Sava18
Sava18
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410367#Comment_3410367
Mhmmm.
Are you actually arguing that point or just pointing it out?
Not to bring up the past, but you have used kill rates relatively recently in an argument even though we both know they are at best a rough indication. There was a 53% KR during peak dh validation + peak CoH, that shows how worthless the stats are.
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@SeaFlower said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410153#Comment_3410153
There’s a good chunk of comp players better at Blight than Lilith.
KnightLight is on the world’s best DBD team and is an extremely skilled Nurse.
I mean I'm not saying lilith is definitively the best blight, but he is very very rarely playing at his max potential. Majority of the time he is probably playing at 30% potential. Maybe once or twice every few months when I was watching him a lot. That is a lot of fun to watch and anyone who didn't watch Lilith streams as much as I did would just look at his youtube videos or even just peep his stream to check.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409274#Comment_3409274
On console he is garbage compared to pc and could use buff. But pc blight absolutly should be nerfed. Hugh tech etc are broken on him. They should really but limit on how much dbI you can use on mouse.
Yikes, not the dpi.
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All I remember about that map is how free it was for hag.
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@MikeyBoi said:
Funny fact: That blight player is on a competitive team, his own team stream sniped him @ 957 wins just because they were so bored watching how awful the survivors were from 1-957 wins. They ended up losing with 1 gen left I believe and it was a very close entertaining game. All the survivors had awful chases and zero map awareness but his own team that stream sniped him through out that entire win streak. Even when I was watching him streaming I was like “what are these survivors doing” It’s truly appalling how awful most survivors are in DBD in high MMR or not..
*Most players*
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Runs lethal = 4 distortion
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@steezo_de said:
BHVR already said they were going to change Blight, when they chimed in on posts re: Blight movement exploits last year. It's just a matter of how much and when they're going to do it. As far as I remember, McLean, who designed Blight, tried to fix him before he left, but "failed to do so." <-- His words. I'm sure they can do it, but it's also going to take a lot of resources too. I wouldn't be surprised if they changed the environment more and collision in general before they mess with Blight.
I really don't think it's worth the resources to fix all of the collision for the sake of blight tbh. Hug tech does have it's minor advantages but it's beyond overblown.
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Hex perks are like boons but have a real downside. The only hex perks worth running are builds 100% built around devour and blood favor for some early pressure. Everything else is terrible. Ruin wasn't even the best build outside of maybe the top top 3 killers after artist came out. Hexs probably need a rework and boons need realistic counterplay when the map allows for broken spots meant for hex totems.
But hey, it's ok because random solos just boon all game so that means they are bad!!!
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408178#Comment_3408178
Well, they can't really control how player is going to play.
You can have decent survivor, who just got stupid challenge, so he is going to throw the game just to complete it.
They wouldn't queue up for ranked if that were their goal, especially in a potential higher rank
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You countered your own argument.
You said that dh is skillful to use and you can pull it off often and that a good killer can counter it most of the time. If something happening is in the hands of someone else to mess up, then it wasn't really that skillful anyway.
With that said, playing around dh is boring regardless.
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I run we''ll make it and heal people in 8 seconds every time.
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@Rokku_Rorru said:
Honestly I just want more interaction between the killer and survivor which makes sense. Less of the one sided interactions people consider "Fun".
Majority of the killer roster doesn't really facilitate both sides having really interactive experiences at the same time though. I wish a lot of them did have real interaction at the same time but I don't think any amount of bhvr reworksTM will allow that to happen.
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Hex perks felt meh when I started playing the game in summer 2021, when Mikaela came out they become awful.
I agree with you but it really doesn't matter, nothing is worth running outside of devour and maybe blood favor.
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Give it like 2 months, we'll be right back to playing the stupid wait it out game that regardless of what people think takes nearly no skill and only relies on the killer to mess up. If something relies on the other party to mess up, that means you likely didn't make a good play. Perks dumb, needs a rework and is just flat out boring. Never did I ever get mad at sprint burst as killer playing this game. I have mained 6 or 7 killers from b to S tier before I mained blight and dh is the only thing that was dumb. The gameplay didn't change for blight and he baits it out easier than m1 killers which is saying something.
