SleepyWillo
SleepyWillo
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- SleepyWillo
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Comments
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Isnt this the one with the breakable wall next to it? Its annoying to HAVE to break the wall to remove an infinite but I've never had any issues with it after the wall has been broken. Or am I mistaking this for something else...?
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2049056#Comment_2049056
You'd be surprised how many survivors can't let their friends go. Very few teams will ever rush the gens and leave one to die, very few. Someone will come for the BT play eventually. Also, I got Rancor as a back up just in case ;)
I just wish both sides would treat each other better. This "I'm toxic because they are" mentality isnt good for anyone nor the games itself. The old adage, "eye for an eye makes the whole world blind" really rings true here...
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2049049#Comment_2049049
I outsmart them 😉
Now whose more skilless, the camper, or the red ranks that lose to a camper? makes you think doesn't it.
Face camping typically would only get you one kill. If you're getting more than that you're not facing skilled players. You're treating newbs as badly as you were treated by those survivors that triggered you...
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@Dizzy1096 said:
Eventually you become numb to it, and then you become like myself, facecamping survivors out of the game without a shred of mercy of sympathy.
They create the monsters that they hate.
Doesnt sound like youre numb to it...
Sounds more like some survivors triggered you so hard its shaped how you play all your games rather than "gettin' gud" and actually outplaying/out skilling them...
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What exhaustion perk ISNT used for distance???
And out of all of them DH arguably gives the least distance. I'd get further with the Head On stun...
smh at some of ya'll. Killer is easier now than its ever been and some of you are still complaining? Easy to see who is new to the game and who was playing back in 2016/2017 by some of these comments...
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Goes both ways my dude. I've had games as survivor where I get downed and left to bleed out while being teabagged by the killer for no reason.
Toxic players on both sides. Just move on and play another match and hope this one is better.
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Depending on the situation, gens remaining, ruin in play, etc. its very likely I would have left you there a while (though generally would try to unhook before second stage). If you didn't have kindred you can't be too upset they weren't coordinated.
Your actions however were petty and childish. The survivor was likely coming with the intention of trading hook's with you and at least giving you a chance (bt, ds, adrenaline, etc) and you decided to screw them over for even trying to help. if anything you've taught them to never bother to save randos because they'll likely screw ya over
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Which tile is giving you trouble? if it's the upstairs room, it becomes useless once you break the wall. the building has been made much easier now - unless there's something I'm missing? break the wall to end the infinite and you're golden.
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/2030755#Comment_2030755
Why would someone count hatch as kills? It's literally an escape. Literally. Am I missing something?
I mean I guess I could see it if you exclude instances where the killer carries the survivor to, and gives them, the hatch...?
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Great title. Very informative and indicative of what the post contains. Love when these appear on the forums!
/s
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#BringBackMoonlightOfferings2021
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Personal opinion: the chapters are even more disappointing with the lack of maps. If you find a killer to be lacking there's pretty much nothing else added (survivors are all skins anyway)
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I'd go Feng. Her three teachables are amazing for new survivors (sorry I dont know how much time you have) and work well together.
It really does depend on playstyle and preference. Its hard to go too far wrong. Chose what you like and have fun doing it!
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Remember when devs last listened to the community before a DLC release? We got the Freddy nuke. Want a similar situation?
Let it release and let them adjust as necessary!
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Happens to me all the time. And the killers remember you if you escaped and will bring their best addons/perks to make sure you dont make it out. Wish killers couldnt see survivors names in pregame...
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Change what you interpret as a "win". I've started playing to my own rules and am having so much more fun.
At the moment I'm playing as a wraith and only moves when theres 1 gen left.
Still get survivors complaining about the perks I bring, etc even after giving them 4 gens for free but I chuckle at those ones because theres almost nothing else I could have given them without being AFK the entire game
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@Zozzy said:
If every survivor had the mentality to do totems on sight, NOED wouldn't do anything.
Truth. I've had so many people complain when I cleanse totems on sight. They tell me that the killer mightn't even have Noed and to just remember it for if it does go off. Like, why? Just cleanse it. You'll get BP and can completely end the risk before it even arises. And it doesnt even take that long! Lol
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I dont have much of a problem with it. Youre down a perk for the majority of the game and then youre still a roll of the dice as to if the survivors have cleansed enough totems for it to not activate. I think its fine imho.
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From P0 to P3 lvl 1 I will spend as little as possible. The highest I've gotten being cheap was level 38.
Thats not caring about perks/offerings and just leveling up as frugally as possible.
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Lets all remember what happened with Freddy following the community feedback.
The loudest among us aren't necessarily the most correct among us...
I'd much rather they release him as a slightly weaker killer and just buff him to where he needs to be based on performance of the community (performance and not loudest).
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@Grum_P said:
I think you'll find it used in conjunction with dead hard so they either can extend the chase or end it immediately.
That'd be a complete waste to use two exhaustion perks at the same time (not counting Adrenaline, obviously).
