ScottJund
ScottJund
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- ScottJund
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@Ravenlord4711 said:
its really sad how otz himself says that tru3's numbers are low because he didnt play scummy, but everyone is attacking tru3 on thread. its like bro he played nice and got punished for playing nice. doesnt mean hes bad, just means hes not playing like a jerk.
I agree it does not mean he is bad, but it does imply he did the challenge with an agenda to make it appear harder to win. Every other person that has done it played to win. For the past month tru3 has been playing to win, even using NOED to his dismay, so why would he randomly switch back to playing nice for a challenge in which you are supposed to prove you can win?
I feel like if you go into that kind of challenge with a markedly different attitude than the rest it kind of muddied your results.
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@Laurie268 said:
https://forum.deadbydaylight.com/en/discussion/comment/2732101#Comment_2732101
Noo please don’t go, we can’t play the game without you guys 😭 What will we do without the daily deadhard/surv complaint threads? Actually see positivity on the forums for a change?
On what planet is this happening
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2732190#Comment_2732190
see you in a week (after release…you know…)
dude if i come back to dbd in a week it would mean Elden Ring is such a disappointment that i would spiral into depression and stop streaming. pls no.
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@Forrestgump said:
https://forum.deadbydaylight.com/en/discussion/comment/2732174#Comment_2732174
Everyone is gonna play ELDEN RING for a good month, and then they are back to dbd again....
Otz literally still does challenge runs in Dark Souls games and practiced an absurd amount of time for Dark Souls II no-hit runs. It also has PVP which will keep people like tru3 and I occupied for a long time. But like I said, probably not permanent and no one is pretending everyone is permanently leaving.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2732101#Comment_2732101
I think that's one of the first things you have ever posted that I hit the like button on! Bye bye!
Huh. Usually people realize the biggest content creators leaving a game (Otz, tru3) is generally not good for the game's health. Weird thing to celebrate but to each their own.
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Blight is pretty perfect design but yeah I don't know how Alch Ring, C33, and Blighted Crow haven't been touched.
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@Leonardo1ita said:
Watch the livestream from 1h 1m 35 seconds:
https://www.twitch.tv/otzdarva/v/1252872920?sr=a&t=3696s
All this effort from such an appreciated influencer of Dbd to improve the game, and little feedback from the devs on the important things that matter in "the real world" (of Dbd), as always.
The Twins changes (and the Twins themselves because of how Frustrating it is to play them because of all their issues) just show how detached from the reality of Dbd the devs are, or that they're purposely ignoring the frustration and the feedback.
I don't wanna list in this post all the bad and frustrating things Dbd has, just the massive hacker epidemic and circle of healing are enough, but I will say this:
We already lost some streamers during time, we'll lose Dowsey and others forever MAYBE when VHS open beta and the full game comes out, and we'll lose Scott Jund maybe( he said he will just focus on it and nothing else, maybe he could get pissed by Dbd and leave it forever) ,and Tru3ta1ent DEFINITELY (he said it himself) when Elden Ring will come out. And many little others like Marth, Space Coconut.
I don't wanna lose even Otz forever, pls devs, do something!
Save Dbd, and don't let so many streamers leave, because it's very possible that Otz could leave Dbd for Elden Ring, even if he doesn't say it.
for the record Otz tru3 and I are absolutely dropping DBD for Elden Ring. I doubt permanently though.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2728693#Comment_2728693
Alot of things can factor how a match will go, you can have the same map, killer & survivors, same perks etc. But the rng be completely different.
Since there are so many variables you obviously cant be certain. And I think the reason for the good/bad games at any time is quite simply due to good players dont only play at x time.
But like most experiments a small sample size can often be classed as void/anomalies. But in a bigger pool you will have a wider range of players in there so those "extra hard" games may not appear as often. Doesnt mean you cant have the hardest game of your life at peak hours.
Counterpoint: during peak hours the MMR system doesn't have to stretch the boundaries as wide, indicating it should be more accurate due to more players and less strictness.
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This is a theoretical possibility to explain such variance in skill but I think its really just Occam's Razor in the sense its as simple as "The system is just bad."
I also like how people are both saying earlier is easier and harder in the same thread. Its more proof this is just pure anecdote and no one really knows at all.
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I do love the classic "but otz plays this game for a living" excuse immediately juxtaposed with "we should balance this game at high level." So not high level, just high level that agrees with your view. K.
