Sava18
Sava18
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@HugTheHag said:
I feel lile a lot of issues would be solved if survivors were able to DC without penalty ifa teammate DC'd in the first minute(s) of the game.
Right now, games with DCs do not count towards official killrates stats. But games with a survivor DC is most of the time going to be steamrolled by killer.
This leaves survivors with a conflicting feeling that they don't escape half as much as they're supposed to according to official stats, and it amps up the sweat and the indignation towards killers, who're seen as too powerful because they die too often.
Because sure, the game gets boring as killer in a 3v1 (for some), but at least they're guaranteed kills, pretty much. So morale is still up.
If the game is "not gonna count", I don't want to die and lose my item. I want to be able to leave the match like it happens when killers DC.
I don't think that solves issues. In fact it removes any possible feelings of guild the initial DC'er would have. It's simple harsher punishment's are needed. Although I am probably a rarity I want to alt+f4 the second a survivor DC game is over. It just kills any want to play the game when that happens for me.
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They don't actually want to play the game and will DC at anything that will tilt them. B4 all the people defending it start coming in with their worthless explanations.
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If I don't know that a piece of collision is larger than it's actual model how can I play around it. Do I go around testing each part of the maps? Not really but it's something I need to take note of as it happens.
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Knowing where at least one survivor spawned is pretty easy. But the value from knowing exactly where each survivor is, how they are split up and if they are splitting up to solo gens is really good. Really I only run it because I always run bbq and don't like searching for hiding survivors at the beginning.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313982#Comment_3313982
It might be more accurate but this is not a game where I have five minutes to study lintels. It's just confusing to get stuck on seemingly nothing.
Confirmed not a blight player
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Most fun killer in the game by far that just happens to be number 2. But also now that nurse is receiving a "Nerf" you are going to see them switch over to blight and probably fail to be very good at him. They'll probably just run c33 anyway and abuse that just like with nurse's range.
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I don't know what happened. The Jake race went extinct after 6.1.0. At the very least they went from popular to an endangered species.
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What is your region and when do you play? I am on na and when I was queueing up between 12AM-4AM before Christmas break I was getting really good matches for me. I've kinda weened off dbd since Christmas break because the matches are way more inconsistent.
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@Aven_Fallen said:
Nurse does not even need Add Ons in the first place. They can all be Meme-Add Ons and she would still be the strongest Killer by a mile.
In what way exactly? I would argue Blight with iri-tag and alch-ring can actually contest nurse before the changes. So while it's arguable I wouldn't say add-onless nurse would be better than Blight running those two disgusting add-ons in conjunction.
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@boflex22 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313168#Comment_3313168
why was like dead hard nerfed it was suppose to protect the survivor when injured to try and get away
iron will was suppose to help the survivor not be found but they nerfed it
counter to iron will is stridor. now it makes no point to use iron will if your still going to be found
Dead hard was op by far
Iron will promoted bad gameplay on the survivors end as well. Also stridor didn't counter it lol, they removed that before I even started playing the game
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Sometimes. Somewhat classic builds are still the norm though. DH,UB,WoO are very common. Although I have noticed in 4-mans there is usually one dedicated hyperfocus user
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@jajay119 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311601#Comment_3311601
This wouldn't work - survivors would just tap gens, tap boons, get in and out of lockers to remain active.
The issue of survivors 'holding the game hostage' is a response, in the main, to the current trend by killers of trying to slug for the 4K, not counting the evident trolling example mentioned above which is an extremely rare occurrence.
Whilst refusing to work on gens properly is a massive annoyance to killers, I'm sure, it's something that is happening because killers are camping player 3 who is down and using them as bait then periodically running off to find player 4 and doing gens just enables that you to be found quicker - especially when there is an insurmountable amount of gens for 1 or 2 people to do (in general if 2 of your team are gone with three 3 gens remaining, you aren't getting out and once people know this stop bothering there and then).
