SasukeKun
SasukeKun
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@danielmaster87 said:
Almost the entirety of the changes either don't make much of a difference or they make him even worse than he was before. The 1 good change that sticks out is that the chains in the chain hunts won't spawn behind a wall and immediately break. Everything else though is just... what were they thinking? The chains still break immediately if the survivor goes behind an obstacle, or if Pinhead himself walks through them. You can now go into his first-person chain shot only for 6 seconds, and I'm assuming you still get the meter cooldown even after that. What's next, is Nurse gonna get that treatment too? His long range add-ons aren't even gonna matter, because like Deathslinger you're not gonna get anything from snipes because the chain will break on an obstacle immediately. Survivors don't even have to press M1 on reaction to start getting the chains off. They can be holding the button down before they get hit, so the millisecond a chain gets attached to them they're already getting it off.
But the most insulting changes are to the box. To my horror, I discovered that a survivor simply holding the box being able to stop everyone else's chain hunt was not a bug but a feature! Looks like no lessons were learned with Twins. Sure, that one survivor holding the killer's power hostage is more vulnerable or whatever, but the whole rest of the team has little pressure on them if one decides to do that, and even less pressure if the killer decides to go for the person holding the power hostage.
If you ask me, a survivor should have to solve the box in order to stop everyone's chain hunts, not just hold it. And Pinhead should be able to teleport when someone starts working on the box, not when everyone's chain hunts are already gone. What's the point of that?
I wanted to be wrong, but it looks like I'm gonna be right. Pinhead is gonna be a contender for the worst killer in the game.
@Emeal said:
Hey, maybe we should wait and see how Pinhead performs and then judge accordingly in a month or two?
He's absolutely trash and it's disgraceful that they thought this was okay to release ontop of having the nerve to ask for money for it.
He might as well just be a poster and stand there
also that statement they keep saying is gonna kill their own game.
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@MrCalac123 said:
I bought it for the perks, due to how weak he is and his lines being removed I have zeroooo interest in playing him.
I honestly want a refund
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@NomiNomad said:
Considering they can't talk about it, as expressed by some of the mods, it's probably licensing issues.
it just sounds like a bunch of smoke up our asses if you ask me
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@IlliterateGenocide said:
Like the title says does he chatter like the trailer has him doing. Or no, mabye that got thrown out with the other voice lines?
There's no voice lines, they ruined a great quality with this character
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@lauraa said:
"The community memed the license so hard the owners were embarrassed and regret almost doing the partnership in the first place"
Sorry Clive.
It's hard not to be angry when the small details were part of the reason we buy the chapter.
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@DeliciousFood said:
How can you release a product that barely works? I crash 3/4 of my games when playing the killer I JUST SPENT ACTUAL MONEY ON. This is it. This is the peak of scumbaggery. This company doesn't care whatsoever at this point and is willing to release this travesty of a killer. Not only is the Cenobite nothing remarkable and barely changed from the PTB, except for course of the voice lines that made it all worth it, but now you can't even FINISH A GAME WITH HIM because the game just crashes.
This is stupid. Bugs are to be expected with this game, we've all be conditioned to expect piss-poor quality on release, but this is the limit. I cannot even PLAY the killer. When Victor got stuck on the ground, I could at the very least play M1 killer as Charlotte and maybe get a survivor to kick him. Blight's horrid collision at least had some fun aspects to it. Zombies stuck at places is ultimately just something we can operate with. But this? ######### off. I've paid real money for this, I want my goddamn product. You've had weeks to fix the main issues, and now we have this. Is there even any sort of quality control here? Because this is far, far too consistent to have just been an oversight.
I'm angry. I'm angry because I know if in the companies I worked with in the past would have had to do massive damage control is something like this happened with their product on launch. But here? Lmao. Nothing will happen. Maybe some compensation under the form of BP that cover half the games I would have liked to play as Pinhead.
Rant over. I usually don't get this annoyed unless I've actually spent money on something. At this point I do feel entitled to have my frustrations heard. No constructive criticism, because clearly those they pay to do so aren't listened to either.
Next I'm gonna read
♦ Removed Ghost Face's Knife due to our team not caring and focusing on ripping more money out of your pockets
The small details is like part of the reason i spent my money on the chapter...
