Seanzu
Seanzu
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- Seanzu
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Comments
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There shouldn't be a "power role" in dead by daylight, it's a survival simulator just as much as a murder simulator and both sides are supposed to be able to win.
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DS won't get changed as much as people want it too, there's far too many killers who see no obsession in a game and instantly tunnel off hook, it's almost mandatory for at least one survivor to be running DS for the rest of the survivors to not get tunnelled.
All these changes make it useless, which the devs will never do.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1826192#Comment_1826192
I did report multiple times ingame alone, even permaban worth offences like k**, found them 2 days later playing the game. Let's change it like this i don't highly doubt, i am 100% sure
They receive thousands of reports a day, 2 days isn't a significant amount of time at all, especially if it's someones first offence it may only be a day ban etc.
I've seen people report others for getting the hatch, you really have to think about the amount of reports they have to go through, thinking that seeing someone two days later is indicative of the moderators not banning people is absurd.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1825763#Comment_1825763
Highly doubt a single ingame report alone is gonna do anything
Well then you're just part of the problem, there's a system in place to combat this but you refuse to use it because you "highly doubt" something will happen, if you don't report then nothing is going to happen, what do you lose besides 20 seconds of time to report?
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1824551#Comment_1824551
I tried but after a while it just becomes boring, the time it takes for me to file the report ingame and on the help center is worth 1 whole trial.
Someone that threatned my gf irl got banned (i even made a post a while ago) but after a while as i said the procedure its too long and complicated to get any "result" because i'm afraid ingame report alone won't do anything.
For threats of violence or racism/homophobic insults etc all that is required is an in game report as it saves a chat log, no need to go to the help centre as well.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1817266#Comment_1817266
It's generally fairly obvious. The swf in many circumstances is the strongest player, is running a full meta build and is using strategies that a swf would use like head on plays or running object.
this whole "running object" thing is a meme killers made up, right? I can play killer for 5 hours and not see a single object, I can watch killer main streamers for twice as long and see one or two OoO users, pretending they're in every SWF is a little ridiculous.
Also, the amount of red rank killers who instantly go into end game chat and cry SWF when I'm playing solo is pretty high tbh.
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It's actually the easiest it's ever been.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1818820#Comment_1818820
Agree, keep not attacking him on a personal level, otherwise the post will get blocked
The fact is, the game is in the best place it's ever been for killers, it's the easiest it has ever been for killers, but because Almo said "Clown is underrated" and "OoO isn't that bad" he's some how the worst person for the team despite the leap and bounds this game has come over the past couple of years.
People so eager to cancel someone over two subjective comments instead of just agreeing to disagree.
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This implies you think DS is as strong as old mori (hint, it's not, old mories used to flat out deny DS) therefore the nerf shouldn't be similar.
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@Antrapace said:
https://forum.deadbydaylight.com/en/discussion/comment/1817266#Comment_1817266
I play on PC / Steam and can see their profiles, the 4 players are all friends with each other as you can see their friends list.
Just seemed odd to mention they're on PC if you're on the same platform.
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I'm more curious as to how you know it's a 4-man PC specific SWF.
But other than that, as a red rank player, I always get matched with players who are of a lower rank than me.
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@Toybasher said:
https://forum.deadbydaylight.com/en/discussion/comment/1812405#Comment_1812405
They were already nerfed once before. Originally you could mori people on first down without even having to hook them.
DS has been nerfed before too, doesn't mean in the current state of the game it doesn't need changing again.
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This has been happening a lot recently, make-up either disappearing after the skin has been added (which was then added back, Fengs Chinese New Year make-up has gone awol once in a while) I would put it in the bug section in all honesty, more chance of the right people seeing it and rectifying it.
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So you want to comment on how others play but you want to queue up and down one survivor and stand infront of them until they die? lol
It's honestly embarrassing how sensitive the dead by daylight (murder simulator) community is to a character spamming the ctrl key, it has 0 effect on the outcome of the match and yet people seem to focus on it as if it's as strong as old BNPs, lol.
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@OniWantsYourMacaroni said:
Definetely happy for the people that struggle with the rift grind :)
I wish we would have a system though that gives us something every 10 rift shard we get after reaching level 70.
