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ShadowNurseZFX

ShadowNurseZFX

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  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2666286#Comment_2666286

    Seeing nearly every survivor run it doesn't seem very fine to me...

    DS is also very common and that perk has a harsh cost to use, is very situational, and is easily counterplayed. Sometimes perks get picked very frequently without being overpowered, or even strong.

    Survivors really don't have that many good perks to pick from.

    they need to buff non meta survivor perks

  • @MikeyBoi said:

    I don’t think reworking deadhard/nerfing it would really solve the issue with it because it’s fine where it is. The issue imo is how much strong rng good survivors can conveniently and consistently deadhard to on the spot.

    no its the perk. you should never be allowed to make a lose situation a win-win

  • @Brokenbones said:

    You mean the thing that's been labelled an exploit and will likely be patched out in the next year or so

    I don't think it's bannable at the moment but it's def been labelled an exploit so it's only a matter of time until it's gone

    lag flicks or J flicks

  • @remoirel said:

    nah delete him instead

    dam nu had a rough time

  • @GoodBoyKaru said:

    Or instead of adding in another exploit, we fix the one we have

    it was not an exploit. and at least it does not require 3rd party software

  • @TransverseCaster said:

    Confess your DBD sins here.

    I'll start: I've been queue dodging solo survivors so I can beat up on SWFs as revenge for one team that humiliated me recently. They got three flashlight saves, it must have been a dozen pallet slams, two DS hits, multi-minute loops, and three (or was it four?) BT body blocks on me, and dead harded throughout. I'm new to Pig so it was painful trying to learn.

    https://us.v-cdn.net/6030815/uploads/QSGFP4YG9BX5/evil-priest.jpg

    i slugged a 4 man swf with nurse

  • @jinx3d said:

    https://forum.deadbydaylight.com/en/discussion/297011/i-am-so-sick-and-tired-of-survivors-bhvr-please-just-nerf-survivors

    Agree and disagree.

    Bodyblocking, flashlights, genrushing is all easily countered. Theyre also valid tactics. The survivors obviously arent gonna want you getting hooks because it makes them another step closer to losing. However, they cant all be genrushers AND flashlight/blockers. If theyre following you around to get a save they arent doing gens

    1-2 will body block and save while 1 is the gen jockey usually

  • @eloise said:

    two killer game two game zero hook gen in 5 min so the MMR is too broken, I'm on console too so I won't tell you the difficulty

    this is a thing they could to to make it less problematic. remove mmr. then id be fine probably

  • @Tr1nity said:

    Ok, but you can edit your original post to include this.

    true. but i felt like i needed to make a new one

  • the only way to do this is make gens more compact and gens more tightly packed.


    also, make it so your oblivious when working on a generator. it will only be there for as long as u work on gen.


    also just make them have a secondary objective. like grabbing a wrench to repair first gen. as soon as thats done u need to find another wrench to repair the next gen and so on so fourth

  • @Tr1nity said:

    Ehh, I think buffing killers would be a better way around it.

    making maps smaller would be a first

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2663854#Comment_2663854

    And then you walk up and smack them again boom wow 5 extra seconds. A med kit rest the chase and you get a second speed boost after hit which waste 20 seconds alone no flashlight has the potential to do that. You can also do it multiple times during the match and there's insta heal. And here's the big thing a medkit takes one person to use a flashlight takes 2 one on the shoulder and one to try and save.

    i am aiming at the bs angles thats all im aiming at. tho i do think there should be a limit of 3 flashlight saves a game. wouldnt affect many ppl

  • @solidhex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2663766#Comment_2663766

    any #tournamentplayer would claim that med kits are the strongest item in the game (at least before boon totems made them a bit redundant). Flashlight saves rarely happen to me when i play killer and when they do, it's mostly because i was unaware and unfocused. You can easily bait them and get some pressure through slugging.

    Flashlight saves through small gaps are great skill though, a swf mate from me is really good at that and it definitely has a huge impact on the game when it's a close one.

    I was not aiming at flashlights being like that. I am aiming at the BS angles. and I am aware med-kits are much stronger.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/296811/flashlights-are-broken-but-not-in-the-way-you-think

    I think they are fine for the most part they are very situational to get real use out of them and I've rarely been hit by the bs angles.

    I am a former killer main now a solo survivor main since boons.

    the bs angles should be removed

  • @TeabaggingGhostface said:

    Blind validation when? (As in on the killers end)

    i guess thats what im on about. the blind validation needs to be fixed .as wit hhit validation. if on the killers side it disconnects at any second it should cancel the blind

  • @JPA said:

    Wait are you saying the angles are survivor-sided or killer-sided, cause I don't know whether to be enraged by, or rabidly agree with this post.

    well i can get blinded when i look away. its annoying and with many other dumb angles

  • @SweetTerror said:

    If it's fake, then Scott Jund just did a 20 minute video for nothing because he literally read the entire patch notes word for word.

    he knew it was fake

  • this patch i think is fake could be wrong though

  • @ven0mancer said:

    i officially give up on killer i deal with alot for the extra blood points clicky swf groups fine whatever devs hating killers and making sure you have a total 1 minute before the gates are open fine i can manage even when we begged for help with hexes getting destroyed as soon as you spawn and they answered by giving survivors hexes they get to choose where they go and can repair as soon as you find it sure i love a little masochism in my games but now literally making dead hard a perk so used its basically base kit bugged out on killer side to the point where you legit cant wait it out because they can just use it after they get hit i would need 100k bp just for queueing as killer because all killer is now is a meat puppet for survivors to t bag theres no point in even bothering to hook

    Flashlights should take 5% of its charge if you click kekw

    also they need to nerf something about gens, but not the speeds.

    also make it so egc starts at 5 gens popped so survivors cant hold game hostage

    also make it so that if you use dead hard you cant vault windows/pallets for 1-2 seconds

  • personally i think pyramid head as he does such a good job at stopping loops wit hhis power and can tunnel on command and completely counter DS. Very good killer Low-Mid A tier

  • @Dino7281 said:

    Sure, nerf med-kits to the ground first, then we can talk about it.

