Snowbawlzzz
Snowbawlzzz
About
- Username
- Snowbawlzzz
- Joined
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Comments
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There are a million perks that don't have counterplay, tired of salty killers trying to turn this perk into c-tier garbage
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Fiddlesticks is a goofy character, terrible idea
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Myers. At least Pig has built-in slowdown.
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I'll do a couple mindgame attempts and if they're visibly good, break chase. Can't afford to spend the time in one isolated area as the killers I play.
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The basement needs to be more romantic
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Immersion is only a small part of what makes a map good. Balance is the most important part, and it's severely wanting in that category.
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@SilentPill said:
They nerfed his expanded gas cloud one pretty heavily too. You used to be able to get absolutely massive clouds that lingered for a long time for some pretty good area-denial capabilities. Now they don’t expand the cloud nearly as much and the lingering effect has been removed.
The only real positive is that his second strongest addon combo, ether+bleach, got buffed pretty significantly by the reload change. That combo has always been pretty devastating but it was held back quite a bit by the slow reload.
Somehow they made Clown feel weaker than before
I used to run Chloroform+Makeup Kit every day and that combo has no synergy now.
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@Pulsar said:
Does this mean we can talk about how half of Legion’s add-ons are useless?
Make your own thread
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Although a Further map would be pretty baller
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The villains aren't unique enough for a power. They're just ghosts.
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It forced me away from my fun killer build in exchange for meta perks & addons to keep up, it was agonizingly sweaty for a Clown main
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2447089#Comment_2447089
I dont know either. I only watched the BotB-tournament and some Scrim-Matches. I cannot remember one tinkerer, so it certainly didnt got used often.
But im not surprised bc information perks get rarely used and undetectable is not really worth it.
What did you mean with highest level?
I was referring to rank 1. Someone who consistantly maintains rank 1 as killer is at the very least a good player. the majority of people who main a mobile killer use tinkerer in their build, and that ratio only gets stronger at high-level play.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2446420#Comment_2446420
"Highest level". You mean red ranks? There are plenty of noobs. But thats not even the point. A perk can be a noob stomper and a decent perk against good players at the same time. Against good players tinkerer can be helpful, but it will not win you the game.
What is the pickrate of tinkerer in tournaments?
I don't know, what is it?
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Map RNG
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Clown bottle cosmetics
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If you can't mindgame it, break it
This is the intended gameplay
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I don't really have a problem with tinkerer TBH. It'll get me the first time and from then on I position myself on the side of the generator that gives me line-of-sight
It is kind of a crutch perk for people with no gamesense though, the notification basically holds your hand and tells you exactly where to go throughout the game.
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@TicTac said:
Tinkerer is a decent perk. Its just a noobstomper and i dont think we can nerf everything bc of this reason. Old ruin nerf was fine, but should we nerf legion bc bad players waste pallets against frenzy and struggle playing injured? Sometimes bad players need to learn how to counter something.
Undetectable is countered with game awareness. The same awareness the killer needs to have to know where the survivor are. And sure tinkerer helps with that, but survivor could use spine chill, when the basekit mechanics like TR dont work. And we should not forget that a killer needs to know what 4 people are doing.
For the tinkerer combinations: Ruin can be deleted and Pop needs a hook. And if the killer has a pop ready for every tinkerer notifications, your team gets demolished anyway.
If it was a "noob stomper" it wouldn't have the massive pick rate that it does at the highest level
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Greens paired with lowbies is not abnormal
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It's such a middle finger to killer players that they didn't do it in the same update
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Crappy perks going un-touched for years. I expected Vigil to be fixed a year ago, the devs even mentioned in a stream that they intended to change it.
On top of that, perks are constantly being given the Gearhead treatment (mid-tier, reliable perk recieving a completely unnecessary nerf)
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HOW does this game still not have proximity chat?
Friday was 10x better than DBD and I'm only here because of the copyright lawsuit. The survivor gameplay was so much more immersive, and killer never felt hopeless
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"Brutal Strength Pinhead" sounds like something you'd get when you google translate a foreign insult.
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You should next apologize to Mathieu Cote personally by email
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If you need the red addon to play a killer, you shouldn't call them your main
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What a convoluted perk, and an overpowered one too
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@Sypherpathic said:
Meh, it's irritating when the killer leaves the second-to-last survivor slugged as well, which is EVERY match.
You're just not guaranteed a 4K and the other side needs to have fun, too. Sorry.
Killers have to slug to win against a competent team
Disconnecting shouldn't be rewarded
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MMR started giving me only 4-man SWFs with meta perks and I got absolutely sick of it after a few days.
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@Superyoshiegg said:
I'm not sure what you mean. You're wearing the pants in the picture...?
He means the studded pants that come with the vest
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@Predated said:
Thing is though. What if the license gets renewed in the future? You would literally have 2 copies of the same killer.
I'd rather have a killer that is an homage to Demo rather than being the exact same killer. Same as Bubba and Billy for example: similar concept, different kit.
