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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623391#Comment_2623391
Thats a nice perk tbh, a pain in the ass for new players though.
Yeah it wasn't too pleasant. When I said bring him back I meant freddy btw.
I wouldn't bring back old ruin lol. I just think it worked better for me sometimes than the new one on slower killers.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623370#Comment_2623370
How was old ruin, it was stuff to do with skillchecks right? The information is.. less than helpful.
Yeah. If you didn't hit greats gen regressed.
I know majority thinks everyone can hit greats majority of the time but that is not true from my observation.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623362#Comment_2623362
I wish I played in the older patches.
Everything seemed so much better.
Gens taking up to 2x longer would be much better than whatever these snare/pallets are tho
I liked the old ruin slowdown on less mobile killers. Most will hate me for this that is why I kinda understand general and I'm not writing anything off before I see it in action.
I am just against bringing him up exactly like he was before.
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Monto is kinda casual tbh, more of the entertainer than serious player. He did a lot of these kind of videos. I wouldn't take it too seriously from a single Freddy match. You have to take into account a caliber of survivors also.
As much as I miss old Freddy, he is not fit for the current game if they don't buff him, and like I said previously he was definitely weak even back then.
I don't like how weak the current Freddy is but at least you have something. Also endgame with old Freddy was basically nonexistant in most cases considering you had to waste time putting people into sleep before you hit them. It was painful.
It is just my opinion btw I am not stating anything as a fact.
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Clown's sad laugh is the epitome of dbd's current state.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623119#Comment_2623119
As a person who started playing this game only during the 5th year anniversary, I wish I knew the old times.
You will know the old times (although different) if you stick long enough don't you worry ;).
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Unfortunately yes. And if you are at two gens with 4 alive and one on the hook, you don't have much choice with certain killers than to camp.
I will never hate killers for it.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623100#Comment_2623100
Here
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
Of course credit where its due - https://forum.deadbydaylight.com/en/profile/GeneralV
Interesting. I'm almost positive they will never bring it back unfortunately.
I sure miss some of the things that are gone from time to time too tho.
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Doggo will be missed :(.
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I think he would be too weak for the current game unless they make some tweaks.
He is too weak even now.
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You mean to pre rework state or the nerf after the rework?
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He hooked you at the beautiful place. It is an honor.
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Just add the bot killers and make killers unplayable.
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@Pulsar said:
Dead by Daylight is a unique game. It stands in the company of other asymmetric games, but it has unique aspects that other games don't that affect our psychology as we play. I wanted to explain these concepts and have some advice for how to counter them.
Concept 1: Humiliation DbD's gameplay is centered on humiliating your adversary. I would argue that every aspect of the gameplay is an act of humiliation, not competition, like you see in other games. The reward-based outcomes combined with asymmetric gameplay makes DbD uniquely painful to emotionally process both your losses AND wins. Let's look at the various aspects of gameplay:
Killer Humiliates
- Frustrates a survivor's ability to contribute to their team (social humiliation)
- Frustrates a survivor's ability to level up and earn points (reward-denial humiliation)
- Frustrates a survivor's ability to appear competent in front of their survivor peers (mild self-esteem humiliation)
Survivor Humiliates
- Frustrates a killer's ability to appear competitive and threatening in the game environment (social)
- Frustrates a killer's ability to level up and earn points (reward-denial humiliation)
- Humiliates the killer in post-game chat, something that while survivors aren't immune to, but have group social support resources to easily heal from (severe self-esteem humiliation)
Concept 2: Rollercoaster of Emotional Injury If a killer wins, but doesn't win "right" (camping, some glitch, lag, etc) they are deprived of their celebration by the survivors (survivor decides whether killers can celebrate, another humiliation). If a survivor wins, but everyone doesn't survive, the sacrificed survivor is deprived of joining in the celebration (the killer can take this opportunity to humiliate them). Through all of this, both player sides undergo extreme stress.
Killer Stress
Killers experience states of stress throughout the game: trying to find survivors, being evaded by survivors, losing track of survivors, and protecting hooks from survivor saves. Killers, at no point, have any moment of emotional peace or sense of "safety" from these states. The emotional injury ALWAYS ramps up in post-game end chat, and at the gate, where killers are ritualistically humiliated by twerking/circling/various taunts.
