SasukeKun
SasukeKun
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/710269#Comment_710269
Yet a mori isn’t considered sweating? You take away two hooks states and can take somebody out of the game in about a minute. Pretty sure they had such a thrilling game. Moris are so broken my dude.
It punishes the killer because you can max out all other Emblems but gen and for that you'll de-pip at 30k for trying to have a fun game
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@Cassandra_Alexandra said:
I couldn't care less. As it is, I have no qualms about people backing out when they know there's a mori. I can't remember the last time I played a match with an ebony mori where the killer didn't tunnel everyone hard after being hooked. I've grown tired of it.
Maybe you wouldn't be "tired" of it and wouldn't have people disconnecting in the loading screen if they didn't have a heads up to sweat their ass off. Overall neither side has fun
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/710182#Comment_710182
No... its because eventually if you play enough games you'll outweigh the loses with pips, you don't need to survive to actually pip up as a Survivor...
And you only really need to moderately do well as Killer to get a pip up. It used to be where you could just get double pip like every match, now it takes a bit more effort.
It's not 1,2,3 click to rank down to 1, even if you die to pip you need to have done pretty much everything but escape and its not a breeze all the time
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@FrenziedRoach said:
I've always felt that all offerings should be secret till the game is over. Hiding them doesn't really hide what the offering is. It's kinda a waste of time IMO.
Either show them all or hide them all.
i like that idea then it's fair for everyone
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@MissGamer456 said:
Quote from patch notes "The Demogorgon's Shred special ability now breaks pallets by default. Because of this change, we have re-worked the Red Moss add-on."
I find this very upsetting not because of this change, but because Legion has the same ultra rare add-on that let's them break pallets except they're vaulting. Legion should also be able to break pallets by default with his special ability (Frenzy) giving their current state. It just seems unfair they didn't make this change for Legion as well and they totally should.
I agree, Legion needs more added to their power other than a special cat and mouse chase,
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/710169#Comment_710169
Yet, not everyone at Red Ranks has thousands of hours, or is a streamer, or is coordinated. Yes, the minority of players get there because of how the algorithm works, but eventually it becomes over-saturated and the line beings to blur.
Tbh, when they add that new rank system that pairs you with people of your skill set, than everyone will be at their own pace. And I feel like that's going to be a pretty cool feature (Hopefully they didn't bail on it...)
If everyone's getting there it's because they are getting carried by a real SWF team of red ranks
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/710142#Comment_710142
You're missing the point of my post, it was to touch up on why you or anyone thinks Red Ranks is a measure of skill.
It isn't a measure of skill because of the point I just said above, anyone can get there given a week to so. I said its a challenge BECAUSE that's where the minority will be, if the minority wasn't there, and I got no challenge from Red Ranks (Which I kind of don't because of the point I said above, people still get there that're not really coordinated)
Than i'd still be at Red Ranks, because that's where the system brings me during the season. I wouldn't stick around at the lower ranks where the challenge is, because of the problem with... you know... not bullying noobs. Which I prefer not doing, because that's not really fair and its pretty mean to do to someone who's just getting into the game.
That's where we start to talk about how stupid some of the killer vs Survivor mechanics are right now when it comes down to a group of people who know what they doing which is usually red ranks that are streamers etc, people with thousands of hours of experience that dont play ONE side with an opinion
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/710125#Comment_710125
Okay if someone disagree's with you on the internet it doesn't make them a cyberbully, its only if they intentionally mentally harm you. And i'm pretty sure they took it out because there is no constructive criticism in pushing a button.
@SasukeKun Anyway i'm sorry for attacking your posts I just want you to understand my thoughts and why I think yours are wrong. I'm not out for your firstborn or anything I just want to have a valid argument.
I don't agree that it's easy to get to red ranks, maybe for survivor but def not killer. It's when someone starts calling you a clown and gas lighting is when it turns them into a cyber bully.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/710111#Comment_710111
1000% fact. Ranks really don't mean anything, even when they first came out... Its mainly got to do with how there isn't a reward for staying at Red Rank, but I do get there for another reason.
Its mainly to get a challenge in my matches that Green and even Purple doesn't really offer...
"Its mainly to get a challenge in my matches that Green and even Purple doesn't really offer..."
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/710111#Comment_710111
1000% fact. Ranks really don't mean anything, even when they first came out... Its mainly got to do with how there isn't a reward for staying at Red Rank, but I do get there for another reason.
Its mainly to get a challenge in my matches that Green and even Purple doesn't really offer...
You just proved your own point wrong bud, you literally said Red Rank is where the real challenge is
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@Mtom912 said:
A) disregarding peoples opinions unless they’re red ranks
B) Thinking red ranks actually mean anything when it’s extremely easy to get on both sides
I think you're highly mistaken, If you don't have the experience how tf would you know?
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@TangledNoodles said:
Why does he need to break pallets with his pounce? I just had a match against one and it literally made pallets useless and it takes such a short time to charge it. If you run to a pallet and don't make a sharp turn in time you'll get downed and if you manage to throw down the pallet it will get destroyed instantly.
