Shroompy
Shroompy
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- Shroompy
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2052105#Comment_2052105
Jason is nothing but a buff man with a mask and workerman's clothing, which is what Trapper already has. And you already have Trapper cosmetics that look similar to Jason's, such as H20's mask. Will they look exactly the same? No, and I never said that either. But not distinct enough for me to think Jason is worth adding. I think it's really dubious to say they look nothing alike.
I also have no idea why you lot keep bringing up powers. I never said anything about powers. Why are you guys being heavily dishonest when responding to me and bringing up points I never mentioned? I never commented about what Jason's powers would be. I don't care
You lot are either trolling or being dense on purpose
Saying "Jason is just a buff man in a mask and workerman's clothing", well I guess we never should of gotten Myers, that's all he is right? Or how about Ghost Face, he's just a hooded figure who wears a mask and wields a knife, just like Legion!
But guess what? Even if they look similar, they play ENTIRELY different! Crazy right?
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2051131#Comment_2051131
And? My initial point was that I don't see the point in having two killers who look similar. I never commented about powers, and even the comparison between Billy and Leatherface's powers is moot; their powers work entirely differently and they only have a chainsaw in common. What's next, Legion and Myers are similar because they use knives?
Leatherface and Billy do not look similar. I never commented on Billy's inspiration.
Why are people trying to respond with irrelevant information?
I will reiterate my point: I think it will be redundant to add Jason considering Trapper already looks like him.
Jason looks entirely different from Trapper especially if you take in consideration all the different cosmetics he could potentially have, also why do they look similar to you? Because they both have machetes and masks? How many killers to we have that have knives and masks? You said it yourself, Legion and Myers but their powers are entirely different. Who says Jason would have a power even remotely close to Trapper?
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2050938#Comment_2050938
They aren't similar to me really. Their powers function differently and all they have in common is a chainsaw.
They also look nothing alike, and I pointed out two killers who look the same. So how is this a contradiction?
Hillbilly was literally inspired by Leatherface, same as how Trapper was inspired by Jason, who says they would have the same/similar powers?
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2051050#Comment_2051050
Yeah and the number of killers you run into that are 5000 hour tournament players are very slim too.
Fact is that balance trickles down. If killer and survivor aren't balanced at the highest level with ultra good and experienced players on both sides, then they aren't balanced for good players either. I see plenty of good swf at red ranks, all know how to loop well, all have a lot of game knowledge, all play smart. All spread out and rush the gens. Killers like Trapper and demogorgan don't suddenly become viable against this. Hell I see players with more hours than many tournament players, only difference is they probably don't have unique call outs for part of the map but its easy to describe areas anyway.
Thing is, how is it a problem? Every game out there that has a competitive scene only has a small portion of the game thats actually "viable" at the highest level of play, DbD is no different. The only difference that DbD has compared to these other games is that they usually have an accurate ranking system and a separate ranked mode.
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2050512#Comment_2050512
Come play my region and you will see that is the case. Those that have playtime listed start at 2k hours minimum, ive seen it go up to 7000 hours regularly.
Console survivors are just as good but cant see their playtimes but they tend to do 4man swf a lot more.
Its actually much rarer to see a killer on this level and if you do its either a streamer or a Russian nurse likely practising for a tournament (god hep you if you go against this, slugging and tunneling at 5 gens with stretched res). This makes sense with the queue times because nobody wants to play killer, so most left are either green rank casuals or people that play for a living
Regions don't make a difference on the skill of people you verse... I play at all times and maybe 1% of games if a sweaty SWF, I don't mean your typical "toxic SWF" who click their flashlights and t-bag, I mean ACTUAL tourney squads and those are the most fun games for me since they actually bring a challenge.
This game is not as much of a sweat fest as you think
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@Dizzy1096 said:
Only 2 killers are actually viable.
Lets nerf one of them so we only have 1 viable killer
The swf squads really don’t like losing do they? Why even bother playing a game when there’s no risk of losing at all?