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It actually used to do this. For example, if you chainsawed a pallet as a survivor was vaulting it, the pallet would break and the survivor would go down, every time. When they added dedicated servers, they broke it and never fixed it.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2710844#Comment_2710844
Some data is better then no data or gut feeling.
You are right, I don't know my MMR score, frankly no one does. But the claim was that the system should be balanced around 2K, and the available data seems to indicate that this doesn't work as intended.
Yet, most of us experience a change in the quality of their matches, ie way more sweaty and (BAD WORD) to the walls kind of matches and a very loud majority (I assume here) wants the old system back, as they can't cope with the constant stress of sweaty game after sweaty game.
And the only condolence are nasty comments the like of "hur dur that's on you. You are too good, should have played worse."
By collecting any kind of date (assuming that we don't lie) at least gives us some way of interpreting what's going on and quantifying it.
I very much wish you luck on your quest then.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2710790#Comment_2710790
Well, you are wrong with that, my friend. Gut feeling and "I actually think it works this way" are as varied, as their are players and only numbers allow any kind of educated considerations.
So let is all write down a few numbers and compare notes :>
Your data doesn't matter, unfortunately. No one knows their MMR and yet will continue to justify all their losses due to their MMR. It doesn't matter what you show them.
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i dont think you had to do a study for this
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Addons should be small modifications to the power not complete tier-shifting things. As such, Pinky finger should be nerfed but Clown needs a major buff.
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@BreadTube said:
https://forum.deadbydaylight.com/en/discussion/comment/2708675#Comment_2708675
https://us.v-cdn.net/6030815/uploads/VY31W76Z351K/screenshot-20211221-153832-tiktok.jpg
This is just one example, but people are calling lightborn users trash for "not looking at wall" even when walls aren't available.
I don't think these opinions are widespread enough to justify people debating essentially nothing though
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Who is actually complaining about Lightborn
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2707062#Comment_2707062
Oh a lot of people I ensure.
Can you show me? I'd be happy to ban them from my channels.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2707046#Comment_2707046
Huh, if you didn't want people to attack why didn't you blur out my name or just not show the thread at all.
Who is attacking you? You didn't do anything.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2706717#Comment_2706717
He always does this BS. If someone has a different opinion then his. He makes a video and then has his viewers attack that person.
Come on man I know you dislike me and that's perfectly fine, but name a single time I have done that other than the very obvious one you have on your mind, and even then I explicitly told people to not do that. I don't think its fair to boil 10 years of thousands of YT videos to a single instance and then define my entire character based on that.
As for you, I am not attacking you. At all. I don't even know how you are perceiving it like that. Your stance is that you shouldn't be shamed for having Lightborn because it denies the "survivor's fun." My stance is that Lightborn is a bad perk. They aren't even the same topic. I didn't even make the video about you, I made it about the comment the guy I responded to on the first page made. No one is attacking you dude.
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Map design. Simple as that. Always has been.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2705858#Comment_2705858
How can they go even faster? Surely if those flashlight gamers return to the gens, it goes to “normal fast”, opposed to even faster than normal, if that makes any sense.
In most scenarios, I’ll give you that it won’t do much for you. In OP’s situation, however, they seem to have gotten a free hook from a locker grab that couldn’t be blinded, with another potential hit on the other survivor not realising he had Lightborn in time. I don’t see how LB was a waste of a slot in this specific scenario. They won’t try again, sure, but it made the killer’s game vastly more bearable to actually play no?
Well it's an unwinnable argument on both sides. There is no telling how many future flashlight saves people may have tried which might have slowed the game even more. It's all just a matter of opinion anyway.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705858#Comment_2705858
My point is this people shouldn't be ashamed or threaten to play how they want. They don't need you tell them how to play. Let them play themselves. Also I sacrificed one perk for a 4 k seems like a smart idea to me
Where was I shaming anyone for using Lightborn? I actually think the perk sucks and was just trying to explain why
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705843#Comment_2705843
I have scoliosis, and a rare disorder where my skull pressed against my spine causing me miserable back pain. So no it's not a sweet burn I'm just being honest. Also it doesn't matter gen gets done quickly regardless. The game is literally unbalanced
While that sounds super awful to deal with, what on Earth does that have to do with anything we are talking about? I am also trying to help you. If you think gens go fast, they will go even faster with Lightborn because people with flashlights won't try to save anymore. Learning to deal with flashlights with skill is a better choice in my opinion. Either way it just sounds like you are unhappy with the game in general so I'm not sure what the point is.
