SoGo
SoGo
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I also believe that Outbreak Breakout should get a reduction on how many times you have to escape. Say.... 8 times? 10?
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945001#Comment_3945001
I’m genuinely confused. With all the respect, I played survivor for hours yesterday with my friends.
I didn’t get one single crow. Not one. I had to hide, I was chased. I waited for hatch. I hid while the killer left so I could go on a gen. I waited for the killer to shoo so I could do a boom. I am so confused.
I am not seeing the issue with the AFK system. Everyone that I played with yesterday had zero issues. Literally none.
Same with the go next prevention. For the first time in a while I had more fun than ever because my random teammates weren’t giving up on hook.
We got more escapes than ever. Whole heartedly I don’t understand the complaints. Most of the complaints I have seen on the forums have all been from new accounts with no profile avatars. 🤷🏼♂️
Today I will though some killer. I wanna iron stuff out with Houndmaster.People are overreacting, yes.
But I heard things like getting crows while in a chase or on hook, DC penalties hitting hard-tunneled survivors and StB users, ect. All of which are bugs.
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@Coffeecrashing said:
People are claiming that missing skill checks while on a hook, punishes the survivor with a Go Next penalty, and that is confusing to me.
If missing hook skill checks doesn’t actually cause the survivor to unalive faster, then why does it count as a Go Next? Is this really what is happening, or did the Go Next activate for some other reason, and the player was confused on why they got a penalty?
I feel like everything that could go wrong went wrong with these new QOL additions. The amount of bugs and oversights is extreme.
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Ultimate Weapon worked on demand, had half of the cooldown, triggered on everyone and moved with you for a bit. It also had Blindness as a bonus.
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@CoolerBleend said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944658#Comment_3944658
Genuinely what the hell are these suggestions he's already a great zoner
He has some really weird takes, possibly ragebait.
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Literal years.
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Celebrate! Poster IS useless now.
Foxy's Hook is probably still good, just not awesome.
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@littlehoot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943627#Comment_3943627
I mean this as respectfully as possible, but I don't know what game it is you're playing in which this AFK system is "forgiving in practice", but it certainly isn't DBD. It's been one day and either myself or my teammates have gotten crows:
- While running from the killer.
- While running generally
- Moments after getting into a locker, turning what would have been a safe evade of the killer into a death.
- While doing generators
- While looking for totems
- While cleansing totems
- While unhooking fellow survivors
- While healing other survivors
- While opening the exit gate
- While slugged on the ground, attempting to crawl away from the killer in order to use Unbreakable—which is impossible now because of the near instant crows snitching.
Numerous perks will suffer for this. Some will become borderline unusable, some will become so niche in their use they might as well be unusable. It also encourages insta-unhooks (which never benefit the survivors, only ever the killers), makes it borderline impossible to do any kind of safe unhook (because if we wait until the killer is more than a foot away to attempt an unhook, the crows snitch on us). It also basically kills any real attempt at stealth gameplay for survivors, or any kind of long game (as is necessary in things like three gen situations).
So no, I don't find the system to be "forgiving" during matches. I actually find it to be a profound hinderance to normal gameplay, as does everyone else I've spoken to who plays the game. While I understand this was an attempt at preventing AFK players to better gameplay, it is incredibly detrimental to players who are actually actively participating in the game, and quite honestly? I don't think it's something that can be 'tweaked' into working well. The best time to kill switch the new AFK system was about a minute after it was launched, but the second best time is right now.
With how bugged it is, disabling it would be a decent temporary solution.
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@Phartmagick said:
How did the DEVS not realize that this new killer is WAAAAYYYYY OP? Doors at every generator is insane. No warning that he is coming through the doors is insane. The glitchy graphics that he is coming through the doors is terrible. Is this the new marketing strat for the game when they release killers? Make them uber OP then nurf later? Then you have this new AFK crow system which makes playing this new killer insane. Most of the killers sit in the camara room waiting to see which gen is being worked on then pop out for an easy down. Fix this guys. Way too many doors not enough warning. Way OP.
The AFK system is bugged, it's not meant to be as punishing.
