Snowbawlzzz
Snowbawlzzz
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- Snowbawlzzz
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Comments
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@NerfedFreddy said:
Ok what did you do that skillful yourself? Placing one trap in the shack? huh pressing m2 is more skillful than pressing E? Hag is already pretty much free hits killer and dh is only viable counter and you are complaining?
This too. Placing traps at shack isn't any more skillful.
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When I'm playing Clown, I just raise a bottle for a split second and then lunge, works almost every time. It's a strong perk, but I really have no problem with it at all. Baiting out DH is a skill everyone develops as a killer and it's fun that way.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2428187#Comment_2428187
So you never had rainbow matches outside of the SBMMR TEST?
Mostly purples and reds unless I'm with my SWF
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2428056#Comment_2428056
So you being red rank means that you don´t get matched against lower ranked killers?
https://us.v-cdn.net/6030815/uploads/3TJ2A2ACF0WH/tellmemore.jpg
Yeah let me just pull up my invisible MMR ranking
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He's by far the most popular killer right now as an easy & rewarding character
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2428020#Comment_2428020
Thats not what i said. Just because some low rank killers use this combo to stomp noobs, doesn´t mean that its a stong combo.
I'm red rank and you're talking out your ass
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I feel like he'll be a Freddy clone in some way
Teleports around setting traps
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2427855#Comment_2427855
Prove me wrong. Show me a high skill match where this combo actually does anything except waste 2 perk slots for the killer.
Ruin only has an effect, when the killer gets survivors constantly off gens. But since the survivors constantly get pushed away from gens, they usually stumble on a lit totem, that is conveniently sitting on top of a hill, next to a gen or in another spot in plain sight.
It's literally the majority of killers I see in a day
You're trying to tell me that a meta staple is not a meta staple
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2427828#Comment_2427828
You´re like 6+ months late for that statement. Undying Ruin is a trash combo that will lose you matches.
Imagine being this confident while wrong
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Cry about it
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2427228#Comment_2427228
A quiet places monsters are too insectoid to be in the game
We have Demogorgon, non-humanoids can work
Slither I don't see working because the worms are tiny brain slugs and I don't see how it could translate
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Sidenote: I think one of Trapper's skins is already a My Bloody Valentine reference
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My Bloody Valentine, The Mist, Dog Soldiers, Slither, A Quiet Place, Hollow Man, American Psycho, Purge, etc.
My Bloody Valentine is a remake of an 80s movie, Slither is literally just worms, American Psycho is a regular guy with an axe, Purge is terrible and the character would basically just be Legion
That leaves A Quiet Place, The Mist and Hollow Man as the ones I could see getting used in DBD
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@IlliterateGenocide said:
I don't know why people like you get mad at people for beain passionate
They literally spammed the forums
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High-MMR killer being a sweatfest is about the only one
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I'd be embarrassed to talk about this game with my friends if they could look it up and see Springtrap is in it.
Hate that lazy children's horror slideshow
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Comfort is everything in terms of killer preference. I should be better with other killers, but Clown has my highest killer winrate by far. Playing a good killer that you're not passionate for isn't going to net you as much success as your personal favorite.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2424597#Comment_2424597
Did I say they press a button to set their MMR? No, I never said that. I said with the tools at handYou actually did. "cheater is pretty much able to set their own MMR with the tools at hand".
The hacker has the tools to decide how every single match goes. They set their trend in the matchmaking by forcing wins and losses over time. I've now explained this to you in 3 different ways but nothing gets through your skull. You're a compulsive contrarian that lives to argue for no reason.I certainly love to argue, however only if there is a valid reason too.
Why not just say you didn't mean that cheaters could directly set they're length, I think you like arguing too. Which isn't a bad thing.
You're not worth talking to, at this point you're pretty much just babbling about nothing to save face.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2418367#Comment_2418367
"Nothing compensates losing instant down."
Except that it DOES compensate as it would remove the ability for Bubba to guarantee a free kill in the most boring and toxic way possible, multiple kills if you try to save your teammate. Let alone that increased speed and more sweeps would allow Bubba to hit people where he normally wouldnt be able to and overall have shorter chases. Overall shorter chases=better time efficiency.
"Not a good excuse. learn to play survivor."