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@Ssajbambusa said:
@SasukeKun If you are mentioning his "You opened the box, I came" I kind of agree, it should stay in game. It's iconic and even though I don't like Hellraiser that much it shouldn't be removed just because some 12yo made couple of jokes about it on streams...
It's just really sad the team doesn't dedicate themselves to licensed chapters. It's really angering and disappointing
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@Ssajbambusa said:
I must give devs credit - PinHead is cool. His animations, sounds, the power... Everything about the chapter is super cool! His perks tackle new mechanics, his power is interesting and interactive...
but...
He is literally the worst killer in game. The only think he can do with his power is scout upper floor without going there or get hits at super short loops - which you can usually mindgame anyway
The very rest is tragic: By using his power to chase, he gains no distance towards survivor, even looses if he misses completely. Survivors can see his box at all times - which is key to unlock his passive Chain Hunts, which actually can be annoying... The problem is, if survivor holds onto the box, they deny him it and can never solve it... The Chain Hunt will be on the survivor carrying the box and he will be kind of oblivious due to the melody playing... but that's it, the rest of the team is fine.
The absolute worst part is the thing, that all survivor has to do is keep his m1 pressed. This way every chain starts breaking automatically. If he is chasing someone, just walk onto the chain to break it instatly for them.
Chains do not even make the skillchecks fail when interrupting aciton as skillchecks pops...
There is nothing good against this killer right now... Just don't play him.
They stripped details from him like they did with other chapters from movies, It's insulting to say the least
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@Sypherpathic said:
I want to disagree with you but I fundamentally can't.
It's too bad that issues cropped up with the sound files. Very frustrating as I know some were looking forward to them.
I have always felt that the PTB was really just a showcase period. In the case of this new killer, it does seem like they made quite a few adjustments. I do feel like they were mostly bug related adjustments, though. It feels like a lot of the feedback didn't really translate.
Killers come out weak. I would much rather have the new killer be overwhelming then get dialed back rather than coming out weak and being dialed up. That being said, I suppose they would be accused of trying to get people to spend money early and then watering down the killer and 'changing what they sold,' so the only option to counter whiners is to come out weak and try to build up.
In many ways I want a game where the killer is overwhelming and survivors really feel like they are likely not to survive like in a movie but... I don't see how that can be fun. When I go against a killer much better than myself, it's only a short, frustrating match that I want to forget about. So I guess I just always want to be the last standing survivor....
Well thank you for reading my post and i see what you mean but at the same time, if there's no challenge to begin with or even set up to be a challenge, why even? Survivor is just becoming more and more of a joke, but i know how you feel about wanting to forget a short match.
What i wanted is the same, a strong feared killer that is escapable but not a joke, guess that's too much to ask for
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@CrimsonMothKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2478509#Comment_2478509
It's just too difficult to hit, not to mention that some of his purple addons should be base kit. There is just little reward for the risk. I'd say that a good change would be, that when a survivor is hit by a chain, they are held in place for like 0.5 seconds or something. Just long enough for Pinhead to exit his gateway without losing even more distance.
I first used him and realized he had no voice lines now, and his power is easy as ######### to dodge and lasts 1 second. You can't even get close to them before they start running from you. What the ######### is this killer, what are they doing at BHVR
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@redjasper said:
And i'm not happy about it. I was such a fan of this killer and his voice in the game made him so much more unique and motivating to play as him in the game. BHVR gotta quit catering to snowflakes and bring that back. As such a fan of Pinhead, that literally killed it for me and is too upsetting. Just take away something that made a unique character so awesome. What a joke BHVR.
They blowing straight smoke up our asses with that reason. I don't buy that #########, it's just insulting to the character's details and pull
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@Elik said:
chain hunt is way to easy to avoid and when it does get activated it doesn't really do much.
chains getting randomly insta destroyed by environment is way to strong and will pretty much always cost u the hit
and to make him even more annoying his lunge is still bugged so u cant even play loops
I'm sorry but playing him just already feels very weak and annoying
They don't know how to make killers dude, i give up lol
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@Yurik said:
When I heard Freddy was coming to DBD I was incredibly excited because having a killer who would have some (english) voice lines would add a lot of style and personality to the game. Imagine my disappointment when we got the edgy remake version who has no dialogue, no style and no personality.
So when Pinhead was announced I was cautiously optimistic, when I played him in the PTB and heard his voicelines for the first time I was beyond ecstatic. Here, finally, was what I had wanted with Freddy.