As far as Springtrap goes, killers like Sadako, Xeno, Billy, Dredge, Kaneki and some others can get to a gen rather quickly from anywhere. Not sure why he in particular is an issue.
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@LordHeXaGoN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944978#Comment_3944978
I know one is a virus, and other have metal parts/ Still dont get it, that some killers are loud in undetectable. If i remember correctly that after dredge QoL buffs they made them quiter?
They could either make normal Springtrap quieter, or make Glitchtrap's glitching louder to compensate for the lack of metallic footsteps.
I'd be more in favor of the latter option, personally.
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@LordHeXaGoN said:
Comparison:
https://youtube.com/clip/Ugkx9u77sbGL5fLRAJl1KHRK-e2d7pNzYuSI?si=RKKsopnk_KWG7PP5
Springtrap footsteps are loud compare to LEGENDARY skin.
Why should i buy a skin, when i want to play base Springtrap/
Its like with Demo Nemesis and Dredge. When you can hear directly where they are going, in undetectable/
This wont help you to be quite stealthy you know?
This isnt a bug, it's a character design mistake, that is affecting my matches.The problem is that it makes sense why one's loud and the other isn't. Yet it's still an issue.
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I thought of that too.
He has an advantage over normal Springtrap.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944778#Comment_3944778
Hasnt it always been 1%?
it was 3 when on Tier 3
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@Dwight_Fairfield said:
What happened to up the ante?
It's now 1%.
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@Jay_K said:
Honestly not sure how to feel about it. on the one hand I used to use Lery's offering when playing wraith (silent bell and wall hack addon made it very fun for jumpscares) but outside of that i never used offerings unless i REALLY wanted to play a certain map. I do like the fact that i don't have to worry as much about going to a map which is inherently survivor sided like badham preschool 1 - 99 or Borgo but again if i did get those offerings i would just say sod it and focus tunnel someone just because of the map.
What should have happened is when this change happened have a way we can cash in our map offerings for a percentage of bloodpoints back as they are basicly useless now due to the gamble. We should also be able to turn them off on the bloodweb but this will never happen because its a way to dilute the bloodweb meaning everyone doesn't get stacked items/addonsYeah, that combo is now much worse.
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I'm not sure, he probably needs time to settle and people need time to learn him.
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It always sucked.
Plus, with how many things broke this patch, I wouldn't be surprised if EAC was one of them.
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Not really happy, but it had to be done for the good of the game.
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@JimboSanders said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944308#Comment_3944308
Honestly I'm kinda surprised to see nobody else really talking about it lol
I am, I still hate it.
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The new features are really in a need of finetuning.
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Undetectable and Oblivious are there to catch people off guard.
Also, most Broken perks and add-ons are temporary, and during that time it's best to be careful.
As far as No Mither and the Invocations go, don't use them.
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Another patch, another problem.
The change to make all offerings that aren't BP or Luck offerings Secret is awful. It will cause issues and complaints.
I added it to the post.
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944544#Comment_3944544
My Discord and PlayStation accounts don't share an email address, and I connected them fine. It uses the same kind of system as the BHVR account thing, where it has you log in to your gaming account while in Discord and it connects the two.
Oh, that's great! Thank you!
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Bringing this up again because, unfortunately, some MAJOR fine tuning is needed here.
People have reported crows appearing in chase, on hook, or while cleansing a Thrill totem.
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Does your discord have to use the same e-mail as steam?
I don't have the same mail adresses for the game and discord.
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@HolyDarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943934#Comment_3943934
I can confirm the stuttering when playing Houndmaster. It felt like I moved at 5fps. I cannot explain how it happens because everything felt normal and then suddenly hello choppy and slow walking speed.
The Houndsense bug is also still in the game.
• The audio is reversed/wrong on the new map.
the developers are already aware of the issue!
Could you make a report for the choppy Houndmaster bug?
I don't have a way to record it, and frankly, don't know how to exactly.
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@Hoodied said:
https://us.v-cdn.net/6030815/uploads/4EO12YC4DSS7/502eafa3-5248-447c-b38e-b0dcf6d4ac9b.png
I’m super positive it was like 3% or something did it get changed at one point for some reason or has up the ante always just been like this 😭
You're not wrong, it was sneakily changed this patch.