    Also remove effect of flashlights for Hag, Wraith and Artist.

    you frogot nursey wursey

  • @ThiccBudhha said:

    The harsh reality is that they do not care about high mmr. If they did, they would have balanced the game or at least started even if we are a few months late. Lol.

    The thing people do not understand is that killer is genuinely ludicrously broken at low mmr. Seriously. Any killer buffs would eviscerate the new player experience. And nobody is offering constructive advice on how to address that issue.

    I actually feel bad for them because some devs just do nothing and ignore problems for the sake of it. But I believe the issue here is that they need to have this tug of war philosophy to try and please the largest group possible and every change throws that into chaos, so they spend more time trying to stabilize it. No excuses for stupid changes like Deathslinger's nerfs, why they waste their time on stuff like that is beyond me. However, there is more to it than most people are willing to admit.

    and survivors are ludicrously broken at high mmr.


    what if we removed perk levels and you have to get bloodpoints to upgrade your character to make their abilities stronger? and reset everyones mmr. this might solve the killers being op at low mmr issue. unless people like... spend cash

    but like i think this could solve it

  • @jarjargist21 said:

    You just literally name the addons he has right now

    Makeshift wrap an common add-on that allows the trapper to walk into his trap without being stun. But you have to reset it.

    Honing stone a very rare add-on that puts a survivor in the dying state.

    Wax brick uncommon add-on increase attempt to escape by 33%. Fastening tools rare add-on increase the speed to set trap by 50% and increase the attempt to escape by 25%

    Trapper gloves common add-on to increase setting traps by 30%

    i feel like they should just repurpose these add-ons and give these old effects basekit

  • @DemonDaddy said:

    Agree, killer need the freedom to play as they please and situations dictate. Restrictions would only implement exploitable windows and create a more rigid unappealing play.

    For the most part Survivors need to improve on their ability to avoid the killer as none of these strategies can be applied until you are found and downed. Stealth>looping as some killers are stronger in chase but all are susceptible to stealth play.

    killer is the power role, they should be making the decisions and calling the shots. not the survivors, Boons should be deleted, as for BT, And any of that #########

  • @NoOneKnowsNova said:

    I've always been very iffy on this perk as a killer main, and I've said on countless threads I'd rather it reworked to keep the same late game boost purpose with a bit more balance.

    My current problem isn't the do bones arguement...sort of. The problem is in swf they're at fault if it doesnt get cleansed while if its four solos, the four solos can't do much, not near as efficiently anyways, which is my problem with this perk.

    I'd like if it was made not to be a hex perk anymore, make it so every survivor on death hook becomes exposed, or something similar anyways, and give a speed boost for each survivor on death hook to separate the tiers.

    But then again maybe I'm in a minority, glad you were civil in this post as most posts like this are usually much more aggresive.

    nah, its fine. if you hate NOED that much run a map.

  • @hazzzard said:

    LoS isn't an option in some realms. Once again RNG has an impact on how the trial will end and how quickly.

    This killer needs to be reworked or forced to play on indoor maps where you can actually use LoS as counterplay. Yesterday I was grinding through Halloween tome and I've got to play against The Nurse on McMillan & Autohaven maps which heavily favor her power. Debris loops on Autohaven are useless. The whole middle was a dead zone against her. I wasted my cakes and BPS for nothing. I feel like high MMR is The Nurse show. So boring and unfun. Every single Nurse I versed had all the crutch perks!

    People should stop saying she has a high learning curve and even if she did that doesn't justify the bad design. Patient people will become decent with her in 2 weeks. With that blinking power, a decent Nurse can ruin the entire trial... I don't feel motivated to play. I'm fine with every killer except The Nurse. She needs to be changed, removed or nerfed so she can be in line with other killers.

    or maybe other killers need buffs to compete at high mmr? its all the same nurse and blight for such reasons. and will continue to be this way. she doesnt need a nerf, if anything. other killers need buffs

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2652642#Comment_2652642

    Nurse is incredibly powerful...in theory. Even some of the best killers in the world struggle to do consistently well on her.

    Blight is strong, but is just so janky and some maps can be annoying for him.

    Spirit is still very strong.

    Huntress - see Nurse.

    Those are pretty much the killers that can realistically compete at top MMR. Hag used to be up there, but she really struggles against booners.

    i main hag and can confidentally say that i ######### on booners. one tip i can give you is run nurse's calling. it will help you find the boon.

  • @Blueberry said:

    Almost no one likes playing against SWF, that isn't new.