There wasn't many lines but it was enough that it actually felt like the character was behaving how they were portrayed in their films. These two aren't the silent stalkers like Jason or Myers, they behave in a specific way that should be represented in-game.
So I load up the game, purchase Pinhead, get into a match and suddenly there's no dialogue, either on teleport or on mori. "Surely a bug" I think, but no it happens over and over. I eventually see other people complaining about it as well and that it's under "Changes" instead of "Known Issues" implying that it is intentional. This is a shame, it really strips away a lot of what makes Pinhead Pinhead.
At least I can play Chatterer and have the teeth chattering noises. It's not much, but it adds that little bit of identity to a character that should be full of it. Just a shame it has to be purchased separately.
I'm not getting excited for another license chapter, they just strip it and make it ass every time i have hope for one. devs are inconsistent dude and their non communicative let down asses
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@Mandy said:
We cannot comment further on this I'm afraid.
Another stripped down ass chapter that's licensed
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@Emeal said:
Changes from PTB: https://forum.deadbydaylight.com/en/kb/articles/294-5-2-0-hellraiser#:~:text=Changes%20from%20PTB,the%20audio%20files.
The Cenobite's voice over lines have been removed due to complications with the audio files.
If there is an error, that is fine.
So those voice lines will get re-enabled once to complications has been fixed, Right?
Will it get restored? I sure hope so, else it would be pretty bad.
EDIT:
Is it because you don't have any support for changing Power Voice Lines for Cosmetics? Since Pinhead comes with Chatterer and Chatterer dont speak. Is it because you could not find a way to disable the speech in time?
Entire game is a damn mess, how do they release a chapter time and time again and strip it down from it's original pull that bring people to like it. This is really ######### old at this point.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476353#Comment_2476353
Oh yeah they're not, just prolonge the game for 4 years but not gamechanging.
How do you not know that DH can do the same thing? How new are you?
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@Saviorace said:
https://forum.deadbydaylight.com/en/discussion/comment/2478033#Comment_2478033
The invincibility frames are bs and don't prock like 60% of the time. I DC they fixed that then I might be open to listening to what you're opinion.
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2478058#Comment_2478058
Dead Hard is supposed to be a 'dodge', a last second evasion technique to avoid a hit.
It is not supposed to be an on-demand Sprint Burst.
Yup on demand with a travel to the winning spot in a chase everytime. maybe you should get better internet because i've seen people use it time and time again with zero issues.
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@White_Owl said:
I finally decided to try it and damn, it's good. The build I'm currently use is Thana, Deathbound, Surge, Hysteria. It wreaks havoc between the survivors who don't understand what is happening most of the time and it allows to pull many mindgames on unsuspecting injured survivors...
i enjoy a good solid build thanks
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@Raihje said:
https://forum.deadbydaylight.com/en/discussion/comment/2476255#Comment_2476255
Lol, survivors won't listen they'll just call you sweaty for running those perks not realizing that if you don't run those perks the game is over in 2 minutes, 3 if you non-stop hook people without tunneling (have fun with DS) and even then at least 2 of them will teabag at the exit gates until the timer runs out. Assuming they don't BT/DH right out the gate off the hook covered by DS and/or spread hits out via protection hits.
There's just certain situations they can use DH where's there's no counter play and that's what angers me the most, Its not about baiting it out!
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2476201#Comment_2476201
You can't just say "no they didn't" when we see in the video that the devs are saying that it gives the speed boost.
Your video didn't show anything but pictures and people talking. I know how the perk originally worked, you blinked forward while running, now its the leap they added that after some time wow, it's super strong like DS.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2475985#Comment_2475985
Your sentence was: since dead hard is so common it needs a nerf. Well Those killer perks are way more common than dead hard so following your flawed idea those perks shall be nerfed aswell
They aren't even anywhere near game changing as DH is for survivors dude
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@cpt_hellman said:
https://us.v-cdn.net/6030815/uploads/4VID7A5GTAAJ/noed-rework.png
please give feedback
NOED doesn't need a change
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2475056#Comment_2475056
Are you gonna just say that the DEVS ARE WRONG about WHAT THEY RELEASED lol?
You think it's like how it is now when it wasn't
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2474545#Comment_2474545
So they need to also nerf corrupt ruin undying tinkerer and pop?