So, now with the 4% gone and Up The Ante down by 6%, that's 10% smaller unhook chance.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943462#Comment_3943462
Means a lot to me! I spent an hour putting it together. 🤣
I am really passionate about her and I wanted it to look right. Thank you for explaining the slipstream!Yeah so many times snug stays at a pallet is mind blowing. Like dang! PULL THEM! 🤣
Yeah so many times snug stays at a pallet is mind blowing. Like dang! PULL THEM! 🤣
Yeah, my thoughts exactly.
BTW, a new Houndmaster bug dropped, you can now start randomly stuttering as if you're moving at 5fps. So, there is that. I'll add it to the pile.
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@Langweilig said:
Why did you nerf up the ante? It was 3% per survivor and now it is nerfed to 1% without even mentioning it in the patch notes.
Oh, did they?
Welp, guess that perk's down the drain now.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943589#Comment_3943589
I have played just normal matches not trying to farm that achievement and I have 9/20 done. It can take time but if you are anyway playing the game you will eventually get it. I feel like people who obsesses too much about getting them fast are the ones who in the end have less fun.
I mean, you can get it naturally, but it will probably take literal months or even years to get.
It's just so annoyingly grindy for no real reason.
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List of some bugs I've encountered or heard about currently in the game:
• The Houndmaster has missing voicelines that should trigger upon a stun.
• The Houndmaster's Houndsense goes away once a survivor is unhooked or dies.
• The Houndmaster's face rig is broken during a mori.
• The Houndmaster's Dog gets stuck on map geometry and on ledges.
• The audio for cancelling Plague's power plays on every use of her power, cancelled or used normally.
• The audio is reversed/wrong on the new map.
• Spirit sees yellow objects in a glowing red while Phasing.
• The anti-hiding solution seems to trigger during chases and while a survivor is hooked.
• Using Shoulder the Burden in multiple games triggers the DC penalty. Similarly, getting hard tunneled out triggers the DC penalty too.
• While playing as Houndmaster on the new map, I started to randomly stutter, making walking look choppy and slow. No idea how this triggered and it fixed itself in an unknown way too. -
@I_CAME said:
Pretty good job so far.
I would say something, but you already said what was needed to say.
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Aaand here we go.
The grab range is about as big as a Tombstone range, which is not that big.
The hatchet is a thing to learn for both sides. It doesn't allow the safety of crouching behind a loop like Huntress, but in a medium or long range it is harmless.
i highly recommend you to play more and maybe you'll get a grip on how to face him.
(BTW, a little funny interaction, extra chests make his doors spawn in less convenient places, if it didn't get changed yet)
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@Pit_Bull_Love said:
What are wait times like atm?
10 minutes or less when on the map queue.
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It gives me similar vibes to the one twins outfit
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oops double post
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Agree, agree, agree.
This singular change was so stupidly broken and problematic, it hurts.
All that was needed to do, was adding map offerings into the Secret pile. That was it.
This? This WILL be an issue. And soon.
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@Stalker_Tube said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943689#Comment_3943689
And so what if you accumulate them and then they get close? You'll be found unfairly.
You get one crow after 70 seconds of doing absolutely nothing, and 130 seconds if you move or are in the killers TR.
Touching a gen, healing, cleansing a totem ect. restarts the timer back to 0.
Detalis here:
@Coffeecrashing said:
There is a lot of complaining about the New AFK Crows, but it doesn't seem like anyone knows how they actually work, so here are my notes that I've collected so far. This information is good for the sake of discussion, so people can argue if some of the rules feel unfair:
Rules for AFK Crows...