Maybe one day :P
Still waiting on those devotion awards :P
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It just doesn't bother me on either side, the survivor side doesn't stress me and neither does the killer side, it's a video game to me, always has been, always will be, if it "stressed" me I just wouldn't play it.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1812861#Comment_1812861
I don't have time to set up 4 separate 60 second timers while worrying about which gens pop where while also noting which person has which perk in the middle of a chase
You can't remember which survivors you've recently hooked? Sounds like a you problem and not a game problem, honestly.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1812748#Comment_1812748
I have played killer and survivor before and after ds rework i also remember that endurance was a counter to ds until they removed it and when it was 3 seconds instead of 5 and dribbling was also a counter
But apparently it wasn't buffed after counterplay got taken away
I'll take being able to hook everyone first without worrying about DS over downing someone at the start of the game, them dsing, losing them and then finding someone else who also has ds, and downing them, and getting hit by ds etc etc, you used to be able to get hit with ds 4 times before you even got a hook, but i guess counting to 60 or not picking up someone who's just been unhooked is just too hard for some people.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1805536#Comment_1805536
It was buffed after the rework actually
People that say DS was buffed after the rework have clearly never played killer before the rework and it shows.
You know that if you down someone within 60 seconds of them coming off a hook that you might proc DS, before the rework, you had absolutely 0 idea if the person you picked up would use DS against you on the way to the hook, absolutely no clue, not to mention with the current iteration you've already hooked that person once, that's a guarantee, you can't use it without being hooked, old DS you didn't even need to hook the person for them to use it.
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@greekfire774 said:
@SenzuDuck considering there's only 2 possible ways to purchase the chapter amongst the tens of thousands of people, I'd go ahead and say its not hard at all. However, I'll reiterate to you as well that you don't need to refund people anything to temporarily remove content from a game. If they permanently removed it, sure, they'd have to refund you. If they have the intent to re enable the content though then there is absolutely no need to refund anybody a penny.
Except not all the bugs are Chapter related so disabling doesn't fix the majority of issues, it just locks people out of their purchase.
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1807567#Comment_1807567
So now we've moved on to just we can't because we can't... U also don't need to delete ppl's progress to have it refund. Even on Steam you can refund a game and rebuy the game later without losing progress. Whatever I'm done with this.
You want to rollback, that is DELETING peoples progress.
Rollbacks for games are almost, like i've already said, hours after the issue, not days and days, refunding me and rolling back my save will not give me back what I've played and earned and spent on Elodie & The Twins, I'd rather they fix it over removing my hours and time spent maxing them.
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1807510#Comment_1807510
... You really don't know how databases work do you? I really doubt the devs abilities to do anything but even I'd draw the line at the devs removing functionality from database software, unless they, for whatever reason, decided to create their own. Even then it shouldn't be that difficult to roll back or if they didn't bother to have back ups to make a function to do it. They don't need to do it manually. I think that's the point you're missing.
A mass rollback & refund system doesn't work, regardless of whether it's automatic or not.
You can't just force a roll back and delete peoples hours of progress, rollbacks on games are almost always a few hours after the fact, not days and days.
People have undoubtedly had new bank cards etc, you can't just mass refund everyone and delete all their progress, that's ridiculous.
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1807474#Comment_1807474
Unless they're handling points and stuff client side, which I highly doubt cuz that would be easily hacked, or not bothering to keep records, which would leave plenty of vulnerabilities open for people to exploit, I think it's safe to assume that they have records of what ppl bought and with what currency within their systems. Furthermore, the devs have already been shown to be able to increase or decrease currencies either through bugs or on purpose and they have investigated claims people made about blood points or shards appearing or disappearing in the past. It's highly logical. You just need to actually think.
Dealing with one person, per day is fine, makes perfect sense and is easy to do, dealing with tens of thousands of players who have spent their respective currencies tens of thousands of different ways is illogical and impractical.
When they give everyone something it's easy "give everyone 300,000 bloodpoints" is 1000x easier than "give 100,000 people, 1,000,000 different things".
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1807422#Comment_1807422
A lot of people did call for refunds. Also, the op asked to revert to the patch before this chapter.