So, to resolve this situation it needs to address the issues that both sides are facing and causing, it's not just a case of 'survivors are holding the game hostage' because in the vast majority of cases when this happens, and it's not as rare as the OP suggests imo by using these parameters and that's coming from someone who is a survivor main - it's actually REALLY common, it's in response to killers slugging for the 4K.
There is a persistent pattern on this forum of blaming one side for things when both sides need to be examined - the last time this was the case was the whole 'Dead Hard' meta. Killers were blaming their need to tunnel and camp on the overuse of Dead Hard by survivors; completely ignorant of the fact that, as someone who has been around since 2016 but who have never used DH and just observed the situation, DH had seen a rise over the years in response to camping and tunneling (proven by the fact that despite the DH nerf and massive killer buffs they still C&T massively) and it was a vicious cycle both sides contributed to.
I don't slug for the 4k so when in the rare games it happens it wasn't because of me according to you. And if they did that because of the killer in their last game that's like me going against a 4-man bnp squad and then running iri tag alch ring the next game.
Survivor hides and takes the game hostage = it's because of slugging for the 4k.
Take accountability my guys. I don't want to see these people when I play survivor or killer they are actively throwing and ruining that game.
People making these threads probably aren't slugging for the 4k.
This situation needs to be addressed directly and game health won't fix it.
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@Huge_Bush said:
Cause there is no other game like it. I am burned out though. I switched to killer since I got tired of playing survivor for over 4k hours and now I'm getting tired of playing killer. It just feels tedious having to run around the same thing 3 times until the entity blocker kicks in, only to be led to another loop and to the shack. I only like m1 killers so there isn't much I can do.
Good thing though, I snagged Witcher 3 on steam for 10 bucks, so I'll be taking a nice break!
Hear me out...
Play blight
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Eh, I am kinda board with dbd right now. Blight is the only thing keeping me playing.
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I always run we'll make it when I play survivor, although I usually duo with my friend so there's more chances for me to get it off.
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@TicTac said:
I dont think most of the mentioned things are busted. Higher FOV would be great and buffing solos to swf and then balancing killers for it, too.
But to be fair with nurse this things are ok. But why? Bc you dont need to deal with some busted loops/maps. So i think onesided maps are the biggest problem if we want more viable killer.
Other things, which should be nerfed:
- Styptic and syringe
- Medkits in general
- BNP/maybe also duration-addons of a toolbox
- maybe duration of Wallhack-Key
- Circle of healing
- Hyperfocus-combo
- Endurance should probably remove your collision
If i dont miss something that should be everything. The devs removed a lot of the problems already, so thats good.
this
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312322#Comment_3312322
"Yes it does mitigate the need for multiple rushes in some places but if you watch top tier blights who are try harding, you will rarely see it used in place of raw bump logic. Examples being lilith when he has to try in his streak games and even that video otz posted of the 600+ win streak blight vs top tier survivors."
As I am reading the forums today the only streamer I see on is : LilithOmen. The first chase was bump hug bump hit. The second chase around shack was : bump bump bump hug bump hit.
Again the issue is that having the option to hug gives you a huge increased ability to combat good looping. Without the hug tech at the shack he would have needed to completely wit for his power to reset in order to get a hit. That is the perfect example of what Blight needs to lose. The first chase could have been solved with pure bumping but the hug just made it a faster down. The second chase would have been very long with 0 tokens at shack vs a survivor with DH and the pallet still intact.
At least half the shacks in the game require no hug to slide, the there are other you can't hug in the first place. And I specified when lilith needs to try hard on a win streak because generally he is just chilling trying to do cool things for chat. You can't just turn on his stream and go look he hugged.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311508#Comment_3311508
"it's quite likely you don't know how to counter him very well if you are complaining about the hug tech."
Most people consider me a killer main. I know how to counter the powers of all the killers I have spent time learning to play. I watch streamers play the killers I don't like so I know their limitations. Bounce play is easier to counter around strong tiles. Hug tech is harder to counter at very close distances on an unconnected loop. Have you watched the video Hens put out recently on Blight?
