Someissues
Someissues
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I strongly believe the rework changes are great except this part
- The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
This part along with the other nerfs does not justified with each other. Legion was a very weak killer without using the moonlight exploits, by forcing Legion to become a M1 Killer he will become significantly weaker
He's also prone to Loops, because if he gets stunned, he loses all Frenzy power, his power will no longer be used to counter survivors in looping, as each time he uses it, survivor can simply vault back and the Legion gets stunned
If you guys are 100% intend on going through with Deep Wound no longer reduced by regular Feral Frenzy Attacks, you guys should not touch Legion on other areas. The significantly reduced speed, can't see blood, depletes power on miss, recharge increase, required full charge, these changes are too Overkill for just 115% movement speed buff
He is still weak, and will literally become unplayable at high rank
Ultimately, here is my question, please offer refunds in Auric cells for those who bought Legion/ DLC, it would keep the playerbase happy and no one would complain about it
I have every Killer P3 at this point with 3K hours
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This is awesome, this is how it should be!
It also sounds similar in regards to Identity V, where notification pops up urging Survivors to leave. But this is just better
Amazing really
I really hate those people who refuse to leave and hides
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The changes are indeed too harsh if the only buff was 115% movement speed
When he becomes a M1 Killer, he is the killer most prone to Pellets, because eating a pellet will drain all of your Frenzy, meaning the survivor will have way enough time to get to another pellet/ window, and with the increased cooldown it just makes it so much easier to fight vs Legion
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I feel like removing the frenzy speed is kinda overkill though, stopping moon walking and pausing the timer when in terror radius is what everyone really wanted. But they did way more than that. Like the nerf to frenzy speed, can't use power until power is full, miss attacks cancels frenzy, and frenzy can no longer down survivors. Like is the 5% more move speed enough to compensate?
Moon walking was the right nerf, but the rest I've mentioned seems overkill. Oh yea and they increased their terror radius, like that could be a buff and nerf when it comes to spotting more survivors now
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If they are going to remove his power entirely (Making Feral Frenzy useless by making it unable to down survivors)
All other nerfs needs to go
It's stupid how that alone with other nerfs combined together to hit on a already weak Killer
He's only broken if hes played with Moonwalking, once that is fixed and plays the intended way hes still trash
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@BottledWater said:
https://forum.deadbydaylight.com/en/discussion/comment/425528#Comment_425528
You're still a 115% Ms killer and you can still try to either cut them off or you could just zone them into your direction I've never had a survivor team just not heal against me and still win
By being a M1 Killer did people forget if Legion gets stunned by a pellet he loses all Frenzy? meaning Legion is the killer out of most that is most prone to stun. As a M1 killer you never respect pellets
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There's a thing called patch notes, some of the things are self explanatory without having to test it, and combined with other nerfs all together is overkill
- The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
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@DarkGGhost said:
The Devs want to be sure legion would not be problem ever again
People mainly complain about Moonwalking, there was no need to absolutely destroyed his power, this would only prompt killers to go back to playing Nurse/ Billy
New Legion would not be viable at High rank and will get bullied with loops
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All these nerfs are fine but the last change completely killed Legion
Legion no longer can down survivors with Feral Frenzy
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Did the devs blacklist him?
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@The_Manlet said:
I don't think the devs actually believe this is a good change, and I don't think it is meant to be one. It takes them two years to rework Freddy, two and a half years to fix Decisive Strike .... and they don't have that time to curtail the Legion's cancerous impact on the game. This update is meant to effectively remove Legion from the game just like the Freddy nerf was. That was why they never rolled back the nerfs to Freddy despite acknowledging that Freddy didn't deserve the nerf and that they were wrong to nerf him. They'll leave Legion in a useless state and then completely rework them into a killer that isn't fundamentally misconceived two years later.