LOL are you trolling?
let's go down the list here
CORRUPT sir, runs out. Then you have 3 perks the rest of the match. You just hide
RUIN can get turned off in the first 10-30 seconds of a match and if you have undying same thing. then you're down to 2 perks for the rest
Tinkerer isn't strong on a lot of killers, some take advantage but 70% survivors are gonna rather get ripped off to finish most of the time
AND POP got nerfed. a quote from ALMO or someone said "killers have to much time to hold pop" so it went from 60 seconds to 45 seconds for absolutely no reason. It made it worse if anything. Thier statement is ironic becuase there's stronger perks that do the same for survivor at the time i.e before DS got nerfed.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2471022#Comment_2471022
This doesn't really mean much seeing as you have control over when the distance will come and the killer has literally no way to counter it. It breaks so many loops and undoes so many mistakes.
THis is the major problem i don't get how people don't understand. Sprint burst you're not immune to dmg it's a fair perk, lithe, smash hit. All of those don't work how DEAD HARD does. let's get that straight
Dead hard needs some kind of nerf like ds got
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@thefallenloser said:
FYI: Dead hard did not have a distance gain on release
Um... yes, it 100% did. In fact, it actually gave you even more distance than it does currently and didn't use to have an animation. That was when it wasn't even called Dead Hard, it was called Line Break.
If you wanna shorten the distance on Dead Hard you need to drastically increase the amount of time you can be invulnerable. Otherwise it's useless.
Alternatively, you could wait it out.
No it didn't dude, i used it when it came out over and over. I know how it worked, they changed it to give it that leap cuz the original didn't help you, you understand this is why im talking about different tweaks you can do to it? DH helps you in so many situations, passive perks like you mentioned bbq and other perks killers use because idk if you thought of it but it's because they are the only perks that really help you out.
Survivors have a lot more that are strong helps compared to killer
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2471434#Comment_2471434
This post is so ironic. And the guy you quoted lol. It basically describes every tantrum people make including this thread.
Spirit or dead hard it is all the same to me. People hate when something works for others ignoring all the time it doesn't. They have one bad game and cry for nerfs.
But hey you are free to do anything you want. Don't be surprised when people don't take emotional outbursts as facts tho.
I honestly will never take op seriously after reading few of his threads. He is not rational, just acting on impulses and anger.
This will probably be my last reply. It is pointless.
ONE BAD GAME? You really think i'd complain this hard if survivors weren't spamming every dumbass tactic you can do with it rn in most of my matches? I see it over and over, that's the whole point of saying how survivors do "copy paste builds"
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@RangerDanger said:
I absolutely loved the skill checks for the yellow glyphs, and was wondering. How could they incorporate this skill check into the game as a feature? Well the obvious answer you be on gens of course. But, not completely removing the current skill checks either.
We know a skill check is coming when we hear the familiar ping. But, if the yellow glyph skill checks appear on the generators as skill check, a slightly different ping would play so we have that brief moment to prepare. I think the skill checks themselves would go on forever if the glyph didn't end, so on a generator, no more than 5 rapid skill checks would appear and none of the skill checks would have a great skill check slot.
In game, perks like Hex: Huntress Lullaby would be way for prevalent and would get more use. A decrease in the audio timing would trip up even seasoned players, but with a second type of skill check, would force people to focus harder. This would also force a survivor to commit to a gen with the skill check is in process or cause an explosion if the need to run away. This can only benefit the killer. Overcharge would work as normal.
The doctor is probably the killer running through your head at this point since his ability affects skill checks. The skill check in indicator may run counterclockwise or shake. That would not change for the new skill check. Adding another layer of strategy to countering the doctor.
A lot of streamers have been complaining over the last several years to change the difficulty of the skill checks since it is very easy to hit great skill checks. We have seen plenty of changes to the time of generator progression, coop bonuses, leader and prove thyself changes, toolbox (BNP) nerfs, but never a skill check change or skill check addition. Yellow glyph skill checks as an addition to the current skill checks, I think, would change the game in an exciting way.
PUT IT ON HEX TOTEMS PLS
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2471018#Comment_2471018
That's what they want lol, for it to be useless or a hinderance. I still can't believe how many hate threads get written over dh because someone doesn't want to wait 2 seconds or break a pallet. Sheesh.
You would know what it feels like if you got off survivor for more than 1 round. "2seconds to break a pallet" Do you understand the pace of trials at high ranks and how fast you have to work when you're killer?