Hens plays blight because hug tech cheese exists. It 100% reminds me of the old billy nonsense that most people don't even know was a thing. People say flick and Billy in the same sentence in 2022-23 and don't realize that had a completely different meaning in 2016. What you're talking about is a curve from chainsaw initiation. Billy used to have a flick where you could charge someone with a saw attack at a 90° angle and then you could flick to make the saw attack at a 180° angle at the end of the sprint. It was 100% a "tech" just like hug tech. It got removed.
Hug tech on Blight is just dirty because you can force hits you don't deserve without bouncing. It allows you to threaten spaces you should not be able to attack without bouncing 2-3 times first and that is a huge problem. Having the option to do hug tech pressures a survivor in the same way that Nemesis can threaten a survivor on a vault. The difference is with hug tech you get movement speed and you will get a full injury.
-"It quite likely won't happen tbh"
I think you dont realize just how slow the devs are at making changes. These status icon changes are a 3-4 year in the works idea rework to address the idea : how do we make solo players more efficient. Nurse and Blight are way stronger than every other killer in the game. Nurse is being put in the spotlight again because the top players that use her crush everything. The same thing happens with the top Blight players.
The same thing does not happen with : PH, Artist, Plague, Huntress,etc. There are two killers that have a complete kit : fast movement around the map, very strong anti loop and the ability to end chases quickly. These two killers end up even having 4v1 ability because they can down and injure players so quickly.
Most killers have 0-2 of these attributes. I've been playing since the beginning and I can tell you with certainty that Blight is going to get nerfed. I feel certain you probably don't like that - probably because you play Blight often. For years people said Nurse would never get nerfed. She got nerfed for the first time last year and is on the chopping block again this year. Blight is going to go up in power relative to Nurse when she gets nerfed so he will almost certainly be next.
But I will stop to address a key issue. Blight and Nurse need to get nerfed but so does SWF. The nerf to SWF is simple : add the rule so that there can be no repeated characters, perks, items or offerings in a SWF. This affects a two man squad to a minimal degree but limits a swf so they can't bully (but there are plenty of healing/exhaustion perks to go around). Nurse needs to lose the ability to shorten a blink by looking at the ground (the pentablink on test is insane but most of the rest is fine). Blight needs to have a rework to every addon that addresses when he gets charges back. There are about 6 addons at a glance that just aren't fair compared to what you see on most killers.
Compound Twenty-One/Adrenaline Vial
You'll notice one of these sets is not like the other.
NE-a Parasite/Depleted Ink Ribbon
Alchemist's Ring/Summoning Stone
It's very easy to see that the second best killer in the game has that status in part because his addons are completely insane by comparison. Nemesis -having an incomplete kit should be the one with strong addons. Blight addons should be near meme category because the killer's power is so damn strong.
Licker tongue should be : if you are infected then you have a 2% movement speed penalty.
Plant 43 vines should be : -1 vaccine (meaning the purple addon would be -2 vaccines). Or it could be something like opening a chest makes a plant come out that hurts the survivor (or puts them in a deep wound if injured).
The parasite addon should read: if you are infected then you are oblivious.
Zombies need to just never suck but that requires a ton of effort to even start addressing.
Alchemist ring and Adrenaline vial should be -2 bounces.
Compound 21 should be -1 bounce.
I know most killers have add-ons that lack in general by comparison, I mained nemesis and p-head in that past. Blight has the most diverse add-ons in the game by far.
No I wouldn't be surprised or upset if blight got nerfed in the right way. If you have seen any of my posts about blight I advocate for nerfs to a c33 and ring. C21 is really strong for a green and it could be nerfed but It's not an s tier add-on or anything. In hens video for countering blight he actually says how good players can tell when a blight has c21 and you can play around it accordingly.
Also last thing I will say on hug tech. Yes it does mitigate the need for multiple rushes in some places but if you watch top tier blights who are try harding, you will rarely see it used in place of raw bump logic. Examples being lilith when he has to try in his streak games and even that video otz posted of the 600+ win streak blight vs top tier survivors. If you watch the ladders game play closely you almost never see him hug tech in any of those games. Typically if you see a blight going for a hug their time would have been better spent going for bump logic regardless of the extra bumps just because the hits are so much more guaranteed and fast.