Survivor Stress
Survivors experience states of stress, too, with waves of calm: hiding, peacefully working on gens with their peers, being in the terror radius, evading, and being on the hook. Successful evasion and successful hides are followed by positive feelings of calm, while being chased is stressful, and being caught, hooked, and killed is a very substantial, large loss. A hooked survivor has disappointed their team, lost a huge amount of point potential, and been humiliated by the killer. Watch streamer facial expressions change when they realize they cannot be rescued and are dead, after a long match. There is pain in their face.
Conclusion and Mental Health Self-Heal Advice
- Some people might argue that a lot of these issues are common in multiplayer games, but I would argue that they are not found ALL together, with so few resources to heal with.
- Collectively, I think DbD's gameplay experiences have a huge potential to disrupt a player's personal life and their overall mood state.
Here are some tips that will help you stay healthy while playing:
Mental Health Self-care Advice
- In-game, try to focus on the strategies you're using, rather than on the outcomes of those strategies. Streamers are experts at doing this. They attribute every loss to the failure of the strategy, not to themselves. Those that don’t can be seen raging and screaming regularly in their streams.
- Rationalize more of the game. For killers, this involves predicting survivor movement, and recognizing that some survivors are better than others, and will be harder or even impossible to catch. For survivors, this means evaluating your killers’ and your teammates relative skills and recognizing that they all have different skill-levels and different gameplay styles. Sometime they just aren't competent enough to risk help.
- Accept the things you can’t control. Some killers camp every single game. Some survivors never go for saves. Some survivors loop every object. You can’t control that, or change them, so accept it as a certainty. Try not to read into why they do things - accept them for what they are – like an Evil Dwight. There are evil survivors that just want to loop: accept them as evil loopers and rationalize their gameplay style as an effective one, and rationalize over a new strategy. If the strategy fails, the strategy fails, not you.
- Use the “close chat” button. If you insist on reading the chat, come up with a standard nonsensical response to taunts and abuse. It can't be sensical, because then it can result in a painful counter-response. Be silly, and be disconnected from the outcomes of the game. As killer, I make growl sounds or just spam HAHAHAHAHA. Asian cultures do the same thing to diffuse social tension (laughing). As survivor, you need to rely on speaking to your teammates, like remarking on how much fun you had playing together. That helps them too!
Quoted directly from:
Survivor is not even close to stress levels you can get as a killer. Or humiliation for that mather. Imo.
When I play survivor I don't expect to be a power role even if I end up to be. So dying doesn't frustrate me at all.
As a killer you are supposed to be a badass. But everyone craps on you a lot of the time and you end up feeling powerless. Even wins don't cut it when you don't feel that power you are supposed to have and you just won by their mistakes or by strategising like a normal human being. Not a deadly monster.
That is my problem with the killer role. But playing as a survivor is not that satisfying either anymore when killers don't feel like a threat.
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I'm still not sure how this happened again.
They figured out what it is obviously since the game was improving a lot, and things were getting fixed.
I'm baffled.
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It is because of the wrong presentation.
We need to get away from this "threatening killer" perspective. It will just turn off the new players from the role.
That happened to me even before sbmm. Tried one killer game, thought I was the power role. Got humiliated then played survivor for few months before trying killer again with the new look on things lol.
I can't even imagine how it is for new killers now.
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Who even knows at this point. When I did few afk games on my surv account (where I only played 1 killer game in 2018) I faced full purple perked teams.
I am guessing killers don't start at the bottom or survivors "derank" a lot on purpose. It seems we don't know enough yet.
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@ThiccBudhha said:
Nah, I prefer easier games without listening to toxic teammates.
How would you know you are whatever they call you then?
You need to know how great they are and how bad you are. They need to act on their animalistic urges because we never evolved beyond that.
Why stop and try to use logic when you can just throw tantrums for that sweet release.
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Because everyone thinks they are gods and their opponents/teammates are trash.
It is a popular mindset in video game communities.
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Of course it is you.
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@ThiccBudhha said:
They need to revert hit validation period. Or at least add vault validation to be consistent and make it clear they don't care.
That wouldn't be a solution. They need to nerf tiles and map size. Why am I able to run the killer forever on some maps if they decide to chase me?
I don't know how is this acceptable design tbh. Only viable killers can deal with it and the rest can pray for weak links and outpositioned people while gens pop left and right.
I really feel sorry for anyone playing killer after sbmm. It is even miserable watching streamers do it.
I never thought I would change my mind and I was always a person who thought both sides are equally effed. Not anymore when I saw how decent teammates change the game completely in my favour.