Someone Said Dead Hard should be used 1 time per trial like DS or give it tokens or something instead of infinitely being able to save yourself in all different scenarios that you might go down.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2471430#Comment_2471430
It's not. Just because you throw your keyboard anytime a survivor dead hards and cry "it's OP" does not make the perk OP.
It's an exhaustion perk that gains a survivor much less distance than other exhaustion perks for the ability extend chase if you use it right.
It puts them a majority of the time in a safe distance, in a safe spot in most situations where it's basically adding double the length of a chase, Blood lust doesn't matter at that point. There's so many things that come into play. I don't throw my keyboard either dude, I play the game and i see every player whos on survivor do the same ass tactic thats bad for the game in general.
Play killer
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@Grimmy_Bluues said:
I think the better call is removing the ability to interact for 1.5s after using it. Can still use it for distance, but won't be the BS that it is now.
You mean like they can't vault or throw a pallet for 1.5 seconds? that's pretty good idea it needs to be something other than the main problem solver in most trials
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2471095#Comment_2471095
You obviously have to use it ineffectively and go down. If not, you are doing it wrong.
And what's it's correct use then? to be used in all situations over all other perks? that's kinda how it is. Downplaying an immunity blink for survivor
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2471393#Comment_2471393
https://www.twitch.tv/videos/923579651
All 4 survivors had dead hard and still died finishing only 1 gen in 10 minutes.
But DeAd HaRd Op!!!!
just because 1 team lost doesn't take away the perks power, majority of people will blast through 1-2 gens before you even down them if you miss and they dead hard, that's half the game over with a click of a button.
It is OP just accept it
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@PsychoTron said:
SWF death squads: It's not fair. Why are we being punished just because we want to play with our friends.
Now we're only going to face nurses and blights running meta perks with thousands of hours.
Top killer mains: It's not fair. I put a lot of time and effort into this game to be good and now I'm being punished going against sweaty SWFs after SWFs.
How will I ever do my 50+ win streaks again??
____________________________________________________________________________
You're being matched against someone just as skilled as you. Sorry but no more lopsided matches for you.
My suggestion for both if you don't like it?? play less sweaty and maybe your SBMM will get lower.
NERF DEAD HARD ALONG WITH IT TOO
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2471043#Comment_2471043
You do realize that almost 99% killer perks are passive right? Meaning that you just slap it on and go, you have no control over weather it activates or not.
BBQ and Ruin are passive perks and you just can't press a button to get them to work.
The Stubburn survivor mains will defend anything that keeps them winning every match so. I hope it gets nuked like DS did
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@SleepyWillo said:
Tunneling has become so bad and the only defense is DS. But if you use it once the killer knows you have no protection and can just tunnel you without consequence...
Play killer and you'll feel like this post was a mistake
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@Zozzy said:
People will defend this perk just like they defended decisive strike and infinite windows.
It's crazy dude, like some of these responses feel like any possible excuse as to why this perk isnt OP with builds and such.
It just proves the point that they've never went against it as hard as you do at Rank 1, or you're just simply downplaying it.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2471019#Comment_2471019
Even if it works, just the iframes do nothing, unless you are directly at a Pallet. Without Distance, DH would be useless, even if it would work perfectly.
Also, can we please stop to use the word "abuse" when players just play with Perks that are in the game? Nobody is doing anything illegal or bad when they play with Dead Hard...
Talking about the first part of this post, how do you not know that dead hard when activated gives you a leap AND immunity.
You really think with how hard you can loop the killer before 1 hook using a team of dead hard tactics, 2-3 gens pop. That's Fair to you? Even if you start a whole new chase it's the same story. also some people have never experienced these problems and face the brunt of the perk still. Stop downplaying Dead Hard.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2471170#Comment_2471170
Dead Hard already locks you out of interactions while you are dashing. Meaning if you dash too close to a window you don't get a fast vault and get hit anyways or you dash pass the pallet and you miss the chance to drop it before the killer catches up.
You have to time Dead Hard pretty well to chain it into vaults and pallets.
And 2 seconds is a long time and no where in the perk description does it say that dead hard is meant to solely dodge killer swings. So you want to kill the most reliable way to use the perk (because good luck actually dodge a swing with dedicated servers) and survivors will just switch to sprint burst and then killers will start crying about sprint bursts.