I cant tell if youre just trying to bait, if you are wp
If not, stop acting like all youre going against are sweaty SWF. I understand your favorite streamer probably thinks so as well but I think its time for you to form your own opinion
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2048210#Comment_2048210
you're in denial.
start playing PC-only again.
It is a significant improvement. Higher skill all-around. + most killers playing PC-Only actually want to be good at the game, so they're less inclined to cheese add-ons like Iri Head.
You may not feel that the outcome of the match changes, but the survivors are not urban evading in corners or self-caring into sloppy butcher 10 times a match.
I'm really not, the only difference is in the killers and thats they get spun slightly less, and you see a tad bit more Nurses and Blights. Thats because killer is a lot harder on controller since it has many restrictions. Survivor on the other hand there isn't really a difference.
Again, a platform doesn't make you automatically better.
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@Roar_Tenken said:
It's not even that good. Windstorm is better.
It is about on par with Windstorm actually since it allows The Wraith to see if he's able to get a hit or not when the survivor is on the other side of a wall at a loop, its without a doubt a VERY strong an under utilized add on
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I remember doing this once, wanna know the result?
Not a damn thing changed
A different platform doesn't come with extra intelligence
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2047714#Comment_2047714
Right because Old Legion and Trickster are anything alike, right?
Yes they are, if you think about it a Trickster who wants YOU and ONLY YOU downed he most likely will get it, same with Old Legion.
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@PlantCollector said:
I personally also feel like a lot of the tricksters animations are copy and paste.
- Gen damage = oni with blood fury
- main event end = legion
- vaulting = legion but slower
- way he holds the weapon = huntress (if im not misstaken)
- etc.
The power looks interesting, even though it is probably most of the time more efficient to just m1 than spamm a total of 8 blades into someone for 1 health state. Not to forget they lose the blades over time which makes it all even worse.
Yeah, i don't know. I feel like theres not much effort put into this one besides probably the music, lore and appearance.
Just my opinion.
His animations are all unique, VERY unique from what I can see
- Gen damage he does a swing that goes under and then over his head, Oni just has his weapon in an upwards position at all times
- Main event end is a different animation, his hands shake a lot more and are more far apart
- His vaulting seems more similar to Blights if anything
- ..what?
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The whole reason why they changed hatch spawning no matter the gen count and the addition of EGC, was to stop people from holding the game hostage
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2043774#Comment_2043774
The next team took the full brunt of it. They had a key, toolbox + bnp, and map offering so I wouldn't feel too bad.
I need to stress though that it wasn't tilt from this game that did it, it's tilt from 90% of games this week. Everygame is like this, just toxic shits everygame who are only playing DBD to annoy and frustrate other people. Again, this is why nobody wants to play killer.
But I discovered that they don't seem to like it when you facecamp and repeatedly hit them on hook. At least now when I get abuse post game I can understand why.
Yeah yeah I'm continuing the circle but I really couldn't care less anymore. This is the worst community I've ever seen and it's actually enjoyable playing like a piece of ######### to all of these toxic survivors. That feeling when it's click click, tbag tbag.....and then the disconnect when they get toxic back :)
If youre saying that its 90% of your games, we all know that's a straight up lie. And if you truly think you're going against a toxic SWF every time, its on you, not the game.
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@ChiSoxFan11 said:
At Red Rank as both Killer and Survivor, I see nothing but PC players (I'm on console). Immediate matches when I'm playing killer, with almost everyone in the lobby being on PC every match. As Survivor, the PC killers far outweigh the console ones. Just my own experience.
How do you know their PC? Crossplay icon shows up even on different consoles
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@Dizzy1096 said:
It's their egos. They've been boosted by second chance perks. E to undo mistake, and abysmal map design. Now they think they're the #########. Seriously if you go against green ranks you'll notice how they either say nothing or give a GG or perhaps even friendly. Soon as you got a red rank, especially high red rank like 1 or 2, whether they escape or die it doesn't matter they get extremely salty and toxic either way. It's all ego.
They think their skilled but they all need their E to undo mistake button and they all hold W in chase. Wow so impressive high skill gameplay right there.