Demo would come back as a legendary skin for those who owned him
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to be sexy handsome
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2435062#Comment_2435062
jungle gym isnt 4 parallel walls. Jungle gym is by definition 2 L-walls and 1 T-wall with 1 window and a pallet, with the 4th wall basically splitting 1 of the L walls in 2 if the window isnt there.
4 Parallel walls depends quite heavily on the map. On some maps, it's strong due to solid walls, on other maps, it's quite weak due to breaking up most walls.
And yeah, not a single killer in the game should be able to get a freebie by standing still. It's why people hate spirit so much too.
Imagine being so confident in your presentation while being absolutely wrong
Also, no, that's not why people hate Spirit. People hate Spirit because they have to GUESS what she's doing when she stands still. Please stop making things up as you go along.
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OP outed themself as a selfish meghead
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There aren't even many good bottle tactics as Clown because of all the LOS blockage
I throw a bottle at the anticipated route and that's it. No fancy stuff.
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Do I laugh or cringe?
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2424618#Comment_2424618
It was though, not currently, read my comments, the proposal WAS for the bubba rework, not currently, P R E - R E W O R K Bubba.
And no, Bubba isnt the gold standard. No killer that is capable of guaranteeing kills on hook by camping with his basekit is even close to being called a gold standard killer. Doctor, Demo, Oni and Blight(excluding some of his addons) are much better deserving of the name gold standard killers. Killers where small mistakes end up in an earlier hit, not an instadown.
Also "A simple 4-wall jungle gym is enough to keep you safe from a chainsaw if you hug corners and are decent at breaking LOS." is simply asenine, as this is supposed to be the absolute strongest loop a survivor can use, with only 2 of these spawning on each map. Yeah, you'd be fine IF Bubba never m1's, IF you're able to even reach it before Bubba closes the gap AND IF your teammates are actually aware you're being chased.
I wouldnt mind Bubba's balancing, if the map spawns 3-4(depending on mapsize and genspread) jungle gyms while facing him, which is not the case. Bubba is not fine because maps are not. IF we keep the current maps, Bubba shouldnt be able to instadown from at least his first charge(heck, im even pretty certain Bubba shouldnt be able to rev within 8 or 16 meters of a hooked survivor at this point).
You think the 4 parallel walls is the absolute strongest loop a survivor can use?
You're going by camping ability as your killer quality metric?
I don't even know how to respond to someone with such delusional takes
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2430271#Comment_2430271
More like survivors were braindead for going down instantly against one of the easiest killers in the game to loop.
You know that Oni is high tier and better than Billy specifically for his snowball potential with Infectious, right?
-> easiest killers in the game to loop
Except for the part where he flicks around corners and can instadown while you're locked in the vault animation
-> Oni is better than Billy with Infectious
Yes and Oni has a MASSIVE cooldown period when he uses his power
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2430271#Comment_2430271
You mean Instasaw Billy? How was Infectious Billy broken?
Saw one guy down -> instantly at the next guy to saw down -> instantly at the next guy to saw down
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Hillbilly absolutely needed a meter
Infectious Fright Billy was a braindead easy way to get wins
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Pop + Corrupt is fine on its own, ruin is overkill and you'd be better off with a chasing or info perk
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@Deadlock said:
https://forum.deadbydaylight.com/en/discussion/comment/2429902#Comment_2429902
Fnaf or springtrap? Because fnaf is an indie game made by one guy. Honestly imo it's astounding he made it by himself.
MDickie makes more impressive games than that
There's barely even any animations on the models, you only see them move if it's foxy or you're being killed. It's lazy.
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@Deadlock said:
https://forum.deadbydaylight.com/en/discussion/comment/2429894#Comment_2429894
That's how most games are nowadays. Streamers and YouTubers are a valuable part in what popularizes games. But why do you think he's lazy?
It's a slideshow that could've been made in Flash
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@Deadlock said:
https://forum.deadbydaylight.com/en/discussion/comment/2429890#Comment_2429890
Why do you dislike springtrap?
I dislike Springtrap because his game is extremely lazy and only famous because of youtubers
But the fans spamming the ever-loving crap out of the forums every 3 months are what makes it truly an unbearable franchise
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@Deadlock said:
https://forum.deadbydaylight.com/en/discussion/comment/2429835#Comment_2429835
Oh no! People expressing their opinion on something they like! The horror!
Everyone except FNAF fans are sick to death of FNAF fans bombarding these forums with their stupid character
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I like the DC penalty because this game is ######### agonizing without it
I don't care how many people whine about the fact that they crashed or that they're playing with toxic people, without the DC penalty this game completely falls apart. 3/4 games had a quitter when this game had no penalty, it was actually unplayable.
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If I had power for a day I would permaban every single FNAF poster
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Well if you think about it, Freddy's Pizzeria is kind of hell
And the animatronics are raised from the dead
So it's a Springtrap trailer, case closed.
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I get good fights as killer, every match is intense
Survivor I can't give accurate input on because I've been playing SWF with my new friends
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Except Wraith isn't one of the weakest killers in the game
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Elo has been around 1 (one) day and we're already getting threads about elo hell LOL
It's the Heroes Of The Storm forums all over again