Yeah having the ability to gain a safe distance to loop for ever sounds pretty OP to me, especially if you have 4 people again. Also most cases the killer swings and is slowed, it reallly doesnt matter about being "locked" out of animations. You have plenty of time to still jump a window or throw a pallet
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2471078#Comment_2471078
Huh? No you're not using dead hard in open for dodging hits is useless because everyone with one braincell will just bait it out and if u use it to reach pallet or window you can do exact same if not more with sprint burst and other exhaustion perks and idk if u remember back in days when sprint burst was a thing most used everyone complained about it now it's same with dead hard nothing new
Stop trying to downplay Dead Hard dude, most of us "have a braincell" and have played the game before making the post. Dead Hard has too strong of a benefit for too many things. If it's a must have like DS was then it prob needs a nerf. hOW have you also not seen a teammate or a survivor on killer dead hard while running ino a pallet and they dont gain distance but your swing doesn't count, then you're pallet stunned and the whole chase restarts and you can times that by 4 with the right people
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@Maliken said:
https://forum.deadbydaylight.com/en/discussion/comment/2471052#Comment_2471052
Sprint Burst is nowhere near as good compared to Dead Hard when you go against S tier killers such as Nurse, Spirit, Blight and Hag.
With SBMM, these are the only killers you’ll see at the top level.
Yeah finally someone who sees what i see
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2471019#Comment_2471019
Even if it works, just the iframes do nothing, unless you are directly at a Pallet. Without Distance, DH would be useless, even if it would work perfectly.
Also, can we please stop to use the word "abuse" when players just play with Perks that are in the game? Nobody is doing anything illegal or bad when they play with Dead Hard...
I changed my wording to be more appropriate by using MILKED. I think that fits better.
Let's not derive from my actual point in the OP, thanks
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2471269#Comment_2471269
Note that he didn't deny it
If you mean by taking an L by playing matches, winning, losing, whatever. I'm reporting things i find unfair, you're just here to troll.
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@Snowbawlzzz said:
I swear every time this guy takes an L he comes screaming to the forums with some awful suggestion
Well, nobody is twisting your arm to comment here either so, wasting your own time bud
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2471043#Comment_2471043
Thank you. Abuse is another one if those words people through around a lot. It stupid.
I'll change it for you but let's not twist the actual meaning behind my post please.
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@humanbeing1704 said:
I don't want dead hard nerfs that means I would have to play against sprint burst more
but you can actually still down them, ive done it
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2471188#Comment_2471188
https://deadbydaylight.fandom.com/wiki/Dead_Hard
There was nothing added or changed - only QoL-Changes. Changing an animation does not change the function of the Perk.
You def werent here when huntress came out then, cuz it DID get changed sir
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2471153#Comment_2471153
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
- Press the Active Ability button while running to dash forward.
- Avoid any damage during the Dash.
Both times the Dash is mentioned first, which indicates it is the primary part of the effect.
So can we stop saying that the intended purpose is not to do the Dash?
The dash is what was added after it was changed, Borrowed time was changed 3 times now, i expect one for this sooner or later. Textbook me all you want im talking about imbalances
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@Nocstin said:
Anybody who thinks dead hard is healthy the way it is. You definitely do not play killer at all or you are completely oblivious. It’s bull that a killer can guess right at a tile and you mess up but you get a to dead or and run the tile again. It’s bs that a killer can mind game you at shack successfully and you can just dead hard to the window. And y’all keep saying all this crap about how “you barley get any distance” or saying it doesn’t do much if you bait it yet in almost ever red rank killer game there’s at least 3 dead hards every game… I play both sides and I definitely think there are problematic killer perks but let’s not pretend dead hard ain’t a problem. That’s cringe
@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2471108#Comment_2471108
Right because you sit right next to us when we play dbd and u know who and when we play good point buddy
I mean someone said "its not that much distance" when it saves you and restarts a chase more than half the time. It's a big problem and gives survivors too much of an edge
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@Nocstin said:
https://forum.deadbydaylight.com/en/discussion/comment/2471110#Comment_2471110
Whos doing that????? Someone brought it up as an issue which is completely fair considering it’s one of the most overused perks in the game. The forums is a place to discuss balance. So I don’t know why you’re opening it at all or engaging if that’s going to be your response lmao
All they had to do was say "i don't agree" in that case lol