    The real question is how you solve that problem without preventing people from having fun and playing with their friends.

    buff killers and give them the correct tools to kill survivors. make survivors oblivious when doing generators (embraces more of a horror feel).

    the real problem is that SWF have unreal communication. and survivors in general have so many options. slugging? boon exponential. unbreakable, WGLF. Camping? do all gens and let them have the kill. Proxy? do gens far from the killer. run kindred. use BT if u wanna be altruistic. killer made a good play? dead hard, or just take the hit and use overcome. and use dead hard at a later time. if they remove/nerf some of these options it would be fine. also nerf flashlights, if your not looking at the killer you cant get the beamer save. also, make it so flashlights do not remove hag traps or the artist's crows. Powers should not be voided by flashlights.

  • @DbDPlaya said:

    This guy needs an immediate nerf, prior to his buff. It takes no brain to play him, spray and pray. Someone unhooking? Oh no problem not only will you down the saver but also down the unhooked survivor too. Also played at RPD, the map cucked us all (I was solo) on top of this annoying killer.

    Just stay out the way and do generators. also, just because they are annoying does not mean they need a nerf. Get better.

  • @Leatherface1990 said:

    Survivor is 80% default player base, and then you have to account for Survivor MAINS. BHVR is not going to hurt 80+% of the player base for you Killers who are 19% or less. Suffer.

    then what? Killers slowly fade away, queues get longer, the game dies. yeah buddy very good idea. Think before you type something.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642779#Comment_2642779

    Then why are flashlights widely considered the worst item in the game?

    keys are.... based statement, the only items i see are med-kits and flashlights

  • @BabuDweet said:

    I swear all I see on these forums is hardcore killer mains complaining, which at high rank I get but that's about it.

    Survivor at lower level or solo queue can be just as painful.

    People are allowed to push their own agenda on you if you're creating a post projecting yours.(I sern above you said something about people pushing their agenda).

    As much as I play both, lately killer's have been unbearable with the non stop complaining, dare I say they complain more than survivor mains now.

    Have your views, I respect them. But I'll have mine and I'm just sick of dumb posts like this from either side.

    its because we haev had enough of BHVR's bullshit and clear favoritism. and until survivors get the needed nerfs. i will not be touching killer

  • i play basement trapper in customs to assert my dominance

  • @GeneralV said:

    Greetings, survivors, killers, and both-siders of the Fog! I hope this thread finds you doing well. I am here to present to you my idea for another Freddy rework.

    Now, several threads here showed to us and to the devs that the chance to play as Old Freddy again is something that the community truly wants and needs. Which is perfect, however bringing him back without any changes may not be the best idea. After all, we all know that he required a few buffs and QoL improvements (never a full rework tho).

    Please, allow me to present to you my idea for an improved Nightmare:

    Power: Dream Demon

    Pull survivors into the Dream World

    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 40%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Skill Checks can also wake up.

    -Hooked Survivors wake up.

    Special Ability: Dream Projection

    -Teleport to a Generator in view. Releasing the button early will cancel the action.

    -Survivors cannot interact with the targeted Generator.

    “You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger

    Add-ons:

    Wool Shirt:

    -Slightly decreases Skill Check chances in the Dream World.

    Sheep Block:

    Slightly reduces Dream Transition time.

    -Time to fall asleep is reduced by 0.5 seconds.

    Kid’s Drawing:

    An unattributed drawing clearly crafted by a young child.

    Slightly increases Dream Demon range.

    Garden Rake:

    Slightly increases Movement speed while casting Dream Demon.

    Prototype Claws:

    Moderately increases Movement speed while casting Dream Demon.

    Outdoor Rope:

    While Survivors are in the Dream World:

    Applies a moderate (-6%) Action Speed penalty to Repair, Healing, and Sabotage actions.

    Nancy’s Sketch:

    Moderately increases Dream Demon range

    Green Dress:

    Considerably decreases Skill Check chances in the Dream World.

    Slightly increases Dream Projection charge time.

    Cat Block:

    Moderately reduces Dream Transition time.

    -Time to fall asleep is reduced by 1 second.

    Unicorn Block:

    Considerably reduces Dream Transition time.

    -Time to fall asleep is reduced by 1.5 seconds.

    Swing Chains:

    Survivors suffer from an increased Action Speed penalty of 60% after 30 seconds in the Dream World

    Survivors only see glimpses of The Nightmare during the Dream Transition.

    Nancy’s Masterpiece:

    Tremendously increases Dream Demon range.

    Jump Rope:

    Tremendously decreases Survivors' Action speed when in the Dream World.

    Blue Dress:

    Moderately decreases Skill Check chances in the Dream World.

    Moderately reduces Dream Projection charge time.

    “I had to keep you awake long enough so when you finally slept… you would never wake up again” -Freddy Krueger

    Pill Bottle:

    Survivors do not see The Nightmare during the Dream Transition.

    Paint Thinner:

    Tremendously increases Movement speed while casting Dream Demon.

    Class Photo:

    -When a Survivor is pulled into the Dream Transition, all other Survivors' Auras are revealed to The Nightmare for the duration of the Dream Transition.

    -Tremendously increases Dream Transition time.

    Time to fall asleep is increased by 2 seconds.

    “Z” Block:

    Tremendously reduces Dream Transition time.

    -Time to fall asleep reduced by 2 seconds.

    Red Paint Brush:

    -Tremendously decreases The Nightmare's Terror Radius.