We don't even know how that would work, or if it would even work.
People have spent points, spent iri shards, bought clothing that isn't in the old patch but is on characters that are, I highly doubt they have systems in place to rollback all those things, it's highly illogical.
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"Just disable this thing that people have paid for"
It's better to fix it than disable it, a lot of bugs aren't even Twins related so disabling them separately wouldn't solve anything.
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Why does it matter that Mories have been nerfed "again"?
DS has been nerfed numerous times and there are still posts daily about how "op" it is, and how it needs changing.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1804284#Comment_1804284
You are going full force now defending keys lmao. It's only fair keys get gutted as well. I don't mind mori nerf but they are now just glorified kill animation.
im happy for keys to get changed but im not going to pretend they're the same strength when they aren't
your comment would make sense if i was defending keys, don't think I ever said keys should stay the same, infact I'm sure i didn't so yes, I guess I was defending keys by saying they aren't as strong as mories, i guess? lmao
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1804199#Comment_1804199
Actually yes they are. Both are the same thing,(or were at least) from my PoV. They both allowed you to circumvent your objective and only do a small percentage of it, but still win.
Actually, no they aren't.
Besides chest keys, which almost everyone agrees are BS, you can counter a key if you see it in a lobby, you can't see a mori before a match has started and you have no means of stopping a mori besides "don't get downed" which is laughable. A mori can be used within 2 mintes of a game starting, you can't use a key that fast, you have to complete your objective a fair amount before you can even consider using a key, a killer had to hook a person once and then could end their entire match.
You can see them as the same all you want, but they aren't even close.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804867#Comment_1804867
Even when presented evidence that you said otherwise you can lie through your teeth like a pro
no you can't sudden jump stances mid argument just to cover your tracks about being wrong while also claiming that someone else is wrong, either make points you standby or don't make the points at all
not gonna deal with someone like you who will keep changing their argument so that it makes the other person wrong and you in the right, that's not how discussion works that's how arguing works. Either agree, or disagree, come up with compromises so both people leave happy. don't discuss to win its not a competition
I'm not lying, I literally said "no on is bringing 4 BNPS", go and check the reply you quoted with your picture, you're the one that made this pedantic, you couldn't even see that I said "no one is using 4 BNPS" and "BNPS aren't being used as much as PGTW" and see that the "no one " was not a literal "no one". I'm not lying, you're just decided which parts of my comment to see or not, doesn't make you any less of a cheater either way.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804079#Comment_1804079
you said no one, not barely anyone, I had evidence that they were use, im just going to ignore you now since you decide to change your stance when you are wrong while still claiming that my stance is wrong
If we're going to be pedantic about it I actually said "no one is bringing 4 bnps" you provided evidence of 3 BNPS, therefore what I have said is indeed correct, i then continue to say no one is using BNPs are much as PGTW, acknowledging that yes I know BNPs are being used and the no one is obviously not literal.
But sure, ignore me and continue cheating my guy <3
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804599#Comment_1804599
you wanted an example, you got an example, your response to the example because it wasn't something you wanted to see anyone have is, yea but like thats only 1 example that you specifically picked, its like asking for x article and when you get it you say yea but you cherry picked x article that I asked for, you should not be allowed to discuss here if all you do is disreguard the others point ask for evidence then deny their evidence, also thats my monitor, it has the capabilities to display a crosshair on the screen, its so 3rd party it isn't even on the pc, I could have gone even more 3rd party by taking a sharpie and putting a dot on my screen
If you're going to pretend that one screenshot is proof that bnps are always being used is just as much evidence as me saying iridescent heads are always being used because you're using it in your screenshot, or claiming huntress' always 4K because you did in your screenshot.
You didn't provide any evidence besides one screenshot from at least the time cherly has been out that just has proof of you cheating with a 3rd party program lmao.