'I barely encounter high tier SWF's, so I lose consistently to them, I cant possibly learn to counter their strategies if I only play against them for 4 minutes once a month as the strategies used by other survivors are very different, leaving to little to no time to adapt' "Just git gud".
Not how it works. You NEED practice against a killer to counter that specific killer. Learning to play survivor has nothing to do with a hag being able to teleport to you. Learning to play survivor has nothing to do with a Nurse being able to phase through walls. NOTHING you learn as a survivor against the average killer will teach you how to play against a Bubba. So yes, it is an excuse.
"common requests by rank 20 survivors." Nope, Bubba mains, rank 1 survivors, rank 1 killers all requested to highly amplify his pre-rework ability at the cost of losing the instadown. It would remove the incentive to facecamp on hook, while also allowing Bubba to far more easily hit a survivor twice. You can consistently run Speedlimiter on Bubba and have a 70% killrate.
"Its funny because sometimes you get strange matchmaking with like green rank survivors, sometimes you get messages like bubba instant down is unfair messages. Its very comical to think that red rank bubba should be losing to green rank survivors."
Just that it's comical that a green rank Bubba should be getting 1 kill while facing red rank survivors. Yet, that happens quite easily.
"He is not overbuffed, it is learn to play issue. He is proper challenge to beat if the other player is good at using his ability."
Maps offer far too little counterplay against a Bubba. You can charge a chainsaw and instadown a survivor faster at pretty much any loop, than any other killer is capable of doing 1 health state. The only exceptions being Nurse and Spirit around pallets.
On 99% of the vast majority of maps, there is no counterplay against a Bubba's instadown as he can catch up with you either before you finish the vaulting animation, use his second charge to catch up and if that fails, access his third charge to basically guarantee the down. I've never even needed to use a 3rd charge on Bubba to get an instadown on the vast majority of loops. That is why I call him overbuffed. He either has 1 charge too many or too much speed to be carrying an instadown. Lowering those 2 makes him significantly weaker on T&L walls and against pallets, so that's not neccesarily the problem. The problem lies at his instadown at this point. Which is why I definitely prefer him having speedlimiter as a basekit, if it means increasing his movement speed. Heck, I'd even would argue that Bubba could have a build in Lo-Pro chains(the PTB one, where it's basically speedlimiter with the ability to run through pallets), which would make sense.
Hits in this game are inevitable, having an inevitable hit being an instadown that's basekit without any requirements is a bit ridiculous.
You can stop pretending that your speed limiter proposal is a "common request". It's not. Bubba is an extremely loopable killer. A simple 4-wall jungle gym is enough to keep you safe from a chainsaw if you hug corners and are decent at breaking LOS. This is something I learned by playing against Bubba, which you claim is too rare to be done. Current day Bubba is the gold-standard for a strong killer that doesn't take away survivor agency.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2424561#Comment_2424561
It's not. If the cheater doesn't want to have a good rating, they can throw without even needing to cheat, or they can use cheats to sandbag & screw the rest of their team over and net the least possible points.Which all have nothing to do with directly setting MMR.
This is the cheater's ability to choose their matchmaking tendencies. I don't know what you're getting out of trying desperately to contradict me.To learn two things, 1 is it actually possible that people who are cheating to manually set they're own MMR, and 2 is this coming out of your butt, or do you actually know what you are talking about.
Considering you have red herring 100 times now, and you just literally said "This is the cheaters ability to choose match making abilities", I am leaning towards you just saying this, considering everything you have said indirectly affects MMR and isn't a toolkit for direct MMR change.
Did I say they press a button to set their MMR? No, I never said that. I said with the tools at hand
The hacker has the tools to decide how every single match goes. They set their trend in the matchmaking by forcing wins and losses over time. I've now explained this to you in 3 different ways but nothing gets through your skull. You're a compulsive contrarian that lives to argue for no reason.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2424553#Comment_2424553
Winning and actively gaining MMR, is something completely different then "cheater is pretty much able to set their own MMR with the tools at hand".
It's not. If the cheater doesn't want to have a good rating, they can throw without even needing to cheat, or they can use cheats to sandbag & screw the rest of their team over and net the least possible points
This is the cheater's ability to choose their matchmaking tendencies. I don't know what you're getting out of trying desperately to contradict me.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2424540#Comment_2424540
Performance on what? How well do you need to perform? What goes into it? Are your teammates considered? Wouldn't MMR gain be server sided? What performance system is in place that decided you did well or poorly? Does dying early have as much as a impact as dying late if you "performed" equally? Define "Performance"?