    -Tremendously reduces Dream Transition time.

    Time to fall asleep is reduced by 2 seconds.

    -Slightly reduces The Nightmare's Movement speed.

    “Don’t be afraid. I can make it the way it was... Just the way you liked it” -Freddy Krueger

    Black Box:

    -Broken pallets are replaced by Dream Pallets

    -Non-sleeping survivors cannot see or interact with Dream Pallets

    “I can sleep… I just don’t want to” -Dean Russell

    Extra details:

    -The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second, as it originally was.

    -The Nightmare has a 24 metres Terror Radius

    -Dying Survivors who are healed to the Injured State aren’t automatically woken up.

    -A Survivor’s Aura is revealed to the Nightmare immediately after said survivor leaves his Terror Radius.

    P.S

    And that is it! My idea for a Freddy change that should restore his fun aspect and address his weaknesses. Please let me know what you think, and as always, see you you in the Fog!

    -Signed by GeneralV, your local Freddy main.

    EDIT; Just keep the concept up to date :)

    i also have an idea which seems unique and fun that u can add-on to that power.


    Healthy Survivors in the dream world are exposed. as soon as you down them, you can teleport them on a hook. As soon as you do. They go on the hook then scream for and transition to a new area in the map, unhooked (they don't get a hook state its a bad dream). and you become oblivious and exhausted for 10 seconds until you recover from the nightmare you had. if you use your power on an injured survivor and down them, however, you put them on a hook and they wake up as usual.

  • imo they should give nurse an add-ons pass. i would love for some fun add-ons especially on nurse. would be awesome. that being said. dont touch kavanghs last breath or heavy panting. just change the useless ones. maybe nerf torn bookmark though

  • @coldestwinter123 said:

    Make a Killer perk that could compete with some of the more meta perks, with some rules.

    1. The perk can't help top tier killers (Nurse,Spirit,Blight,Hag) - if it affects them positively that's fine but it can't be stronger or better used by the previous mentioned.
    2. The perk can't ONLY make one killer stronger. ( it has to be good on several killers not just one )
    3. The effect can't be spliced together from already existing perks ( don't make BBQ and Chilling tremors in to one perk have some originality)

    You can spin a perk in a "better" way, as long as the other rules are followed.

    In theory this is something that the Designers should kinda be doing already but probably with less restrictions and more towards flavor and identity. Can you do it ? can you actually make a good perk that isn't in the game yet?

    Ngl guys its actually harder then you think . hope some one makes a really good one . Good Luck.

    quick edit: for example Save the best for last follows all 3 rules. Its actually one of the best designed perks because it has real power(can be used on serious builds not just memes) . It doesn't help ANY of the top tier killers(atleast more then killers who actually can utilize STBFL) . It works on several killers. And its quite original (its literally an original perk)

    HEX: omnipotent Strategies

    A hex rooting it's power on your growing power. gain a token each time a survivor is hooked. Maximum of 4/6/8 tokens

    each time a survivor dies, you lose these tokens.

    1 Token: 1 Random survivor suffers from the oblivious status effect for 5/10/15 seconds. the survivors aura is revealed to you for 3 seconds.

    2 Tokens: 2 Random survivors scream and reveal their location, and suffer from the exhausted status effect for 10/15/20 seconds.

    3 Tokens: 2 Random Generators Lose 5/10/15% progress and start regressing.

    4 Tokens: Every Pallet Is Blocked For 30 Seconds.

    5 Tokens: All Survivors Suffer From The Exposed Status Effect For 40/50//60 Seconds.

    6 Tokens: If The Final Generator Was Repaired. The Exit Gates Are Blocked For 20/30/40 Seconds. Else, You Gain A 1/3/5% Speed Boost Until The Last Gate Opens.

    7 Tokens: All Survivors Lose A Health State And Become Broken For 10/20/25 Seconds

    8 Tokens: You Gain A Permenant 100% longer lunge.

    ------

  • @SweetTerror said:

    Killer games have been sweaty, especially with the abundance of nerfs lately. But I decided to say, "Screw it", and go with a simplistic build. Obviously the strongest weapon survivors have is SWF, but outside of that it's pallets, and I decided to equip Endearing, Brutal Strength, and STBFL. The last can be info or generator related, but having a build that completely disregards pallets altogether and focuses purely on the chase can be quite effective!

    I'm not a professional player by any means, but the more simplistic build = the more fun that I'm having. I think I'll keep this going until I can't anymore.

    this is 100% True

  • @Nos37 said:

    Any of the following changes:

    • Chains can no longer interrupt totem cleansing
    • Totem cleansing progress does not reset when interrupted
    • Remove Chain and Cleanse Totem are two separate actions, and chains no longer spawn if the Survivor already has 3 chains attached to them, so that the Survivor can no longer be stopped from Cleansing when at max chains

    Let the chains interrupt generator repairs, healing, chest searching, heck-- even blessing, but hex totems are extremely difficult to deal with; especially as the number of reamining survivors falls.

    no. these are horrible changes. he is fine as is. you get punished for not doing the box and thats how it should be.

  • @conqueror_worm__ said:

    Which Killer do you absolutely stand no chance against for no apparent reason? for me its Nemesis, as soon as I know I am up against him I know I am getting yeeted straight out of the game with a max of 12,000bp.