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12AM-4AM US Central has been 100% killer for me for the last 3-4 months. Exceptions of course but rarely.
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311748#Comment_3311748
agreed about them being not equally strong,,Alch ring is just disgusting beyond words
Left side being adrenaline vial and right side being normal blight
Bottom yellow circles are the start of blights lethal rush lunge and the top ones are where he ends up after
This isn't just directed at you but anyone else who doesn't really know what adrenaline vial does to it's fullest.
So if you guys count more than 5 rushes while vs a blight keep this in minds. Hopefully you guys are counting rushes in the first place.
Regardless of adrenaline vial you guys should be forcing flicks and doing everything in your power to never allow for a shoulder flick. Once you force a flick a well timed wiggle or flat out 90 degree turn has a good chance of making a blight miss.
Oh I guess if anyone didn't know a shoulder flick is just using Blights wide hit box that is active for the first 1/10th of his lethal rush lunge which transfers into a very thin hitbox shortly after(which is what makes forcing flicks so important if possible). A shoulder flicks hitbox will as long the blight is touching your hit box connect, if you are side to side he will connect thus a shoulder flick.
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310931#Comment_3310931
Ohh surely nurse basekit is stronger than any killer period ,,I just think blight's best addons give way more than let's say double range/ recharge nurse or maybe it was the fact she could use instadown perks ,,,Adrenaline vial / alchemist ring are way more disgusting and yeah i also agree there are other killers that needs addon buffs ,,Poor Pyramid head's addons are trash outside range
People always bring up adrenaline vial, but it's not near as good as people think. It is strong don't get me wrong, but I wouldn't put in in the same tier as iri tag, c33 and ring. It makes collision less consistent and because of how adrenaline vial affects flicks it also makes them less consistent than they already are. Simply put rng affects him more, flicks are cooler and full 180's are available and mistakes are simultaneously punished more and less at the same time(collision, flicks being less consistent and rushes coming back much faster as well as having more). I doubt very many people know that you lose the near 100% movement towards the direction of your flick because it continues pushing you in the direction that you initially lunged. Although shoulder flicks are what blights should be going for in the first place for guaranteed hits regardless of adrenaline vial. The upsides out way the downsides quite a bit, but the downsides are much larger than people think. I really don't think it needs to be nerfed, but wouldn't mind in the first place as it pairs with c33 and overall makes mistakes less punishing than they should be. At least alch ring requires you to get a hit in comparison , although alch ring is most definitely op.
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I mean before 6.1.0 the game was flat out survivor sided. Yes, the game does favor killers in the beginning, it's not hard to just m1 people at the start. The game can become flat out healthier with the action icons over a long period of time for sure. Now it is killer sided when we talk about solo queue with the current killer meta which is pretty low skill. But in general both sides can snowball very hard. A minute long chase can be gg for the killer and getting downs every 30 seconds can be gg for the survivors.
Keep in mind there was a 53% kill rate before 6.1.0 and considering how killer sided the game is at low mmr, that number is just absurd and that is what justified people saying the game was survivor sided. You never ever can talk about balance when referring to new players.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310588#Comment_3310588
-"Hug tech is probably not going to be taken out considering it was added in an update for his collision"
Mandy already had a post last year about 3 months ago that said the devs are going to remove hug tech. It will be removed and it is only a matter of time as to when that happens.
-"The only reason you think blight needs to be gutted is because you do not know how to counter him"
Actually most people consider me a killer main (I am a centrist). I know how to play blight so I know how to counter him when he bounces. There is a severe lack of counterplay with hug tech in that you cannot do anything unless you have dead hard ready.
-"blight has the highest skill ceiling of any killer"
Once upon a time people said the same thing about Billy in an era where the Trapper was a monster when you tapped under the hook . Traps completely blocked a lane and they had "suck in power" that would pull you in from about 1m away. Old traps on windows got you regardless of fast/slow vault and the changes to that are nothing but a nerf.
