Shroompy
Shroompy
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- Shroompy
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2463763#Comment_2463763
You proved the killer meta is overpowered. Only a tournament SWF can have a chance to beat it. The killer meta makes anyone a tournament killer. That's bad balance.
Not necessarily, while the killer meta definitely makes life A LOT harder for Solo Q's it doesnt make them a tourney killer
A Blight with 4 slow downs vs a solo q is the equivalent of a SWF going against a casual killer
This game only works when people "role play" it, once one side breaks out of character and plays to win it becomes unbalanced and stale
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2463737#Comment_2463737
We should be able to agree that the survivor meta doesn't completely change the game in the survivor favor.
When talking about the highest level, yes it does. While not many people even play at that level, survivors without a doubt have the upperhand
This is shown in tournaments, and usually survivors have restrictions and they still win the majority of the time.
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Meg and Zarina are pretty close, but Meg will always have a special place in my heart since shes the very first character I got to P3 back in December 2017
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I agree to a degree that it promotes unhealthy gameplay, but its not exclusive to killers. Both sides have metas that are extemely stale and unfun to go against
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Im still puzzled as to why cancelling Frenzy has the same fatigue as a Nurse blinking not once, but twice AND swinging
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2463678#Comment_2463678
First off, everyone is " girl " for me. My dad was girl, my best friend is girl, the pope could be girl, my male dog is girl. If you were a police officer pulling me over, you would indeed be girl. It has nothing to do with gender. If you're offended or don't like it, don't talk to me?
I mean if you don't have access to the statistics taken by their X x Y size, the most accurate you can get is the seconds it takes to run the four corners. Which while it won't give you the numbers is PRECISE in regards to giving you the answer of which maps are bigger versus which are smaller. Given none of them really have obstacles along the walls edges except for swamp. So no, you're not exactly making a point.
and everyone claims to know someone on the team for every game to get some low form of "no one cares about" clout.
and I've not known of ANY game to after EVERY rework go on the wiki and list the size changes for every map, every rework update with comparisons of the old sizing, statistics, etc. No matter how big the game. Sorry about it. Agree to disagree. You can literally see the ROWS of gens to the next. IF you're on the lower left corner you can see all the way to the shack.
Gens are kinda laid out in rows. You know some gaps will be there but if you cut the map into segments you know 1 will be in the middle . . . there will usually be an empty segment surrounding it . . . and then one on each of the four corners. ( Of course with extras. )
You can spawn on Ormond and C L E A R L Y see the gen you're on and the two in front of it ( or where they'd be. ) you can't do that with any other map due to mist and distance.
Girl get your eyes checked and look at the numbers, they dont lie. The only map to be changed in size with The Realm Beyond update (if you even wanna call it that since that wasnt the official term yet) was Lery's.
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its overkill
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2461611#Comment_2461611
Enduring and rancor also cannot be completely shut down like noed can
Youre right, the difference is they dont have nearly as strong of an effect and impact as noed does
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2461591#Comment_2461591
Not every perk needs to be some type of reward.
When it has such a big impact yes it does
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Guess Im a psychic because I havent had gen regression in my builds for the longest time now
It was hard at first but you get used to it
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Absolutely! There are some people who are very enjoyable to face, it would also help a bit with q times as people who would chose to rematch might not have to wait as long to find other people to fill up the lobby again
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@Junylar said:
The gen times should be doubled for SWFs.
Yeah no
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2462148#Comment_2462148
Kindred. By far! It's not even a contest.
I am comparing the "need to be earned" aspect, and showing you that it applies to perks on either side and that is not an aspect we should care about
Ok, it applies to both sides. Now what? I dont ever recall saying that this was a killer exclusive thing
Also, as said if done right, a perk like that can work Kindred, Rancor, hell even the new Deadlock technically "punish" the other side for doing something positive for their team. The difference between those 3 perks and noed is that they dont have nearly as much of an impact on a game, theyre nice little passive effects, noed on the other hand is a game changer
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2462174#Comment_2462174
You have never used kindred have you?
That perk gives insane value. It's the best information perk in the game.
If the killer tries to trap around the hook, everyone sees it. Where the killer goes after the hook, everyone sees it. If the killer is facecamping, or patrolling around the hook, everyone sees it. If spirit is phasing, you can tell. Who should be going for the unhook, easy to tell. In some maps like the game and midwich, depending on where someone is hooked, you might aswell have a map wide aura read on the killer.
Kindred is so busted that even on a swf with comms it's worth using.
99% of the time I see noed, they get 1 hook. And if people can't get the totem, they leave.
