Seanzu
Seanzu
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- Seanzu
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Comments
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1798724#Comment_1798724
Bud, more often than not the killer will hit the survivor doing the unhook first to avoid wasting time from a bt save. Use that opportunity to use your exhaustion like sb to get to a pallet (most maps are survivor sided and have no shortage of them). But even if do get downed after being farmed, just use ds. The devs only planning on removing the abusive part of ds, so you'll still be able to use if your actually being tunnelled. But I've seen you complain about pop like an entitled survivor main, so no surprise your doing it with ds with poor attempts at gas lighting people. Now I see why I've seen streamers express their dislike for you.
yes i'll use my exhaustion perks that I don't run.
I'm a killer wet dream, I don't run the meta perks and they just tunnel and insta kill me, showing that they're mostly mandatory to stop killers tunneling and killing off hook :)
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1799316#Comment_1799316
Its spiteful towards your own teammates?
They went out of their way to help you but you deny them their reward for no reason.
Also a personal story I have flatout have had teammates die doing this not because of them failing but they succeded denying my "We'll Make It" Then dying to the death slinger/Pyramid head because I couldn't heal them in time due to having my double healing speed being denied by my own teammates.
"they went out of their way to save you off the hook"
You mean that thing they're supposed to do anyway? lmao
ok buddy.
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Why can't you just let people have fun?
Why does it matter whether they pull off in front of you or not, it's fun to chance the 4% especially if you're going to get saved, it's not the end of the world, the person will still need healing and it's incredibly rare they'll even pull off anyway.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1798369#Comment_1798369
If your being tunneled off the hook perhaps your teammates should wait for the killer to leave? Your team makes a bad save and you expect the killer to not make use of this mistake? If the killer face camps you to death then you win the match. Provided your team is smart enough to do gens.
Ahhh yes, killers don't do anything wrong, killers have never come back to the hook immediately and actively ignored survivors on purpose to tunnel the one off hook, and not to mention, killers cry at SWF and then act as if the person being tunnelled has any say it what a random team mate does.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1796552#Comment_1796552
I don't think it would kill the game but it certainly would experience a drop in player basis. SOOOOOOO many people would suddenly suck if their 2nd chance perks were taken away from them. It's like when you remove aim assist from CoD and those players can't hit the broad side of a barn.
Ahh yes, because being tunnelled immediately off hook (which is what happens in every game there isn't an obsession) totally means you're just a bad player that isn't relying on their second chance perks because everyone has taken them off.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/1796201#Comment_1796201
get out of here guy "part of the game" you're basically saying this unfair feature is here to deal with, sounds like a sweaty surv main to me
You said it yourself, it's a feature, so it's not a bug, hack or exploit.
"Sounds Like A Sweaty Surv Main" Ok, not really, I'm the worst with flashlights and have never been able to do this, but I also know it's incredibly rare and has to be well timed to even happen so I'm not going to cry about it like every other killer does bc when it happens to me someone actually put effort into doing it.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795672#Comment_1795672
A crutch is something that's supposed to be in the game. A bug, hack, or exploit is not a crutch.
It's also not a bug, hack or exploit.
It's just part of the game, and has been since flashlights were added, it's just less and less things are worth complaining about on the killer side now so they go after nuanced and rare things because survivors are "op". lmao
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1792344#Comment_1792344
Thank you.
I can't seem to find any information regarding shipping, though. Do you know which countries they ship to?
i posted a better link sorry, try that one instead.
best way to find out shipping is to add it to your cart and see if they'll accept your country.
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@Avilgus said:
And then complains why "everyone" plays Spirit/PH/Freddy in red rank.
Everyone was playing this before The Twins came out, has nothing to do with it :)
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Why do players act like they lose all their game knowledge every time a new killer comes out?
I've played rank one for 4 years now and never complained that I need survivors to baby me to learn a killer, I know the mechanics of the game, I know how looping works, how gen patrolling works, I know all of it. The only difference is the killer power, which from past experience in dead by daylight, are never ever very complicated and can be understood in less than 30 minutes.
Killers since the dawn of time complain that the developers cater to baby survivors all the time, and then suddenly, every time a new killer comes out, apparently everyone is supposed to play nice so people can "learn" the new killers ultra simple power, honestly it's a little bit silly.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1788911#Comment_1788911
But isn't he also the guy who said that pkayers using OoO rarely escape, so it isn't a problem?
no, he isn't.
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@Rubix said:
https://forum.deadbydaylight.com/en/discussion/comment/1785399#Comment_1785399
ha ha ha that stat is bs.
DBD constantly shows me playing SWFs... oh wait ;)
i have hundreds of friends from dbd and get queued up with them all the time, your dodgy tool that shows if someone is friends proves nothing.
