Shenshen
Shenshen
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- Shenshen
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Comments
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2111039#Comment_2111039
That's not true.
I've been tunneled and literally survived games running killers for 5 gens. I still get like no blood points and don't do anything else all game.
Also you might just have bad tile spawns, the game is designed so that you generally will go down eventually especially when that guy is blood lust 3ing you at a bad tile spawn.
Tunneling is an action a killer takes. No matter the out come it still is what it is.
I know, i meant it more like a comparison. You can't just outright say "If you need to tunnel, you are bad at the game" and you can't outright say "if you are getting tunneled and die, that means you are bad at the game". There are a lot of good survivors who still lose because of tunneling but there are a lot of situation where a killers need to tunnel someone to have a chance. I don't made that clear, sorry.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2111008#Comment_2111008
Survivor will always be able to do 1-2 or heck even 3 gen if you lost lots of time for your first hook. Now if you're unable to snowball from that as a killer it's a you problem not a survivor/game design problem. If you really resort to tunnel/camp for a killer because of that reason it just prove how bad you are.
Yeah and if you can't loop properly you get tunneled. If you get tunneled 10 games in a row, that just shows you are not good at the game.
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@TauNkosi said:
https://forum.deadbydaylight.com/en/discussion/comment/2102315#Comment_2102315
Has the same energy as "If I have to explain, then nevermind".
It's more like "You are wrong but if you want to believe you are right, go ahead". Usually when people are like "boo hoo tunneling is so bad, it ruins the game. It is really a big big problem and all of those bad killers need to be punished" you can't really argue with them because they have no clue what they are saying. That's why I don't argue with you.
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Haddonfield but I also would be okay if they decide to remove it.
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@Seraphor said:
Killer based MMR would be the best thing that could ever happen to this game.
It's so easy to rank up with a couple of good killers, and not get any experience with the rest of them. Then you can never play those other killers because you'll only ever go against sweaty red rank survivors that you don't have anywhere near the skill to beat.
The 24hr MMR test was the best experience I've ever had in this game, and it would get a lot more people playing killer. More people playing killer = better matchmaking, you said it yourself.
MMR is simply using a different metric (other than rank) for matchmaking. A more accurate and specific metric that actually means something, because Rank doesn't mean all that much, and falls apart on the 13th of every month causing about 2-3 days where I have to avoid the game because it's toxic af.
We already have the toxic sweat fest, the problem is those toxic sweaty players are getting matched up with lower skilled players and ruining their experience. All you're doing by claiming MMR will kill this game, is admitting that the problem is being passed down the line to other players who don't deserve this #########.
MMR will make it more challenging for the top 5% of players, a little messier for the bottom 5%, but would be a HUGE improvement for the middle 90% of players.
Really? the 24hr test was the worst experience I've ever had in DBD. I couldn't play with any of my killers. I waited 45min because I wanted to play Doctor. I waited over an hour to play Blight and if this keeps happening, I will stop playing the game for some time. I am also pretty sure that SBMM won't be there for long. Killers will complain that they don't win or "barely" and survivors will complain that they only play against sweaty Nurse and Spirit players. So BHVR will turn it off again.
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Haven't tested it but based on the description every aura blocking perk should "deactivate" the aura reading from OoO.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2108157#Comment_2108157
Sorry I meant to reply to @Brub but his post has gone.
Ah okay no worries.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2108010#Comment_2108010
You have to consider this from the killer perspective and not a solo survivor's perspective. One survivor running it will probably get a single free escape.
An SWF with Lucky Break will send a player to the killer one at a time knowing that they will escape the chase as long as they are at a loop with LOS blockers. If the killer loses the first 4 chases he has lost the game.
Ehhm, I considered it from a killer perspective. I even said I couldn't find the person after I hit them. Am I misunderstanding you right now? if so I'm sorry.
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@Brub said:
https://forum.deadbydaylight.com/en/discussion/comment/2108010#Comment_2108010
90 seconds in a chase where in most loops the killer will see you. Its overrated
I appreciate your opinion but you have no clue what you talking about.