Everyone run sprint burst. It has a higher skill cap and counters high tier killers way better. No nurse can land a blink and no blight can hit you during the duration of a sprint burst, unless you are unlucky.
DH is somewhat satisfying to get off but man dbd players, let the meta change my god.
But hey things should stay the same for more than half a decade in a live service multiplayer video game am I right? I doubt anyone has anything to say about that.
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Realistically you can only argue lethal might be too much for blight and nurse. But that means dedicating perks to aura reading in mass which is worse than 2 slow down on those killers. Aura reading is never broken for the most part.
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@smartemarte said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3406486#Comment_3406486
it doesn't happen anywhere near as much vs other killers as it does with blight and nurse.... you're kidding yourself if you think otherwise.
Quite literally. My high mmr Blight gets less DC's with alch ring than I do when playing survivor vs random killers less than A tier. People just don't really want to play the game and you are wrong.
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@ElodieSimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407361#Comment_3407361
Your use of dogmatism isn't a good faith argument.
I mean realistically the average game was 2dh, 1lithe and 1 sprint burst in solos. You went and watched any streamer on either side and you could easily see how prevalent the perk was. If it was a swf 4 dh wasn't that uncommon either. There are no stats to back up these statements but no one has real access to stats in this game outside of nitelight. At the end of the day though we all know blight and nurse are the two best killers and we all knew dh was the most used exhaustion perk. The given stats about kill rates would indicate blight and nurse are not the best killers, but common sense and experience would tell you that's wrong.
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Nice
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I mean for me as a blight main, nothing has changed since before 6.1.0. People always spout this "dh holds high tier killers in check" nonsense, but out of spirit, blight and nurse, only nurse is affected heavily by it. Spirits counter play to dh is literally just normal m1 killer gameplay but she catches up to you nearly 2x faster, while blight can brush past you in rush and unless you are a 1 in 10k survivor(being generous) you will hit e. You quite literally have to be really unlucky or be on an unbalanced map to get hit by dh as blight, 99 SP is way better because it's nearly impossible to line up a shoulder flick when a survivor is moving at that speed and the survivor can easily dodge a flick at that speed while breaking LoS frequently if allowed.
M1 killers can counter dh easily for the most part, so can high tier killer except for Nurse and if you count wesker. What's left to defend the existent of this beyond boring perk? It gives a little bit more skill on survivor side I guess? But most of the time you down someone faster because they are trying so hard to get their dh off or can't handle not pressing the button. Looping well has way more skill than the tiny mind game of dh easily. Unless any of you have plutoed a blight 1-2 times with immense confidence followed by a dh, I won't be impressed in anyway, because the receiving killer probably had infinite chances to counter dh or had 0(low tier killer in a nutshell).
DH has simply gone from 3 to 2 uses a game, if you dropped chase after a dh you were likely trolling yourself pre patch and even now. The power level hasn't changed.
It's just people don't realize how awful game design and boring this perk is. Any defense of this perk besides "it's fun" is null and void. It's mid tier skill in a relatively low tier skill game from my PoV. The devs allowed you to continue to use the perk viably, it's not dead. CoB and Overcharge are dead and don't get me wrong I hate all 3 of these perks.
TLDR; the games should feel better to play in a month or so, unless dh inevitably has it's resurgence because it's death was greatly overexaggerated.