1) 10 second grace period for not doing objectives
2) At 100% AFK point speed = 1/2/3 crows at 60/75/90 seconds
3) At 50% AFK point speed = 1/2/3 crows at 120/150/180 seconds
4) Not doing any objectives and not moving = AFK points happen at 100% speed
5) Being near the killer = AFK points happen at 50% speed
6) Moving (walking back and forth in a line works, because the distance threshold isn't big) = AFK points happen at 50% speed
7) Being in chase a few seconds = removes all crows
8) Repairing a generator for 12/13/15 seconds = removes 1/2/3 crows
9) Repairing a generator when it reaches 100%, regardless of seconds spent repairing = removes all crows
10) Healing a survivor for 12 seconds = removes all crows
11) Healing a survivor when it reaches 100% of a health state, regardless of seconds spent healing = removes all crows
12) Going into the dying state = removes all crows
13) Breaking a totem = removes all crows
14) Unhooking a survivor = does not remove crows!
15) Looking through a Springtrap camera for a few seconds (maybe 12 seconds?) = removes all crows!16) Opening a chest when it reaches 100% progress, regardless of seconds spent opening a chest = removes all crows
17) Hatch spawns or End Game Collapse is triggered = removes all crows
Things I still haven't figure out:
18) Potential grace period for being unhooked?
19) Potential grace period for being healed one health state after being unhooked?
20) Potential grace period for unhooking a survivor?
21) Healing a survivor from deep wounds to injured, regardless of seconds = removes all crows???
22) Healing a survivor from dying to injured, regardless of seconds = removes all crows???23) What happens with other killer powers? Does interacting with every killer power remove crows? If I disarm a Trapper trap, does that remove crows?
24) Do flashlight saves, flashbang saves, and pallet saves remove crows?
Concerns about AFK crows:
25) The distance threshold for moving (Rule 5) should be much larger. If survivors want to run long distances to get to a generator, or find totems, or whatever, then give them the 50% AFK point speed. But if they're literally running back and forth in a line, in a corner of map, they should still have a 100% AFK point speed.
26) Looking through a Springtrap camera (Rule 14) shouldn't remove all crows. It's too easy to bypass the AFK crows when Springtrap is the killer.
27) If you start a game, and want to run all the way across the map to repair a generator, you can easily do that because you'll be at 50% AFK point speed.28) Being able to remove all crows by opening a chest, seems questionable? If the killer doesn't have the Human Greed perk, do survivors really need to be opening chests?
29) If only two survivors are alive, and one of the survivors is in the dying state, the other survivor maybe should have their AFK point speed paused. Otherwise, killers might be further encouragers to slug for the 4k, hoping the last survivor will get AFK crows before the slugged survivor bleeds out.
30) Hex totems might be an issue, as some survivors might legitimately need over 2 minutes to find a totem. Hex totems might need to always show their aura to survivors in at least a 16 meter radius, or they might need to be loud like boons, or maybe something else might need to happen, to reduce the maximum time survivors need to find a hex totem. Also, this aura reveal might need to be immune to the blindness status effect.
31) Finding generators might be an issue at some MMR levels, as some survivors might legitimately need over 2 minutes to find a generator, especially if the generator is indoors and might not easily be viewable at far distances. Maybe if the survivor has been moving a large distance for 40 seconds, the closest 3 generators can be aura revealed, and this aura reveal is immune to blindness? An alternate trigger might be a certain AFK threshold (i.e. the survivor has 3 generator auras revealed when they reach 2/3 the AFK points needed for the first crow).
32) Are there any other times where AFK points should be paused? Oni during blood rush? Myers during (non-infinite) Tier 3? Haunted grounds during the 60 seconds of exposed? Are survivors expected to repair generators during these times?
33) I'm worried the PTB AFK Crows are just going to be a knowledge check, where people that know how to loophole the system will be able to excessively hide, and the people that don't know how to loophole the system will get AFK crows.
34) If a survivor is injured with Self Care, can they move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 10 seconds (hitting 100% of the healing state resets AFK crows), move around the corner of the map for 120-150 seconds, open a chest, and move around the corner of the map for 120-150 seconds? And if blessing totems resets AFK crows (I forgot to check before the PTB closed), can a survivor just bless a totem every 120 seconds, to have an infinite way to reset AFK crows that doesn't alert the killer?