You screenshotted this for some reason, if you have a habit of screensshotting multiple bnps but only one screenshot is not enough, especially when I can play an entire day without seeing bnps, we can go watch any streamer right now playing killer and not see bnps.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804411#Comment_1804411
https://us.v-cdn.net/6030815/uploads/CFBB4GVIMCB9/image.png
sorry for only 3 but I don't usually screenshot endscreens with bnps on them, but look 3 bnps and 4 toolboxes with 24 charges at 200% speed, 16 charges at 170% speed, 44 charges at 150% speed
that's 75% of gens worth of bnps and 84 seconds of gens of toolboxes at varying speeds, good thing I had pop to counter them
This isn't a recording, I could cherry pick any time in my dbd play time and find a match where a lot of bnps are used, it doesn't mean it's common.
Also you run with a 3rd party program giving you a crosshair so you're literally cheating I would take everything you say with a grain of salt lol.
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1804079#Comment_1804079
I beg to differ. Barely anyone uses Odd Bulbs, but every other game I get 1-2 or even 3 BNP. I've actually been planning on making a forum post asking survivors why so many people are bringing BNP nowadays.
And Anti-Hemorrhagic Syringes, I use whenever I can. They are fun as hell to use.
please go record your games lmao, i can watch any killer main streamer for 5 hours and never see a bnp.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804341#Comment_1804341
ah yes a killer giving up 1/4 of their entire build is stronger than 4 survivors giving up one addon slot, (not really)
heres the math at most if you play for a 8 hook before any survivor die game is the max value you get out of pop 2 full gens any more or a survivor is already dead is nearly useless at that point
the survivors still have the tool boxes that they used to bnp have you ever faced 4 tool boxes, even on the low end they would still have 16 charges each with brown tool boxes which is almost a whole other gen in 58.6666666667 so besically low end the survivors start with 5 reverse pops with of free progress, LOW END, it can go higher, and you think thats fair since they start the game with it, thats like pop starting with 5 uses any time you want
yea but no one is bringing 4 bnps, we can pretend they are, but I can guarantee PGTW has an incredibly higher amount of use than what BNPs do, let's not even pretend BNPs are getting used often.
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@Mute said:
Killing a survivor with a mori while playing nurse now takes longer than killing them by hooking them. Where is the logic behind this change?
It's far easier and faster to pick the survivor up and hook them the third time than it is to lock yourself into a 16 second animation.
When playing Nurse, using a mori actually hurts the killer now? 😅
"When playing nurse"
Yea, if you need a mori when you play nurse you should absolutely be punished for using it lol.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804298#Comment_1804298
BNP 4 times use per team, up to 1 hole generator of progress before the killer has any counterplay due to crossing the map
PGTW situation reward for playing the game normally, a win more perk that requires you to go out of your way to use it, even if it took you 3 seconds to reach a gen and 2 seconds to kick it you still spent more time doing that than the survivor team individually if it took any longer
oh wow, it takes 4 whole people, and PGTW still has more uses than what 4 whole people can bring? ruh roh.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804270#Comment_1804270
oh and what do you need for bnp again, playing the game normally as if you weren't even running the addon, touch a gen and hit skillchecks
as if that suddenly balances when they can get them throughout the game and killer suddenly has a pop at the start too counter your free progress you got while they had to cross the map
Except BNP = one time use with chance to miss skill checks not even getting the 25%
PGTW - Multiple uses per matches for hooking survivors... like you normally would.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804199#Comment_1804199
keys are not a counterpart to moris but moris are a counterpart to keys, the reason you don't see keys 24/7 in lobbies is for a few reasons
- players are stockpiling
- players are scared there is going to be a mori for bringing a key
- people see someone else with a key and don't want to bring another to basically guarantee a mori
and now that 2 and 3 are compromised you bet your sweet bippy that keys are going to be more prevalent
It is very rare in my matches that I see Key + Mori being played, the difference is killers can back out of a lobby if they see a key, survivors who bring nothing in have nothing to do against a mori besides "don't get hit" .
and when I do see Key + Mori, the killer doesn't care who has it, they'll mori everyone.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1804214#Comment_1804214
It requires you to chase someone, down them, hook them, and come over to a non-regressing generator.
BNP can be used whenever you want and all at the same time potentially.
But what I'm really trying to get at here is unless a gen is under 25% progress by a kick you have gained value out of it even with a PGTW kick. Even if the gen has 1% left after that kick, that's 1% more than it would have had if you weren't using the BNP.
