Seanzu
Seanzu
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- Seanzu
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@OniKobayashi said:
SpaceCoconut and ScottJund. I'm sure a lot of things would be on the hot seat between those two in terms of balance, outside of arguing with the devs about it.
Isn't that the guy that played rank 20 survivor in a video to show how easy it is?
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Pretty sure one of the survivors was hacking, this has been happening for a couple of weeks where maps with weird names have been played and there are dozens of gens.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1714158#Comment_1714158
well, most have an idea what the hatch is. also its easier for me to point it out should it come to that
My mistake, I thought you meant, as a killer you'd use it against survivors with low hours so you can close the hatch on them easier.
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@MeltingPenguins said:
I usually bring a blueprint as killer when I see there's a lot of people with very little hours into the game in the lobby. Fair's fair.
How is that a fairs fair? Lmao
"These people don't know the game very well it's only fair that I know what this offering does"
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@GoodLookinCookin said:
https://forum.deadbydaylight.com/en/discussion/comment/1712185#Comment_1712185
I have a feeling you didn't watch the full video or just didn't listen to what he had to say, they game isn't dying but the patterns they are displaying shows that they will if they continue what they are doing.
Lmao what?
I'm having a discussion with you, completely separate from the video, yes the conversation started because of the video but has continued on it's own without it, the video is irrelevant at this point.
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@GoodLookinCookin said:
https://forum.deadbydaylight.com/en/discussion/comment/1712172#Comment_1712172
Then by your logic dbd is bound to die, they are not producing quality content for their game and continuing to make you pay for it.
Seems like a lot of people are buying it to me.
The vocal minority often are louder than the people who just buy the dlc and play it and don't come onto the forums to have discussions about it.
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@chieften333 said:
I'm still amazed people can still simp for BHVR after everything. The lack of optimization, this cash grab of an "event", and generally how frustratingly ignorant of their own game the balance team has been.
Thankfully I know I don't have to buy any clothing to keep playing the game, incredible realisation.
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@GoodLookinCookin said:
https://forum.deadbydaylight.com/en/discussion/comment/1712136#Comment_1712136
Then why Is behavior charging more than them? Their dlc is free while dead by daylights is not and on top of that dbd has heavy monetization with skins and battle passes, and they don't compensate with good gameplay or stable optimization either. Bad game with bad business practices.
It's almost like you don't understand how a business works.
they're chasing licenses, they either have to make the money back or die as a company.
If you have millions and millions of players vs 50 - 100 thousand players you either need to guarantee all of the people who play buy the dlc or charge a little more.
Look at it like this, i'll make it really easy for you.
Say you have 10 people playing your game (BHVR), you put out a DLC that cost you £100 to make, you can sell the DLC at £5 each, which means you'll never make your money back, or you sell it at £10 and break even.
Now look at it the other way, you have 100 people playing your game, and you put out a DLC that costs you £100 to make, you can charge £1 each and still break even, you can even charge less than other companies using the same model for a fraction of the price the smaller playerbase is paying.
Just because you're a smaller game doesn't make things cheaper to make, but it certainly impacts how many people might buy a DLC and how much needs to be charged to at least break even.
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@GoodLookinCookin said:
https://forum.deadbydaylight.com/en/discussion/comment/1712059#Comment_1712059
He said in the video that he isn't comparing the quality of other games to dbd but the price, saying that the price of dbd and its content is more than the other more quality f2p games.
That's not the point I'm making, these are billion dollar companies, with hundreds of millions of players, they can charge what they want and still make their money back because there are so so so many more people playing their games than what BHVR has playing their game.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1712064#Comment_1712064
That is true. It sucks though. They could at least fix the dead zone issues.
oh yea 100% they should be fixed i don't disagree.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1712027#Comment_1712027
I played Nurse before and after the rework. She is frustrating to play (at least on console) both ways. Nurse, like Blight, is one of those killers that is way better on one platform than another.
That, and she is bugged, with tons of dumb dead zone problems, and many of her addons are bad...
Unfortunately, it's kind of a catch 22, you make her easier to play on console and she becomes unbeatable on PC.
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Oh god, I love comparing billion dollar companies with 10s of millions of players to dbd.
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@Dragonivy759 said:
Ah yes, the argument against half the game that isn't actually their fault. How wonderful.
Also I agree with what others are saying. Nurse needs to be buffed
Far from needing to be buffed, killers are just too lazy to learn her, they see people say she's "hard to master" and then just don't even bother playing her.