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@foxsansbox said:
You can personally attack the streamer all you want, you can harp on his mistakes, you can put on the blinders.
But if you truly cannot see the problem with this kind of playstyle, unmitigable abuse, mechanical exploitation, then it's something beyond whataboutism, your bias is just extreme and you should just admit it.
The problem is you are declaring this as "unmitigatable abuse." Its extremely easy to mitigate. Do not chase survivors at that main building. Is it good that the building is that strong? No, of course not. I hate that building. Its for that very reason smart killers literally ignore the generator up top unless they have a vertical movement ability like Hag, Nurse, or Demo. Once that generator is finished (which it was) there is no reason to even enter the building anymore. Now normally people could speed burst after getting hit and get TO the building, but seeing as he was Legion and everyone was always injured, there was no chance of that.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705836#Comment_2705836
Oh are you making fun of me for being disabled?
i promise that was not the sweet burn you thought it was. for the record, i don't even know if you disagreed with me. you have more fun when people just genrush you because they can't attempt blinds? i'd rather get blinded than not play the game at all, but to each their own. either way have a good night
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705806#Comment_2705806
Well Scott I prefer having fun over being bullied. Also I don't care what you think. I don't care what your opinions is. I generally don't care about you.
https://forum.deadbydaylight.com/en/discussion/comment/2705799#Comment_2705799
Not a big waste. I stop them from blinding me and escaping. Honestly you're not me and I play how I want. Did you know those survivors cussed me out over a game just because I used lightborn. So they can't locker blind me. God I hate people with this mindset. Killers are allowed to use any perk they want.
Also I been playing for 5 years and if I use lightborn sometime survivor threatened my life because I refuse to let them to bully me.
lmao that was the most completely unnecessarily antagonistic response I have ever seen, thank you for the chuckle.
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@ThanksForDaily said:
How many hours do you have? 100? I don't blame you.
I guess Lightborn the biggest waste of a perk slot is good for new players.
Lightborn actually is bad for killers because when survivors realize that, they will stop wasting time for flashlight saves etc. And what they will do? Generators.
Agreed. I think Lightborn is one of the worst perks in the game. As soon as a team full of flashlights see you have it, you no longer have a team that wants to mess around and get flashlight saves. They will all do gens as quickly as possible to spite you. Even with four flashlights, its so rarely a problem to deal with. If you down a guy, just look around for two seconds and chase the saver off for a second, turn back around and pick up. If theres ANOTHER guy then frankly no one is doing gens so who cares at that point.
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Elden Ring isn't out yet.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705680#Comment_2705680
She literally was AFK and then vaulted back through the window for no reason, that play was awful lmao
Dead Hard saved her 1000%.
I actually just watched the video for context and what are you even on about. There is literally no scenario in which the killer wasn't completely responsible for not getting a hit there. Fell for a window fake, somehow gives her a fast vault back into him while having a very slow reaction to it, all of which leads to a chain of events that result in a flashlight save. Despite him saying the survivors were trash out of frustration, the Meg actually did an extremely smart play with what she had. That wasn't a mistake, she intentionally fast vaulted back into him, which means she had to intentionally angle herself awkwardly to do it. Legion is awful and its unlikely anyone would 4k this but Dead Hard was not the problem there.
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@emodeshort said:
https://forum.deadbydaylight.com/en/discussion/comment/2705661#Comment_2705661
unrelated, but are you scott for real?
yessir, as noted by my very low opinion of Legion
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@Sonzaishinai said:
Yeah Legion is quite underrated. Mostly cause people are godawefull at them.
Entering fatigue in front of healthy survivors, not using their power anymore once everyone is injured, 2 hooking everybody despite the fact they have a litteral sonar locator to find the survivors closest to death.
For a killer that's suppose to be so "braindead" a lot of people are playing them so wrong
Legion literally takes 5 seconds to learn. Find person, frenzy, look around for shiny red things and go to them. I don't think you can even be bad at Legion, they're just bad themselves.
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Legion is the only killer in the entire game that does not have a power to help actually down someone. They're awful. Even if we compare to Myers in the sense that Legion can keep people injured, at least Myers has an extremely small TR to down people.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705641#Comment_2705641
The problem is them abusing mechanics such as simply hiding in lockers and being invincible because of their teammates with flashlights. This simply shouldn't be a thing, there is no way to counter it. No, literally just abandoning the Survivor is the locker is not a "counter", it is an unfortunate result of bad design.