    I don't know why but Nemesis always seems to target me, not even in a camping/tunnelling way, I'm just always the first out of the game and I can't understand why as I don't think he is considered one of the better killers.

    Anyone else have any Killer induced PTSD from some of the lower ranked characters?

    Now this isn't a "xxxxx is OP" or "xxxxx needs to be nerfed" or anything like that, it is more towards the lower tiered characters that you struggle against that everyone else seems to have no problems with

    honestly not too weak to many killers. i usually crush survivors easily with hag. but when im survivor i always find blights that camp me and idfk why

  • @Toastyy said:

    Boon totems are making killer games absolutely miserable when they’re abused. Circle of healing is absolutely broken, the fact that I can hit someone while carrying a survivor and they be healed up ready to unhook said survivor in a instant. I really hope they go down the road of making boons a limited use like Hex’s, having 3-4 survivors be able to activate a boon totem each and having to snuff out 4 of them wastes so much time and they can just bless it again when they please.

    definately broken. i hope they make it like a hex. mao wide effects but as soon as its found its snuffed isntantly.

  • @Pig_Is_Pog said:

    i’ve been popping around streams seeing what streamers say and apparently she’s potentially S tier. people are saying she rivals blight and may be a top 4.

    i have also heard she has a very high skill ceiling and is hard to play. poeple that have actually played her a fair amount, what is everyone thinking?

    i hope survivors do not ######### about it. they should not nerf her at all, they should leave her how she is and let her release as she is and after 1-2 months then decide to either nerf or buff her

  • @TypicalIllusion said:

    If i use deli in basement i dont want to be forced to lose ds because im "not being tunneled" even though the killer right near me.

    pop DS Then unhook then lmao

  • @GannTM said:

    Just admit it, you very clearly won’t be satisfied on Spirit’s state until she’s actually unfun and janky to play as and when she’s jokingly easy to loop. I understood complaints pre-nerf because she gave no information and that wasn’t fun but now she does give information.

    Survivors, I really hate to break it to you but a killer’s power isn’t supposed to benefit survivors literally at all. I’m not saying that you shouldn’t have ways to play around them but the killer should have the control. You do have ways to play around Spirit that isn’t just running around junk and pressing space bar. You have to be mindful now. I’m not saying you have to like playing against her but please don’t act like Spirit isn’t fair now. Just because you find something unfun doesn’t mean it needs a change.

    BHVR, I know I may give y’all ######### at times but fantastic job on the Spirit changes. I think some of her add ons need to be tweaked but otherwise she’s in the best place she’s ever been. One of the most balanced killers in the game.

    this goes for every killer. if its a challenge, nerf it. i hope that the survivors get a heavy nerf to their gen speeds, gen taps, 99ing and swf. they can buff solo survivors. But swf just destroys the whole game for me

  • @DarkbeastPaarl said:

    I know I'm not the only one who thinks BHVR has pretty much nerfed the Hatch into the ground. The fact that the Hatch ONLY spawns for the last Survivor isn't a good thing, and I know that even Killer mains are complaining about this. So BHVR, please fix this.

    nah. if they did this i would accept it if they nerfed keys. like alot. so 1 key= 1 escape and then it closes.

  • @Wampa1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2617816#Comment_2617816

    Really well thought out with some progressive ideas,I like the ide with DS being disabled when the exit gates are powered always thought it was way unfair at the end game when you have basically committed to one survivor with the knowledge the remaining players will escape that they can skill check DS and escape.I have used it as survivor on such occasions and the victory felt a bit hollow.

    yea also frustrating because they get to do a gate for free. very annoying

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2617334#Comment_2617334

    If survivors can make it to endgame. What if the killer slugs at endgame? The perk still doesn't do any good.

    unbreajable, no mither

  • @Onyx_Blue said:

    The Duality

    4.6m/s

    32m 🎯

    Tall ↕

    Power: Virgo Binding

    The merging of souls is a forbidden magic. It granted unimaginable powers, but at the cost of sanity and control.

    The two souls fighting for one body tear in different directions and hunger for different forms of violence. One prefers deception, the other desires chaos.

    When performing lunges and swipes, both souls, Necro and Thorn, attack.

    Special Ability: Mercury Imbalance

    Press the Secondary Ability button to switch between the two soul's perspectives.

    Switching perspectives grants the Undetectable status effect for a brief duration.

    Special Ability: Hunger For Chaos

    While Thorn is in control of the body, press the Power button to attune yourself to the Chaos for 60 seconds.

    While active, your vision refines to black and white. Survivors that are running or performing healing and repair actions within your line of sight glow an intense red, revealing themselves to Thorn's Hunger For Chaos. Healthy Survivors that are damaged during this time suffer from the Incapacitated status effect for 20 seconds. Hunger For Chaos has a cooldown of 30 seconds.

    Special Ability: Dead Behind The Eyes

    While Necro is in control of the body, press the Power button to reverse the direction of your Red Stain for 20 seconds.

    Healthy Survivors that are damaged while Dead Behind The Eyes is active have their aura revealed to you for as long as they remain in your Terror Radius and have their aura hidden from their teammates for 30 seconds. Dead Behind The Eyes has a cooldown of 30 seconds.

    Bio:

    Necro, known to all underlings in the Underworld as 'the reaper of souls', was tasked with weighing the guilt in the souls of the damned.

