Snowbawlzzz
Snowbawlzzz
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- Snowbawlzzz
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You have the legendary Alex's Toolbox, sabotage the hook on which you are attached
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2460804#Comment_2460804
The same way people get inflated ego's when using coms for free info and every meta perk and stomp the majority of killers they face.
Yeah, good thing that doesn't apply to me
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@Emeal said:
Hard disagree, You have bond for that.
There are 0 SoloQ survivors who use bond like that
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@Ghouled_Mojo said:
Head on is a nightmare to deal with in an organized team.
from a survivor stand point, it’s really difficult to use due to getting it setup for solo.
from a killer standpoint, it would be easy to start getting bullied if it gets much of a buff.
I would love to be able to use it with greater effect when playing survivor but I would worry about being on the wrong end of survivor beat downs as killer lol.
This buff would only help SoloQ, bully teams already know the routine
Currently it's only used in SoloQ if you get enough distance that the chase is already over
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I don't know how people don't feel embarrassed when they squeeze out 1 to 2 kills with that crutch perk
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I tunnel the generators
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Home Of Sexuals haven't existed since the Homeowner's Association of Orange County purged them
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2458693#Comment_2458693
How am I skipping a health state exactly? They still have dead hard, that is pretty much a free health state. Also you are being unreasonably rude for no reason too.
Dead Hard or not, an injured survivor is one health state less than you would normally have to deal with. Not healing isn't counterplay to instadowns, it's a catch 22 for the survivors
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2458651#Comment_2458651
Ugh, attempt to be reasonable.
Coup de grace is the only perk I can think of that can possibly mitigate this, and blood echo I guess. However even with its extended lunge cannot deal with dead hard due to dead hard and the lframes and lagged hitbox survivors have when moving at high speeds. It also costs you a generator to get this effect.
As for the insta downing killers or perks I say it does not fully mitigate it because once the survivor is unhooked they will be injured and most likely just get back on gens instead of healing. What then?
You might work around DH once or twice, but it will still be used at least 3 times per survivor depending on their level of skill. And I am not saying that it should never be used btw.
Survivors choosing not to heal is a win-win for the killer
You're either bypassing DH if they heal, or you're skipping a health state. If you put as much effort into the game as you put into whining, you wouldn't be so concerned with DH. You'd rather complain than change a fraction of your meta build.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2458625#Comment_2458625
Please name the perks you think "counter" dead hard.
None of the ones that inflict the exposed status effect tho, those are pretty situational and only really work if the survivors heal or you are playing a specific build with a certain killer.
"List perks that counter dead hard"
"Not the perks that directly counter dead hard tho"
What more could I expect from the guy that couldn't figure out how Ghostface counters DH?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2458620#Comment_2458620
I never said it was, and no you still can't deal with it when it is used to gain distance, you just have to suck it up and keep chasing. It feels pretty bad to do so especially when it is all you can do against an already good survivor.
"The survivor dashed 4 feet and made it to a pallet? OP NERF NERF NERF NERF NERF"
-Entitled killer that refuses to pick one of the dozen counters that shut down this perk
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2458614#Comment_2458614
There are better perks to use than something like MYC or devour hope.
That's your problem, the game isn't obligated to hand you a free counter
If you're unwilling to sacrifice one of your 4 meta perks, then you can deal with dead hard
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2457641#Comment_2457641
I guess I am just screwed then if I am playing myers, pig, trapper, legion, plague, ghostface, hag, or twins since they can't feign an m1
but yeah case closed just play clown to bait out dead hard
You even named 3 killers that counter it with their base kit genius LOL
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2457641#Comment_2457641
I guess I am just screwed then if I am playing myers, pig, trapper, legion, plague, ghostface, hag, or twins since they can't feign an m1
but yeah case closed just play clown to bait out dead hard
"Every single killer should have basekit counterplay"
This has never been the case with anything ever
If your chosen killer doesn't counter it, just equip an instadown perk
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All he needs is an addon rework and a buff at Tier 2
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Jack-Of-All-Trades killer with good map pressure and decent chase.
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I added Distortion back to my main loadout because of how often I turn the first corner and see the killer already charging towards me
I hate HATE being the first guy hooked. Scummy killers are most likely to camp the very first guy they down, so Lethal Persuer has robbed me of entire games.
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->be me
->Clown player
->Chase injured survivor
->Hold up bottle for half a second as bait
->He wastes his dead hard
WOW SUPER S-TIER PERK, NO COUNTERPLAY WHATSOEVER
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A lot of killers take it as a personal insult when a survivor doesn't go down immediately. If I have a decently long chase as Jeff that involves no flashlights, teabags or points, there's still a decent likelihood that the killer's gonna be smacking me on the hook and tunneling as soon as my feet hit the ground.