Billy used to have a directional flick at the end of his sprint and it got removed because it allowed for too skilled play. Blight's hug tech and moon tech allow the same level of advanced play that the devs did not intend.
-"Blight is at the power level killers should be close to if you are experienced with their power. All other killers should be brought up in"
This is the only statement I agree with. Blight moves fast, has fast pallet breaks and has strong antiloop. Honestly it's too much and he needs to get nerfed or else we would need to give all killers some kind of dash movement power.
I'm actually kind of thinking that all non "movement" based killers should just be 120% speed (the term movement including all teleporters). You don't need to rework any of the maps and all the loops just got a lot more unsafe. Pig/Doctor/ Bad_Generic_Killer with 120% movement speed base would be so much closer to blight with the least amount of effort.
-"hug tech is less effective than bump logic."
Then you won't mind when it goes away. Remember it was confirmed by a mod that it WILL go away eventually™. Hug tech makes certain tiles like the shack far too simple. You will not be getting a hit with just bump logic vs the best players. Likewise as I said before when there are interlinked tiles then bump logic becomes far less valuable. In that scenario if you play with bump logic against a killer main who understand how blight plays then you will be in for some serious trouble. You can see perfect examples of this in Otz, Hens and Truetalent videos when they play survivor and killer.
Mandy made that post like 8 or 9 months ago. It quite likely won't happen tbh. Plus it's quite likely you don't know how to counter him very well if you are complaining about the hug tech. At worst for the survivor a hug tech is a 50/50, but most of the time the blight will be forced to flick and any long range flick has immense counter play. Plus bump logic is way more skilled than the hug tech, hug teching is really just muscle memory just like nurse. But bump logic requires the an analysis of a tile and everything around that tile, something survivors don't and sometimes can't think of because they don't know what has collision. People will rarely play around his collision and people will even rarely pluto tech Blights even though half the shacks in the game it's very easy on. Say you are playing on coldwind or red forest, if you know that the entirety of the outside of the walls don't have collision and if the blight starts a rush you can just sandwich him in-between yourself and the wall until his rush ends.
All of blights techs that are available right now are really just variations on the hug tech, mind you quite a few things like shack just don't have collision and you don't have to hug them so I guess you could still moonrush some things technically. There are no flick techs in the game still, all of them are gone. DPI doesn't affect flicking. You brought up billy, but really any curve he goes for has too much counter play on the survivor side.
The reason people say blight has the perfect base-kit is because both sides have potential to outplay each other at a lot of tiles. Plus you have to play tiles vs blights, there is no holding w. There's never an instance where both the killer and survivor are mindlessly holding w. Having no mobility really just gives survivors too much opportunity to beat you sheerly due to the map which is terrible design in itself.
Yes c33 needs a rework and ring needs a nerf but everything else about him is fine really. One of the biggest issues with blight is there is just too much to learn to just naturally learn all of his counter play without playing him or watching a blight player. He's no nurse but you simply can't play tiles like you would vs an m1 killer. Thinking ahead is a big thing for both sides on blight.
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@JustWhimsical said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310091#Comment_3310091
Since when was discussing throwing a fit? I just don't see this as a healthy change as I realize now perks that I enjoy like sloppy butcher are pretty much dead now. If anything I was fine with range and special attacks being added. You seriously don't need to be so petty do you people have no consideration for other people. Like genuinely dislike being on the forums because of people like you just saying you are being a jerk for zero reason.
I really didn't say anything harsh.
You said "Just admit you want every killer to be trapper level lol, where you can effectively 1v1 the killer"
That is beyond in over exaggeration here. Like yeah you can't use m1 perks anymore on pretty much the best power in the game. You won't ever see a Blight or an Oni running m1 perks except maybe a devour here and there, m1's just don't work on them since they don't have some power that zones survivors into a m1. It's just not that big of a deal, nurse is the same run info perks and maybe one slow down and you are fine.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310109#Comment_3310109
Yes! That was me who brought it up in spice king’s stream.