    Her eyes bore deep into the soul of those in question, tearing through memories, emotions, actions and coming to one final conclusion on wether their soul is wracked with guilt or if they are merely fearful of the now obvious consequences facing them.

    The tool used for the soul extraction for those deemed fearful was that of a scythe. The piercing curve of the blade would puncture the chest of the damned soul and be struck into the misty soil of the Underworld, forever condemning their soul to never be permitted exit. Forever trapped in torment and fear.

    Thorn, the Jackyl assistant of the Underworld's Warden, once a woman, but now warped and twisted by eons of violence, torture and consuming the rotting souls of the damned that failed to obey the laws of the Underworld.

    The hunger she felt for souls became an addiction, she needed to feed on them regularly to maintain the balance of her own soul. Torment and pain sustaining her.

    The laws of the Underworld were simple, those deemed 'fearful' were sentenced to an eternity of mental and physical torture with brief windows of reprieve in the blackened chambers, to look out into the universe and bear witness to what their actions and emotions determined they would never be able to enjoy. Those deemed 'guilty' were sentenced to eternal repentance with a miniscual chance of their soul being set free to undo the harm they did to the flow of energy in the universe caused by their horrific actions as a mortal.

    Disobeying commands of the higher beings is condemnable with soul extraction.

    No soul can leave without being granted freedom from the misty soil.

    Thorn's hunger made her minds sanity fall away from her. The control was slipping, she needed more and more souls to maintain a balance. She began to leave her chamber and wander the Underworld. Seeking to devour all the souls she took a liking to. She soon began to tire of fearful souls, she wanted fresh ones, guilty ones, free ones.

    The hunger was strong, and with it she became a possessed monster, scowling the blackness, lured forward by the misty soil. She found herself looking out into the universe, the souls of the innocent, the living, the good, endless and keeping the flow of energy in tact.

    Her addiction to the hunger had become a problem that couldn't be ignored. Necro was summoned and tasked with putting a stop to Thorn's disobedience once and for all. She found her in the Hall of the Guilty, midway through her cosumption of a soul. The pained expression on the face and a blank stare of the fallen body of a guilty man beneath the pale shimmer in Thorn's eyes as the soul absorbed into her.

    Thorn stood up from the body and wiped her mouth, the scythe she used to pierce the soul of the guilty man laying at her feet. She growled at the shadow in the doorway, but began to smile when she saw who the shadow belonged to. She walked up to Necro and stood still a few paces in front of her, her hand raised beckoning her to come closer. Necro pointed the scythe at her and took a step into the light. "You have disobeyed the laws of the Underworld. I am here to claim your soul." Thorn snarled but smiled once again. Her face twisting and contorting, the beautiful features becoming elongated, drool pouring from her lips.

    Necro kicked forward and hit her snout with the handle of the scythe, drool sent splattering against the wall. She rushed forward and drove her fist into her chest, Thorn stumbled backwards, her foot finding the handle of her scythe. She picked it up and screeched at Necro, taking a slow step back. Necro rushed forward again and raised her scythe, Thorn smiled and swung her Scythe at her in response, Necro dodged to the left but stumbled over the fallen body on the floor. Her legs failing her, she fell onto her back, hitting hard, the scythe bouncing away from her. Thorn pounced on top of her and forced the blade of her scythe downward.

    Necro caught the blade in her hands and held it away from her chest, the drool from Thorn's lips dripping onto her cheek and into her mouth as her weight was forced on top of her.

    Necro lifted her knees and thrust upward, the force launcing Thorn up over her head. She rolled to her feet and, grabbing the scythe in one smooth motion, swung it up at Thorn. The blade pierced her chest. Blood sputters from her snarled lips, Thorn instinctively grabbed onto the scythe with a fierce grip and tugged Necro towards her, her viscious jaws biting down on her shoulder, tearing flesh off the bone. She bit down again, ripping at her cheek and ear. Necro staggered backwards with a scream releasing her grasp of the scythe. Thorn collapsed to her knees and pulled the blade out of her chest, the blade, it began glowing with a pale light. Necro stumbled over to Thorn and put her hand on her cheek, the snarled twist now gone, her beautiful features returning to view. Thorn lifted her head up to Necro and put her hand over hers, a tear entering her eyes. Necro knelt down to be beside her, Thorn eying her all the way. Her tear wetting the hand of Necro who gave her a small smile "i'm sorry. This shouldn't have been allowed to happen." Thorn leant closer to Necro, her fingers dancing along the floor. "Don't be." Thorn responded, as she thrusted the blade up deep into Necro's chest.

    Thorn's eyes lost all colour and gave a vacant stare as the blade rests imbedded in Necro's chest. Necro's eyes lose all colour and go vacant just the same, as Thorn arched forward searching for her face. She pressed her lips to hers and kissed softly, their hands still cupped against her cheek.

    Necro let a tear fall from her eyes as they both slumped downwards to the misty soil together.

    While unconcious, they heard a whisper urging them to wake up. Opening their eyes, they gingerly climbed to their feet. Hearing the whispers again beckoning them to enter the fog, and sounding not to disimilar from their overlord in the Underworld. As Necro took a step backward her body stopped still, a desire to move in the opposite direction toward the fog, toward the lure of the whispers, tugging her back. She heard a growl from behind her and turned around, nothing in sight but a thick fog. She frowned and reached down to pick up her scythe. As she touched it she heard Thorn's voice, "let's get going, Reaper." Necro smiled, reaching up to touch her lips, thinking back to the last thing she remembered. Smiling, she allowed her legs to move aginst her control into the fog, "Yes, let's."