Too many killers hold grudges too easily. Especially high-rank ones, I figure they're jaded from regular survivor abuse and assume everyone to be toxic.
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@Orion said:
Wasn't me. I play Felix, not Jeff nor Jane.
Got a chuckle outta me
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Ghostface can stare through the cracks in the killer shack. If he can see a shoelace, he's getting his one-taps
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I hate survivors when I play survivor, bro
Most high-level survivor players are clout-chasing, arrogant, wannabe Noob3, narcissistic, vindictive, thin-skinned adult babies.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2455102#Comment_2455102
Even when the killer is right on top of gens and is refusing to move? Yeah, not wanting to die easily and not running straight into the killer's face should definitely be bannable. Meanwhile slugging the last survivor after the game is over until he bleeds out is not bannable at all. Totally no bias here.
Slugging a survivor to bleedout is 4 minutes
Survivors hiding all game and refusing to do an objective could take an hour to find, maybe more
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Same mental fatigue that affects MOBA players, tilt. Meta builds & combos coming up repeatedly in a pattern of losses cause an increasing level of spite towards the tactic.
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I think a large part of the problem is also coming up with perks. New perks are visibly more convoluted than older ones that usually do the same thing but better.
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@Phasmamain said:
Tf2 was my first PC game and I’ve put probably over 1000 hours into it. Really fun but too bad the bot crisis is making it hard to play
Have you played in the last month? The bots are actually a lot rarer than they used to be. I see like 2 a day and they get kicked fast (unless they're a DJ bot and the server decides to keep him for the tunes)
Love TF2, been playing it since 2011
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Trying to find the last generator on Lery's
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I want the fat cenobite, that'd be badass
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In Clown's carriage
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@Mdawgu said:
Its a fun perk, problem is how situational it is. You need to be close to a hook that the killer chooses to use, be out of sight so they don't see it coming, and time the breaking with them just getting there in time to maximize struggle gain. Sometimes even with all that they can still make it too a hook, or be smart enough to drop before 90% struggle which is still a gain i guess. Its a nice option to have when the stars align. Bringing a styptic and breakout can up your chances.
I find that if I run straight up to the killer and take a hit while he's carrying a survivor, I can see the hook he's going for pretty clearly. Works well with Breakout.
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High level killer with SBMM was a ######### sauna of sweat
I couldn't play my usual killer because I had to switch to Blight to beat all the SWFs
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454255#Comment_2454255
You're a special child
I'm a go-getting young lad with a heart of gold
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454241#Comment_2454241
I've played in Championship of the Fog, Vigo's Court, and Iri League. I play for We Can't Loop. Look it up yourself, and you clearly know nothing about comp if you think all of that is recorded for every league. There's VODs, that's about it.
I play with Lucky Break plenty. Nemesis and Plague make you cough, and being Mangled makes it harder to reset it in time. I'm not sure what's hard to grasp about this. Now goodbye, I don't have to prove myself to someone so closed-minded
You've been steadily conceding & ignoring more and more perks every time you realize I'm definitively right, I notice the smaller pool of perks you try to poke at.
Now you're just holding onto Lucky Break, the perk you don't understand.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454241#Comment_2454241
I've played in Championship of the Fog, Vigo's Court, and Iri League. I play for We Can't Loop. Look it up yourself, and you clearly know nothing about comp if you think all of that is recorded for every league. There's VODs, that's about it.
I play with Lucky Break plenty. Nemesis and Plague make you cough, and being Mangled makes it harder to reset it in time. I'm not sure what's hard to grasp about this. Now goodbye, I don't have to prove myself to someone so closed-minded
Such a liar LMAO
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454218#Comment_2454218
What "stats"? Dbd playerstats? I'm on console bro. 2k hours, and I have past VODs and match records of my 50 wins in a row with the freaking Pig.
Once again, you refuse to acknowledge that 2 killers counter Lucky Break with just their base powers, and that Sloppy slows healing, which you need to do to stop the timer. So yeah, I do know about its "interactions" whatever tf that means.
This is my last reply. You're a broken record
Competitive tournaments have hosts, show me your stats, show me your scrims. I wanna see your epic Mindbreaker plays, pogchamp
You need to play some games with Lucky Break because you're very very unfamiliar with it
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454203#Comment_2454203
Mindbreaker is B tier on the right killer, it's not strong by any means, but it works with certain killers. You're also listing freaking Break Out as an uncounterable perk when there's Starstruck, Agitation, Mad Grit, and just plain looking around before picking up.