Red ranks are no different from green ranks, the ranking in this game is a joke. I see one person who's upset in the end game chat in like 1 out of 20 games and I've been a consistent rank 1 for almost 3 years now on both sides.
Another thing to add, there's a difference between a good and a bad survivor simply running in a straight line
The bad survivor may waste some time but won't utilize it to its full potential, and most likely won't know how to use DH (usually they try to bait a hit)
A good survivor will know when to stop just "holding W" and finally run to a safe tile since they probably know almost perfect distances and know what they can and can't reach and use DH for extra distance. Its why you also see some good survivors run Lithe nowadays.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2041213#Comment_2041213
It really, really is. The biggest reason I main Blight, and Deathslinger befor whom, is becaus wof the stupid hold-W meta that's been creeping in. I used to ONYL have to deal with it once every few trials, but then it got more commone. Suddenly every other trial was a predrop-and-W fest. And I thought that was bad.
Now, it's almost every single trial. No looping, no gameplay, just W to every pallet and then W some more. Unless the killer is Blight, Nurse or Spirit then it's the easiest win.
You probably think its more common because you're looking out for it more, the only change I've really seen in survivor behavior recently is they seem to be a tad bit more efficient on gens
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@ThonMaïs said:
I hope so. What is it? Isn't it the heart from the Broken state?
Thats Exhaustion
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2040822#Comment_2040822
Because now it's far more common.
It really isn't, as some one who mostly plays killer I have noticed no difference in performance
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I don't understand why this is becoming such a big deal now, this has been a thing for a VERY long time. But I'm assuming some streamer said it and now the parrots have come out to spread the word.
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@xdLovetra said:
hi! im currently running nancy (i love her character so i use her), i have gotten the teachable perks i want to use with nancy.
I'm running the build:
- Decisive Strike
- Dead Hard
- Self-Care
- Iron Will
I personally think Iron Will is perfect with Self-Care, or in times whenever you are in a healing circle. Feel free to give your brutal thoughts. I am going for a build where I may get myself out of tough looping situations but may also sneak around and save myself (selfish, I know) or work gens peacefully without that much of a worry.
I would ditch Self Care for something else, its a perk that wastes WAY too much time, 32 seconds of self caring is wasted time that could of been used on gens, to be exact 40% of a generator. The only time Self Care is useful is if you're in a SWF team and you pair it up with BT to have an end game save build. If you really want a perk to heal yourself I would bring Inner Strength, perfect since you're playing Nancy, but I would only bring this if you're playing SWF.
If you're playing solo Q, I would recommend 2 other perks
Kindred to be able to know when is the right time to go for saves and provide you with more information
Bond to find teammates to heal them or yourself, and avoiding accidently bringing the killer to a generator your teammates are repairing
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2039336#Comment_2039336
Its 22 seconds actually, 8 from locker, 14 from cleansing, is still faster than 32 seconds with Self-Care.
Thats not considering the time it takes running over to a locker, which unless there's one right on top of the totem it still takes longer
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2037175#Comment_2037175
I'm not doing any of that and yet I'm still forced to endure red rank Onis abusing macros. How is that fair?
And who says every single Oni main is abusing macros?
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One thing I could see more as a detriment than an actual buff is stunning Victor, it would be the exact same feeling as how it is right now where survivors just leave Victor at one side of the map while every thing is happening on the other side. But instead of it happening occasionally it would happen all the time.
The problem I have with The Twins is that Charlotte doesn't really have any "abilities". She's kinda just there and when chased by her there's no real threat, and then as Victor there are maps that you can do nothing about in certain situations, Haddonfield for example.
I made my own suggestion for The Twins a while ago which covers most of the issues I have with them, give her a read if you're interested: https://forum.deadbydaylight.com/en/discussion/230996/proposed-changes-for-the-twins#latest
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@prankster1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2038396#Comment_2038396
See this is funny to me first off im not even going to bother reading this giant message. Only reason for you to have wrote that much is if i rubbed you the wrong way. Hope you enjoyed the time tp write that lol.