    Perks:

    Soul To Reap - The souls of the fearful shall never know freedom.

    When a survivor is in the struggle phase, the Entity progression is increased by 33% while you are further than 32m/28m/24m away.

    "You have been deemed 'fearful', your soul is condemned to the tortures of the Underworld now." - Necro

    Eternal Suffering - You're tasked with ensuring the souls of the damned know nothing but pain and torture.

    The duration of all detrimental status effects applied to Survivors is increased by 25%.

    The duration of all beneficial status effects applied to Survivors is decreased by 25%.

    Survivors that have a status effect applied to them while you are further than 32m away have their aura revealed for 2/3/4 seconds.

    This perk only affects Status Effects applied by add-ons and perks.

    "Agony makes you taste so much better." - Thorn

    Entity's Enforcer - You are happy serving a higher power. The entity grants you special knowledge of the smaller details of the Trials.

    The auras of all Totems, Chests and Exit Gates are revealed to you at all times.

    While a survivor is in the Dying state, the auras of Hooks are revealed to you within a range of 48m/56m/64m.

    "We will not disappoint you." - Necro & Thorn

    Survivor Bio:

    Charlie Peach:

    A Private Investigator. A P.I. It's what he had always wanted to be. The closest thing to being a spy without having the cool toys and gadgets.

    Charlie loved it, the feeling he got from helping those who had been wronged, and those who were just paranoid. It didn't matter, sat there behind the wheel of his father's old rust bucket. Fixed up, polished and painted to be the perfect 'in the shadows vehicle'.

    His most recent case was that of Phillice Morrison. Her cat had gone missing and she suspected her neighbour 'Mr Grouch' of stealing him. Her poor little fuzzy-kins. Charlie told her he would do his best to find her, despite feeling that she was just a senile old lady that had forgotten her cat was gone long ago. The whole street told him she forgets a lot of things. Items she had long sold or given to charity, reported burglaries that went nowhere.

    But, he has to help her, he promised, and...he could do with the payment. He started by doing a background check on the neighbour in question, 'Mr Grouch', real name Thomas Barnes. Nothing. No previous convictions, no previous altercations with neighbours. Ideal neighbour on the face of things.

    He followed him for 2 days, nothing special stuck out to him. Grocery shopping, gym visits, work at the local bakery. He decided he would head to the police station to see his friend, Maggie. She always had helpful insight for his cases. Maggie said there was one incident that stuck out to her: Phillice had mentioned to him about fixing his garden up, he told her to butt out of his business. The next day he woke up to find his garden had been reorganised and neatened up. Maggie said he reported her for vandalism. The police didn't act on it nor file a report because there was no damage done.

    As it turned out Thomas Barnes did steal her cat. Charlie decided to do some digging in his trach can to see if there was evidence of animals on the property. He found exactly that. A bloody tail in the bin, buried under blood stained boxes.

    Taking the final payment for a successful closure, and offering Phillice his deepest sympathies and apologies he headed off in search of a new client.

    Not two days later he got a tip off of a missing person. That was perfect, missing people cases are lost on the police, the ones that are reported are backlogged so far they're forgotten about; and the ones that are desperately urgent aren't reported because they'll have been threatened against it.

    Charlie couldn't piece anything together though. The relatives and friends of the man couldn't offer anything too helpful. Every potential lead went cold. Every tip off was a dead end.

    A few new clients and a couple months later the case was closed; 'person presumed dead, body not found'. A local father of one had reported a human finger in his sons hidden cigar box. The finger belonged to the missing man Charlie had been so heavily invested in.

    The guy who did this must have been psychopathic. Charlie investigated further, asking Mr Chase if his son had told him where he was going? If he drove? His habits? His father could offer nothing of value, as though he had no contact with his son whatsoever. The diner he worked at, on the other hand, happily told him very detailed descriptions of what Kenneth looked like and his personality. Charlie took the description to Maggie, she had the sketch artist draw him up a picture of what Kenneth most likely looked like.

    With this new picture Charlie began looking around town for sightings of him. The dentistry office was the only productive place, however. Kenneth had procured anesthetic from them. Charlie would have to promise to keep this to himself of course, if he wanted to keep them as a potential informant. He ventured out into nearby towns and cities to see if police reports of a man looking like this had come in. Nothing. The local motels and hostels denied seeing a man like that around. It didn't make sense, no one this obssessive would just stop and be invisible to the world, so why has no one seen anything of him since he took off?

    Charlie began to think of potential reports of drifters in the area. He began visiting gas stations and diners on the edge of town questioning the staff if they had seen him. Only one of them had, but that was as far as their help went. No direction to point him in. No outfit specification.

    Charlie was forced to abandon all hope of finding Kenneth Chase. No point hunting a ghost. Charlie decided to leave his card at every motel, every billboard at every diner, every phonebox. He needed to take on more cases, money was what he needed most.

    After a few years of clients and building up a rep in the communities he visited as a competent investigator, the friends at police stations and informants began to pile up. Charlie had ears and eyes in every town for miles around. Maggie still kept in touch from time to time, and he visited home a few times a year when he wasn't too bogged down in a case.