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Not necessarily overpowered, but they're definitely underrated by a lot of the mediocre players that think they're the best, and so when they go against average players and get beat, they the think the killer is useless.
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Soo what is your planned idea to change this?
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It's broken for some killers, I heard it works for clown though, try that? Hopefully they fix it soon.
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@[Deleted User] said:
Best way would be to use a bot to randomly pull twitch chat viewers then DM them the code directly, wouldn't it?
but they have limited uses, one person getting DMd a code can mean they send it to their friends before everyone else has a chance to redeem, there is no really good way of doing it fairly.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1695515#Comment_1695515
I think this is okay because it's a ######### charm lol. It makes absolutely no difference to the game. It is bottom of the barrel even as far as cosmetics go. I'm sure the devs are thinking the same; it's just a nice little thing for people who already watch streams, not something the rest of the player base should be rabid for.
I think you will be happier if you just play the game and don't worry about it. That's what I'm going to do. If you don't want to watch a stream for a charm, then don't.
Cool you don't like charms, I do though, and I've been playing this game for 4 years, I shouldn't have to race to get a charm I really like the look of.
I hope they lock something you like behind a race where you have to dedicate time watching something you may not like so you have to race to get it, sounds really cool, just because you don't like something doesn't mean you shouldn't stand up against bad practices.
"this doesn't affect me so i shouldn't care about how bad this is for the game", standard selfish player imo
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1695131#Comment_1695131
Wait wait... the issue is that you have to take a break from DBD, or risk playing distracted, to watch the stream? Are you serious? This is like complaining about Behavior putting ice cream in your freezer because you can't play DBD and also take a break to get yourself ice cream.
If you want to play DBD, just play DBD. It'll be exactly as if Behaviour never made the charm in the first place. If you really want the charm for who knows what reason, it is still trivial to get... I don't get it.
You're clearly not understanding this, are you? I still have to have DBD open to redeem the code, so I either dedicate my free time to redeeming this code -AS THERES NO OTHER WAY BESIDES IN GAME- or I watch a stream while doing something else, and hope I open it faster than everyone else who IS waiting for a code.
The fact you think this ok is absurd to me, I either dedicate all my time, because i have to watch a stream and have the game open anyway, or I just don't get the charm.
If I have dbd open I want to play, I don't want to leave it in the background to race for a code.
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@Jos_724 said:
Wow @MandyTalk has his little hands in everything this morning. Editing, banning.. busy busy!
I'm not entirely sure which part Mandy Edited, it looks the same I did remove a piece where I mentioned DCing but quickly removed it as that may be seen encouraging DCing maybe she didn't see the edit, for what it's worth Mandy is a great moderator and I stand by whatever she may have changed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1694822#Comment_1694822
Content is content, and there is nothing that says that it should only be unlockable in-game. Should we ban a DLC containing a variety of charms because you can't unlock it by playing the game? I wasn't even talking about Twitch Prime - just normal Twitch. Still, should we ban all content that isn't available in every region? These rules make no sense.
This is an entirely different situation, though.
You can't play DBD if you want the charm, because you can't be in a match to redeem it, and because it's during a stream, you have to watch a stream and hope for a code, and not play dbd or you'll have to disconnect or the code will go to everyone else, it's just a very backwards way of doing it.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1694642#Comment_1694642
Then they're going back on their previous word that certain things, like the Charms, will remain exclusive.
Not surprised though.
When are they giving back my Legacy is the real question.
It doesn't say charms anywhere in that, they've said since the beginning of the tome that some outfits will end up coming to the store.
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@Buttercake said:
Still need to find Dwightcrow and Trap-o-Lantern codes.....
dwightcrow is only earnable by watching streams and hopefully getting a limited use code from a fog whisperer.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1694614#Comment_1694614
"No more exclusives"
Yet The Rift will still have cosmetics that will never come back to the store. I'm not sure why people take BHVR at face value.
https://deadbydaylight.com/en/news/state-of-the-archives
They're still going to release some, they said this just yesterday
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@ZerLukas said:
Are those codes limited uses or limited time use?
Like first 10 people to input the code win or like it's available for everyone but only for the next 10 minutes?
The page states limited uses.
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@ThGameIsHardButSoAmI said:
guys, * it's a ######### charm*
that's it
what's the deal of making some people earn some exclusive charms through streamers?? geez, It's not a cosmetic or a character, it's a little symbol to put on your waist. yeah they're cool but saying that "fog whisperers already have auric cells, why do they have an exclusive charm as well" is like ???? really???
Is this better than just giving them to all players? no. But is it that outragious? In my opinion no.
