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Sngfun

Sngfun

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Sngfun
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  • The last time I saw 4 map offerings block my ward was on old Haddonfield... Brings back odd memories...

    I wonder if map offerings becoming SWF exclusive will be the end result?

  • @Caiman said:

    Every killer power that breaks pallets will afflict them with Chemical Trap's slowdown, with the exception of Knight's Guards.

    To add to this: This is because guards are slowed down individually, and the hindered only comes to play if you are using the iri add-on that leave them in place and they detect a survivor.

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841970#Comment_3841970

    No, i don't get what you mean, what does any of that have to do with Frank Stone?

    BHVR had nothing to do with the development of TCOFS or it's story, that was all Supermassive. All BHVR did was giving them all the lore and elements they had created up until that point and just let them work without interferring.

    So i don't know why you're bringing up the layoffs at bhvr when they quite literally have nothing to do with anything related to TCOFS, especially when the story itself or any of the characters was never changed at any point.

    It was a joke refering primarily to the fact Houndmaster's teaser doesn't exist.

    Im sure we will eventually get Frank stone, but he will probably be overshadowed by the many other licenses the game is getting overwhelmed by

  • Guys, this is a feature because of 2 core issues:

    • Some regions lack servers all together (Africa for example)
    • Asian servers are impossible to play on because afking to passively gain iri shards and BP is too viable

    The band aid fix to these issues is to let the players play with the high ping in the first place and profit of those regions.

  • Symmetrical mmr that was designed for chess, surprisingly doesn't work in an asymmetrical 1v4 environment, who could have guessed…

  • Dude just crawl away from the portal... He takes a full second to place the portal and cant place portals whitin 4 meters of each other, beat case scenario he loses a portal permanently.

  • @Royval said:

    DBD needs an Overwatch type endorsement system.

    The game is nowhere near close to it's toxicity, people in overwatch start blamming their teamates instantly , here that rarely happens even happens

  • Remember to give props to people you enjoyed going against!

    Also tracked by the devs

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841946#Comment_3841946

    I'm not sure what you're referring to with the ''they fired all the guys in charge of the cool Lore'' bit, but they're not wrong in calling him a unique individual as Frank's final form in the game is vastly different from Trapper both in terms of appearance and power.

    Compare Unknown 's teasers to Houndmaster's, and you kinda get what I mean

  • Does anyone remember the tweet where some random guy was saying that they couldnt wait for Frank stone to be a legendario for trapper, so then the oficial account replied with "Rest assured, Frank Is quite the unique individual"

    Then they fired all the guys in charge of the cool Lore so here we are with that trace to theorize on lmao

  • @fixblitzskin said:

    @Spare_Them_Mori_Me my portals keep getting cleansed so yeah I’ll start hiding them better. I get lazy and put them right next to the gens hoping they won’t bother ( they always bother )

    Hey dude there's a hidden stat about the portals called "hearing range" which Is 8 meter long.

    Whether a portal Is active or inactive, it will make noise. This makes inactive portals invisible but noisy, which makes surprise attacks harder....

    However, if you respect this range, they can be silent and lethal, and remain silent even if active

    Survivors don't bother to search for a portal, so you should be good with this trick up your sleve ;⁠)

  • Wait have you tested it? Does it really work with gift of pain and flood of pain?

    If so, I have a devilish build planned with Deathbound 😈

  • Yeah, I would recommend that if you want to know a killer's current REAL state (bugs and Shadow removed features) you follow the killer's most diehard players

    For example Pixel Bush 's unibtentionally really good at documenting whether twins are in a playable state or not

  • The changes that made that not posible was testes in the last PTB before this one and never went live

  • Just use your time wisely dude

    Do your dishes, cook dinner for later, play another game, maybe try some new hobby like drawing or depend some time talking to another family member.

    Chatting whith the friends you're queing whith also helps. No friends? Go into the oficial Dead By Daylight server and entero a channel.

  • What's so bad about huntress like Billy blight and nurse are right there.

    I mean did u see how crowded these maps are? Do better on your next Bait 2/10

  • Coup de Grace

    Without coup you don't have a power at any loop that Is round

    Not all round loops are a lost hope however, because some L shaped ones allow for shreds that force 50/50s

    He doesnt really have a lot of skill expression, but he makes up for it whith good pallet control, some anti holding w, mobility that doubles as slowdown and stealth

    Jack of all Tardes master of none. That's what you are signing up for.