Noed is only an issue when you decide to be overly altruistic
(And that's when it actually does anything in a match)
Every benefit you just listed is only for solo q, when it comes to SWF its information becomes basically worthless since your team can just tell you the information
I will agree for solo q how ever, it is an amazing perk. But is it over bearing? no.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2461670#Comment_2461670
My bad i read it wrong but still is a crap for being a Hex
Where did I say I kept it as a hex?
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2461624#Comment_2461624
so is kindred.
why are the survivors rewarded for someone going on the hook?
and several other survivor perks...
being earned isn't a thing that exists, get an actual argument against stuff you don't like
And to add on, a perk that "rewards" doing poorly can work, I guess my choice of words before was poor but what I mean is the effect shouldn't be the difference between winning and losing the game 90% of the time.
For example Rancor, doesnt have an over bearing effect and the obsession is well aware that they need to gtfo as soon as they can once the exits are powered. Its not really something you earn, but the majority of the time as survivor it is your fault if you let this perk affect you
Kindred, the perk you brought up, has an effect that doesnt really affect the other side, as a killer you arent gonna be maulding at the fact that a survivor has Kindred. Its a simple information perk, doesnt really affect much in chases and usually is only active for a couple seconds at a time
The difference with noed is that the majority of the time this perk alone can be the difference between winning and losing a match. and 99% of the time its used by newer players, who then climb up the ranks too fast, and then complain that games are now too difficult.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2461624#Comment_2461624
so is kindred.
why are the survivors rewarded for someone going on the hook?
and several other survivor perks...
being earned isn't a thing that exists, get an actual argument against stuff you don't like
Tell me which is stronger, Kindred or NOED?
The difference as well is one in a chase aiding perk, while the other is an information perk. Youre literally comparing Apples and Oranges here
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2461703#Comment_2461703
No becuz its based on open the gates.Who does open the gates are survivors never the killer.
What will happen its that perk becoming useless as the current strategy of surv is get rescued with BT and bodyblock.
I will put you the most common case.
They swarm the hook and bodyblock then open the gate,t bag you and Congratz ur perk was useless as hell.
Lets suppose you use bloodwarden.
Open the gate yourself in the time you lose to open it the other survs are doing t bag fest and nodding on the other door.
No its not when survivors open the gates.. its when theyre powered, meaning when all 5 gens are completed
This is exactly the same wording noed has currently in its description...
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2461670#Comment_2461670
Another perk that survivors have power of No thanks its my perk not yours
How so? Just because its based on hooks?
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2461645#Comment_2461645
Why should anyone open a chest not knowing if something useful will be in it?
Everyone knows their are 5 totems to be cleansed every match. As for why should they do it. Well that should be obvious. Just in case NOED is one of the killers perks among other things.
Fair enough, well said
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2461645#Comment_2461645
The same reason almost every killer won't instantly swing on injured survivor
I agree that part of Dead Hard needs to go
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@ShakeyGames said:
And btw @Shroompy what is your NOED rework idea that "doesn't reward the killer for playing badly". Wanting to hear it.
No One Escapes Death
As survivors are on the verge of escaping, The Entity aids you in the hunt.
No One Escapes Death starts deactivated
For every hook you obtain, gain a token
Once the exit gates are powered, every survivor becomes affected with the Exposed Status Effect
For every token received you gain a stackable 1/1.5/2m aura reveal of any survivor near you
Consume a token for each basic attack performed
No One Escapes Death becomes deactivated if you no longer have any tokens
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2461591#Comment_2461591
Punishes the survivors for not working on totem is a more accurate way to put it. Every so often I will use it and give the survivors a false sense of security in letting them finish generators and then sacrifice as many of them as I can. I frequently get 3 or 4 of them when I do this.
Ah yes, because they were supposed to know they had to cleanse totems
Why should survivors need to do something thats possibly not even there?
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2461591#Comment_2461591
Okay dead hard has to be earnt not given.
You want noed to be like on Identity V and being 2 mins of exposed? Hell I would sign it right now
Dead Hard should receive a change, I agree
And NoED was like this before it was changed into a hex perk
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@ShakeyGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2461611#Comment_2461611
Totems are also their objectives, that is why they exist. If survivors are so frustrated about NOED, why not try to find & cleanse totems before popping the last gen?
Totems arent their objective, and as a survivor you can't know a killer has it until its too late, they could of cleansed all totems for literally nothing
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2461591#Comment_2461591
that is not a rule that exist, and people only wanna apply it to noed
It isnt a rule that exists youre right, but its still unhealthy design
Why should a perk reward you for doing poorly? Why do survivors get punished for doing their objective? Isnt that the reason DS got nerfed? Because killers were being punished for doing their job well?