Not being able to earn the cosmetics like the years before is the thing that sucks to me.
I don't care about old cosmetics so here we are.
The simple fact is they've released a grindy rift, and to get this charm it's basically "don't play dbd so you might get this charm"
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@NekoGamerX said:
this a joke right?
Unfortunately not.
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@Leachy_Jr said:
Where did you find this? I'm probably being dumb asking.
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@SleepyWillo said:
The hypocrisy of unlocking most cosmetics because you don't want to do "exclusive cosmetics " and then doing this is laughable. Same with the fog whisperer charm - they already are getting paid in auric cells- do they need exclusive cosmetics?
I'm fine with Fog Whisperers having these things, they've earned them, but this charm... for an event... basically means you can't play DBD because you have to wait for a code to drop to use it.
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Ahh true, they've been pretty open on that one too, Steve, Nancy & Demo all in one would be pretty great.
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@kamisen said:
@SnakeSound222 It's actually going to be interesting to see if this is the case.
@OBX Yes, whether or not you buy the rift is a personal, unforced choice. But being manipulated is not.
How is it manipulation? All the tomes have had varying amounts of fragments in them, you can, also, wait to see how many fragments are going to be there when each page unlocks.
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You have the option to just play the game, and earn the rift tokens without even paying for it, you can then decide, with one day left whether you want the premium track stuff or not.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/196440/pop-nerf-but-ds-untouched
Ds should be 15 seconds, but it stops in chase or while slugged.
Which exacerbates one of the biggest problems people have with DS, End Game. If it doesn't go down while slugged or chased you'd never get a kill end game.
Also, a timer so short would just be "abused" like Legion was on release, chase backwards for 15 seconds and you'd never deal with DS again.
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@xGodSendDeath said:
Maybe a better thing to ask over at the Steam forums. I know BHVR doesn't do anything about racist and homophobic chat from SWFs. I've reported players for doing that and they're still online a week later
Total lie btw, I literally have a clip saved of someone going live after I've reported them and they were banned as they got on the game, it depends on how often they do it, certain things will get you instantly and permanently banned, some things will give you temporary bans, this whole "bhvr does nothing" is pure fabrication.
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I'm really struggling to find out why killers even complain about killer "nerfs".
Nurse - Still the strongest killer in the game
Spirit - Still the second strongest killer in the game
Hillbilly - I've never seen anyone over heat their chainsaw that wasn't on purpose, and I've yet to be able to do it in a match either.
All these killers nerfs have amounted to no changing in the position of where they stand on "who's the strongest killer".
Perhaps being worried a killer might be "nerfed" shouldn't be what you're thinking about, maybe think about how playing other killers will improve your skill at the game as a whole.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1662415#Comment_1662415
I think, at least this is how I read it, that the point is that a 99% gate basically alleviates all pressure from survivors. It doesn't regress (and likely never will) so the "strategy" is always to 99 it. There's no real way to deal with it for most killers. Obviously at this point the survivors have basically won, but it eliminates a lot of the tension unless it's an exceptionally close match. The EGC doesn't help much most of the time because the timer is incredibly long.
I don't know whether I'd change it or not, given the option, but I do know making each phase of the game more exciting is generally in DBD's best interest.
Probably because the devs have said this 1000 times but the EGC isn't a tool for either side, it's only supposed to make sure a match ends, it's not supposed to pressure survivors into not going for saves etc, it's only purpose is to make sure a match finishes.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1662421#Comment_1662421
I Mean rn bloodwarden gives none as well since the meta is always 99...so i mean... (at least good teams 99)
As a killer you would try and the timer down as much as possible before using bloodwarden anyway, most of the people who I see use BW, hook & camp to drag the timer out, down the rescuer and pop the gate themselves, thus making the gate regression idea mostly null. At least that's how I see it, no one if going to attempt to save if they can see a gate regressing.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1662417#Comment_1662417
But Isnt that the point of bloodwarden to punish people for Not leaving if they decide to?
It only activates if the killer hooks someone, which gives the killer control over this, knowing that bloodwarden is at play means there's no risk, if someone goes down you leave, there's no "sticking around" to try and save if you know that perk is in play.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1662412#Comment_1662412
The Better option would since blood warden needs a buff have it regress the gates so they have to open it once they realize its active.
I agree with bloodwarden needing a buff but I don't think it's this, survivors will tap the door, see it regresses it, and open it to leave knowing bloodwarden is at play, essentially nerfing it.
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This unfortunately wouldn't be a very fair perk.