  • If you don't give me a bot, I will make it as hard as posible for you to leave the match through any means that arent a DC

  • I would enjoy it since it would allow me to play killers that people normally suck against, such as twins, for example

    However for a ranked mode to exist we need to stablish an unranked mode, which today's mmr doesnt really achive

  • @Laluzi said:

    I'm liking all the buffs and class changes, but I'm really not looking forward to Blight and unnerfed Billy. Rather annoyed they added the most meta killers to the mode almost instantly, instead of more goofy and fun ones like Bubba, Nemesis, Wesker, Unknown, etc. If 2v8 becomes a sweatfest, nobody's going to want to play it anymore. A big part of the charm for me was the clean slate from meta perks, items, and addons.

    Hmm… I'd love Ghostface in the mode but 8 survivors potentially revealing him sounds like his personal nightmare.

    Anyway. I'm very happy Medic got the buff it needed. It was terrible last time, and I say that as the person who's always bringing heal builds in 1v4. I wanted to like it, but it just wasn't it. I still wish they'd stop trying to make Urban Evasion a part of Scout and give it a better benefit, but what can you do.

    TBF most of those are licensed killers, honestly expect the new licenses to start being implemented to 2v8 first since they probably already have a deal done.

    And the next confirmed license is FNAF, so it will be a while ...

  • Wouldnt this make the problem worse? Like it would force people to use ub, shouldnt we be making it partially basekit?

    I don't think ub Is the problem, rather the slugged survivor's speed Is. Because the slower the survivor the less choices the killer has to make to bank on slugged survivors

  • @DeBecker said:

    Judging those changes, I dont see why survivors would want to play this mode more than before. Just welcome extremely long killer queues again.

    Dude did you see the new abilities on cooldown?

    • 50% instaheal in a 8 meter radious
    • Pallet renewal(imagine how many uses you could get of a god pallet)
    • 25% extra speed while injured (probably the description Is wrong but insane if not)
    • 5% bnp for each survivor after conpleting gen no skill checks requieres

    Don't know about you but this makes me really exited honestly

  • Old Freddy 's great but Holy ######### old dbd 's kinda terrible.

    People overoptimesed the game, so there Is no way all the balance parches don't hit the playerbase like a Trunk.

  • Ring of Telekinesis would be interesting and silly fun if it had more time or more vault speed

    Cloak of elvenkind could grant undetectable and it would double down as a small counter for the item aura reveals that prevents this addon from working

    I think the new 0.25 seconds cooldown should be exclusive to mate hand and should be further increased by 0.25 seconds so fakes are more punishing

    Overall great changes!

  • Arw you guys sure it isn't the resent desync problems since the last update? I had people teleport a lot but I never suspected them cheating tbh

    But yeah we are in the Golden age of cheating :(

  • @WalterBlack said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838606#Comment_3838606

    @UndeddJester

    Thanks for the tips guys - the area I struggle most with is crow-ing them but getting the follow up hit without blind luck (relying on shotgunning). The rest seems to make sense - are these long-range hits feasible? Because a lot of the time, Survivors tend to just dodge (or indeed, hop into a locker. Makes sense to bring Iron Maiden)

    Slingshoting Is a tech that makes long range hits feasable and fast. I reccomend a YouTube tutorial

  • People deal with them really well, they levar their upvote on the guy clowning on the ragebaiter and move on

  • If bird gets held w, start going for hits through walls.

    Festering Carrion and Thick Tar are key addons to learn the killer

    Learn to do slingshots(tech) with scarred hands(addon).

    Look into any comp match with artist and you will quickly understand her gameplan against better survivors.

  • "Somehow, Víctor caused a softlock again" - averege twins mains 20XX

  • Guys just leave your upvote un the funny gif and love on from the ragebait, thanks.

