plague either has to either passivly make them sick wich takes forever or go to every survivor and puke on them 2-3 times and if survivors are at certain tiles then can avoid the puke pretty well

    Legion can ping pong extremly fast between survivors injuring them all and is bassicly unavoidable unless Legion makes a mistake

    The only time Legion struggles is when every single survivor is seperated and while that rarelly happens in my experience and the people i watch play Legion

    On avarage Legion can injure everyone waaay faster then Plague, that's honestly not even a debate

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/955558#Comment_955558

    They're indeed wasting time, but then again you will be forced wasting time to injure them so it's just a point of view, while in the meantime you lost the ability to one shot them. I'm not saying you should run across the map, as I pointed out they're usually out of range and what's the point of a tracking ability if they're out of range. Legion usually does injure the survivors faster than Plague yeah but does it really matter if they struggle capitalizing on those injures?

    16 seconds for 2 survivors or 32 seconds with selfcare, 20% on top of that if you use the yellow pin, it takes less then 10 seconds to injure someone again if you find a healthy person

    If they heal they lost way more time from it then you from having to hit them again

    I don't see how plague can capitilize more of injured persons then Legion can

  • @Nameless said:

    The only thing in common they have is that their main ability is to wound survivors. The difference is that Plague does it passively; you spit on a guy and they will break no matter what and once broken the disease will spread. Legion has to do the work himself and Legion leaves survivors the possibility to heal themselves up so you can't really capitalize on the injures as much, especially since they removed the Sloppy effect. Survivors usually won't cleanse against Plague because then she'll just become a Huntress on steroids and like I said: she has a passive ability that will spread so the chance of you getting sick again is pretty high. The fact the sickness completely counters all stealth play, which Legions ability does not, is also a massive plus. Legions tracking ability is good and all but usually they're out of range, even with the speed buff, and it's mainly useful for injuring survivors, not to down them.

    When you realise they are out of range just cancel your power and walk to where you saw the aura's

    More often then not they will still be around there and your power will be back by then

    If you run halfway across the map in your power for no reason isn't Legion being bad but you misplaying

    The fact that survivors have the option to heal is a good thing, if they waste time like that they are not doing gens

    And while Legion does have to injure survivers themself instead of passivily they ussually can injure everyone waaay faster then Plague can

  • Why do you think Plague is so high?

  • Everybody asking for Oni buffs

    Devs: yawn

    Otz asking for Oni buffs

    Devs: *gasp* :O

  • Everything is dying if you think about it

    On a serious note the devs are on holiday break, this will probably get fixed after they get back, the game won't die because there is 2 weeks of bad matchmaking, no matter how bad it is

  • I think they are going to do the killers that are in the base game first before jumping on dlc that not everybody has

  • It's a challenge perk, it's suppose to handicap you

    The only thing it needs is like a 50 or 100% extra bloodpoints that makes the challenge actually worth it for anything other then personal glory

  • I know that tierlist are a opinion based thing so you can't be wrong, but i heavenly disagree Legion being bottom tier

    Looks to me that you just jumped the bandwagon of Legionisbad without even trying them

    I never understood how people rate Plague at B and Legion thrash tier while if survivors don't cleanse (which they usually don't) they do the same thing except Legion does it faster

  • @Tokkern said:

    https://forum.deadbydaylight.com/en/discussion/comment/953540#Comment_953540

    Check your ping in lobby. Game sometimes connect you to +180 ping servers. Try to avoid that if you aren't happy

    Ping is perfectly fine in the lobby

    It also happens a lot more when i play killer

    When i play survivor i might get a stutter here and there but with killer i sometimes have survivors teleporting all over the place

  • @Thatbrownmonster said:

    I hope it doesn't hurt my stealth build

    urban evasion+iron will+dance with me+lithe is overpowered in lerys

    Also devs please add more cows in the map

    I also would love more cows in lerys : p

    Instead of Myers we can get Mooyers

  • -Lagging skillchecks with ruin

    Either try to find the totem or push through anyway, if you miss a great, just wait for the sparks to go away cause you won't get any progress on the gen but you can still get skillchecks