None of these factor in if you're cheating. If you're autocompleting every gen you touch and speedhacking to escape every chase, you will inevitably gain a better standing in the matchmaking. I don't know why you're dragging this conversation out by trying to poke holes in something so simple.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2424487#Comment_2424487
How do you figure?? We don't even know how its determined at all, so how would someone make a toolset to change it?
What do you think determines MMR? The same thing that determines MMR in every other game on this earth, performance. You didn't even read the reply.
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@truegod_10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2424487#Comment_2424487
How would they do this since MMR is invisible and we do not even know how it is calculated?
Some hackers like to play with noobs, some hackers like to play with pros
A cheater can purposely give himself a higher likelihood of getting matched with these groups by either repeatedly throwing to give themselves a crappier rating, or by cheating & doing 5 gens a game to boost their rating.
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This doesn't say anything about the MMR system
Maybe the MMR got him matched with you, maybe it didn't. We can't know because a cheater is pretty much able to set their own MMR with the tools at hand.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2424469#Comment_2424469
Did the new hair cosmetic lure you to a new waifu?
As for Trapper, he needs a buff, but they can't do too much since he has the potential to become overly oppressive and worse than Bubba when it comes to camping. Removing the bag add-ons and making Purple Bag base kit while introducing new add-ons that will add a risk to disarming traps (other than hurting them since we have Bloody Coil), would be nice. Maybe make someone who disarms a trap reveal their location for 15 seconds or Trapper gains Undetectable for 30 seconds when they do it. Something to spice up the match and not boring like, here you go, an extra trap!
Being a great camper isn't a viable strategy and I don't think they should factor that in when balancing
Most every camper loses the game, provided the teammates have any game sense.
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A constant pain of mine are solos that dodge my bodyblocks. I play a lot of solo, but I still like to make group plays as though I'm with a SWF (bodyblocks, flashbang saves etc)
The problem is that the injured Dwight I'm running behind will often mistake my protection for something malicious (I don't know what, maybe they think I'm working with the killer?) and they'll squirm away, dooming themselves to take another hit instead of getting a guaranteed escape through the open exit gate.
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They go by what they want, not some petty crap like Rotten Tomato scores.
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Why the hell does a horror game have such a strict chat filter? We watch the most vulgar movies on the planet.
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Her difficulty is exaggerated. If you use projectiles in FPS games, you're already familiar with the movement prediction skill required to play her.
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@Kinguin22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421251#Comment_2421251
The server crashes it's not the player's fault you baboon.
I didn't say it was
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@Kinguin22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421242#Comment_2421242
No problem because the guy above and his "10 dBd FrIenDs EnCoUnTeR nO pRoBleMs WiTh thE dBD sErVeRs"
The game in its current state:
You're playing the game
You crash
You wait 5 minutes watching a youtube video
You re-enter the game
The game without a DC penalty:
You're playing a game with 3 survivors at 5 gens
You crash
You get back on immediately
You get another game, this time 2 survivors quit because it was Doc
You get another game, this time the killer quit at 1 minute
You get another game, this time the first survivor downed quits
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@Kinguin22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421236#Comment_2421236
QUIT being so delusional, people lose their items/add-ons/points BECAUSE the server randomly shuts down, they even receive a penalty, you're an embarrassment to all Jeff mains i know. Get your head out of your ######### already.
And that's infinitesimal compared to the number of items/addons/points you'd lose if there was no DC penalty
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@FreezeFrogel said:
https://forum.deadbydaylight.com/en/discussion/comment/2421222#Comment_2421222
It has nothing to do with their connection. Quit being an #########.
What this person is suggesting is to gimp everyone's ability to play the game for their own sake, they're being an #########.
This game was agonizing a couple months ago when there was no penalty, the number of games I had with no rage-quitters were the minority. Nothing is worth going back to that.
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@Kinguin22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421220#Comment_2421220
Couldn't care less tbh.
And I couldn't care less about your bad connection
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@Kinguin22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421210#Comment_2421210
The game is unplayable now LMFAO, server randomly shuts down and people lose their POINTS/ADD-ONS/OFFERING everything.