Tinkerer also has the exact same issue, its not just NoED
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@ShakeyGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2461591#Comment_2461591
The same argument can be used for literally every perk.
"You run Enduring? That's just a crutch perk for killers who keep getting stunned!"
"You run Rancor? You couldn't kill your obsession before the endgame?"
"You run Dead Hard? You can't get in a chase without getting injured, wow."
They're called perks. They're supposed to help you out.
The difference is with NoED you are given a substantial reward for Survivors doing their objective. Enduring and Rancor have passive effects but they come no where near the power of NoED
Dead Hard is a perk I would like seeing changed, while I personally dont have an issue with it I can understand the frustrations people have with the perk
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Still rewards the killer for essentially doing badly
For how strong of an effect it has, it needs to be earned, not given
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2461507#Comment_2461507
What where did this come from?
Just assuming its what the guy is doing since from the looks of it he doesnt care if the other side had fun or not
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While camping and tunneling are effective strategies, they are not fun for the receiving end
Do you have fun when gens fly in 5 minutes?
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2461379#Comment_2461379
Ash was considered Year 3 while Ghost Face and Demo were Year 4. Bubba/Freddy/Pig was back when Starbreeze called the shots about dbd. Now that BHVR does and Starbreeze is not apart of dbd at all, they want no more than 2 licenses in a dbd year (June to June).
Tbh I completely forgot Starbreeze had something to do with DbD, it feels so long ago.
Also never I considered the "2 licenses per year" thing, forgot about that too lmao
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2461379#Comment_2461379
Leatherface and Ash were Paragraphs, not Chapters, which means they were released outside of the quarterly timeline.
We've never truly had three licensed Chapters in a row. If you ask me, Chapter 22 is almost certainly non-licensed going off the hints provided in the Anniversary livestream.
Its still 3 Licensed Characters released in a row
Also Leatherface was considered a paragraph simply because he had no survivor to release with, back then there wasnt really a schedule for chapters like we do now
For example:
Doc in May 2017
Huntress in July 2017
Bubba in September 2017
Freddy in October 2017
Pig in January 2018
The "Chapter every 3 months" with a Mid Chapter in between was started with The Clown, in June 2018
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@DarkMagik said:
100% Original we already had 2 Licensed Killers
weve already had 3 Licensed chapters in a row in the past, twice
Bubba/Freddy/Pig
Ash/Ghost Face/Demo
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@Idontknowtbh said:
I've seen a pig chasing people with 0 TR.
Myers getting to tier 3 super fast with tombstone on one side of the map and all 4 survs on the other. It was autohaven and I saw him coming out of the shack full power on when we were doing a gen at the other end.
I popped into a locker to heal (I had Nancy's perks plus Iron Will) so I knew my scratch marks weren't visible and the killer couldn't hear. 3 second later I hear the TR and the killer is chasing someone. Stops in my locker and gets me. Gobsmacking.
I've seen many others that run straight into lockers the other side of the map that don't make sense at all.
And one that moved so fast he was like teleporting.
Also, randomly, one day. I was in mcmillan's main building, someone got hooked, I went to unhook them and, as soon as I start, I appeared back on the main building after a half a second blackout. I was so confused.
I was playing with a friend that was near the hooked person and saw me dissappear as well and recorded it.
I hit record, but guess what? It was nowhere to be found on the gallery...
Sorry, completely off topic, but it just reminded me and I had to share.
-A multitude of perks could have been the reason for that
-Myers requires less stalk for every time he reaches tier 3 while using a Tombstone add on
-You probably weren't as stealthy as you think
-You probably weren't as stealthy as you think
-Not even sure about this one, could of been a cheater but since you provide nothing else I can't tell
-This is just straight up your connection
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@TGB said:
Cool, another 4k turned into a 0k because of a lag switcher.
Nah, just a coincidence, I'm sure.
That's a cool story, ever heard the one of the fat man crawling down the chimney and steals cookies?
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2460440#Comment_2460440
All I ever said was that "there are a lot". I never said "every other match".
You're not as "entertained" as you are claiming, and you're just trying to BM on the forums.
It's so old.
Be a human being.
I'm bming? But you're not? Interesting.
