Sngfun
Sngfun
About
- Username
- Sngfun
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Comments
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@HINGIRIK said:
In this text, I will ask you to create a perk unique to you. You can produce either clays or survivor perks, but first let me introduce my own perk. [ Unnamed perk ] If your teamates repairs a total of 1/1.25/1.5 gen progress during that time while the killer is chasing you, you will earn a token. Maximum 3 tokens. When you are injured, if you have at least one token, this perk is activated. When activated, 10 seconds after the killer stops chasing you, if you are not broken, you will be affected by Broken for 30/35/40 seconds. When the Broken effect ends, if you are still injured, you will return to healthy position. An token is spent. If the killer inflicts damage on you while you are broken, you will be relieved of the broken status effect and your tokens will not be spent.
Sounds like a niche but fun perk. Rewards the designed chaser with healing for carrying the game, basically.
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Survivor perk: Reverse Ubercharge
After reparing a generators for a total of 200% and you are one hook away from death:
Press the active ability button to explode, dying instantly.
If the killer is within 4 meters of the explosion, the killer will be stunned for 5 seconds and suffer the hindered(3%) for 10 seconds
"Ze hurting is more rewarding than ze healing" - Medic
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@Science_Guy said:
This was a long time ago so my memory isn't 100%, but as far as I recall there was no PTB to playtest the Pig. Pre-chapter PTBs only become a regular occurrence from Clown onwards, and Pig was released right before him. Up to that point, the PTBs only happened when the devs were genuinely trying to experiment with a specific change and fully intended to use the feedback to decide what they would do next.
No that far lmao, I meant this one, the 6.7.0 one, with the ambush buffs
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Dissapointed that we dont really have enough loops that are interesting. It's just the same 3 buildings copy pasted, and when we do get loops that are more skill-expresive and use changes of elevation really interestingly, they are massively killer favoured (hawkins).
Also, it is so anoying that the game is won or lost because you loaded on a map that massively favours the other side you're playing against, loading in the game as an m1 killer or loading in midwitch against an m2 killer with a decent chase power can often times feel hopeless.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617347#Comment_3617347
I wonder if this will be “Under Review” for the next 7 months, even though this issue literally happens 100% of the time, and it is very easy to recreate this issue.
;)
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@ASurvkillivorer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658583#Comment_3658583
Weird. I am curious if they're far better than what I am used to. At least I will have an excuse to suck with my ping being mad.
I imagine all the killers on the asian servers to be ridiculously well played.
From the survivor side, player tend to be way more selfish, often bringing self care every match. From the killer side, doesn't really change much, outside of being able to take advantage of self care by bringing perks that counter it (nurse's calling, sloppy, etc)
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@MikaelaWantsYourBoon said:
Yeah i do. I played DbD with my Japan and American players and ping is insane ofcourse.
But i just want to say, Asians are playing different game then we have in EU.
It's like they never changed the meta and are stuck in a time loop.
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@sinkra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658154#Comment_3658154
Easy fix for tunneling. Survivors get 40 seconds of endurance after being unhooked (up from 20).
If that would fix tunneling people would run of the record all games. But endurance is gone right after you are hit of the hook, so is pretty useless.
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While the nerfs are healthy and incentivize pig to play to her chase, I am sure most people that play her don't play her because of her chase, they play her because of her RBTs, you know, her core power. Ambush is already nearly useless and 0.3 extra seconds of duration won't change that. I mean, do you think people play Sadako because of her chase? No.
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My honest reaction to pig getting nerfed the same patch blight's buffed:
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I think hatch should be interactable and closed when 2 survivors are left, leaving an objective to be done(searching hatch) instead of hiding waiting for the other person to die. Also would make keys slightly less terrible.
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No amount of extra gen speed will incentivize survivors to not betray each other when there are only 2 survivors left. And no amount of gen speed will help when there are 3 people left since the killer will cycle and always have: A single person hooked, someone going to the rescue and someone being chased. Because those actions are non negotiable for your survival you cant do gens and therefore gen speed doesn't matter.
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If you want to be dredge without power in chase, sure.
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Adding to what @Crowman said, it is also the best counter to distortion and calm spirit, which disincentivizes info builds, further making it the best build.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646557#Comment_3646557
So it's just decoration?
check if it moves in her cosmetics, then you will now if it has a purpose or not,
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If you are near you can just disable it again, and it isn't really efective since skullie can place drones without a speed penalty and remove them without the penalty too. I mean even if it was permanent it would literally not change a thing.
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Here is an old tutorial if you don't believe me: https://www.youtube.com/watch?v=XWINGDvbSfM
Also the most used feature (checking ping) was made part of the game, then later in 2022 removed and now the only way the issue is combated is by pairing low ping players.
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This used to be a thing, because of "make lobbys great again" was some sort of program that enabled QoL features on lobby based games. Back then people complained about cheaters but instead of blocking the cheaters they would block nurses. The devs talked with the owners of the program and decided to blacklist the program so people would stop killing queue times lol
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How do I delete this post
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Never mind rift banner :/
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I am convinced Skull Merchant's base design is made to be purposely bad so people buy her skins. Why does she have such heavy equipment for what seems like a serious task and then have the most inconvenient nails imaginable? Like everything else in her kit's purposeless lmao
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Tried out stranger z with some friends, dbd's invisible walls seem like they don't exist compared to this game's frustrating "half the map is inaccesible"
Texas Chainsaw... Their devs can keep destroying their reputation by ignoring feedback and answering obvious troll posts.