Game is perfectly playable for me and my 10 DBD friends
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Quite frankly I don't care how many people it happens to
Nothing is worse than Dead By Daylight without a DC penalty, it is simply an unplayable game.
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No
Your convenience isn't worth bringing us back to that state. The game was unplayable as survivor when there was no DC penalty. Someone would DC almost every single game and force a loss for the other survivors. Killers were even worse, they would just end the game when their totem popped.
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Botany Knowledge, Desperate Measures, Solidarity (soon to be replaced with Resurgance) and Lithe
I like healing speed perks because they give us time to get our ######### together.
Lithe because everyone needs an exhaustion perk.
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A better, outdoor silent hill map.
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Maps, but most specifically Midwich. Whoever picked that school should be fired.
"Ok guys, we got possibly the most famous horror video game franchise to make a chapter with. What should we use for a map?"
"The coal mines"
"The amusement park"
"The ghost town exterior"
"The school comprised of 4 hallways" <--- the answer they went with
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Now THAT's a killer
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His power is to spam the forums
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@Huge_Bush said:
Or it could mean an orange head cosmetic, which means the next killer is Pumpkin head
that would be abolutely baller
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ARRRRGH I HATE IT WHEN SURVIVORS USE WASD
THEY SHOULD HAVE TO MAKE A SKILLCHECK TO MOVE LEFT OR RIGHT
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It's called "Nice Ded'ard"
Whenever a survivor uses Dead Hard in a chase, you hear Tru3ta1ent's voice say "Nice Ded'ard"
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Who even though that "one massive god loop building in a field of nothingness" would be good design?
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BIGFOOT KILLER
BIGFOOT KILLER
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Everything is a loop for Bubba. Rocks, hedges, trees, everything. He's bad at cornering and you can make him fail a chainsaw just by hugging those clusters of rubble in Temple Of Purgation.
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@UnluckyDucky said:
since kate was down i picked her up, and put her on the old hook Jake was on. i barely get 10 feet away when Claudette shows up (and in the stream the Claudette even says "i tried to be sneaky") i down her in about 3 seconds and go to a 3rd hook and place her on there.
since the stream is Jake's POV I cant tell what im doing, but they see me leave the area entirely.
jake goes to unhook kate.
i start to head that way since i heard an unhook notification
Kate and Jake are BOTH under the hook. I start to chase Jake but they end up doubling back--thus evading me--and who should I run into... KATE. so i hit her. "tunneling" i pick her up and hook her--just as i do so Jake unhooks claudette.
so i walk over.
theyre BOTH under hook, healing....
so i chase them. we were on a ledge so we all 3 jump down--jake breaks off to the left, claudette is running straight. i follow claudette becaase thats literally whos right in front of me. "hes tunneling you"
i chase claudette a ways away and down her
jake has returned to kate and unhooks her
i hook claudette(dies)
since i got the unhook notification i go back to the direction of Kate's hook--and whos out in the open: kate. literally WIDE out in the open snow. in the stream you literally see jake hide and crouch behind a large rock (smart) and meanwhile Kate is out in the open snow... so i start following kate because theres literally NO one else in sight.
i down kate, Jake is hiding in a locker. (and sees hatch about 20 feet from them)
i hook kate(dies)
after hooking kate i start to look around for Jake--and find hatch. so i slam it shut. i decided to check the gate furthest from me
jake comes out and 50% the gate that i had walked away from
as i come back he tactfully hides
so i go back to other gate
as im gone jake gets back on the 50% gate and finishes it up.
during the last 2% i get back to his gate and i down him---and then decide to give him the W.
this part of the stream literally everyone trash talked me for being bad and how i MUST be a new killer and how bad i was.
I know some have said i wasnt tunneling but i just legit wanted to give as full a story as i could. i didnt intentrially tunnel, i just happened to follow whoever landed in my direct line of sight.
if i was tunneling wouldnt i objectively be IGNORING other things and focus on one person? if i was tunneling Jake i'd of ignored the Feng min than ran right in front of me. if i was tunneling jake I 'd of chase him down even thought he was on BT. i feel i played a fair game, but maybe someone can shed some light on things since i posted the play by play
You care too much about this, you don't have to follow their imaginary rulebook. Those streamers are angry because they wanted someone to clown on and make youtube clips of. When that didn't happen, they made excuses to deflect from having to acknowledge their bad plays.