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@CorneliusCloud said:
What is a phantom saw? ^^
There's an issue with the Billy (which is as old as time), basically when you saw someone there is an animation that plays as you cut through them, sometimes you'll be close enough to the survivor that you should hit them but it'll drop the saw, play the animation and nothing happens to the survivor.
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Eh well, off the top of my head it's pretty easy to cancel loops by blocking doorways / windows and chasing with victor, I completely shut down shack multiple times doing this.
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1776695#Comment_1776695
Ahem ahem decisive strike ahem unbreakable
Seriously, you have to respect them as killer even if they aren't there
But also, even when there's no obsession, killers just immediately tunnel off hook, so even when survivors aren't running stuff like DS they play as "unfairly" as possible.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1776685#Comment_1776685
It's important to have the self-awareness that if YOU bring the strongest perks from one side, you have no right to put down the other side for doing the same.
Assuming someone is bringing the strongest perks is a bit silly, no? You're assuming this person is bringing perks so you think you have an argument when this may not actually be the case.
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@Zaytex said:
Survivors cannot complain about Ruin & Undying if they bring the strongest perks like DS, UB, Adrenaline, DH, Iron Will, etc.
You're allowed to complain about whatever you don't like, actually. Regardless of the "side" you play for.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767303#Comment_1767303
Yes and scott says it should be 30 meters for the instant down on iri head.
https://www.youtube.com/watch?v=w8OzHJ0uc2I
9:20 he says at 30 meters and remember that skilled huntress statistic I brought up?
I know iri head is OP with belt but its really not without it.
Making it distance based would just render it worthless.
PS I do play huntress infrequiently I'd rather just go off of evidence I can gather rather then personal experience.
oh a huntress main says it should be further than 15 metres? I guess I rest my case, someone who is clearly WAY more informed than you on huntress says it should be double what it is, but ofc, you think hits over 15m are rare, lol.
Yea, all those people that run iri head without belt, whatever will they do without their insta down, now... let me just find a huntress that runs iri heads without belt, I'm sure there's at least one person that does it.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767278#Comment_1767278
One your own video evidence show and testimony shows that 15 meters or 24 doesn't matter she was back to back hitting 30-40 meters downs if you can land one long range prediction shot you can land all.
To quote you:
"and lets not forget all of those long distance hits were well well well over 15m, if all the survivors weren't downed in one area I'm sure she'd have managed more than 3"
Making the skilled huntress achievement a valid estimate on how many people can land those because of the above.
You also ignore the fact that instant downs technically only work on health survivors making it an inherent condition to all instant down/exposed effects(As they do nothing against injured survivors as they go down either way).
Finally I don't need evidence when you show video evidence proving my point so anything I'd show would be redundant.
Didn't dispute any of my talk about you not even playing huntress so I guess I must be right that you don't play huntress and have thus decided you're the best candidate to decide what does and doesn't work, literally every huntress main Ralp/ScottJund etc have all said iri heads should be based on range
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767171#Comment_1767171
Are you trying to prove my point that distance base iri head is worthless? I am beginning to become confused by this.
In that game iri head would have gone of ONCE despite the god tier skill of the huntress as part of the issues of insanely situational instant downs is that you'd need to use them when survivors aren't injured as hitting a healthy survivor is part of the condition.
idk man, it's obvious that you don't even play huntress and only watch huntress and have decided that your opinion on huntress based addons is more important than people who actually know who to play her and want fun addons, it doesn't really matter whether I have 10,000 hours as huntress or not, you don't even play her and still think you know best.
Had she not dominated, and the survivors weren't injured those ultra super duper rare long range shots that never ever happen (according to you) would have downed three survivors, as it were she landed two while survivors were injured, which doesn't take away from the fact that they happened, they are frequent, and they are possible. What does take away from this is that it was an incredibly strong match from the huntress and if they landed 3 in a match where almost everyone was in close proximity it serves that they'd have likely landed more had everyone not spent their entire match in one corner.
You've yet to show any evidence to disprove that 15m hits don't happens besides achievement data based on an achievement for DOWNING survivors OVER TWENTY FOUR METRES.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767164#Comment_1767164
There's a reason why I brought up normal players in the past as these add-ons are going to be by.
Also the video kinda proves my point that long distance shots the actual distance doesn't matter as if you can land on you can land both.
PS she only got 3 long distance shots and only one of them the iri head change you support would have helped.