35) When totems or Jigsaw boxes are interrupted by a scream, can the survivor have a grace period to continue the interaction? Because it would be extra unfun to get interrupted by a scream AND get AFK crows because the survivor didn't complete the interaction. Because if Jigsaw boxes had a grace period, then the AFK crow rules could be "Completing a Jigsaw box search resets AFK points". But if screaming is going to interrupt Jigsaw boxes, then the AFK crow rule might need to be "Searching a Jigsaw box for 12 seconds resets AFK points".
36) Sadako tapes and TVs are more complicated. Turning off a TV probably shouldn't reset AFK points. But if inserting a tape always removed AFK points, then someone could just run tapes over and over, to excessively hide. Maybe the AFK crow rule could be "If a survivor inserts a tape, and it removes at least 2 stacks, reset AFK points"? Would that be too confusing, or would it be expected that survivors wouldn't normally inset a tape unless they had at least 2 stacks?
37) Victor will be able to start chases next patch, and I’m assuming this is so Victor can reset AFK points. This is a huge nerf for Victor, and it would be much better if being within a certain distance of Victor reset AFK crows, so that he wouldn’t need to start chases. Victor relies on not having chase music so he can avoid pallet stuns, because he can currently hear if a survivor ran past an undropped pallet, or if they stopped running right after the undropped pallet. Remember that Victor getting pallet stunned is much more punishing that of any other killer got pallet stunned, because it completely removes Victor, and places Victor on a long cooldown, and Charlotte is often somewhere far away at that point and has wasted a bunch of time. Twins are easy has a really low pick rate, and we don’t need to make it worse, by removing Victor’s ability to avoid pallet stuns.
38) Should AFK points be paused when a generator is blocked? If Grim Embrace blocks all generators for 40 seconds, then AFK points really should be paused. But what if Dead Man’s Switch blocks a generator that a survivor was recently repairing. Are they be expected to find another generator, or should their AFK points be paused so they wait for the generator to be unblocked?
39) Do invocations have a progress rule (i.e. reset AFK points after 12 seconds of invocation progress) or a completion rule (i.e. reset AFK points after an invocation is completed)? If invocations don’t have any progress rules, then it would be possible to gain all three crows while actively doing an invocation. -
@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943634#Comment_3943634
Echoing what I shared in another thread, I'd love to some insight into why this nerf occurred.
We found that in the hands of the right Killers on the PTB, Haywire could be used to lock down the end game. While we've made the decision to nerf it for the time being, we're evaluating improvements to it for the future.
Let me guess, Singularity and Springtrap, maybe even Twins.
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@dbd900bach said:
I think its a nerf and buff. The minimum threshold was increased, but in return the regression rate was increased to 100%
If the exit gate is let go at all then that is instantly lossed progression.
Yeah, but all it takes is two healthy survivors to take hits and it is nullified.
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943593#Comment_3943593
Those was his best add-ons I'm talking about his undetectable addons or office phone addon
Ofdice Phone got a large buff to it's radius tho.
It's a trade now.
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They basically forced it to be run with Remember Me.
Without it, you get a 4 second window.
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Could you please add the Plague vomit bug into the known issues pile, too?
It's incredibly grating.
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So Haywire is useless now, lol.
Here's to all of us fools that thought we might get a new endgame meta.
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@Wezqu said:
Its not impossible. Not all achievements need to be so easy that you can do it in one game session.
While yes, it shouldn't be brain-dead easy, it ALSO shouldn't be so incredibly difficult and lengthy it takes an entire week of actively burning RPD offerings and making you pull your teeth out.
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Oh damn.
Welp, back into the trash bin it goes.
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Imho, Myers is one of the best designed and thematic killers in the game. He's the peak of old DbD design.
We do NOT need to modernize him. Some things (cough cough rarity colors) are good the way they are.
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@AdamZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943461#Comment_3943461
wdym old descriptions? also im fairly certain it is serious since they also nerfed batteries included.
Sometimes, the perk descriptions are worded wrong, while the perk has different values.
Example: Duty of Care had a duration of 16 seconds in it's description instead of 6 (if I'm correct).