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@Brub said:
overrated af. Useless on short loops. You spend 20 seconds healing so even if you want to pause it you still waste some time. Might only be good on indoor maps, but if you keep them at the loop they cant really use the perk effectively.
Overrated and I think its fine
question: Have you played the PTB? and do you know how long 90 seconds in this game is?
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I understand the nerf to his snares but a nerf to his pallets? really? c'mon bro
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2103931#Comment_2103931
"Fredrick is the 1 killer who has killer who has MULTIPLE abilities."
Doctor has entered the chat
Pyramid Head has entered the chat
Pig has entered the chat
Plague has entered the chat
Clown has entered that chat
Charlotte and Victor have entered that chat
Demo has entered the chat
Seriously dude, did you just count Freddy's walking and lunge animations as an "Ability"?
Freddy's anti-looping IS what makes him strong. If you think I'm wrong, try playing Freddy with that ######### meme add-on he has that makes his snares have like no slow down, and you'll see how rough it is playing with only a teleport.
Correction; Freddy CAN have multiple strong ability's, the problem with him is that it takes little skill to use them.
Tell'em
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No, not at all but a few months ago people reported me for using it. They said I'm a racist or something.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2103041#Comment_2103041
Yes they were.
Not being able to put anyone in dream world just makes you a standard M1 killer; and unable to apply your power in that window at all is a real hinderance.
Swing chains was arguably his best addon after maybe paintbrush. You seem to misunderstand, swing chains applies to EVERYONE, so 8% x 4 and in unison with perks already slowing them down, or regressing gens with ruin, etc....and it slows down across healing and other things as well, more than JUST generators. That absolutely made a difference.
Both these changes also affect each other, you'll have less people, being subject to addons that you've now nerfed, and then being forced to chase someone without your power.....
Yeah thats not 8% for every survivor. It is 2% for each survivor in the dream world and I think jump rope was 3-4% that makes 11-12% which is basically nothing. His Addons were never strong, just annoying.
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Its actually quite bad now.
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As someone who really likes to play Freddy, I honestly think these changes are okay. My inner Freddy main says there was no need to remove his regression addons (I think the maximum regression was what? 8-11%?) but on a survivor perspective it was really boring. No one likes to sit 100+ seconds on a gen only for Freddy to teleport and popping your gen. 5 snares instead of 8 is completely okay, you don't really prepare your snares before so most of the time you only need 2-4 snares. His looping power will mostly be untouched, 100% movementspeed sounds awful but this is really not that bad. BHVR nerfed Freddy as I expected but I understand that it will take a couple matches to get used to it. His "new" addons are pretty much crap and I don't think there was a reason to nerf his pallets, because most of the time no one really played those addons. I think Freddy is still one of the top tier killers.
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Freddy will be fine. The slowdown while placing traps was kinda expected to be honest and some of his addons were a bit too much in my opinion. He is still a really strong killer and after 2-3 weeks everything will turn out normal.
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@TauNkosi said:
https://forum.deadbydaylight.com/en/discussion/comment/2101357#Comment_2101357
Yeah, that's not gonna work cause tunnelling is a problem that needs to be dealt with.
Alright dude.
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@TauNkosi said:
https://forum.deadbydaylight.com/en/discussion/comment/2099578#Comment_2099578
Imagine punishing a killer for tunneling. Couldn't be you.
Imagine being so upset about tunneling kinda sad.
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2100187#Comment_2100187
I think you need to do some research on the word exploit, especially in context with this game.
Absolutely none, not one, of any of your examples are in any way exploits.
You can teabag in any game where you can crouch. Same thing for any first person view multiplayer game.
I hate to break it to you, but camping existed before hillbilly was introduced....
And if you would have read my post correctly, you would have noticed that I stated that the Devs have EXPLICITLY stated that both camping and tunneling are ok. If you do a bit of research on the forum, I'm sure you can find the Devs response.
Get that straight 👍
Tell'em
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Nope 96,5. Just checked it.
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2099380#Comment_2099380
How about 105% sounds great, or because people relate spirit to nurse, let's make spirit the same speed (what is that? Like 95%?)