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@HarlockTaliesin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401131#Comment_3401131
Indeed. The people who complain about it never seem to get it. It doesn't matter what they do, as survivor or killer. If the person's done with the trial, they're done. A fast out is always preferred, but if they can't get it they'll just tab out.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401441#Comment_3401441
That's the thing. It's going to be a 3v1 no matter what. You can rage at it as much as you'd like, but it is what it is. And your last line, "eat the dc or don't play", is not only inconsequential to the trial as it still leaves three survivors either way, but you're admitting you're ok with getting that result with a DC but but not with a hook suicide, which is hypocritical. To the person who left, they're still gone. I can promise you the DC penalty means little to them, whether it's one minute or one day, as they can play any number of other games or watch any number of videos while waiting for the DC penalty to tick down, then go back to playing DBD.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401519#Comment_3401519
It wouldn't be a bad idea to bump up the scores of the other players to compensate, though penalizing the score of the person dropping out would have no effect. If they're willing to eat a DC/suicide on first hook they'll likely have little/no score or points built up to penalize. And since that's the case, any additional point penalty would be negligible at best. The long requested idea is to add bots to the match for the person who left. Bots may not be perfect compared to a good player, but if you've ever played any custom games against the bots you'll know they're not too bad. Certainly better than about 20%+ of the current player population.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401903#Comment_3401903
Preach.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401906#Comment_3401906
Or, we could give it a shot and see what happens. There's a good chance that if the problem(s) are treated the symptoms will at least lessen. It's already been proven that punishment doesn't work as "encouragement". Both in the game and in society in general.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401913#Comment_3401913
Exactly.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401918#Comment_3401918
In DBD? Yeah, try that out.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401921#Comment_3401921
Ironic, isn't it?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402156#Comment_3402156
Has no effect either way. It's not a reportable offense so nothing will happen other than yet another pointless ticket clogging the system. If slugged the player just tabs out and does whatever. Whenever this happens to me I load up another game with DBD in the background and play until the trial's over. As of late I've been achievement hunting in the recently released remaster of The Last of Us Part 1.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402206#Comment_3402206
The devs have given reasons time and again on why it's in the game and they have no intention of removing it. It's why they stopped responding to the question after the first few times it was asked. At this point, asking for its removal is like asking for the removal of killers. It was funny at first, now it's just depressing.
Hook suicide could be completely removed from the game, and it'd change almost nothing. You'd just start seeing a lot more survivors hanging out at hooks with AFK crows, or an uptick in survivors hiding the rest of the match doing nothing useful and waiting for a shot at the hatch/exit, and so on. Still going to be a 3v1.
I have no idea what to say if you think removing hook suicide and dcing being a real penalty would not decrease the amount of players who are willing to leave the game.
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Boring for experienced killer players, easy to pull off vs a few killers and newer killer players simply can't deal with. With all that said, the nerf doesn't address it in any real way, it's still the same power level once you have it. The usage rate has just been artificially lowered.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3403959#Comment_3403959
If you want to take the path of continuous improvement and to face greater and greater challenges, you sure picked the wrong game. It isn't that the game is without skill, but the band of skill is so small it isn't worth the time and energy in developing mastery. That isn't to say there is no enjoyment to be found, just mastery over a game with so many core flaws is like trying to be a pro at Mario Kart.
If you like the 'macro' of the game more, I'd recommend Starcraft 2. There is still micro in managing combat units and spellcasters, but the grand strategy and countering your enemy is more so at play. This also has the advantage of 1v1, with more accurate matchmaking, and a loss is truly only your own fault. I believe the multiplayer is free also, but I may be mistaken.
If you like the 'micro' of the game more, I'd recommend Counter-Strike. There is still macro in mindgaming opponents and routing and travel times, but the precise aiming usually reigns supreme. This also has the advantage of working with others, with unit cohesion also being tantamount to your success, and rallying strangers from a losing game into a winning one is always exhilarating. There also is the rush of a 'clutch', or winning a 1v5 with the team cheering you on. I think this is free at the moment, but at one point ranked was locked behind a 'buy the game' paywall.
If you insist on sticking with this game, I'd just recommend sticking to scrims. OhTofu has the community scrim nights, and people also try to practice to be ready for scrim night or for their own improvement. You can join his Discord for no reason other than to play against other people intending to get better. The problem with taking DBD 'seriously', is how comp and soloq play differently. Comp encourages minimal interaction in favor of victory. Normal DBD is a video game where the interaction with your adversary is what drives the fun, otherwise it would be a single-player game instead. When you bring a comp mindset into soloq, it is little different from intentionally ruining the opposing player's experience, but is still technically legal. It still is in the realm of what I would call uncool behavior (to bring comp into soloq).
I like playing killer, but my want to improve in any video game will always be there for the most part.
When I talk about skill I mean chase imparticular. I don't tunnel because I the survivor I am chasing to show me all of their capabilities with what they are given, I don't camp because that's boring. Pretty any comp strats are relatively skilless.
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@Wexton said:
Speed add-ons are completely fine, fun to use and pretty balanced. The problem add-ons for blight are alc ring, and c33. Just nerf those add-ons and were golden, hopefully they won't make the same mistake with billy and nerf all his add-ons along with obliterating his basekit for no reason. But this is behaviour we're talking about, so they might do that.