If you're not gonna bother reading his long message than clearly you know you're in the wrong. He's spitting facts and numbers, and you're spitting salt from a single bad experience
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@DuniMaster said:
Instead of looking how much people are on gens or how many times they have left or entered a chase, they should just look how long do their chases last on average per game (if they escape a chase that would be some special points or something like that).
10 seconds = trash,
20 seconds = bad to ok
30+ seconds = decent
or something similar. Instead they look how much has a person been on a gen or how many totems have they cleansed, or how many pallets have they dropped, or vaulted windows, wich doesn't mean someone is good. Doing a generator should also be important but not nearly as much as how long do chases last on average.
(Sorry on bad English, it is not my main language.)
This wouldn't work, since there are far too many situations when it comes to chases
A Nancy who simply holds W and wastes the majority of pallets at the beginning screwing over her teammates would have a better MMR rating than a Chad Ace who simply had nothing to work with and got Blood Fury popped on him and he goes down in seconds.
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@prankster1991 said:
Im lvl 503 rank 4 i am good. Stop trying to act like you are when your just being toxic loser. I was hooked with in seconds due to bad start and not bright choices by team unhooking with out bait or b/t. Go be toxic somewhere else.
Nowadays you'll see newer players at all kinds of ranks because the ranking system is very flawed, I introduced some one to the game not too long ago and they reached rank 1 killer in under 100 hours of play time and they were in no way capable of going against a basic SWF. Even checking peoples hours on steam, if you see some one with bellow 500 hours you know they're the wink link automatically, they're just not experienced enough.
Getting a higher rank in this game only adds a VERY slight chance of going against an actual good player
All rank means, is how much you play. It is in no way a measurement of skill
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The killers who tunnel for no reason are the ones who are gonna struggle in the long run
Skillful killers who tunnel will do it because theyre given a REALLY good reason.
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One thing this game has going for it, is its ease of getting into it when it comes to ranks, and to some people ranks mean something and its a tactic BHVR uses. It makes the player feel like theyre above average/better than they actually are. So changing the game to be more competitive would hurt the game more than it would help at the beginning, and there would be a small chance the game would take off again with a more competitive setting. They dont want to take the risk
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Got worried for a sec, I thought our favorite summer child was gone 😩😩😩
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First big content creator I went against (to my knowledge) is Puppers. And he was going for Adept Freddy. I only had about 200 hours at the time and was an actual meghead. It was livestreamed but the match was uploaded to his channel and last time I checked its still there
EDIT: Just checked, he unlisted/removed it
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You know what this reminds me of? When I was in my prime as a middle schooler at Minecraft and I thought any one who was better than me was a cheater
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Iridescent Head only allows her hatchets to instantly down survivors not her basic M1 attack, she most likely had one of many perks that can give survivors the "Exposed" status effect, which when affected by it, it allows the killer to instantly down a survivor with a basic attack (M1) These perks are:
Hex: No One Escapes Death (Commonly referred to as "NoED")
Hex: Devour Hope
Make Your Choice
Hex: Haunted Grounds
Rancor
Iron Maiden (This one is really common on Huntress, as it allows her to reload faster and potentially get insta downs)
Dragon's Grip
And soon with the release of The Trickster: Starstruck
Hope this helps <3
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Nurse is the hardest killer to learn, not play.
Once you know how to blink properly you ignore pretty much every thing a survivor can do in chase which makes it a pretty easy match in the end.
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I absolutely loved The Hallowed Blight and was always intrigued by its lore, So my man The Blight is always gonna have a special place in my heart <3
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2019225#Comment_2019225
The experience some kind of late because the same thing just happened with normal lunge attack on my last trial too
You probably were a bit desynced and hit validation actually did its job for once
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He probably just moved out of the way last second, since Blights attack range seems to widen the further he is into it, reason why Im saying this is because Ive been maining Blight since his release and Ive never seen nor heard of this "bug"
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First of all, Billy moves at 230% while Wraith with the buff will move at around 150%, MUCH faster than Wraith.
