Three pressing issues
Okay so heres a thought: Lets imagine for a moment that u had like a direct wire to the devs and could determine 3 things but 3 things only that get fixed immidiately and then the next fixes will be in like half a year. What would be the three most pressing issues for you that u need fixed this second in DBD?
Comments
1) the complete lack of interaction required for survivors to complete their objective.
2) the complete lack of any form of co-ordination in solo que.
3) the matchmaking system prioritising fast ques over fair ques.
1. Buff solo queue. Kindred as base kit. totem counter. Know who’s being chased. Properly rework DS.
2. Ranking system. Make it way harder to rank up and get rid of all the people who are single ranks and shouldn’t be there.
3. Nerf absurdly broken killers that require 0 effort like Freddy and Spirit.
1. Console optimization
2. Bug fixes
3. More bug fixes
1. 4 New maps, they don't release them often or quick enough.
2. Rank rework - Reset pushed back to two months instead of every month. Rank cosmetics for each group.
3. Playercards/profiles for game stats and winning streaks.
1. Making an unranked mode for swf and casual players and a making ranked for competive solo only. Think kyf but for everyone in unranked mode. Maybe a bit more polish so its not people playing max sweat mode but you get the idea.
2. A complete rework of the survivor gameplay to be more interactive than hold M1 and occasionally press space.
3. I have a lot of ties so a few ideas are keys only working for the person who used it. A few killer ideas. A few survivor ideas to go with them. A few map ideas. I think it be cool if the silent hill map changed after each survivors death as sort of a representation of the survivors mental state. Not in big ways but just some changed tiles for new loops and stuff or have it be a smoke and mirrors thing where everything's there when the map loads in but each survivors death changes whats accessible.
Yes please to number 3!
1) Do a cleanup pass on how the servers do hit validation and "Dress up" the hits so things don't look so janky in high-latency situations
2) Equalize the scoring between the unhook and safe unhook and increase the scoring for taking a protection hit after unhooking to encourage people to be responsible for those they unhook.
3) Delete Rotten Fields as it's an abomination of a map.
Do you play killer?