This is the only thing I am worried about happening. We all know his few busted add-ons, but I am ready for them to make him base 210% or something crazy as well.
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The survivor games I played with my very below average swf were relatively easy. Update is good but I'm sure solo queue did get worse just because of the players in this game and self-healing being only med-kits now. Have not played killer yet.
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True blight+add-ons and nurse and spirit are all fine. Easily LMAO.
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Everygame has been free except for one game vs a demo where all of us were trolling. My build is SB, BT, we'll make it and windows.
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I don't understand the point of baiting like this on dbd forums. You are literally gaining nothing from it. Unless you derive joy from other humans being mad, in which case I am sorry for you.
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@I_CAME said:
Solo survivor is by far the hardest role in the game. Nothing you can do about it.
Hard and bad are two separate things, something dbd players don't understand.
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That's not possible outside of teamates or yourself. Even iri tag/green speed blight won't stop you before a gen is done.
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Billy is the most mechanically intense killer but Blight simply has a much higher skill ceiling, nearly unreachable at that. No one has gotten close to mastering blight on the other hand billy has probably been all but mastered by several people.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402030#Comment_3402030
I mean I don't know what you are looking for in DBD. This is one of the main reasons people call it a party game, as investing time into developing skill is mostly unrewarded. Especially if you compare it to say Starcraft (solo) or Counter Strike (team). Just goof around and have fun, that's what the game is for.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402209#Comment_3402209
You are right on the first point, in that bad Blight's don't win against their equals. They dominate their 'equals'. Even a bad Blight can crutch on the basekit 4.6, unlike Nurse at 3.85 or say Spirit at 4.4. Now when I say bad Blight, I'm not referring to someone who hasn't even learned the kit of the Killer. I'm talking about people who have the bare minimum hours in a unique Killer to use their power. They may not have figured out all the ins and outs, but they can use the power functionally. They are bad at the Killer, but can use the Killer, as opposed to the M1 framework alone. Not even knowing how to play the Killer is part of the learning curve to develop a new skill. I don't think it is a fair comparison to include say, a Survivor who doesn't know how to progress gens and hides in the corner all match. It is the same for Killers who don't know the basics of their selected Killer. (Arguably it may be more akin to a Killer not understanding how to hook, but nonetheless the not knowing how to play isn't the same as knowing and failing.) Your example is a player who didn't know how to play Blight, and gave up on learning how to play Blight. My stance is they weren't a Bad Blight because they were never a Blight to begin with, they were just there for the test drive, as they even admitted they were giving up on learning the Killer.
Also when I say Bubba has more skill expression than Blight, I am referring to how much effort and knowledge you need for results (in an average match). Blight needs minimal knowledge for results, Bubba needs far greater mastery to reach even similar heights (outside of cheesing a facecamping build in low MMR, but again we are using the 'average match' metric). Since it is harder for Bubba to get the same results, it takes more skill, thus the skill expression, than the Blight player reaching the same goal. Both can defeat (most) SWFs, but the Blight can make massive mistakes along the way in comparison to the Bubba. If the opposing Survivor team is say a 9/10, the Bubba has to climb from maybe a 5 up to 9 to compete, whereas the Blight only has to climb from 7.5/8 up to 9. The larger the gap from possibility to execution, the greater the skill expression. 'Weaker' Killers under that definition always have more skill expression because they have a tougher road to travel. The exception is when a Killer is so weak that they can't even get kills (say a 1/10 only able to reach 6/10 tops). I know many people like to trash Skull Merchant and Sadako, but I don't even think they are that weak. Also, since I use an 'average match', that gets to ignore the extremes of the Toddler with a controller unskilled end, and the comp sweat squads end. (If we were to include Toddlers and comp teams it wouldn't be 0-10, it would probably be -100 to roughly positive 30.)
I come from league, I want to improve my skill and I want survivors to be able to so as well. There are too many killers that deny skillful game play in this game.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402044#Comment_3402044
Twins. (To be clear, have Chucky be Victor, and Tiffany be Charlotte.)
They could also use a 'toymaster' aspect like the remake Chucky, where he can use electronic variants like a plane or helicopter at 110 that vaults as fast as survivors or can go straight through windows, a train/rc car that can go under dropped pallets, and just his normal running self with the shortness mixed advantage.