Lucky Break is absolutely affected by Sloppy, and you're STILL ignoring the fact that 2 killers counter it with their powers. Hell, Nurse counters it fairly well too. Wraith with All Seeing also counters it.
Get out of my feed, I'm done here
Bro POST YOUR STATS, Mr. Competitive PogChamp.
Bodyblocks are helpful for breakout, but you absolutely don't need them. Most people bring Sabo if they're running Breakout so the killer has no options.
I find it EXTREMELY hard to believe that king Pogchamp is this ignorant of Lucky Break's interactions.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454197#Comment_2454197
I'm so done with you. I play in competitive leagues, and I promise you everything I just listed is exactly how those perks are countered, besides Blast Mine, which is more of a pubs thing Just because you don't understand them or make use of them doesn't negate that
LOL Mr. Competitive here thinks Mindbreaker is a good perk and that Lucky Break is countered by Sloppy. Post your stats bro
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454158#Comment_2454158
Exhaustion has Exhaustion add-ons and perks
Lethal can also be countered by Object
Tinkerer can easily be countered by spreading out on gens, and by using toolboxes for the last 30%.
Pop can be countered by Repressed, Blast Mine, or just be spreading out on gens
Starstruck can EASILY be countered by staying spread out, and it's laughable that you think otherwise. Maybe 1 survivor gets Exposed, and if they all stay spread out the killer gets maybe 20 seconds of a chase that the survivor dictates the starting point of to get a hit
Prove Thy is countered by Discordance and slowdown perks
Adrenaline has a counter, just don't let all the gens get done. Ranged attacks also counter it
Breakout is weak af, and if you want to nitpick it can be countered by P Head and slugging
Do you want to keep doing this, because I'm not the 1st to disprove one of your "uncounterable" perks lists here
I already explained the problem with exhaustion perks & addons, you're just choosing to be ignorant so you don't have to acknowledge you're wrong.
By the time Tinkerer is going off, everyone's toolboxes have run out. Even if 2 gens give the notification at once, the killer still gets to harass the more high-priority gen. It's free information all game.
None of those things counter pop. Blast mine just delays the kick for 5 seconds. Repressed Alliance is counter-intuitive because it also prevents completion. Spreading out on gens is just what people do every game, that's the condition the killer expects to see when they enter the match.
Starstruck isn't meant to affect the whole team, it's meant to screw over the closest guy and it does that extremely well. They either leave their generator to be popped or they get one-shot.
Prove Thyself is a 40-second generator. Even if you kick that generator, Dwight is still gonna be doing 40-second gens all game. You'll have to break chase every 2 seconds to police this perk.
"Win the game" isn't counterplay to Adrenaline. If that's your standard, me unplugging my computer is counterplay.
Breakout is an awesome perk that has perfect synergy with Saboteur and Soul Guard. The killer doesn't get any input, it's pure fortune if they get to the hook in time.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454108#Comment_2454108
Literally everything you've ever mentioned has been countered, besides Lucky Break, and you're clinging to it like you have a point. And Mangled does counter it, because you have to heal fast if you want to use it again. Plague and Nemesis also counter it, but you skipped right over that part. You're like an arrogant brick wall, there's no point on bothering with you
I'm not clinging to lucky break, you keep bringing it up LMAO. But let me break down everything I listed because you seem to be having a hard time with reasoning.
Lucky Break is a one-time use perk. Sloppy doesn't affect it at all, if anything Lucky Break just disables Sloppy for a minute
Exhaustion has no counter, even if the killer starts a chase while I'm affected by Mindbreaker, my exhaustion timer will run out as soon as I turn a corner and stop to see which way the killer's coming. Same with every exhaustion addon. They don't last long enough. The only good exhaustion addon was Clown's and they removed it from the game entirely.
Discordance has no counter, you can't tell the killer has it and it's not affected by Distortion
Alert/Bond/Dark Sense/Empathy/Kindred have no counterplay unless Third Seal is active. They're free information. Blindness addons are generally bad because they're activated in-chase when auras don't matter.
Bamboozle has no counter, you simply have to leave the loop. The chase isn't over, but you're not getting any more use out of that tile for a while.
Deliverance has no counter, the killer can't possibly know you have it. It's pure luck whether he hooks you first.
Corrupt Intervention has no counter, you simply cannot do those gens for 2 minutes and have to work in the killer's zone-of-control
Tinkerer has no counter, the killer will always know what gens are nearing completion for the entire trial
Lethal Persuer can potentially be countered by Distortion, I forgot about that one.