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Forum wise I'm pretty sure they're killer sided. Seems to be getting a tad more balanced lately but you still have the vocal "mains" out there that regurgitate the same posts multiple times a day =/
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My rule for this situation:
You wait to try to 4% in my face after I crossed the map to save you? I leave you go to struggle and pull you before you can suicide.
You try to rob me of points I will do the same in kind.
Hilarious the amount of DCs from these anti-mates. What was the goal? You try to rob me and instead of living with the inevitable consequences of your own actions you dc and lose it all lmfao
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@Mr_Critical said:
We have never had to pay for new maps, they are just added to the roster of maps, you don't have to pay for chapters to play on maps for those characters, all you get when you buy chapters is the characters, this has always been true.
I know new maps are available to all, but that's mainly so they don't split the player base. New maps are always tied to the release of new content. I'm just bitter that we're going so long without new maps
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I'd prefer they remove this or just swap it with "Escape as X". Hard enough to survive, let alone beat your teammates to the gates. When I've said it in pregame chat they seem to go out of their way to make sure I can't open them.
Plus opening gates too soon is a detriment compared to 99ing
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I don't think it was buffed enough.
I want it to effect cages but also be easier to get stacks in general.
As killer I can get 4 stacks of bbq easily by playing normal.
As survivor I have to compete with teammates and almost throw to get stacks. I'd prefer it to take 5 stacks of 20% and you get a stack for each gen completed. Or totem cleansed. That way all survivors can benefit, not have to compete for it, and get stacks by playing normally.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2021553#Comment_2021553
This would eliminate the whole purpose of cages tho.
it would still be faster, unbreakable, flashlight immune and you wouldn't have to worry about bodyblockers. Still a win in my opinion.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2021411#Comment_2021411
I would be fine with that if killers get the same with BBQ. (Only bloodpoins, no aura)
tbf cages should work as hooks/unhooks in all regards and for all perks
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Dbd homages to pitch meetings are tight!
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@Dingo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/2021518#Comment_2021518
Alot of complaints on here are all to do with that. Maybey we should all complain about latancy and desync rather than tailing about nerfing w everything.
tbh I think I only see the desync issue raised when people are looking for it to be nerfed.
I think it's become one of those things that's been broken for so long that people have almost forgotten about it/given up hope on it being fixed.
Would love to see it fixed and work as intended
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Sounds like more of a desync issue. You weren't robbed your game just was late interrupting what actually happened.
So what you really want is for desync issues to be fixed and not a rework?
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@[Deleted User] said:
Honestly the only change I would make to the perk at this point is adding "rescue from cage" score events as well. Not being able to get stacks just because someone picked pyramid head is kinda silly. (It doesn't affect gameplay at all, just blood points so come on)
I want it to effect cages but also be easier to get stacks in general.
As killer I can get 4 stacks of bbq easily by playing normal.
As survivor I have to compete with teammates and almost throw to get stacks. I'd prefer it to take 5 stacks of 20% and you get a stack for each gen completed. Or totem cleansed. That way all survivors can benefit, not have to compete for it, and get stacks by playing normally.
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@Tsulan said:
It's bonus points should be applied after the match. What's the point of maxing out objective points in 1 1/2 gen?
I think it encourages survivors to get off gens and do other things once they've maxed objective points. I'm very okay with it if it encourages survivors to get into chases, heal, do totems, etc instead of sitting on a gen all match
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2014623#Comment_2014623
Downing someone after u hook is not a tunnel. And I do hit the person on approach but it typically ends with either 1. The hit detection hits the hooked person even though the unhooker is between us. And 2. They get the haste boost and run away after the unhook. Im saying it's a free unhook because you can't do anything about it because the perk allows no effort to escape in those situations. not literally free. Just because a perk allows something doesn't mean it shouldn't change either otherwise nothing would change In the game.
1. Hit them before they begin unhooking/get close.
2. If they're at the hook they either take a hit or get grabbed.
I'm all for changes but the perk needs to serve a function also. BT needs to give survivors a chance to free a camped survivor. If you have changes that allow that I'd love to hear but changes that make the perk pointless is unnecessary and unhealthy.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2014637#Comment_2014637
Regardless, it is still an incredibly powerful perk.
powerful? yes. unbalanced? not at all.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2014397#Comment_2014397
Why does it need a buff?
Because the TR requirement is stupid. BT is supposed to give survivors a chance against campers. BT is supposed to help free a hooked survivor and at the very least allow someone to trade places on the hook with them. Freddy, for example, ignores BT as if youre asleep he doesnt have a terror radius. He can hit a healthy survivor and put them to sleep so the unhooked person doesnt get BT. Wraith, Pig, T1 Myers, insidious, etc all counter BT as they negate the TR aspect. It should just be a radius and that would be enough.
It definitely doesnt need another nerf. Its only 15 seconds at Tier 3 and can easily be waited out if you need to tunnel that badly.