Also aesthetically there are far worse fitting Killers already out there.
Victor is awful gameplay on the survivor end though. Everything else you said seems like it would also leave little skill expression on the survivors end.
Maybe it's a bias about victor being a guaranteed health state because you have to be on console or such to miss his ability but I just don't see him being fun to play against ever.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401904#Comment_3401904
Again, I do not think you understand what I was saying.
With Blight, crouch-teching can definitely be countered, I am agreeing with you on there, my point is that it depends on when you use it, because it DOES have application in gameplay, it DOES have utility that can save someone in a match, you just have to use it at the right time and place, that's the whole point of a "tech".
And the entire Tier-List in of itself was a meme, if I were putting it more seriously, Blight would be above Billy but below Oni because of what I have been saying, crouch-teching is not as effective compared to a Killer like Billy, but again, it DOES have application, I would put more categories and put other Killers that it is appliable to as well, such as Demo's Shred and Plague's Corrupt Purge, but again, I originally just made it as a joke.
Ok, I took this too seriously and definitely misinterpreted some thing you said, especially the things I said that didn't have relation to an elevation difference.
Blight actually has quite a few things like what you described where he has to learn the survivors playstyle and what they know in order to counter them. Wiggles, use of collision and crouch tech all come to mind.
The only reason I got on you was because billy has 0 real counterplay to something like the crouch tech unless in a perfect position and blight can actually adapt to these playstyles.
I simply can't believe Billy has to deal with this non-sense, while I am fine with it being a thing vs blight. If I can counter it, then by all means it's just another layer to blight game play for both sides that makes him the pinnacle of this game. So many miniscule things add up in dbd and blight has the most amount of counter play while none of it is available at a given time, if that makes sense to you.
On these forums, for the most part I simply try to give out information about blight and contest the nonsensical and uninformed statements made about a killer that 95% of players have barely scratched the surface of.
While I do comment on things and make emotional arguments sometimes, blight is completely neutral for me and I simply want people who have the want to improve to their maximum to get the opportunity to do so. I can't stand these m1 killers that rely on the survivors to make a mistake or the map they are playing on to allow them to get a down when survivors aren't greeding. I can't stand Nurse being considered a hard killer when her skill floor takes 10 games if you have low talent for video games to achieve. Spirit isn't hard whatsoever in my opinion either, it just takes a few games to get used to her. If blight didn't have alch ring/c33 and maybe his speed add-ons were reduced by 1% each or even made additive instead of multiplicative he would be the perfect killer, followed closely by Wesker(especially with his tech).
The main takeaway from what I say in anything related to blight is I want people to know as much as possible about him while being as neutral as possible. I want people to go out of their way to learn this killer so they can do anything against a good blight. I have quite literally never gotten hate from anyone but comp teams running the best stuff and players complaining about non-existent tunneling(something I would never do because I want to see the full extent of each survivor's skill regardless of what they are running or how good they seem). In a whole year and a half of nearly playing blight exclusively I have received such a small amount of salt in post game it's nearly baffling.
Alright bit of a rant for you but it's really just an explanation on why I responded so defensively even though I clearly misunderstood your responses.
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@Riski said:
The Call of Brine, Overcharge and Pain Res nerf are very much justified. In a game where each perk has unique synergy and interaction on each killer the fact the best build for each killer is completely the same of Overchagre, Call of Brine and Pain Res is very unhealthy for diversity. The issue isn't these perks having a high use rate or that they're good but that they homogonise builds on every killer. A perk like Dead Man's Switch is an example of a healthy perk in terms of use rate at the moment being an option for every killer with other perks that have synergy while being a strong option on killers like Doctor, Artist and Knight who can pressure the gens at a distance making matches and builds against these killers more unique.
I'm not against the idea of generic perks being good but the best build for every killer shouldn't be some generic, default miricale which requires people to not even think about the synergies of their power and addons otherwise matches against different killers begin to feel the same.
Man, I agree with you 100%. But killers to my knowledge have gone through several metas over the course of the game, while survivors have had the same meta with +/- 2 perks since release.
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Guys, half of these have burnt my skin off. I didn't realize hot had a higher temp than plasma.