  • I mean the real nerf was unfortunate timing (Green medkit which was busted got nerfed from 8 seconds to 24) and that changed hapened really close with 6.1.0 so it felt More "abrupt"

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3836595#Comment_3836595

    II'm At work but long story short, the injured requirement has been reverted :)

    I can now take my medicine kit any time and do with it as I please, instead of only grabbing it when I'm in trouble

    Hell yeah!!!! We are so back!!!

  • After the xenomorph comes out of the tunnel, turrets will be desactivated for 3 seconds.

    Simply place the turrets far enough that xeno will be forced to use it's Tail rather than it's basic attack

    Once turrets is depleted, treat it like némesis' tentacle and go for the stun without ever predroping

    Honestly I enjoy going against xeno because of the turrets, but I understand people who don't

  • Huh?! Pharmacy changes I somehow missed? Could you please paste them here?!

  • If she gets her bugs parched out, I will but only for the challenge of playing a weak highly expressive killer.

    If she ends up like Knight, I won't even bother

  • I guess we found out where the trailer's budget went to

  • If you find yourself a lot being the better survivor of the team and being hooked rarely because of it, this perk rocks.

    I think it will be significantly less useful un SoloQ, but that's a SoloQ issue :(

  • Bat Form is still miles better than spirit and it misses me off so much.

    Hellfire nerf doesnt chance anything

    Wolf still ######### sucks and will only be used in rare ocassion

  • @[Deleted User] said:

    Am I having a reading comprehension fail with this perk? Or does this put the person you unhook in the dying state? That can't possibly go live if that's the case. Can we get some clarification on how this functions? EDIT: Yes, I was having a reading comprehension fail. Hook state, not health state

    Shoulder the Burden

    Once per trial, as long as you are not on death hook, press the ability button 2 in front of a hooked Survivor to unhook them. When they are unhooked, they lose 1 hook state and you gain 1 hook state. You also scream and become Exposed for 30/25/20 seconds.

    An actually viable anti-tunnel perk, since it forces the killer to chase the survivor that Is the hardest to catch

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3835010#Comment_3835010

    winstreaks also prove a person can play the killer and win no matter what on long distance. an average timmy cant just hop on any killer and streak for hundreds of games (unless it's chucky, this killer is an autopilot). you need to be a strong player and play the killer that enables enough skill expression for these results.

    OWP had a bunch of games where he had to sweat against people who were clearly good at the game and yet he still ended up the victor.

    Yes, but those games are the ones that prove whether the killer Is good or not.

    No one will care if Willie adds matches where people give up first minute.

    That's why I believe winstreaks are kinda wortless personally

  • @buggybug said:

    Interesting because onepumpwillie who is a onryu main still get tons of condemn win streaks on her and most people copy and paste what he does like the one I had 3 days ago that done this very boring and all that for 10k points.

    Winstreaks just prove people suck at the game lmao

    Like if you look at momo's2000 streak Is just 99% people not looking behind them and giving up

    Literally remember going into Willie 's stream and people giving up 4 games in a row, and if you saw the marches you would get bored pretty quickly

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834933#Comment_3834933

    What do you mean with win more?

    Considering the effect would trigger only when the match is already over, or if the killer is tunneling, I don't think it would be a "win more".

    I didn't think about tunneling, but even then if the killer did tunnel early then the preassure of tunneling still outweights the benefits of the perk

    Gen speed doesnt matter as long as no one Is on gens, which will be the reality with 3 people.

    1 dude on hook, 1 dude chased, 1 dude rescuing, repeat until you have won

  • Survivor's old Leverage

    Literally win More perk, obvious why it was trashed

  • I personally enjoy plot twist as a counter since it denies knockouts effects and forces the killer to pick you up.

    Terribly designed perk but that is my recomendation for now, since it also doubles down as a self-heal you don't have to work for.

  • Unfortunately the faster pick up dropped being useful as soon as the 0.4 second flashlight window got added

  • Why do you want Deviousness points in the first place?

    She doesnt injure whith basic or special attacks, so she doesnt earn malicious points either, like bubba and Billy…

    Do you really need a million bp after 4000 hours?!

  • Chucky's first iteration got axed, so I don't see how a snake killer could work.

    Although the idea you could be stunned because your body Is so long Is funny to me.

  • What changes do you think twins should have? I agree that the changes kinda overtuned them, specially whith *certain perks* but I never see any changes sugested, ever.

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