I love blight with a large reason being his counter to the W key. Survivors cannot do it.
As for his speed add-on, no I don’t think it should be touched. The reason being it’s one of those addons you have to be skilled to get value out of it. If you can’t use blights rushes efficiently, the ultra speed will just send you flying somewhere. Addons such as c33 require no skill to get value out of. I could see addons like that getting hit.
That's what I think about green speed as well.
As for c33 you could never go for rush hits and probably be better than nemesis.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310086#Comment_3310086
I saw that dudes post. I was in utter shock that he said that.
I remember when blight first dropped, people said he was garbage. Low and behold he’s got the highest skill ceiling in the game. Anybody who is nasty with him has put some serious time into him.
You know I actually think I saw you tell lilith about that guy when I was watching a vod a while back.
I didn't play blight until last December so I didn't get to see him in that state, but it's genuinely hard to play any other killer when his skill ceiling is nigh unreachable and the fact that I don't have to mindlessly hold W after survivors who are mindlessly holding W.
On a side note though, if they ever do an add-on pass do you think they should touch green speed? If there is one thing I run too much on blight it's green speed, and it's almost hard to count how many times I think "wow thanks green speed for that hit". I am really biased about it so I wanted to ask another blight main what they thought.
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@JustWhimsical said:
With less variety Nurses will be forced to either go for information or straight up gen regression, I agree that the exposed perks were a good change, but I feel like we are losing a lot of variety with the change. Used to think it was positive, but then I realized we are just going to see more regression Nurses, until people start complaining that Nurse can see auras and make it so only regression perks are viable lol.
Did you really knowingly main Nurse thinking she would never be nerfed? Like I have mained Blight for a year and I am not going to throw a fit like you when ring and c33 get nerfed lol.
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You know have said this a few times elsewhere. If nurse get's nerfed than Blight may not get touched even though he has a couple problematic add-ons. Maybe they want there to always be a killer of that power level to exist. Just a guess though. Not that I would complain if ring or c33 got nerfed hopefully they don't touch much else though especially base-kit. Actually had a guy who's been on these forums forever say to cap the maximum look-out angle and flick angle to 35 degrees 😂.
Maybe with more blights players will actually try and learn how to play vs him.
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I do think this is a good idea and it would negate camping completely and tunneling mostly. Now what I am about to say probably has major problems in relation to time/efficiency. What if since we are going with lives, there is no unhooking and you just die and respawn at least half the map away from the killer after a set amount of time. Then there is literally no chance for tunneling, just so some super weak chaser doesn't throw lives away every time they get off the hook. It would be hard to implement because no one has to go for saves any more and depending on the time the survivor is on hook before being able to control their character again the game would slow down either in the killer or survivors favor.
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@Irisora said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309403#Comment_3309403
Sure.. lets pretend everyone need to play like people that play 24/7 dbd without lives.. you can't balance a game around top 5 players in the world you need to find a good point. Come on dude be real.
Nurse has the highest skill floor but a mid skill ceiling. If you have the time to be on the forums you have the time to put in a couple hours a week.
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No to both.
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Well, really not a lot to own up to in terms of playing "dirty". I never camp ever besides end game but even that's rare. I tunnel like 1 in 50 games maybe in the last 6 months. I hard tunneled for the first time in months a few nights ago, I take iri tag because they brought 4 med-kits and then I saw the Garden offering. I instantly tunneled a Felix out of the game and ended the game asap. The response I got from the last survivor was "why have killers been tunneling so much lately" and then they left immediately. I felt a little bit bad for it, but I was even more agitated that they would say that running so many things.
Personally I like to see as much skill as I can from the opposing team. Camping and tunneling kinda negates a survivor's ability to fully show off their skill.
It's why I can't stand pre-throwing. It's the survivor equivalent of tunneling and camping, they aren't really expressing their skill and depending on the map it works well vs most killers in the game.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308614#Comment_3308614
You don't.
Those players would have DC'd or suicided or AFK'd regardless.