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@Murgleïs said:
- The game is way more fun and chill to play as survivor.
- The survivor skill cap is high because of the coordination needed, but you don’t need to be that good to buy a good amount of time
- Dead hard was an obnoxious perk you did not ever need to play to win
- The huge majority of killers are casuals, not sweating and playing non meta perks / addons
- Most soloQ teamates are not throwing and are playing the game normally
- Nurse is boring now
- The game is actually dying from lack of good content or real change
- BHVR is terrified by the survivor mains they don’t try anything new or take any risks because of them
- New CoH will be strong and underrated
- BHVR nerfed killer perks to prepare for the new meta perks coming with the next killer
Good take
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@Maperson said:
Chucky would fit better than most killers we already have.
I can't imagine chucky fitting into this game. Not only aesthetically but also his kit would probably be awful.
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@solarjin1 said:
● The more ruthless u play the more miserable the game become for u.
● TS peice myers is stronger than every character beside blight and nurse.
● Monstrous shrine is surprisingly the most useless perk in the game
● your far more likely to get camp by trickster, plague, huntress, and clown than any bubba player.
I know it's no exactly camping but It's pretty much a 90% chance for a huntress to proxy camp me.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3400828#Comment_3400828
The main problem is how easy it is for a bad Blight to still win against their 'equal' MMR survivors. When bad Survivors can't practice against equal skilled oppressive Killers, and just get facerolled without effort, they aren't going to ever learn how to beat those Killers. That is what I am talking about with the disengagement. They aren't ever going to learn to get better against oppressive Killers because they never get the opportunity to.
Also the oppressive Killers lack the 'opposite side' learning that many other Killers have. When I play Plague/Huntress I learn as Survivor to circle small rocks when I just need to delay. When I play Trapper or Ghostface or Hag, I learn how powerful 1 player 'harassing' the Killer's power can be. When I play Blight, I learn 'Survivors die lul git rekt'.
I still think there is greater skill in the execution of Bubba, because early saws that hit on the last second of the third charge take a lot of practice without being oppressive. With the Bubba you learn from both sides whether to greed or drop pallets. That is tough (other than on Borgo/Garden of Pain) because you run out of pallets and/or hook states sooner than later, so it still feels like it is in the better sides' camp.
Bad blights literally don't know what a shoulder filck is and any sort of movement from the survivor side is a free dodge. I went against a "bad" c33 and adrenaline vial blight a few months back is it was a free win. C33 is the only add-on that makes blight free in a equal skill match below high mmr, alch ring is awful in low tier. The issue is that survivors simply haven't tried to learn the character with the most complex interaction in the game by far. Comp teams I go against pre throw on the most anti blight tiles in the game(yeah I know it's not team eternal but the point still stands). No one wants to learn how to play against him because it's too much effort. Yes his top few add-ons are beyond op but that doesn't excuse even 6k hour survivors not understanding how to play vs blight at all.
Regardless of whether blight is oppressive he still has the highest skill ceiling for survivors to play against. Playing vs better players on a high skill ceiling character and watching videos on twitch and youtube are universal ways to improve massively in any game.
Bubbas skill ceiling isn't even licking blights feet and playing survvior vs even the best of bubbas is rather free on majority of maps.
I just can't stand how low the skill of both sides in this game are even when including the average high mmr players on both sides. It's just so sad, genuinely. Survivors simply have the most room for growth vs blight and Killers have the most room for growth playing blight.
The sad fact of dbd is the 99% of the player base on both sides just isn't good.
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@1ettuce said:
I think dissolution is p underrated and actually well designed, I just want it to not have a cooldown (it's duration is its cooldown) and for the TR condition to be replaced w something else, just qol stuff
Not really well designed when it tells the survivor it's about to happen, makes end fury way way better.
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@Nihlus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401906#Comment_3401906
Or more likely to just find other ways to not try. You can't force people to try any more than you can force them to have fun.
Not really. If you take away hook suiciding and make DC's harsher at least after the first, then all that's really left is trolling. It will reduce the players that act this way, whether some stop trolling or some stop playing. Other games are prime examples of that.
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@Nihlus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401441#Comment_3401441
A player that's given up has given up regardless of whether you make them waste time in the game. Everyone keeps trying to treat the symptoms and not the problem. Figure out why they aren't trying in the first place.