Maybe im an outlier but the only problem I have with lockers is when they are side by side and people chain blind until their flashlights drain. Even then that's only when there are two survivors left and they're just wasting my time. Otherwise they are both being useless and I can just find the other two on gens.
Chasing anyone in the main building is a death sentence. Good killers will literally give that Gen away for free because of how dumb the main building is.
Also he could have just you know, Frenzy hit them so they'd bleed out in the locker.
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I never understand why people try to make grand statements off videos like this. He's playing arguably the worst killer in the game vs. a very solid 3 man. Everyone agrees Legion should be buffed and he would have done better with a stronger killer. What argument is even being made? We are all the same page that Legion blows.
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@Tsulan said:
In conclusion. 3 out of 26 killers are viable to compete against high skill survivors. With a slightly survivor sided outcome.
...with 4 BNPs, 4 DS, 4 UB, 4 DH. The last tournament by DBDLeague also had similar results except there were no Spirits or Blights and Nurse was used a single time. Here is the data https://docs.google.com/spreadsheets/d/1X3rdzkKtTY-CPw9OjieWdTWrHCIFkSYhMdiKTZOyTlM/edit?usp=sharing
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Its an extremely good perk, but when Dead Hard is better and you can't really run more than one exhaustion perk, what's the point?
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@Chilli_man2400 said:
even though the video is a joke(which was actually pretty good) I disagree with some of these changes. First off Topknot was nerfed already I don’t think he knew that. Making Slinger 115 would not fix his issues he needs more than just more speed, people said the same about Hag and yet she became the best. He mistaked Flip Flop for Buckle up, Flip flop makes recovery progress wiggle progress not range he made a mistake there(I don’t know if that was part of the joke)? Some things I don’t agree with
honestly i forgot to remove the old source from the patch notes I overwrote and left that in there. total mistake.
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who could have ever forseen this
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2630132#Comment_2630132
The problem with Scott's video is, you get a mini SB when hit. Otherwise, it would be the same distance if you 99'd, got hit then stopped for a split second and activated SB. Since it's hard to do that, he counted a hit and SB at the same time. One is 1 second longer, so, of course one will give more distance.
If you watched that video you'd know i tested a 99% Sprint Burst as well and Overcome still granted more W distance. Again I do not understand how the math isn't accurate but in multiple tests Overcome always gave more straight line distance.
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wraith's post cloak is exactly the same. i don't know why people keep saying it isn't. a lunge lasts 0.3 seconds and his speed boost last 1 second instead of 1.25. he was seriously barely touched.
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nah
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2605098#Comment_2605098
I think it would be wise to not delve into that topic because of the censoring that has happened here in the past, but all I will say is, Scott is very disingenuous.
honestly i have no idea why anyone listens to anything he says
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@Ramxenoc445 said:
But can you possibly make it so I don't suffer a blade wipe animation for a hit I didn't get?
That doesn't happen.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2580792#Comment_2580792
seems like it lost a lot more distance than math says it should've so i'm not sure i'd classify it as an omegalunge anymore
at any rate it lost a lot of its moderate antiloop potential so that's pretty sad
A lunge lasts 0.3 seconds. You have 1 second of mega speed after uncloaking, so you can megaspeed the entire lunge 3 times over. Not sure what math you're doing.
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He lost 0.25 seconds on his post cloak speed boost. It still leaves you with half a second of adjusting into half a second of omegalunge. He's completely fine. Even All-Seeing was barely touched and still does the same thing in loops.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2577644#Comment_2577644
This is the ideal but campers and tunnellers would just be rewarded with easier matches and ruin the experience for new players. At least now if that stratgets them kills they'll get punished by the MMR system...
(Note: I'm not inherently against camping and tunnelling as a strategy in certain circumstances. Just at 5 gens, etc)
You have that reversed. Campers would get less hooks not more.
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At least one a day at this point
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I always find it weird people consider looping something that was "discovered." In a game about time efficiency to resource management it just makes basic sense to run around an object an additional time.
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@OniHatesSWF said:
https://forum.deadbydaylight.com/en/discussion/comment/2561202#Comment_2561202
Dude I didn't say you're survivor sided. After all you're a famous killer main. I said you can't analyze the game correctly before you play against pretty good survivors frequently, it means you play with lots of potato survivors before the SBMM, resulting in miscalculation in balance. Anyway, I still look forward to your Spirit video. Please use the clips which against really good survivors.
Well by that logic every content creator opinion was irrelevant before SBMM so why single me out