Yep, they could easily revert Freddy dream time from 7 sec back to 5 or 3. But they refused to do it, and decides to let us wait 2 years for it
Same thing will happen to Legion, they should just refund everyone who bought Legion then everyone would be happy. Even if hes trash, ppl get compensated due to Dev's decisions
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its a PS4 problem. Losing item when a Killer DC happens on PS4 significantly
This is what you get for being console and low fps
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@mutabletiger4 said:
https://forum.deadbydaylight.com/en/discussion/comment/423786#Comment_423786
Where has it been stated that he gets stunned after vaulting? The changes to deep wound prevent downing with feral frenzy and moonwalking, both things that have little to no counterplay. The legion will now be able to move farther than before with feral frenzy, the larger terror radius helps to locate survivors that are farther away. You can no longer down with frenzy but you can still use it to cut the time of the chase in half, cancel frenzy and chase like any other 115% killer.
With the new changes, even if you vault you can't do nothing, if you hit = stunned, if you do nothing = stunned. So while you're stunned, the survivor can simply vault back to where you came from (Pellet/ Window)
Meaning now, people can actually Loop Legion
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@Chaotic_Riddle said:
@ApeOfMazor We all have our own opinions on things. I think the change is great in some aspects, but I also stated that I felt that some newer changes could make some of the mechanics a bit weird. If you don't like it, that's fine, we're all entitled to our own thoughts, I just wanted to share mine. :)
With the new changes on making Feral Frenzy unable to down survivors, all legions would require M1 to down any survivors. Power will only be used for closing in on chase, meaning now Legion is loopable
If a survivor is in pellets and or buildings, if you use your power you can only use it to vault, but the survivor can just vault back, since you gets stunned after you vault/ attack. And your attack doesn't matter anyway since it doesn't down survivors anymore in Feral
For stalling? Now with significantly reduced speed, it will be much harder, not to mention on missed attack it depletes power and requiring full charge to activate
Not being able to see blood plus all of that is too much.
They fixed moonwalking that's good, but I don't see a reason to remove the power. he was already weak without the moonwalk exploit
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@Aven_Fallen said:
Maybe wait until he is Live before you all act if the world is ending?
And well... Its up to you if you buy a DLC and Cosmetics. Nobody forces you to it and in an Onlinegame, you should expect things to get nerfed, buffed or rebalanced. There is nothing written that paid content will not be touched, so its all on your own risk.
With that attitude the playerbase will not be buying the DLCs and support the Devs anymore
@Benjamina said:
Get fudged. Legion deserved the nerfs. Between him and the hag they're the 2 killers I'm sick of versing. There are 12 killers total. Move onto another one and gitgud.
I am one of the best nurses around, when a survivor gets spotted they get downed within 15-30 seconds, I will be constantly playing Nurse after this update, hope you have fun with us
@GrootDude said:
Please just try the ptb first. <3 :)
Anyone with a decent amount of hours on this game would know why the changes are overkill. I'm not a Legion main, I play all Killers, but the changes are too much.
- The recharge time of Feral Frenzy is increased and now requires a full power gauge to use it
- The movement speed of Feral Frenzy is significantly reduced
- The Legion can no longer see blood pools
- Feral Frenzy is immediately and automatically cancelled whenever The Legion misses an attack
- The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
It would be a good rework if it didn't have the last change. The last change completely will kill Legion. Because he would need M1 to kill survivors after this change
He can't use it to chase survivors either, because when he vaults over, Legion gets stunned, meaning now survivor can just jump back to the vault where Legion came from, aka he becomes a loopable Killer.
Put pressure on survivors? Now with his significantly reduced speed, and requiring full power to activate, it makes it much less likely this will happen, and if survivors starts running your power will end very soon and fail to put pressure on survivors
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@harry14141414 said:
how is frenzy useless if you can actually put multiple ppl into injured state and youre a 115 killer … bait post
Doesn't work below Rank 12s, and no survivors would group together all at once, even if they are if they started running after seeing Legion they will be able to run away
Legion had significantly reduced speed after the update
The movement speed of Feral Frenzy is significantly reduced
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Everyone please voice your feedbacks for the update on the Steam store. this is the only way the devs will see if changes are needed
https://store.steampowered.com/app/971790/Dead_by_Daylight__Darkness_Among_Us_Chapter/
Everything about the rework is fine, but this is overkill
The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
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@Chaotic_Riddle said:
All changes may not be implemented on release, we may never know yet. They're currently looking at feedback and may not go through with everything, so if you see something you're not happy with, they'll more than likely not implement it if there's a majority vote. :)
Yeah, I already submit my review on steam, I would suggest everyone else to do the same. That one change is the worst out of all, he's already very weak without using Moonwalk. He will be sadly trash tier on release. I highly doubt the devs will change this.
