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Nerf pig sounds better.
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@[Deleted User] said:
If they're not getting hit and gens are getting done, it's a good play. Greeding pallets and taking pointless hits is the definition of bad survivor play.
It's better to save that shack pallet for the next game imo.
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Woo op.
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Cough necro cough.
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Play how you want regardless what others want. Ez.
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I want this on console.
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What is with these threads today?
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Has anyone noticed its 99% of the time people who generalize that are extremely over the top toxic? And almost always exaggerating. I'm never the one to complain about toxicity and not typing this out of anger but I've noticed almost every single time this is the case. Is it because they get so emotional and impulsive so it clouds their judgement? I think this is the case.
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Dc'ing during offering screen doesn't give you penalty.
You can also do that without fear of being arrested.
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I might try it with ace but only if I don't run exhaustion.
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I love when people speak in my name.
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If endurance didn't stack all of these perks wouldn't be as good as they are now. People need to focus on that instead of just nerfing single perks. Address the real issue. Multiple health states being possible.
The thing I don't understand is why they destroyed ds and made otr better in the end game. They even made stun shorter for whatever reason making ds not worth running.
But they did that with other perks as well, they just turned weak into strong and vice versa.
I also don't understand why calm spirit has the debuff or why I have to play ace if I decide to run iw now.
But game was always like this in a way, we should just embrace it and adapt lol. I will use strong stuff on both sides if I feel like it idc. If endurance stays as it is I'm stacking it. If not I will still use otr because it is a good perk to run unless they make it weak. Whatever.
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@scoser said:
I thought you were going the other way. Whenever I play ghostface I'm literally revealed by a survivor behind a wall half the time.
I just use telephotolens for this reason. At least I get value out of being revealed and if you add matchbook your shroud gets back pretty quick.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3036209#Comment_3036209
What about your sins? How you could you replace Jill for ghostface😭😭
How do you know it is not Jill behind that mask?
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3036191#Comment_3036191
We need glitter your right my friend
Your sins are forgiven my child. Now bask in the cheap glitter that bhvr blessed us with while we wait for more.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3036151#Comment_3036151
I would have preferred a red background tbh
You are just confused, we all want glitter.
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Stonks.
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We will adapt don't worry.
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I dunno what main means because I switch characters often, but I think I played Myers and Kate the most in the past.
Now I am not sure if I played them more than others all things considered.
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@brokedownpalace said:
Getting full second long freezes on ps4 lately that I haven't seen in some time.
Hooking/Unhooks?
That is not the only culprit but it's the one you have no control over unfortunately.
I kinda accepted it I guess, not much else I can do.
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Omae wa mou reported.
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No cuz tank top. Don't be afraid to show the belly.
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Better emphasize that cute belly. Let it jiggle baby!
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3019441#Comment_3019441
I mean, soloq is not bad. If you're playing killer.
Yes I am a killer main with 4x more hours on surv than killer.
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He also said it will be weaker in some situations. You can't just leave that part out to fit your narrative.
I personally think it is not worth using over sb now.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3019473#Comment_3019473
Bite The Bullet + Botany + Medkit for true value ✨
I already use medkits a lot so I'll prolly try that.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3019402#Comment_3019402
Bite The Bullet value time ✨
Self care and bite the bullet new meta. Just heal to hide from the killer. By the end of the game you might even be fully healed lul.
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Not for me. I don't see solo q being as bad as people make it out to be since sbmm nor do I think it is getting worse.
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@Annso_x said:
Idk if i'll play Ace but I'm definitely not playing Feng Min and Meg anymore
Yeah. I loved feng but there is something about her sounding like a squeaky toy that makes killers go mad lmao. They want to shut me up asap.
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@TeabaggingGhostface said:
Iron will is a problematic perk imo
Not anymore my ghost friend.
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I kinda forgot about this.
Now I don't feel like playing Jane ever again for example. Can't stand her injured noise.
Never liked Ace much but now I might play him more lol.
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Saying I won't use a perk doesn't mean I am crying.
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3019158#Comment_3019158
The 75% is what kills it. If they only keep the Exhausted part then it still can be viable.
I think with 75% if you crouch or hide in a locker, it can help. Or if you gain enough distance and aren't under killers nose, they won't hear you.
But if I use exhaustion perk it is disabled completely. That is what kills it for me personally, and for that reason alone I won't use it. I would try it if it was just 75% and see how it goes, experiment.
You can't really experiment if the perk is disabled.
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Crybabies like that should just quit the game instead.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3019158#Comment_3019158
You really wanted to Sprint Burst or Lithe away with Iron Will? Seriously?
Dude they already nerfed being silent when injured part and made it so killers can hear you. That is fine by me, but if you are exhausted which happens in chases when you use exhaustion perks (obviously) you don't get to use perk at all.
Why would I use iron will with exhaustion perks now again? Give me one good reason.
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I don't see why disabling it while exhausted was neccessary, it just kills the perk for me.
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I hope this is satire.
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@Chaos999 said:
I thought endurance was automatically deactivated when you performed conspicuous actions, such as healing or being healed?
These are the mentioned actions:
- Repairing a generator
- Healing yourself or others
- Cleansing or Blessing a Totem
- Sabotaging a hook
- Unhooking others
- Opening an exit gate
No "being healed" there.
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@IlliterateGenocide said:
From the looks of it being healed does not deactivate it , same with DS.
Ok. Thanks.
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@IamFran said:
I hope Off The Record shows up in the Shrine in the next few days of 24 hours refreshing so I can unlock it and switch DS to that perk as soon as the patch is released. I don't own Zarina.
You should def get it. Doesn't cost you much.
I will use it for sure unless they nerf it before the update.
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I disagree with stun duration. Not sure why they did this.
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I don't see why this perk needs the debuff.
It's not strong without it.
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It also punishes you if you get fast downs. Everyone gets a health state for safe unhooks and the cycle repeats. Over and over and over...
I wonder how that will look like.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/3017570#Comment_3017570
I run Dead Hard once maybe every couple hundred games (I'm not generally playing to win as survivor, but I sweat hard as ######### when I'm playing killer), and you just wait until you see the red stain and press the button. Or else look behind you and wait for the animation, if you really want to be sure (which does take reflexes, and I can't do it consistently playing on Stadia, but it's not hard, no).
https://forum.deadbydaylight.com/en/discussion/comment/3017583#Comment_3017583
I second this question. I've been pissed off about the Dead Hard "nerf" all day, but if it has an animation, I'll shut up and be happy.
It's answered. Apparently bhvr confirmed it on twitter.
It has animation.
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I don't think it is worth to run it then honestly.
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By bhvr I assume? Thanks.
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@steponmeadiris said:
Except... you have to perfectly time it. And the effect lasts a single second. And it has an animation, which visually shows the Killer that it's been used, and the Survivor is now safe to hit. The only way to get value out of the new Dead Hard is to time it perfectly — which I'm happy with, as it actually requires some sort of skill and ability to predict. It's really not comparable to Mettle of Man.
Does it have animation? Where was this confirmed?
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Why am I seeing the glimpse of pre nerf mom all over again?
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I might try it on ace or something.