Of course that's all barring you used BNP entirely plus a few seconds+ before the PGTW kick.
"It requires you to chase someone, down them, hook them, and come over to a non-regressing generator."
Oh, it requires you to play the game normally as if you weren't even running the perk? Darn, takes so much effort to use PGTW.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1804079#Comment_1804079
Yea addons not items and they are tampering with the flash lights not nerfing them before you try that on me
Because the survivors don't have anything pink besides keys & maps lol.
and they have to use an item to use an addon.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1804153#Comment_1804153
It's literally not though. Even if they kick it you're still better off than before if it even has 1% progress left.
https://forum.deadbydaylight.com/en/discussion/comment/1804158#Comment_1804158
Yes this is true, but it can still happen and they still completely avoid a part of the game (gates) like killers did by tunneling off of 1st hook.
PGTW - 25%
BNP - 25%
PGTW can be used on multiple gens, I don't understand how PGTW doesn't directly defeat the effect of a BNP.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1804079#Comment_1804079
It's not the first time the devs have ruined something before adjusting it's counter part. Remember when they reworked ruin they didn't touch tool boxes until a month later?
I don't understand the relevance?
Keys are not a mories counterpart, and mories aren't a keys counterpart, in any way shape or form.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804079#Comment_1804079
https://forum.deadbydaylight.com/en/discussion/comment/1804077#Comment_1804077
true that its likely but still doesn't make me happy they decided to do one before the other and announced the other now that the keys main counter measure is gone
Keys have a lot more interaction in game I feel though, like mori is one hook and you can kill. (or was)
Keys can't be used straight away, they can be dropped, the survivor with key can be killed (and if they have an addon, taken with them), It's harder to balance something that has more counters than the mori in a similar fashion, if that wording makes any sense.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1804079#Comment_1804079
People run BNPs a lot more since the toolbox nerf.
one kick of pop counters an entire bnp, and we all know how popular PGTW is, it's almost useless to even use BNPs.
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Every pink addon on the survivors side they've touched in the past two years has been "nerfed into the ground", no one runs odd bulb, no one runs BNPs, no one really uses needles, they're all pretty irrelevant compared to their first iterations.
I feel very confident that the keys will get nerfed into the ground as well.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1801704#Comment_1801704
https://forum.deadbydaylight.com/en/discussion/comment/1801709#Comment_1801709
How is that even important in this game? You can always pretend that character is lgbt
Ahh yes "pretend the people are LGBT" instead of just assuming everyone is straight, like all the straight people do.
this is exactly why representation is important, LGBT+ aren't "pretend" they're real.
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I mean, I definitely don't have a clip saved of someone who said they targeted my friend in particular for being an F* slur.
They were definitely banned, but it was only temporary and wouldn't show on their profile, they did stupidly go live after their report and logged into a ban message
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@Healthore77992 said:
No one cares about that.
Representation is important, and people (maybe not you) absolutely care about it.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1798724#Comment_1798724
Meanwhile survivors are free to be in a 4 man swf with one rank 20 to get matched with brand new killer players. They bring flashlights and teabag at every chance they get. All run DS+UB+Adren+DH and one of them brings a key. Then they say "GG EZ" in the end game chat and wonder why there aren't many people playing killer. Yet that's all fair because survivors are the ones buying the most cosmetics so they don't get told how to play.
Ahh the old "change the entire topic of discussion to something completely irrelevant because my point that I was originally trying to make holds no water"
I'm not going to have a discussion with someone that wont admit they're wrong, or at least biased and instead moves the goal post, this is something you do constantly, you're honestly an incredibly biased commenter on the forums so there really is no point in talking to you any further, have a wonderful day.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1800680#Comment_1800680
Sounds like you don't play solo, or at least have a better experience with it then me.
When you get left hanging a couple times despite the fact that the killer is chasing the obsession on the other side of the map and you have kindred you learn to really appreciate when someone actually comes to save you
The majority of my matches in DBD are Solo, but I do know where you're coming from, but it doesn't mean they aren't supposed to save you just because they won't, there's just been an influx of really really bad players lately.