I think it was 96,5%
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So another thread were people should get punished for playing with their friends. gottcha.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2099578#Comment_2099578
That’s the point though. It truly punishes killers that are tunneling and can’t continue to just “eat the DS.”
Yeah I'm glad you are not a dev.
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This would be way to broken against certain killers. Imagine Nurse not be able to blink, you would give your team 30 seconds of literally no threat. This is a hard no from me.
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@ARatherStrangeKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2099380#Comment_2099380
You mean Trickster?
trueeeee
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/241760/the-perfect-nerf-to-spirit
So M1 killer, got it, lol
m1 killer with 110% movementspeed.
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@swager21 said:
id say ds has been nerfed to a point where it could use a buff.
even though its supposed to be an anti tunneling perk i still think it should get buffs to be more effective
with current ds the killer can just eat it and continue chasing you
i would make it so:
stun duration increased to 7 seconds so the killer cant see where youre going (the animation of getting off the killers shoulders already eats up a solid second so why not)
no scratch marks for the duration of the stun so he cant immediately get back on your track
no pools of blood for the duration of the stun
20% haste bonus for the duration of the stun
"with the current DS the killer can just eat it and continue chasing you" killers could do that with the old DS aswell, that is a really poor argument. Also 5 seconds is more than enough, 7 seconds would be way to strong. 2 bonus seconds doesn't sound like much but this is basically 50% bonus stun duration. I would be okay with no scratches and no pools of blood but no haste bonus.
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Breaks are important, take your time and enjoy other games but hopefully we will have you back in the fog!
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The SBMM won't be there for long. Killers and Survivors will complain because they don't win matches anymore and then BHVR will turn SBMM off. I'm pretty sure this will happen.
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Rank 1-5
Wraith
Wraith was the first killer I've played and was instandely in love with him. He has a lot of potential and in my opinion he is not even close to be a weak killer.
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a twitch streamer reported me because I used the Claudette face mask on Bubba. They said I'm a racist.
a person reported me because his internet died mid match and he thought I doxxed him
I couldn't pick up a survivor because they were exploiting and he stood up with unbreakable. I somehow managed to down him again and picked him up and he said I'm a dirty tunneler.
a person accused me of hacking because his item disappeared (I was using Franklins)
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/2098623#Comment_2098623
My complaint isn't because people want to play together. In any other game it wouldn't bother me, because those games are designed for teams to share information together. This game is not. And while I don't want people to not play together, I want some recompense for it as the solo player. Even people playing casual will let things slip if they are on comms. Information like if the killer is chasing them, if they are not, and various other little things that add up but aren't purposeful. If the devs would make it so the killer would get something to help mitigate this problem, I would be all for it. But SWF was added in a rush while they where being reveiw bombed, and they've never really taken the time to make Killer players have something to counteract it, even after all of these years.
And what exactly do you have in mind when you talk about recompensation? in my opinion everything would lead to be a punishment for SWF's and we can't to that. I understand your frustration but this would be unfair. We can't nerf SWF, we can't buff all killers to be on the level of an SWF because solo survivors would be screwed over. Not every SWF can utilize all of this information and if people are bad at the game in general, they are still bad on comms. I know it's easier to rank up on comms but that doesn't justify punishing people who want toplay with their friends. You said you don't want people to not play together but your "recompensation" would lead to it.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/2097699#Comment_2097699
Or reveal just how broken and overused SWF is? I would rather know if I got actually outplayed or if it was just people on comms cheating.
It is "overused" because most players are survivors and just want to play with their friends? and SWF is not cheating. It is supported by the devs and they even have an official discord where people...you know, play together? SWF can't get nerfed and people shouldn't be punished because they want to play with their friends. Most Squads aren't even that good and most of the time you can't even tell if they're a 4-man or not. I don't think we need the extra information, just play the lobby as every other one. I got scared to face people with other 1500+ hours but as it turns out, they just play like every other survivor most of the time. Just play the game.