most of the things from PTB does goes live, so at this point it's better hoping for a refund, to keep both playerbase happy
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@Dabrownman1812 said:
If this wasnt done, there wouldn't be counterplay to legion. Gauranteed downs with very little outplay potential.
I mean they already change the TR radius to 32, and now Mend timer doesn't drop when the survivor is in Legion's terror's radius.
Combining those changes along with can't see blood, fully depletes on missed attack, requiring full charge seems overkill
Anyhow the best solution at this point is to offer refunds via Auric Cells
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/423225#Comment_423225
His power is still a free first hit that mitigates the damage sprint burst and reveals nearby survivors.
That aent useless
You can hit them but now what, use it as a Chase tool?
You get stunned every time after you use your power, meaning now Legion becomes a loopable Killer.
He now also can't see Blood, Requiring full charge before can use power, fully depletes on missed attacks, wouldn't anyone thinks its too much?
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The changes are justified but except this
The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
This is too much combined with all other nerfs, as his power will become useless
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@HatCreature said:
The only way to fix the changes is to not have a stun from FF if you don't hit anyone, this way you can hop over windows and pallets and cancel the FF to get in a normal hit.
If they keep the stun then he has no anti-loop capabilities, he'll hop over, get stunned and keep chasing as if nothing happened and no skill with his power will ever result in any momentum because it's been gutted into a husk.
Sure he can pinball but then he's got nothing, his power will be no good for anything. DW is a laughable band-aid away from Mending so why apply DW? Pig's traps kill people and slow the game down, Legion's DW do nothing if they're anywhere near you and nothing while they Mend. It's like RBT stop ticking when Pig is close or when they are trying to take it off.
Yeah the stun is a massive problem after the update. Because if they kill Legion's power with Feral Frenzy, making it completely useless.
why even nerf Legion with requiring full charge, fully depletes charge on missed etc. Those nerfs combined with that seems overkill
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Yeah they turning Feral Frenzy into something completely useless now is quite bad.
That seems overkill combined with Requiring full charge, fully depletes if missed etc
The devs needs to understand Legion isn't like the Nurse, Legion will get stun after a vault, meaning now he can be infinite/ loop for a very long time after patch
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@JoyfulLeader said:
Legion will never be reworked quite as good as every other killer, his power is fundamentally flawed an now they turned him to a pile of crap with a mask. I want a refund
The rework would have been a great one but the only thing that bothers me is this
- The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
If it's just that its fine, but combined that with all other Nerfs doesn't seem to make any sense. Since Legion gets stunned from using his power. and Feral Frenzy is now useless and can't be used to down survivors.
Even if you vault to catch survivors you can't, because you get stunned, now survivor jumps back onto other side, hes now a loopable Killer. He can no longer deal with Loops
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- The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
This change is the hardest change to Legion, it will makes his power completely useless. If you made this making legion require full power to activate makes no sense anymore. because Legions gets stun from it, meaning by the time you vault to the other side, the survivor already vaulted back since you are stunned
and the deep wound is literally become a useless power
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/420257#Comment_420257
We will be banning for it.
Can you guys also start banning Legions with Filthy Blades + Nasty Blades combos?
It's clear at this point ppl are not innocent and I'm starting to see more of them now. You can check match history for them to see if they used it more than twice, anything more than twice = they know what they are doing
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You should make it clear, you were talking about the two Killers exploit. Yes that's a bannable offense but only those abusing it.