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@LazyClown said:
This mode is for skilled/experienced players only imo, this is not going to hold your hand like it does in the base game. Which I think this mode exposes a lot of issues with the main game. How most survivors and killers get destroyed with just perks, not even skill.
Yes I do love when two survivors come rescue me, clear skill issue should've found a way of communicating ingame ;)
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I have never had more fun with legion in my life, I'll give you that.
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This games gets a new killer with a new power every 3 or so months, but survivors haven't had their items updated in years. The last real change was the medkit change and the bnp change... otherwise everything stayed the same for years. The worst part's that flashlights got their skill expression nuked, leaving only looping as the "skill expression" on the survivor side.
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OG freddy and the remake freddy have a different companies with the rights, more or less another Jason situation :(
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@Hensen2100 said:
https://forums.bhvr.com/dead-by-daylight/discussion/404499/while-it-may-be-rumors-i-am-worried
No lootboxes in DBD. Just good ol' pure pay to win. Release OP content then nerf it after a few months is the standard here.
I mean they pay to win part wasn't as costly at the earlier years... It became a problem after 7 years but @Skillfulstone already explained why it isn't that bad... Regardless, nurse's right there.
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@H2H said:
I would hate to see lootboxes come into this game (but then again I was also against battle passes but here we are).
Why are you against battle passes? They are a really good deal and they monetize your time more than anything, I mean dbd's battle pass is the fairest battle pass I've ever seen, being really easy and accesible and being clear with what gives you without giving you and ingame advantage that you miss out on for playing. It barely has fomo (and the fomo part is a mild pay to lose recolor).
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ok, thanks!
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Same experience here, but that also had the consequence of my killer variety disappearing. Most games are nurses, and legions, and legions are a guaranteed escape (in my experience).
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Wiretap still wont see usage because it's only really useful on shack and really inconsistent otherwise. It doesn't help that it got nerfed some months ago.
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@MrDardon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642885#Comment_3642885
I currently use him without Add-ons, but at the start I used cooldown Add-ons and the bump seems way longer now than when I used the cooldown Add-ons. Perhaps an oversight.
Also, they need to rework Thermal Casing, Discarded Air Filter, Ragged Engine and High-Speed Idler Screw. Those Add-ons are completely useless.
The fact we lost mother's helpers, leafy smash and pighouse globes for this trash really pisses me off.
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@Shroompy said:
You can plug in a controller and the moment you touch it the game switches over, no need to go into the settings
Remember spooking the hell out of a streamer while running some sort of Undetectable perk on Blight and just using his goofy ass walk to turn a corner.
Not many people know that a lot of killers released after Blight has an animation specifically made for slow walking. I think its a nice little detail
I have an xbox controller that I can connect with bluetooth, so I will try this with xeno ;)
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643284#Comment_3643284
If you spread comdemn well, a survivor on death hook can have 6 stacks they can't remove. This makes it pretty easy to finish them off with a mori. It's definitely way better than locking in 2.
What is the point of doing a mori on a survivor that is already death hook? I mean outside of the first hook the mechanic sucks because a normal mori makes hooking a survivor twice (and locking 6 stacks) pointless. However a single hook locking 3 stacks will defenitly be useful.
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The 4m/s change will make it more viable to make demanifested mindgames and will probably make reiko's watch singificantly better, I am really excited for this change!
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This community is the best i've ever seen a live game service community be. Rarely have I had toxic chats, and people are really nice post endgame. Don't get discouraged because of a few rotten apples.
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@Volcz said:
I would have killed both. In my experience, Mikaela's are AWFUL and usually the most selfish/worst players to have on a team. If I'm on a team with someone and they aren't doing gens at all, yea that'd frustrate me too because I want to win or try to. I don't have the whole context but when were they in the basement fooling around? 3 gens? 5 gens? Did you personally see Mikaela ever on a gen (since you suspect thats why Ada was trying to grief her)?
On the flip side of what Aven said, there are also so many matches where its still winnable but someone decides to temper tantrum and give up early. Hell, people will do that after being first hooked despite 3 gens flying by as well, nevermind at the beginning of a match. I don't think you did anything wrong, Mikaela was doing nothing to help her team & basically just wasting everyone else's time.
I didn't see her in the entire match, I found her with a single crow and I saw every survivor was doing gens except her, so I guess it makes sense.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638014#Comment_3638014
To be fair since either NWTH or Ultimate Weapon are present in every game, stealth Builds like this are not only used by Survivors who let their team die and wait for Hatch. With the amount of tunneling going on you really dont want to be the first Survivor found.
I would not see this Build as problematic, I think running Perks like Sole Survivor, Left Behind and Wake Up is more of an indicator that someone wants to play selfish and abandones their team.
This was my build so I don't know what I could've changed tbh.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637888#Comment_3637888
Who is that third from the left supposed to be?
Im assuming the line up is Wraith, Oni, ???, and Deathslinger.
Dredge
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I just don't get why they wouldn't do the changes now??? like what do they need a seconds ptb for. I am just really confused.
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GUESS WHAT