Only because the person was injured, and 3 long distance hits in a single match... but but but the stats showed they're super duper rare, and no, normal players won't be using them, good huntress' don't use iri because they all know how dumb it is, if they were offered an addon that rewards their skill? I can see it being used a lot more.
and lets not forget all of those long distance hits were well well well over 15m, if all the survivors weren't downed in one area I'm sure she'd have managed more than 3
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767138#Comment_1767138
Grants?
Anyways I just brought it up simply because from anything I can gather along with just how huntress works 15 meters or 24 still requires a lot of prediction or luck and doesn't make for a reliable nor good add-on.
Well, I'm assuming with how you think 15m hits with huntress' hatchets is such an impossible thing I'd wager you probably don't have the achievements and only ever watch her get played by people who don't use her very often.
I use her quite often, but it's ok, the guy that doesn't play her and only watches streamers occasionally dabble with her knows a lot idk man maybe competent players would enjoy using the addon :)
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767130#Comment_1767130
Have you ever played the huntress and gotten those hits because its really sounding like you never have...
nope, never played her in my life not even once nope i don't ever play her or anything.
https://steamcommunity.com/id/SenzuDuck/stats/381210/achievements/
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767122#Comment_1767122
With huntress' projectile speed/arch there's really no difference.
Your going to have to do prediction heavy throws to ever hit them.
If you ever seen huntress game play who gets those hits it doesn't matter if its 15 or 30 meters it requires a large part of prediction,timing and skill well beyond anything any normal player could ever do that making an iri with that condition is absurd.
There's no difference between 15m and 24m?
Oh and not to mention the achievement states it has to be a down, so the hits above 24m are most likely significantly higher than the achievement will ever show.
Also, if you're running an addon like that, you're more likely to back off to throw, or like a lot of huntress do in corn maps is aim at hooked survivors and try to hit the unhooker
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767107#Comment_1767107
First step in grief is denial in this case for statistics murdering your argument.
Huntress literally has an achievement for tracking long distance hits and its the 14th rarest(Least achieved) achievement with the majority of the achievements that are rarer are from the newest DLCS.
Long distance shots from a statistic point of view are so astronomically hard that despite being an old free killer achievement that only asks you to down with them 20 times over the course of any number of games its still one of the rarest and least achieved achievement in the game.
Yes there's literally evidence that proves that it won't work and is far too weak of an effect to ever have be an iri.
Achievement - 24 metres
Iridescent Coin - 15 metres
Additionally, the achievement requires you to DOWN the survivor with said hatchet, so any hit that isn't a down over 24m doesn't even count, proving your statistics are even more useless as a "proving point".
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767098#Comment_1767098
That makes sense in theory but in practice DS can more reliably hit longer distance shots due to his vastly improved speed and control(No arch).
So if the 15m instant down is more consistent on DS due to having better speed and control can't reliably use it then how would the huntress.
For as much as people dream about endless cross map hatchets it doesn't work out in reality let alone on indoor maps where iri coin and the like are effectively a dead add-ons.
What?
Huntress consistently hits things further than death slinger because she doesn't have a range limit, unlike Deathslinger. You can hit everything a deathslinger does with a huntress, you can't hit everything a huntress can with a deathslinger.
As for your edit: 24m is 9 more metres than you'd need for an insta down and 6 more metres than Deathslinger can even hit so still makes little sense.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767081#Comment_1767081
Tried on Deathslinger and failed miserably as an add-on(Iri coin).
The instant down at X range addon idea is a proven failure because if DEATHSLINGER whose projectile speed is huntress' max charge speed can't make it work how in the world would huntress make it work?
Comparing the deathslingers weapon which has a maximum reach (which is why the addon is bad) to huntress' hatchets which go across the map doesn't make any sense here in all honesty.
The addon of over 15m would be infinitely better on huntress than deathslinger because there is no range limit on her.
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@bm33 said:
I haven't played killer yet. My brother is loving that bloodlust is turned off. He is green rank killer on ps4, he told me he's getting so many more hits since he's not getting the FPS drop from bloodlust. Playing as survivor last night (ps4 crossplay off, red/purple rank) I noticed killers were downing my teammates pretty quick, they didn't seem to need bloodlust at all. I'll be playing killer later tonight to see how it goes but pretty excited that the bloodlust fps drop will be gone.
This is definitely a side I'm seeing a lot, is that Bloodlust was actually a hinderance to console players due to FPS drops, it's certainly one of the more interesting sides to this change over the "BL Is Needed / BL Isn't Needed".
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@[Deleted User] said:
Played Nurse, Oni, Huntress and Deathslinger. Didn't notice a difference...
All pretty good killers, I definitely think there's a discussion to be had around not all killers need BL
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@Chekita said:
1) Was it really as bad as you thought?
No.