Doesn't matter what you do people will always give up regardless of how much the symptoms are treated. People will simply be less likely to stop playing if they actually get punished for it.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401891#Comment_3401891
Again, I would advise watching 1v1 tournaments, youd be surprised how much it actually works, it's obviously more effective in public matches but I wouldnt sit here and act like "oh, it's useless because it can be countered" when it's called a "tech" for a reason... because it has to be applied properly AND can be countered by knowledge players... it's literally no different from any other tech.
- Hens basic explanation: https://www.youtube.com/watch?v=nQnzET5nL_Q
- Another visual example I grabbed in like 2 minutes of search (and also a bit of proof that it does work on Blight btw): https://www.youtube.com/watch?v=aCF-nJQo-dc
Im stated in the original post that "on areas with slightly different elevations (like Shack), you can swing into a crouched Survivor as Blight and Billy and completely miss because the Survivor is just slightly lower than your hitbox" for a reason. Im not talking about the same elevation, stop mentioning stuff on the same elevation when it's something Im not talking about.
Those videos didn't really discount anything I said though. With billy it's pretty much impossible to deal with, with blight you can start your rush looking down on the other side of shack and it will hit someone trying to do use this tech against him. People will hit this against lilith once and he will go out of his way to show how easy it is to counter as blight. My original reply was simply stating how I don't think blight and billy should be in the same tier because of the massive difference in effectiveness the tech has against these two killers.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401876#Comment_3401876
Oh that.
That depends mostly on the distance, since Billy and Blight can both deal with crouch-teching from short distances by looking down, it has to do with the hitbox positions being pushed lower down by looking down, but as they rush/sprint, the hitbox position is moved slowly up, which is why it only works over short distances.
But in most loops, you apply crouch-teching and just counter their power because the distance they are forced to cover guarantees that they wont get a hit (and prevents the "looking down" trick from working) because the hitbox would be shifted to it's proper position by then.
That's not so much "crouch-teching doesnt work" but more of "you are doing it at the wrong time and position".
I'm just not sure that is accurate though. If you crouch tech on an even elevation surface vs blight he's going to hit you regardless of whether he looks down or not, if you are at shack for example and use that uneven surface he can look down and mitigate it anyway. A shoulder flick literally makes blights model his entire hitbox for the first small portion of the lethal rush attack, that's why you can quite literally kick people in the head. It works at shack because he can't get next to you due to the door, but as I said he can look down at the start to make sure that doesn't happen.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401332#Comment_3401332
It depends on depend on the tileset; Ive seen comp. level Blights get crouch-teched before.
I would recommend watching comp matches and/or 1v1 tournaments, you can learn a lot about how crouch-teching effects these Killers.
If you look down at the start of your rush and anticipate the crouch tech it just flat out doesn't work anywhere that I am aware of.
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@MerleDixon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401404#Comment_3401404
Your talking as if these "comp teams" make up more than about 5% of the player base. your not gonna be playing against full on comp teams every single game
I know that easily. I'm just saying there is no way to nerf the highest end of survivor without making players who don't put in the time hate the game. You can't take away all the competing killers by extention.
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@Veritere said:
Removing the ability to self unhook completely would invalidate some perks and offerings. So they would have to change that aswell which I dont really see happening xD
Also, does slugging the person that tried to get off the match really do anything? The person no longer wants to play that match, he will just tab out and do something else. At that point you are just stroking your ego but go for it
It's like saying removing camping would invalidate terriotial imperative, except I would argue an early """""KOBE"""" is far worse than a camping killer.
Too many people on these forums try to defend this "mechanic" especially the older players it seems.
I don't want people to leave me in a 3v1 as a survivor and I don't want to be in 3v1 as killer it's just boring/work to me.
You want to leave or have consistent internet problems? Eat the dc or don't play.
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I really want to know the reasoning for the immense clutter starting from garden of pain. That's 1, 2, 3 and 4 immensely cluttered maps in less than a year.
I'll take eeyrie over any map map after it easily.
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Realistically. The only killer that can fulfill all of those conditions constantly is blight. Unless you really mean they shouldn't use their power, if that's the case I don't even know what to say.