It's the people who have gone who against one too many sweat squad in a night or one too many maximum slowdown Killer in a night that you can prevent. Those are the people that the DC penalty affects. Normal players pushed to the brink by poor game mechanics. The ######### who try to bully and then quit? They don't give a #########.
Don't you just not queue up at that point though? If you are on major tilt and don't really want to play, either don't queue up or stick out the last match(10 whole min extra by that point). Only game I have ever seen where the community actively wants a rage quit button. Even the worst community's still want their teammates to play it out and get punished for quitting.
In league you can troll, throw, int in the moment but you'll be suspended in a few games of that. Same with DC'ing and afking you get a couple games.
I just had a nea suicide on hook in my game with a stacked bnp toolbox and meta build. She got hooked once and gave up instantly at 2 gens. If she had stuck around it was a 4 man out for sure. Why should she be allowed to do that? What if the killer was just a bit better? There is just no real defense for stuff like this other than "I feel like players who are overwhelmed at the moment should be free to leave when they want at the expense of all other players".
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@crogers271 said:
Basically what you are suggesting is equivalent to turning off 2/3rds of the perks every season. You say slightly different but your examples are pretty significantly different.
Even beyond that there are a couple of problems
1: Even with different perks every season all that would change is new metas would emerge each season. It would likely at most take a week to form.
2: While BHVR gets a lot of grief, sometimes deserved, balancing a game like this is legitimately very hard. Creating variations of perks which are randomly drawn would would significantly increase the difficulty of doing this.
3: You create the problem that the game would swing balance wise between survivors and killers based on how the perks come out.
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A big part of the problem is there is only so many things that can actually be done in a game like this. To shake up the meta both sides need balanced to make the strongest perks weaker and the weaker perks stronger.
They get a lot of grief because the meta stays the same for too long. Especially the 5 year long survivor meta.
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@EQWashu said:
I know this is an often discussed and debated topic, but I ask those participating in the discussion to please keep it civil and respectful.
Also, a reminder that the admission, promotion, or encouragement of Unsportsmanlike Conduct (i.e. DCing), is against Forum Rules, so please be mindful of that (and the other rules) when posting. Thank you.
But quite a lot of people on this forum and in this post are actively for DCing and getting out whenever via "taking a chance".
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@[Deleted User] said:
Hook suiciding isn't the problem, just a symptom.
And adding a ton of debuffs to players who don't want to be in the game is pointless, because they'll just not play. It's pretty simple lol
Everyone regurgitates this but people will DC even if survivors have a 80% escape rate and tunneling doesn't exist. It's just an excuse. You should be punished for ruining a game, it's pretty simple.
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People are underrating iri tag. Yes c33 is op and requires less brain power than nemesis, but I think I have lost 5 games running iri tag in my blight career, most of those loses being when I was relatively new. Although I never run c33, 85% of survivors don't even know iri tag exists. 90% of survivors start wiggling and spinning in anticipation for a hit to try to dodge, but will just give me the iri tag proc instead knowing I have it. Not that I have a high sample size though. I have maybe run iri tag 30 times and 20 of those were 4 med-kits(my requirement). Not sure I would nerf iri tag though even considering it's power level, it's the highest skill add-on in the game and has counter play(opposite of c33 in everyway).
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@sulaiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307899#Comment_3307899
An easy game for nurse? Because even if only one guy dcs, its just getting easier.
What's the point in playing then? I cannot imagine playing Nurse with the best build while tunneling every game. I would be asleep after a game. A game where a survivor DC's makes me alt+f4 after the games over.
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It used to really bother me, but I just burn the points over the cap. Unless I am down to a few blighted crows I really don't spend any at all anymore.
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Aight. Let me know when they are back on so I can play the game.
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I don't understand, most of those things indicate you have bad ping or the server does. Killer isn't host lol
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@Grandpa_Crack_Pipe said:
Some people don't know how good they got it with modern DbD.
Name fits.
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Knight? Play Blight!
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Seems familiar. I quit dbd until the meta shake up because you know same 6 perks for 10 months straight on the survivor side.