Second of all, nothing about his chainsaw changed other than the addition of overheating
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Giving Trapper another kind of trap is surprisingly something not many people have thought about, but I would make the landmines able to put a healthy survivor into the dying state. Were talking about a landmine here not a party popper. Also with the current itteration you suggested it would simply be a worst bear trap, since the nice part about the bear trap is it makes the survivor immobile while caught.
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@aTerribleSurvivor said:
I've been playing some more, and I'm getting dominated as Nurse. I understand she's supposed to be hard to play, but I struggle to even get a single hook if I'm playing against even mildly competent survivors.
I'm just looking for some tips, because I like to try to scare people, but getting no kills in a match really puts a damper on my mood
- When a survivor is about to run behind any kind of wall or something that blocks line of sight dont blink through it but next to it, that way you cover most options the survivor has with your 2nd blink, you always want to have line of sight on a survivor
- When youre in a chase and a survivor is quite far away, use your first blink to cover about half to 3/4's of the distance between you and them, that way you cover them turning around and you can use your 2nd blink if they continue to run forward
- For map pressure only use 1 blink at a time to maximize efficiency
- When patrolling the map blink in a kind of zig zag pattern to be able to see as many angles possible and maybe catch a sneaky survivor
- Never forget ABB (Always Be Blinking)
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It would make her an endangered species
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Nothing will make me change my name D**k Snickers, because its a constant reminder that youre not you when youre hungry
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@DBDude said:
That's kind of true Shroompy, I'm just trying to come up with a more unique concept, not supposed to be that strong but at least unique.
One thing to help you out, is you can use "@" and then the username of some one to notify them or you can go over to their post and quote them, that way if you're talking to some one specific they will be notified
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@DBDude said:
No I don't mean have 4 killers in one match, I mean like switching through each member similar to how Freddy got in and out of dream world back then. And with this whole thing Legion cannot be at for places at once, just one.
Judging by things youre saying you seem to be a bit new, first of all welcome to the forums. But Freddy back then was always stuck in the dream world and could not interact with awake survivors, he couldnt go back and forth through worlds.
Another thing to mention, is when Legion was being teased people thought he was going to be a multi personality killer with a tier up power similar to Michael.
Every one speculates when a PTB is on the verge of dropping and every time weve been wrong
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I can see what youre trying to go for here but this doesnt seem to be that strong or a fun ability at all, this would literally just make Legion more of an M1 killer than he already is. And I honestly think if the team would sit down for a moment and think for improvements to Feral Frenzy they would he able to pull it off
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Wraith is about to become pretty good in the upcoming patch and if you like stealth killers well he's very straightforward
Freddy if you dont like thinking and want chill games 95% of the time
Oni if you want to play probably one of the best designed killers in the game
Spirit if you have a good pair of headphones and understand what sounds survivors make
Myers if you want to have a bad time
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Tier 36
First Rift was the best one hands down
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@ProfGameAndTalk said:
https://forum.deadbydaylight.com/en/discussion/comment/2013405#Comment_2013405
I main Doc and Spirit, after that I enjoy Nurse, Clown, Bubba, Legion and Hag. I do like to spread it out, but always seem to come back to Spirit and Doc.
If Spirit and Doc are killers you fall back to, I would recommend trying out Oni, very aggressive and strong killer who has a pretty decent learning curve, and is probably the most similar compared to the other 2 killers mentioned.
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@Just_Alex said:
https://forum.deadbydaylight.com/en/discussion/comment/2013394#Comment_2013394
Yeah. It would also be nice if you could like swap between old and new themes. There's always a new chapter with its theme and I really miss the original-original piano theme from 2016.
https://forum.deadbydaylight.com/en/discussion/comment/2013397#Comment_2013397
Well... Might not be a bug, considering the twins came out in december last year.
Bruh I almost forgot about the original theme. We need to start a petition
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@ProfGameAndTalk said:
I don't have Deathslinger, Demo, Pig, PP Head, Myers, Ghostface, Oni.
I'm told that Ghostface has some decent perks that can be used by others, but that's subjective I know.
What killer would you recommend and why? Who is just fun to play?
Which killers have you played the most?