When people don't mess around and all of them try to win, you don't even need comms to be a big threat to most killers.
I probably never realised how much survivors mess around in general and throw games. Which is probably one of the reasons kill rate is higher than it should be.
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Glad everything is going back to normal. Stay safe friend.
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@Mr_K said:
Just kill them before gens are done.
Just 12 hooks in 5 mins.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2616424#Comment_2616424
I tried, it takes soooo long to type them out. May as well be for pc only. Looked at the Discord giveaways, autoclickers are winning those and its just the same people winning over and over. Saw some people in there getting wicked pissed at that. 😂
Well game is becoming unplayable again on last gen anyway, let them have their skins since we can't use them.
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Lol thank god I'm on a break again.
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Pc players here you go, free codes because console performance is going back to re chapter again.
Very nice :D.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2616424#Comment_2616424
evil dies tonight?
Every night I tombstone survivors on pc because of this.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2616413#Comment_2616413
the codes are for all platforms except mobile, they're codes that you redeem in the in-game store.
Nice but good luck typing fast on console before someone on pc takes it.
I won't even try lmao.
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Is this only for pc?
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Still cute.
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Thanks for your contribution as always.
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I think licenses work good enough.
Don't expect them adding game modes anytime soon or anything that requires too much effort. Also there is a q time argument so...
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I did a few afk killer games on my surv account where I played killer once in 2018 lol. My lobbies were full of flashlight switching obviously experienced people with full purple perks looking for a prey.
That could be it and they lost mmr on purpose or sbmm is a even more of a joke we thought it was.
I honestly feel bad for new players. Derankers were a thing before too tho.
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I will honestly never understand these people. The saddest thing is some of them are adults and still throw tantrums like that.
That is why I don't buy the excuse: "they are just kids" or whatever. Some kids are nice people from the start. Idgaf if someone is young, that doesn't excuse bad behaviour, period.
There is never an excuse for being like that. Get some empathy ffs.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613056#Comment_2613056
I didn’t understand Deadhardly’s comment.
I was refering to the tp infinite t3 combo.
Not really reading much so I dunno what's going on sorry lol.
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Nvm someone already answered.
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@DarKStaR350z said:
Has the update today fixed anything btw?
Just got home from work and its downloaded something; waiting for PS4 to finish copying so I can see whats happened if anything.
There was an update today? I'm kinda out of the loop, didn't play the game for few days.
I'm interested as well.
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If the game worked fine and they improved it before the last update effed everything again, that means they can make it work.
There were no graphical improvements or whatever in that patch, it is just them not doing things properly.
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Survivors are just moths on autopilot. Attracted to auras.
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I don't like twins but you should play whoever you like and want buddy.
Don't try to please others you will never accomplish that goal.
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I honestly never played a game on ps4 pro that can run badly like dbd.
And I played A LOOOT!
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It is obviously springtrap guys.
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Instead of kicking victor now you can pet him and he becomes your best friend.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2608032#Comment_2608032
If dbd ever got Jason id fear he would be just another "fun" killer. By fun I mean he is easily abused by survivors who aren't complete newbs. DBD wouldn't do him justice.
Also true yeah.
I wish they make some game where killers are actually a bigger threat.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2607963#Comment_2607963
Monsters brought to life from VHS tapes from the 1980s. Need I say more as to how Jason or any other horror icon from that time will fit into VHS?
Ok it might fit the plot of the game or whatever but Jason would just look like a caricature, not really faithful to the movies when it comes to atmosphere and maturity.
Jason being shot by plasma guns or whatever by little kids.
I mean you can have it yes, but I prefer him in something like f13 the game where he is not a cartoon character.
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It wasn't ready for it.
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How would jason fit in vhs?
Sorry I don't see it. He would be out of place and comical.
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It's time to kick ass and chew bubblegum, and I'm all out of gum!
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If you think it is a right decision and won't backfire during a match, do it.
Once upon a time I was frustrated by everything killers did when I played survivor, but after sbmm I understand there is no much luxury anymore to follow rulebooks because I play killer too.
If you don't bm me I don't mind being tunneled at all. But, it is not always the smartest idea to focus on certain person. Try to make the right decisions. Although, sometimes you won't be able to do jack ish unfortunately unless you play top killers.
Do whatever you feel you have to do, just don't bm and send nasty messages. That is my rulebook from now on lol.
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You need to take better care of him, he seems unhappy.
More survivors in the basement=happy booba.
Less=random tantrums.