2) Is it a mechanic that you think could be changed now due to the state of the game?
Yes.
3) How would you change it?
Tone it down to bloodlust 1 only, maybe. Can't really say without comparing to statistics. My personal experience is different from others, something that usually people don't take into account.
4) And finally, how was your week? :)
Not good. Didn't do much work.
I'm sorry to hear you had a bad week, I hope the following week is a better one for you.
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@Groxiverde said:
1. It is not as bad as I thought, but I still think that pig, trapper or myers needs bloodlust.
2. Yes I think this mechanic should be changed.
3. I would remove bloodlust tier 2 & 3, and keep bloodlust tier 1.
4. My week has been pretty nice, I just bought blight and oh my god this killer is hard asf. Also I've started to main demo a bit. I'm on a 11 win streak and I try to use the shred as much as I can.
Blight is a new favourite of mine.
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@BigTimeGamer said:
Hot take; holding w around pallets is bad and being rewarded for it promotes bad gameplay
I'd be interested in your (and the people who upvoted you) alternative? What would you suggest is better for the game, because survivors don't really have much else besides windows and pallets which definitely aren't always in a place to be used.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/1759588#Comment_1759588
and you shouldn't be able to, survivors have enough crutches
Yes, being able to blind outside of the killers eyesight is a "crutch".
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You've been able to blind outside of the killers view for years now.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1754634#Comment_1754634
So I understood perfectly as I thought. if that situation happens it's the team's fault. Don't rescue in front of the killer, literally.
So SWF has to be accepted by the killer base then if they want peoples perks disabled for something not in the characters control.
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Both survivors get downed at hook, killer hooks the saviour and deactivates your protection perk, poggers, this sounds super exciting.
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I would assume there is probably a paragraph in the license about the characters having their own separate power that isn't, and won't be shared with another character, it would probably be some sort of "Unique Clause" that would indicate that the character would be unique and not share anything with other killers.
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@sulaiman said:
If a killer plays differend, he is considered to have no counterplay by survivor mains, thus get nerfed till he plays like all the others.
I mean, all the killers they've "nerfed" have stayed exactly where they were in terms of strength before they were nerfed.
Nurse hasn't moved, Spirit hasn't moved and neither has Billy.
Their killer nerfs are never, and have never (besides Freddy like 3 years ago) been significant enough to destroy their playability, the only killer to receive a "gutting" was Freddy, and they haven't done such drastic nerfs to a killer in a short amount of time since then.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1751052#Comment_1751052
DID I SAY XBOX PLAYERS ARE THE BEST?
No I didn't.
Love how I get bullied onto playing crossplay though. EXACTLY A REASON I TURN THAT ######### OFF!!
You didn't have to say xbox players are the best, but you specifically stated that the reason you don't want to playa against PS / PC players will get you banned, which implies it isn't for any real reason other than you don't like people from other platforms which is super irrational. This heavily implies you just think xbox players are the best.
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I don't see any reason to turn it off, the way this post comes across it seems to me like you think Xbox Gamers are the best or something, you implied in an earlier comment that reasons you don't want to play with crossplay will get you banned, so it's probably for the better that the majority of people have it on so they can avoid the toxicity.
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@Yamaoka said:
Can people just stop with "platform XY does this and this" ?
For console gamers the global icon includes other consoles.
For PC gamers the global icon includes other PC gamers using STADIA and Windows Store.
Therefore neither console gamers nor PC gamers can even tell whether they faced a console or PC gamer.
to be fair though, crossplay for Windows store and Steam has been active for months, and I only ever saw it 3 or 4 times, if a PC player sees a globe it's 99% likely to be a console player.
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I'm a rank 5 survivor due to the reset and I just got paired with all yellow ranks soooooo.
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Or they're just memers and ran it because why not, i have a friend who runs calm spirit religiously and if they asked me to run it for a joke with them I would.
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@Axe said:
if you plan to main Nurse then good luck, you got one looong, frustrating journey ahead of you my guy. It can take a whole week just to learn the very basics of Nurse and how to use and manage her power correctly
This whole thing of nurse being hard to master is the biggest over exaggeration in Dead By Daylight history, you can learn how to blink in a day of playing her, in a week you'll be 3/4King most matches.
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nah, rather not go against ebony mori iri head huntress when a new killer is added.
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Yea, they're pretty awesome at shack.
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So we're ok with eating people, ripping off their faces and wearing them, we're ok with them being impaled in end game and having huge spikes driven through their body, but we draw the line at kicking a deformed twin?
People should stop calling it a baby, because it's certainly not that.
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Congrats!
I dread to think what my devotion level would be had it been implemented when I actually started playing, level 17 devotion right now V_V