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@IWasLeft2Die said:
The only change I think is needed is that it should automatically deactivate within a certain range of the exit. Ive Had so many free escapes on survivors because of BT both due to needing to hit unhooked twice and the other one has bt active on them:/ otherwise I'm fine with it as is
is it free if they used their perk effectively? If its endgame and you have someone on the hook how are they getting unhooked without straight up trading with the person unhooked? One hit on approach and one hit after the unhook. If gates are powered you really have no other objective and if youre going after the unhooked person - ignoring the rest of the team (specifically the now injured unhooker) then the L is squarely on you...
Edit: Also DS is a thing. So if you werent robbed of the tunnel kill by BT you'd likely get hit by the DS. Its a lose-lose. Just dont tunnel I guess?
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And yet just recently another Deathslinger was complaining that survivors could break the chain... Nobody is going to be happy no matter what they do. Best to just spear them in the open...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2014443#Comment_2014443
fairly certain he stated that killers in tournaments should have ruin but it cant be cleansed by survivors, or something along those lines.
if thats the case wouldnt that mean no other hex perks could be used? As if you cant cleanse ruin you wouldnt be able to cleanse any hex perks?
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I dont think 20 will be a licensed one. I think they'll make it the LGBT chapter to profit off of Pride.
Looking forward to an LGBT character finally being added I just wish they wouldnt try to profit off of it so much...
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2014397#Comment_2014397
For Freddy, I can agree. But other than that, it doesn't need a buff.
Wraith and piggy just 2foot behind the hook with zero TR waiting to down you again?
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BT needs a buff. Remove the TR requirement.
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@TheArbiter said:
Prove thyself becomes god tier when all four survivors have it equipped
wouldn't it be more effective to have 2 people with Prove Thyself instead if 4? As it doesn't stack...?
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As killer it doesn't cost me to bring my power. If I'm playing survivor I'm not going to risk losing my item. Maybe I'm just cheap but I'll take my chances with a chest instead...
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/2013574#Comment_2013574
I play Killer and survivor solo, and I had never the problem that someone ever had a grudge against me in 1000 hours! So I never came in mind that there is a problem that someone would see my name or my profile or games I have. You argue that you want it removed what tells me that you HAD a problem that people had a grudge against you. So I am thinking that you are not such an angel you want us make to believe in reality you played toxic and scummy and got your pay check a game later.
If you ask me after I read what you wrote, no! I dont think survivor names should be invisible for the killer because there is no reason for normal people, normal people dont get tunneled into a second match, normal people dont play toxic and normal people would have no reason to ask for what you asked.
Do you understand now?
I understand what you're trying to say. Obviously our experiences aren't shared. Maybe it has more to do with regions and time of play. It's not uncommon for me (west EU) to face the same killer multiple games in a row. Again, I can't prove to you that I don't play scummy. All I can do is give you my word. I imagine if I was a scummy player there'd be enough people here to attest to that. I pride myself on being a nice and friendly player on both sides. I give killers hooks/kills if I feel they had a rough game. I rarely go for a 4k unless for a specific challenge (or punish toxic playstyles).
Clearly our experiences aren't shared. The fact is, killers can hold grudges or just augment their playstyles when versing players they've played before - because they know they're playing against them. Survivors cant (and obviously shouldnt).
The point is, showing survivor names does more harm than good and from my understand does only harm. How many people get tunnelled simply because they have ttv in their name? or camped? what's the actual benefit of showing the survivor usernames?
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I'd love an adding that removes the ability to cleanse or just not cleanse unless broken
Also I think fountains shouldn't get reset if survivors fill all the fountains. it should punish survivors for over cleansing. not punish the killer...
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@notlonely said:
I mean I don't want to hear anything about this yet since us SoloQueuers can't even see our teammates' perks :)
I wish we could see survivor perks above their heads again but think the devs are against that as they said they feel survivors would get bullied for bringing non meta perks
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/2013499#Comment_2013499
If this was true you would not ask for invisible survivor names.
I fail to understand your meaning. I could just be tired from work but I don't understand the connection from wanting survivor names hidden and not playing in a scummy manner?
I've been called toxic for running in straight lines and looping. For taking hits for teammates and for simply escaping. Some people think the other side are toxic for simply existing and will go out of their way to punish them.
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or just fix her. Her puke seems to go through people 90% of the time
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/234039/show-killers-pregame
As a normal person who plays not toxic at all I had not a single time a grudge against me, so ######### did YOU done to start this topic? Because noone how had not such a problem once would think of it. SO maybe you are toxic and do get what you deserve?
As I said I don't play toxic. I don't teabag (unless I've been tunnelled or camped) and give out when I see survivors play toxic. I've had iri/insidious huntress lose their $h!+ because they didn't get a 4k. I've seen killers hold a grudge because I didn't let them hook me for a bbq stack. Certain people just lose their rag over the slightest thing - no matter how nicely you play...