PGTW has no counter, the killer simply gets free regression every time someone is hooked
Starstruck has no counter, if you try to play around it you'll be running around like a chicken with its head cut off. Either you're exposed or you're making no objective progress. Either way, the killer gets value out of the perk.
Prove Thyself has no counter. Gens will simply go by a bit faster.
Adrenaline has no counter. The survivor will heal and get a speed boost at endgame unless they're already dead
Breakout has no counter, the killer just has to hope for a hook in time
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Increase the percentages on Fire Up
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2453902#Comment_2453902
Well, predominantly-survivor players do make up the majority of the playerbase. I know for a fact on PS4 only 30% of players have ever gotten a 4K, which is very sad to look at. Basic business sense suggests BHVR should favour the side with the most players.
That's because there's a zillion people that got this game for free during some event or a bundle, picked it up once and never played it again.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2454102#Comment_2454102
Dude, people have already replied to you with countless ways of counterplay, I just gave you some more, and you're still just ignoring those and saying LuCkY bReAk tho
?????
You made up a bunch of non-counters to lucky break, did you expect me not to reply?
Just stop embarrassing yourself
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2452652#Comment_2452652
Yknow, I don't have it in me to argue this. People still make injured noises, mangled slows down healing, mindbreaker isn't useless, there's plenty of exhaustion add-ons, 3rd seal sucks lmao. There's counters to everything, and you ignored everyone's arguments
You realized you can't defend your point and are now saving face
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2452287#Comment_2452287
And you were incorrect on all of them except Blast Mine, which is only a minor inconvenience and can still technically be countered by Surge.
There's literally perks and add-ons that cause Exhaustion.
There are anti-aura perks to combat those.
Lucky Break is countered by Plague, The Nemesis, Bloodhound, Sloppy, Mangled add-ons...
Should I go on? Quit being arrogant and condescending when you don't even have an argument to stand on
There are 4 addons in the entire game that cause exhaustion, and only one of them is reliable. Mindbreaker is a pile of garbage so don't come at me with that.
The only reliable blindness is Third Seal and that's a hex perk. Blindness addons are always insignificant and too short-lived to help (baby teeth, kerosene can)
How the hell do Bloodhound, Sloppy, or Mangled addons counter Lucky Break? It completely disables those things. Plague and Nemesis' infections add sounds, but they don't have anything that'll magically bring back scratch marks and pools of blood. Did you even read the perk description before you posted?
You're just saltposting over Iron Will and strawmanning perks.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2450774#Comment_2450774
Name literally any strong perks without counterplay.
Iron Will shouldn't cancel breathing sounds, maybe reduce by 50%
I named like 20 on page 1
What is with all these people that don't read
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2450774#Comment_2450774
I bet you were against DS nerf
->This guy has his own personal opinions on the game! SURVIVOR MAIN LOLOLOLOL
Please look at my post history before making an ass out of yourself
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Bloody outfits still blend in decently well on almost everyone.
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@Tricksters_30thBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2450796#Comment_2450796
Exhaustion perks counter is its cool down
Aura reading perks need you to do something in order for them to trigger and your aura can be shown to the killer sometime.
Prpvethyself needs a nerf
Blast mine dont kick the gen
Deliverrance get hooked 1st
Adrenaline do all gens before it can be used
Courrupt ,lethal and lucky break are 1 use perks
Tinkerer can be found out and countered
Starstruck don't be in the tr
Discordance don't work on the same gen
None of these are counterplay LMAO
They're just things that might happen, you unironically think "don't kick gens" is counterplay? You HAVE to kick gens unless you have Surge. You think a cooldown is counterplay? They're still gonna use it on you every chase, the cooldown just prevents it from being used twice in one chase. You think the 1/4th chance that you'll hook the deliverance user first is counterplay? You have no way of knowing who's running it.
Learn basic logic.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2450774#Comment_2450774
why should holding your breath with no counterplay be an S tier perk?
they should breathe when injured it's a bug they don't breathe
That's true and I agree they should breathe, but OP's terrible suggestion would put it straight in the dumpster, and I've seen a million suggestions equally as bad
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@Tricksters_30thBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2450774#Comment_2450774
Tell me which perks have zero counters
Every exhaustion perk, every aura reading perk, prove thyself, breakout, lucky break, blast mine, deliverance, adrenaline
Here's some killer perks too; bamboozle, corrupt intervention, pgtw, tinkerer, lethal pursuer, starstruck, discordance