    One morning, a report from a circus came in, a man known as 'Jefferey Hawk' had fled in light of a manhunt. Missing people reports in the area were in the tens. He got in touch with the woman that escaped and exposed him. He had her describe 'Jefferey' to her. He paid her for her help and had the local police station pull up a sketch for him. This was him. The ghost himself. 'Jefferey' was Kenneth Chase. Charlie almost spilled his drink as he collapsed to the chair. What were the odds of him being in the area when this was reported? It had to be a sign for him to take-up the investigation once again.

    So many missing persons. Town to town, a small amount but adding up as they go. Charlie sat down and pieced them on the map. Each person disappeared at a circus and carnival. The map had to lead somewhere. He looked up the location of every carnival, circus and even festival events in the entire country. He had to find Kenneth.

    Buying a camper van and packing up his things, he headed off. He called Maggie and his family and told them of his investigation...just in case he did find his ghost somwhere. Onward to the next potential spot Kenneth would visit.

    Three circus' later, three more missing people. Charlie was getting growingly more frustrated. He decided to put a report in of Jefferey in the police station the next town over, warning them of the potential danger their town may be in.

    This had to be the one 'Jefferey', no, Kenneth was gonna be at. He drove on to the next carnival and found a spot just on the edge of the parking space, closest to the main road. He aimed straight for the circus tent right away. No sign of him, so many people though. He got lost in the attractions for a while, enjoyed the lion tamer and the fire juggler. The sword swallowing got him the most, that woman was a beauty. Auben hair, green eyes, and an outfit of mostly sparkles, leaving nothing to wonder about.

    Charlie found her after the performance and offered her a drink with a winning smile. The two of them drank and laughed while the show went on behind them. Charlie had almost forgotten why he was there. He handed her some of his cards and said to pass it on to the rest of the circus folk. As they left the tent she nodded towards his camper van "so that's yours is it?" Charlie nodded, he filled her in on his invetigation, she was hooked on every word. Before long they were both heading back to his van.

    A few more drinks and a good time later, there was a knock at his door. Charlie glided over to the door, giddy on thrills, and opened up. *Thwack* a fist hits his face. He crumpled to the floor and the hulk of a man steps in after him. He sees the woman unconcious on the bed and punches Charlie once again. This time dazing him. He grabs the woman and pulls her out of the van, much to her protests. He ignores her and slams the door on a still dazed Charlie.

    The womans yelling voice never silencing. Charlie staggers to his feet and begins to smell burning, then the smoke appears. He pushes on the door but it doesn't open. He tries the windows but they are too small to fit through. Charlie panicks as the flames spread and rise all around him.

    He yanks the cupboard door off the wall and throws it repeatedly at the window until it shatters. Safety at last! No. A bottle hits him on the head as he is halfway out. He stumbles back and falls into the flames that had been surrounding him.

    The last thing Charlie remembered hearing before he blacked out from the pain, dizziness and fumes was the hulking man's voice "I got you, Jefferey! Die you murdering scum! Die for what you did to my Lisa!"

    When Charlie awoke, the flames were all gone. There was no smoke either; but fog, lots of it, in every direction. He breathed in a lung-full of air and breathed out. Gathering his wits he spotted a carnival in the distance and rushed towards it. The soft music he heard was soon followed by the sound of a woman's scream and bottles smashing. Charlie pressed forward and wondered if he had finally found his ghost.

    Perks:

    Ears To The Ground - You have a knack for hearing town gossip and news very early.

    After performing a repair action for 100 seconds, whenever the Killer tiers up Bloodlust the aura of the Killer and the Survivor being chased are revealed to you for 4/6/8 seconds.

    "Where did you hear about this?" - Charlie Peach

    Friends In High-er Places - You're reputation makes it easier at getting favours.

    For each safe unhook you perform, the next time you are hooked, you gain an extra penalty-free attempt at unhooking yourself, up to 3 extra attempts.

    When you are being chased by the Killer, you see the aura of all generators being repaired by a teammate within 40m/52m/64m of your location.

    "I need to ask a favour." - Charlie Peach

    Help me, Help You - Back scratching is second nature to you after all these years.

    When you have been in the Injured state for longer than 40 seconds this perk activates. While active, any survivor that fully heals you has their groans of pain, breathing, footsteps, hiding and vaulting audio reduced by 25% until they are placed into the Dying state.

    If you are placed into the Dying state while near to an Injured or Exposed teammate, your wiggle bar is 5%/10%/15% prefilled the next time the killer picks you up.

    "You gotta do what's right. Getting paid for it helps too." - Charlie Peach

    Mori:

    1) While in control of Necro, she kicks the survivor in the face and plunges the scythe into their chest when they fall onto their back. She yanks it out, looks at the blade then up at the sky, then plunges the scythe down into the ground, condemning the survivor's soul into the fog. She blows a kiss to the entity legs that appear around the scythe and then takes the scythe back smiling.

    2) While in control of Thorn, she inhales the aroma of the survivor and begins to salivate. She grabs their shoulder and stabs the scythe into their heart while snarling. She rips it out visciously and watches as the survivor's eyes go pale and blank. She licks the blade and moans, her Jackyl features transforming back to human for that brief moment. She growls as the Jackyl snout returns.

    Map: Crotus Prenn Asylum - Carnival Horrors

    Such a cool concept :O

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