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I am totally unable to play on Rotten Fields. I know the whole map is basically a dead zone but I can't keep track. I don't even have bad eyes and my monitor is awesome. Honestly it can just get removed.
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That's because there are not enough killers for the amount of survivors.
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@fatbabyslayer said:
see part of my problem with this game is the conflicting things with the dev team, first it was oh its completely intended and will not be removed then a week later NONE OF IT WAS SUPPOSED TO BE THERE WE SHALL REMOVE, almo doesnt even know about jflicks, how can they be so devided about these things?
To be honest I never heard any dev saying that j-flicking was intended. If it was intended then why can't console players j-flick? and why do I need to have 2000+ DPI to do it? I mean you can show me a clip or the thread where a dev said it was intended if you want to.
Listen, I love playing Blight but all these conversation about j-flicking yay or nay are becoming really boring. People posted hundreds of threads when it was "publicy" discovered. Even if the devs were okay with it at first, that doesn't change the fact they want it fixed now. I'm pretty sure J-flicking is fun and all but it is really not the end of the world. Blight will still be a really fun killer.
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@fatbabyslayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2097371#Comment_2097371
I am sorry I posted this I am ashamed greatly and will be a laughing stock
It's alright, everyone has those moments.
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@fatbabyslayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2097344#Comment_2097344
I was extremely salty but I will say this McLean acknowledged in one of his streams that is something unintended in the game but they don't plan on removing it. Other killers like Oni, Nurse or Billy are also able to make insane flicks using high DPI.
Im pretty sure he said "It's something unintended, he shouldn't be able to do it, so don't get used to it" and I don't think he meant it like "We know its an exploit but pls don't exploit, okay?" im pretty sure it gets fix pretty pretty soon.
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Thank you, my head is hurting now.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2097096#Comment_2097096
I play Diddy Kong in Mario Kart Wii.
I always played Toad.
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I only play for a few hours a day and completely ignore DBD on the weekends. Maybe that is the reason I enjoy DBD still.
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Damn sounds actually awesome. Didn't know people could come up with good stuff. Nice one OP!
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2095561#Comment_2095561
Exactly it’s a forum I can post whatever I want. But imagine everyone made a thread every time someone dc’d or camped/tunnelled.
You can say whatever you want but stop being rude for no reason. In every thread you are nothing but passive aggressive and rude. People got banned for less on these forums, just saying.
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@TheDuhJ said:
If anybody wants to know my suggestion for nerfing SWF that invovles gameplay. Hint: its not nerfing SWF, its rather buffing killers who are agasint swf. The max paired for every two survivors that are paired the killer gets up to a maximum of two additional perk slots. To get these perks there is an entitiy bench in the basement they have to go to, and there they can swap what these two perk slots do. So they can only change those perks. Hex perks cannot be added in game.
Sounds not so good, actually
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2095842#Comment_2095842
You are aware that both McLean and @MandyTalk have confirmed that Wraith's slowdown is bugged and his lunge shouldn't have been altered in any way, right?
Are you talking about his uncloak slowdown? because they nerfed it on purpose. The lunge is bugged I agree but not the slowdown.
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2095790#Comment_2095790
I already told someone else I wouldn't nerf anything. If anything I would just put an icon that shows what survivors queued together in lobby. I know it would result in more dodges, but then maybe people would stop playing swf less often as a result and it would be better except for sweaty survivor mains who only play in 4 man depip squads.
You are right, how dare they to play with their friends.
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I wish there was some sort of crafting system in DBD. Like scraping addons and offerings you don't need and crafting new addons/offerings from it. Iri/purple Addons and "high tier" offerings like Bloody Party Streamers, Escape Cakes, Survivor Puddings would require more material to craft of course. So getting bad addons/offerings from the bloodweb wouldn't be so bad and I think it would be a cool system overall.
Same goes for Items aswell.
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DBDxMinecraftLP I dunno why but I laughed really hard.
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- New Gamemode, probably 2v8 (I know it is not a fix but this game really needs new gamemodes)
- Buff weak killer and survivor perks so the meta changes a bit
- Remove Haddonfield.