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@MechWarrior3 said:
Let's talk about The Hound-Master. I’m P68 with her currently. I wish to also help provide constructive feedback/thoughts/ideas.
https://us.v-cdn.net/6030815/uploads/ALMQFQTM344E/image.png
Dog - Chase Command
https://us.v-cdn.net/6030815/uploads/FRN6G70114EF/image.png
SoGo's Quoted Feedback. "Make Snug's pull cycles faster. In short, this makes Snug have more pull strength."
My response below.
- (This is something that I too have recently suggested. Snug has pull 3 cycles by they are too far in between and honestly; they are not strong enough. This needs to be increased. Especially when you do get a successful grab around a pallet its exciting because some of the angles are REALLY hard to capture. The reward you get for it? Is a smack down pallet to snugs or yours if you try to help. The survivor needs to be yanked a little harder. They shouldn't be able to camp the pallet while Snug has locked jaws around them pull his hardest)
- It takes snug around 0.67 to vault give or take. This should be reduced to 0.57 It was nerfed a little too hard. At the very least .10 of its current value. Doesn't sound like anything but it will help trust me.
https://us.v-cdn.net/6030815/uploads/4A0KW7TRIA7I/image.png
- Sogo's Quoted Feedback. "Polish it up so it snaps to stuff better. This is my only wish."
- Sogo's Quoted Feedback Hound sense " It NEEDS to do more. Currently it only highlights survivors (which is helpful), applies Deep Wounds (which also helps a bit), and increases the volume of survivor sounds, but only when hitting them (which does not help)?"
- Sogo's Quoted Feedback "The easiest thing to do would be to make the tracking effects apply at all times while it is active."
1)My response - I would agree. It's clunky to use and needs to be smoothed out. I think the radius in my humble opinion is still too small, it should be increased a bit. Suggested change. 3.5 Meters (Initial) Hound sense radius (eventual) 6.5Meteres.
2)My response - Agreed completely. My suggestion to this. Perhaps when a survivor becomes hound sensed they are hindered for the duration of this debuff by 3%.
3) My response - I would agree, I don't have much to add on this.
https://us.v-cdn.net/6030815/uploads/GM9QEZYZWRFX/image.png
My feedback - Target Location - this should be increased max distance to 50. 40 feels very limited if you ask me.
Bug Fixes - I am slowly adding reports in as a I see them again as of yesterday. She still has several and they are quite frustrating. The biggest one that bothers me at the moment which has been reported as of yesterday is this one. I will link it here so I don't have to go into explaining it. Another bug I will log if I catch it, is when her dog wont leap over the vault or window even when its prompted to do so. Very irritating.
HoundMaster - Dog is stuck. Takes too long to come back. — BHVR
In terms of Addons I really enjoyed reading your suggestions on these and I feel they are a creative take on her power while also giving you some fresh ways to use her power. :)
I am confused on this one here; What do you mean by this? If you would be so kind to explain. It's going over my head completely.
Sticky Pitch (Rework):• Decreases the Slipstream decay speed by 40%
Anywho, I hope this helps. If more stuff comes to mind, I will edit it into this thread. Thanks @SoGo for this thread and your time. I just wanted to reciprocate with the same time, passion and energy back to you.
Thank you for the detailed feedback! I'm glad there is also someone else who wants to see her get the love she needs.
I wish I'd be able to pin comments, since your post is very well thought out and formatted.
I really hope the pull cycles get shortened, the amount of times Snug stays in the same exact place is laughable.
The vault speed, Search range and Houndsense radius buff are all great. I'd love to see them.
I'm a bit uncertain on adding Hindered to her power, tho. Thanks to MfT, we all know how much 3% can do. It could be perfectly ok, but it would have to be tested out. I don't want Houndmaster to become complained about like the Skull Merchant.
As for add-ons, I'm happy you like my ideas!
About the Sticky Pitch rework, Slipstream is basically just a different name for the boost from the Search path. The problem that I'm sure you also encountered, is how quickly it vanishes when you so much as step off of it for a single second. The addon buff is targeted to make this window bigger, so you get the boost from the search path for a bit longer. Hope that clears the confusion up.
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@Emeal said:
I only care about them making the Search command better at snapping to Gens.
or atleast maybe add an alternative button to gen snapping to avoid isses.Good idea!