You, as a survivor, complete your objective, you're working on a gate, you're about to escape, the killer is coming... you finish the gate and... that's it your dead because the other gate opens.
This punishes people who just want to escape far more than anything, also, you could just camp a gate knowing if they open the other gate, they have to come to the gate you're at for them to escape, and if you have noed you basically 100% guarantee yourself a kill because of this perk.
Edit: Additionally think of this perk coupled with Remember Me, 36 seconds and it pops open the other gate, this would be incredibly unfair.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1651442#Comment_1651442
Nobody said positive buffs only. Changing the M2-m1 transition, but improving either the turning, travel speed, hitbox, or even killer instinct effect. There is a number of things that could have been tinkered with. Not saying ALL of them but maybe just one.
You used to play spirit then. It’s not to invalidate you its just saying that its nerfing something that isn’t necessarily the most powerful thing that could be nerfed.
No, I have never been a spirit main, I have no idea why you think I play spirit or have ever played spirit a lot, I've played less than 50 matches with her.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1651363#Comment_1651363
Nobody is saying change it completely we’re saying change it in other ways too.
I see more voices here calling for other improvements rather than cooldown. People that play survivor dont really care as long as the m2-m1 phase lasts longer. So what are all our opinions meant to be disregarded because a few say otherwise? Works both ways.
You play Spirit so I don’t even know where this is going. She’s way more lethal in a chase than PH ever was.
Please do tell me all the other ways they should change it to make it balanced.
"other improvements" you can't just have it all, changing a killers power and giving it all positive buffs is not a way to balance the game, and no, I didn't even come close to saying disregard what other people say, you're the one saying that a cooldown isn't an answer to what people want, not me.
Also, what do you mean I play spirit? I barely even touch her, her and hag are probably my least played killer, I mostly play Huntress/Pig/Plague, and even if I did play spirit, what point would that even make? Oh yaaaa, I forgot people like to try and dismiss others based on how they play the game, sounds like a weak attempt to invalidate what someone is saying, good one champ, keep it up.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1651211#Comment_1651211
And yet there are many here saying the cooldown was the least of his issues?
People wanted a better attack where they could use skill, not just “oh its a short cooldown now so I’ll spam it over and over again until I get the hit”
Have you not seen that there are plenty of people saying they’re going in the wrong direction?
but of course PH op.
So you think they should have just changed his power completely? What kind of stellar ideas do you have that wouldn't take away from the theme of the chapter or be similar to something we already have?
and issues pertaining to characters are subjective, someone could have easily thought that cooldown was a major issue to their enjoyment of PH, you don't get to tell them this isn't an issue worth addressing because there are other issues.
and there are plenty of people who think this is the right direction, what exactly are you trying to prove here? That you think your opinion, and the opinion of a select few are more important than other opinions? cool.
"but of course PH op"... yep, that's... definitely what I said, good job buddy.
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It would be embarrassing if they released legacy for having 100% achievements lol.
Thankfully they aren't giving legacy to anyone so that's good.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1643103#Comment_1643103
They said it was to address issues coming from both sides but thats a lie as 99.9% of complaints are coming from survivors. This is being done to appease survivors, it’s going to be a net nerf.
Yea because killers aren't going to complain about being able to get hit's against survivors, are they? lmao
You know what they did complain about? Not being able to use POTD during chase because it slows you down too much when used, guess what they changed? :O
It's almost as if they addressed a complaint from both sides and didn't lie.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1646814#Comment_1646814
Off the top of my head the only other currently abusable perk is BT. With DS and BT out the way I can't really think of another perk that should be complained about. Nerf Deja Vu threads incoming.
On a more on topic note, DS needs changes soon, like last month soon lol.
I have no weight in the DS conversation, i don't run it as a survivor and it really does not bother me in killer matches either, neither does BT.
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I know you're trolling but genuinely interested.
I guess it would be unbreakable, but UB / DS are often paired in arguments together and would one be "op" without the other, I'm curious.
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I think the reason they break is so you can just down people and camp them at hooks in the corner of the map away from loops etc, if someone goes to save and you down them, and then camp the downed surv and the hooked survivor it would be easy mode.
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I just want them to nuke DS so I can see what killer complain about next, I'm genuinely interested.
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@Nazeef13 said:
With killer side hit detection you shouldn't be missing hatchets unless you really missed like 3 Jane's away from the survivors hitbox.
https://us.v-cdn.net/6030815/uploads/722VNM3RBJJ0/screenshot-20200916-125841.jpg
For example, this connected
Hatchets are perfect wdym lmao