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@TheWheelOfCheese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303483#Comment_3303483
AIUI, validation only takes place on pallet drops. There was validation for DH before 6.1.0 but I'm pretty sure there isn't now that the perk works differently.
I think increased player latency better explains the weird hits I've seen recently. I'm not sure why latency is so much worse recently, but it would pretty neatly explain everything I've observed.
DH works by who hit e/m1 first based on the server confirmed by peanuts, so it does not prioritize either side. Previous DH validation was you had to be a single cell organism to get hit through it. DH literally got better the worse the survivors ping was.
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@Heytherebigguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3306324#Comment_3306324
idk in which mmr you're playing, but when i check profiles i constantly see 2-5k hours on each survivor, all of them know how to play well(maybe it's a region thing, I play in SEA). and of course you have to tunnel, In high mmr u can never hook everyone 3 times unless they don't know how to play, BUT. that's the probelm, sometimes some killers just do it everygame, they don't care anymore if they're against good teams or not because you can't know until it's too late usually.
My whole post is not to say that tunneling is wrong, it is most of the time essential in high mmr BUT I blame the devs and the game that the best strategies are the most easy ones to apply. I'm sure that when the devs created the game they didn't about people just trying to make a 3v1 ASAP every game.
Tunneling is the most efficient method of winning for sure. But I probably have a 80% kill rate. I too play against 2-5k hour survivors(hours are over rated in the dbd community the game is too basic to warrant being anything but being amazing after 1k hours). And most survivors don't actually know how to play vs blight. It's too easy to know how to loop vs normal killers, that should take no more than 150 hours if you are trying to learn. the difference between 1k,2k and comp players is nothing but playstyle for the most part, comp players just pre throw and LoS plus shift+w even vs blight. I have gone against a total of 5 survivors who I would say are amazing vs my blight which is beyond absurd to me. I can't imagine playing this game for 2k hours and being anything but the top .01% of players on either side.
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@Heytherebigguy said:
I played yesterday late night as killer and only faced 4k hours per surv sweaty gen rush swfs, no thanks.
Ideal
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Here's the thing though. Nurse has no where near blights skill cap and all other killers don't have near his skill expression to actually out play survivors. Most killers Below A are given downs due to a survivor skill issue. No matter how well you play unless you are at some trash tile like Ormond picnic table pallets you shouldn't be getting hits. Plus blight has way more variety in counter play than any other killer but 99% of survivors don't know anything except don't hold w, 2% of survivors know how to pluto him off shack door(wow!). But there are so many more things you can do. Also you realize Lilith is not looking at his screen most of the time right? Once a month when he flips his switch he becomes godlike at blight which is when he is truly truly entertaining. Most of the time It feels like he can barely stand dbd and it's only because of blight that he does.
Any killer has to tunnel against a good enough team running good enough stuff, but it's a rarity to run into good teams in this game even considering comp teams(over rated by a mile).
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@Aceislife said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301386#Comment_3301386
I've got to say I disagree. The only way Billy could require more skill to play than Nurse, is if you're talking about learning to curve effectively, that is a very impressive skill that I still struggle with.
I've never had any problems with Blight, I dont see why some people are saying he is hard. Yes he has a high skill cap (Hugging things that dont give you collision in a very steep angle), but not comparable to Nurse IMO.
Nurse is extremely easy against bad players, who dont look behind them, and just run straight. But once you get to play with good players its a whole different story. A good player will make you guess their location as often as possible. You might get lucky. Skill could help, or not. Hearing is extemely important. But balance wise, I still think she is not overpowered. Strongest chase, her mobility isnt even close as good as it used to be.
However, certain perk combinations do need to be nerfed however, as I also believe they make her broken. Eruption is pretty self-explatanory, but also Starstruck + Agitation is extremely obnoxious with Nurse.
Explain what makes nurses skill cap so high in chase please. Nurse is literally muscle memory incarnate and reading survivors. It's irrelavent that she can't m1 because her blink cd is so low. Her kit is just too basic to be compared to the skill cap of blight that literally no player has reach ever.