One person has to be teaming with the Killer in order to do this, so 2 out of 4 survivors is responsible for the glitch and should be banned
But I doubt Devs will be banning and I'm against it, there's too few survivors already and queues are insanely long at high rank
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She's miles better than Trapper in every way
Trapper needs to trap, only can use only trap unless Addons, and his trap only injured people. Plague just need to puke once, chase survivor around a bit now they're injured, a hit and they downed
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Yep it's still bugged, and its still one of the most useless perks out there
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Jumping onto the top of the pellet is an exploit are people serious?
It's like saying the same thing with Survivors using dead hard to get to the other side of the area to avoid a hit.
We Killers can also move in between pellets to stop the pellet from dropping, is that an exploit too LOL?
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Exit immediately after match ends, do it trust me
9/10 of comments i get are ppl calling me trash etc
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Devs can check match history to see if someone is exploiting, if they use that several times/ more than once they definitely know what they are doing and
Deserves a ban
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@se05239 said:
As long as they don't remove how Legion can vault windows and pallets just like a survivor could. That's probably the most unique thing with Legion.
Most survivors dislike going against Legion mainly due to his ability to go through loops, if he is loopable I'm sure the survivor playerbase would be willing to play against him
Also the moonwalk exploit and deep wound timer
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No, this will only further increase the queue time for everyone
Why do we need to make it harder when there's no RANKING REWARDS In the first place?
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Dude we have a PTB so its gonna be more than that
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If a survivor who is not SWF and someone in the team DC, that player should be rewarded. If they are SWF they should not get anything
The penalty when someone in the team DC is too big, it gurantee the match is a lost unless the Killer is brain dead
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Killer's emblem system is fine, in fact it's too easy for Exp Killers. But this heavily depends on which killer you play
Some killers like Trapper will suffer heavily from the new system, because he waste so much time going around picking up traps - Reduce Emblem Points
Survivors emblem system should be easier until rank rewards are in
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Infinite loading screen is a massive issue right now. This happened close to 1/10 total of my games at the moment, its a serious issue
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It's close to 2 years at this point since Freddy's release and he's still trash
all licensed killers except Myer is not viable and they are all bad
how hard to would it be to change his dream transition time until the final rework is here instead of trashing a Killer for 2 years?
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With Freddy why can't you just change his dream time from 7 into 3 like you mention a long time ago?
Instead of leaving him Trash as a Killer for 2 years
Other trash killers like the Pig, Leatherface and Trapper is still Trash
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The game forces us good killers to be at high rank, its not about fun at that point. u will get bullied and stomped if you dont play well against it
cuz all survivors gen rush
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SWF, its fake
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We know...
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Thansk i will use this now
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Dude ur playing Leatherface, thats why
Freddy, Pig/ Trapper/ Leatherface all have these issues
Cuz they are the weakest killers
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The devs wont buff Trapper dude, we have been saying it for ages when the trapper buff comes out it wasnt enough, they didn't listen
especially since now we have the new emblem system, Trapper got hit the hardest
Because he waste time picking up traps - Reduce Emblem Points - No Pips even if 3k
You are forced to use one addons for trapper bag or its gg.
Why play Trapper when u have something like Plague that can immediately put pressure on survivors and prevent loops
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@Bithard said:
Yeah, not sure what is to blame but it is ridiculous that they match rank 1s with 20s. Most people will say its fine though cause they like the fact it makes the game easy for them.
Yes and what about survivor rank 1 queue with their Rank 15-20 friends to get matched against a Rank 20 Killer?
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You go around picking traps = Reduce Emblem Points = Depip
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New one is actually worst, because if you are not TUNNELLING, DS perk becomes useless
Old one, if everyone stacks, it becomes stupidly OP
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Its because Trapper is trash. The devs refused to buff his base kid despite ppl posting in forums and such.
You go around wasting time to pick up traps = Less Emblem Points = Easier to Depip
The trapper trap's being bugged is still not fixed so survivors can walk through it due to amazing hit box