Also you keep saying a lot. How many then? Because in my 4k hours of playing this game I can count the amount of cheaters I've faced on 1 hand (because its exactly 5 lol, 10 if you count save file cheaters) and games where I lose nowadays is usually because I get outplayed. I'm not gonna call them out for cheats just because I lost.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2458673#Comment_2458673
Yeah I've had this happen too, got it recorded as well. It was the map with the small temple in the middle, Someone got downed so I got in the locker preemptively (unsure of how close a hook would be). About 6 full seconds later, the hook happens. I literally stay in the locker.
Killer just makes a straight line to my locker and pops me out. And of course, he said it was cuz of BBQ.
This kind of thing is happening a LOT.
So I'm wondering if there's some new hack going around, or an old one gaining popularity. Or something.
just saw this message, you have it recorded? Show it. not just the clip either, the whole game
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@PsychoTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2460440#Comment_2460440
That's a strawman argument. No one is stating that.
You sure? I mean according to him I'm self centered just because I (and apparently no one else) believe that 99.99% of my games are actually fair and don't involve any cheating
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2460327#Comment_2460327
Your own opinion and stance towards the game is not everyone's.
If you think nobody would do subtle cheats over blatant cheats, just because you wouldn't, you're unhealthily self-centered.
Your own opinion and stance towards the game is not everyone's
And keep believing every second game you play you have a cheater, please, these kind of posts are entertaining
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2459962#Comment_2459962
sigh.
This is why hackers can get away with it... You are basically protecting them when you say things like this.
Dismissing all claims of hacking just assuming "the claimant must be a newbie" is not good.
We LITERALLY KNOW that hackers exist in the game. Whether BP hacking, or blatant hacks in-game, we all universally know this.
So to sit there and think that there are ONLY blatant hackers... that's just insanely naive. Think about it this way. What if YOU were a hacker? Would you fly around the map and one-tap gens? Or would you... say... give yourself +4% move speed? Or would you give yourself permanent mapwide player auras, and only act on it when you think your actions are hidden/safe?
Stop being naive.
We ALREADY KNOW people DO hack. So why be a goober and say, "Yeah, people hack, just not in YOUR games, you're just a newbie."
We also ALREADY KNOW that LOTS of people WOULD hack if they COULD. And, since they can, here we are...
(Look at any game where hacking isn't punished. Big example is the one I already used, GTA Online. Every public game either already has hackers, or will within 30 minutes. Because, since they CAN, they WILL and DO.)
Im not defending them, Im just saying you are not going against nearly as many hackers as you think
Besides, if some one is gonna cheat in this game theyre gonna be blatant or give themselves a save file. This game is not competitive enough to give themselves the slighest speed boost to give themselves an edge
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There are many ways a killer can gain information on you other than just aura reading. Some killers have really good game sense and can have a very good idea where every one is, some times they can determine where a survivor is through walls simply because a survivor hasnt reached a certain point at a certain time
You really arent facing as many hackers as you think, and youre really not as stealthy as you think
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You can use it by it self, it just makes the Flashlight last 25% longer
The reason why many people use the green battery with it is because thats the longest lasting flashlight there is (When using a purple flashlight, otherwise double bat is better I believe)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2458556#Comment_2458556
The game had a room that you could not get out of if the breakable walls weren't broken
Reminds me of a bug that happened on that map back in the day when there werent breakable walls,
It was in a corner tile downstairs where if you dropped down, you were stuck because 2 generators would spawn on both sides of that tile, meaning there were 2 sliding doors there that would trap you inside
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BHVR: who?
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@PyramidHeadLooksDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/2458473#Comment_2458473
Why are they disabled?
Dead Dawg for a bug that created an infinite
Blood Lodge because of the basement, similar to Rancid Aboitoir and Thompsons House
And The Game I have no clue
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@miketheratguy said:
What about Barb?
oop-
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yes
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A killer has A LOT of ways to find you, without aura revealing
firstly, experienced players will have a pretty good idea where survivors spawn at the beginning of the match and will usually b-line for that area
secondly, your aura still shows as youre entering the locker and even a little after youre fully in it
thirdly, he could of been using crows to find the location of people
and lastly, he could of just had good game sense, or you arent as stealthy as you think
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@C3Tooth said:
Wish to have a chapter of my country (Vietnam), or may be just survivor. Sadly our culture isnt that unique to create one that standout.
I dont think theres such a thing as an un-unique culture, while Im not really that knowledgeable of Vietnamese culture it would still be nice to have representation of that nation, or any nation really
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I honestly think all he needs is an extra ability to make him a little more faithful to the character, either a sprint or just give him the damn rocket launcher/flamethrower
oh and also make him STARS more, I think him saying it while interacting with the obsession would be a nice little touch