    -Tunneling and/or camping and not de-pipping

    Tunneling by going into juke the killer mode, lithe+dance with me work pretty good for this, they can't tunnel if they can't find you

    Camping push through gens and if i'm the one being camped hope my teammates push through gens, kindred is amazing for this

    -Face camping and not even being able to touch the hooked survivor

    Same as above just with a sigh

    -Getting farmed

    Growl and then move on

    -Mori

    When i know there is a mori i usually try to play a lot safer and sneakier

    -Oni and Hag in general

    I haven't versed oni that much

    Hag: first thing i do is pray that my team knows that you can crouch traps, if they don't, i try to go for the hatch

    Other then that i would sometimes look in chests to see if i can't find a flashlight, try to pop her traps while she is carying someone to a hook and if i get in a chase run to completed generators there a low chance hags will trap there

  • Bassicly you want to increase the number of hooks each survivor has unless the killer decides to camp?

    I'm sorry but this is a horrible idea

    That's a total of 8 minutes of hooktime

    Generators can be done in 3-4 minutes

    This would be like suggesting to double the amount of generators that need to be completed to fix genrushing

  • @Tokkern said:

    Don't play at McDonald's.

    I have a feeling something's been up with servers

    Have had a lot of matches with lag too since last week and i never had that before

  • @aurum_exe said:

    https://forum.deadbydaylight.com/en/discussion/comment/942554#Comment_942554

    Self-Care, Botany and Resilience... there your Sloppy a waste of a perk slot.

    If a survivor has to run 3 perks to counter one of mine then i call that a win in my book

  • Trapper is a snowball killer, once he get's going and you have to save a teammate or do gens in a minefield of traps he's very strong

    Problem is getting to that point

  • Note that a regressing gen depletes 1/4 slower then working on it

    So for every second yoy work on it it has to be in regression for 4 seconds

    A killer that just scares survivors of gens and never commits to a chase will eventually lose

    It just takes a while

  • The best counter to that is avoiding that situation in the first place

    You do have to pray that your teammates think the same

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/953301#Comment_953301

    BT is 20 seconds I believe, but Legion's FF is 30 seconds.

    Since Legion and Doctor aren't the same killer, we can give Legion a buff to their Deep Wounds, reduce the timer by 15 seconds. ๐Ÿ˜๐Ÿค—

    If it stops survivors from working on gens while in deep wounds that would be great ^-^

  • Almost purelly because of the archive

    Not only the challenges that require you to catch people in beartraps but also the ones who focus on the basement with that trappers basement game is pretty good

    And with the new lore and having to play him a bit a few people probably liked him enough to keep playing him

  • @Funguu said:

    He/she has had so many changes to make him/her viable but as of now he/she is the worst killer in the game :(

    Should we expect anything in the near future to help out this little gang, or is this the end for a long while?

    They are far from the worst in the game

    People are just bandwagening on them being bad without even trying

    After playing mostly Legion i've come to the conclusion that the latest changes were more a buff then anything

    They are being monitered and if they need tweaking they will get it

    I think just a couple of QoL changes are all they need for base, like not being punished so hard from missing an attack

    Their addons really need to be looked at though

  • There something scary about Legion how realistic they are

    Teleporting nurses and monster demogorgen may be scary but they aren't real

    Any person can pick up a mask and a knife and become Legion

    Your neighbour's kid could turn into a Legion one day, who knows

  • @KnifeaToMeetYaXD said:

    https://forum.deadbydaylight.com/en/discussion/comment/935394#Comment_935394

    Hey I'm real late to this, but how would it being under 15 seconds be unfair? I believe OP is talking about Legion's FF Deep Wound Timer (30 secs) so how would you get Madness 3 against a Legion?

    Borrowed time also aplies deep wounds

    So it has to work with every killer

  • If you want some lethal power i would prefer Frank's mixtape being changed to something like

    When you hit the same survivor without deep wounds twice in the same frenzy they enter the dying state

    It punishes people who instantly mend and there's counter play by not mending instantly at the cost of losing more time

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