Did he REALLY need this?
If you're not in Red Ranks you have no idea the game play difference sorry to say for the rest of you but yes he most certainly did need the buff
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/710091#Comment_710091
Yes. I am the cyber bully. Completely disregard that your previous post told everyone their opinion doesn’t matter unless we are “red ranks.”
Excuse us Professional DBD player, how dare us disagree with you.
Stating the game play is different in red ranks doesn't bully anyone? I"m sorry you're not good enough to know?
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/710082#Comment_710082
That's the point of the perk though, its supposed to be that the bads outweigh the goods.
Also I think the other purpose of No MIiher is to scare killer's off as tbh if I saw someone with No mither and object of obsession, there is probably a reason they are running those perks.
They'd be easy pickings for any killer
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@Mochan said:
Let's also fix No Mither so killer doesn't know I am packing it.
i agree that perk is trash
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@Horror_Gaming said:
https://forum.deadbydaylight.com/en/discussion/comment/707588#Comment_707588
It just bothers me that Pig is probably the easiest character to buff and the Devs just choose to ignore the Saw Community who bought and still enjoy this chapter. Even during the nerfs during the EGC livestream they said they would look at if it effects her and they never have touched or talked about her since.
justice needed
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@Horror_Gaming said:
Give Pig Rule Set No. 2 in base kit because obviously.
And make Hex: Huntress Lullaby work on Jigsaw Boxes.
In other games when a character is nerfed. It is due to them being top of the meta. Pig was not top tier and you didn’t give her any fair buffs while adding these nerfs. Purposely making her harder to handle. Maybe it’s time to look back and think about possible tuning to balance out the nerfs she has gotten.
The biggest one that pisses me off is there's a certain instance where they can leave the match with a trap on their head.
i advise anything that reduces the charge of ambush and make it your best friend because it's what makes Amanda good
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@themirrortwin said:
I am a low red ranks killer (4), trying to get the achievement to reach rank 1. At the red ranks, it becomes obvious that survivors are heavily favored in the current state of the game (at least at the high tiers when they've learned what to do) by the developers.
I will be against sets of them all with adren, DS, or borrowed time (and who know how to use those perks well) on and off comms. My favorite killer is the clown, but sure, I down a my first person (if I'm lucky 2) and 2 gens are done by then (with ruin on of course - they don't bother to cleanse it unless it is obvious). Survivors can hit the skill checks and typically group on the gens even if I chase one off (and done em) so as to still finish. Sure, I stall them with pop goes the weasel and typically can get one kill at least to safety pip, but the effort it takes is crazy!
Then I go spirit, and the game feels fair. Normal loops which slow clown and waste time become possible to mind game and win quickly. You can speed across the big maps and have map pressure. Then, after the match, the survivors complain (sometimes DC) saying Spirit isn't "fair." I feel a little bad because I want everyone to have fun, but at the high ranks some of the killers just can't pressure enough against good (op in my opinion) survivors.
All in all, this seems like a big problem. I even sometimes hear the streamers complain about it too, and the community polls. So why do the developers favor the survivors?
My theory is that they pander to survivors because at the end of the day, there are always more survivors playing then killers (4 per 1 each match!). Then, the focus on "balancing" the middle ranks (theoretically where the majority of the players are).
I just wonder what of the game when they nerf nurse or spirit? If they never balance the high ranks, then what?
Sorry for the long post. It's just I had survivors rage at me post-game saying the spirit is so unfair (I wasn't even running beads). I barely got the 4 kill with only 1 gen remaining. It's mind blowing.
i especially hate the frustration with how many useful crutch perks survivors have over killer perks
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@twistedmonkey said:
The emblem system is too over complicated and imo needs completely overhauled. How well the game feels you did comes down to who you verse being good enough so you can earn the emblems.
The problem with that is with less skilled players whom you should be highly rearwded for playing verses and pushed away from like in the Lords post you are actually hindered and more likely to stay playing verse them. It's quite strange tbh.
This is why the emblem and rank system being used for match making doesn't seem to work as for one it's really too easy to manipulate so you can chose where to play.
The emblems have been a way to try and force players into playing in such a way so its fun. The problem with that comes down to what a player want out of the game. Some want blood points, others to rank up and some just want to kill and other eant engaging chases.
I've stated my opinion a few times and I personally feep the rank system would be better off changed into a progression system and the matchmaking then becomes a seperate entity with more factors. This way at it may become less competative as its kore about points and no matter where you may be on the progression ladder it won't affect who you play versus so new players in theory will no longer be matched with 5k hour ones.
@FrenziedRoach said:
The current emblem system is messed up and can be safely ignored.
This is why we can ask for these issues to be buffed out so more fun can be brought to playing killer in higher ranks
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@Mochan said:
It's impossible to drag things out with a pink mori, unless you don't use the mori. The pink mori literally halves your objectives.
that's what im saying as well lol
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@Attackfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/705321#Comment_705321
you must be the exception. I wish someone would post Just ONE video of a top ranked killer going against a top ranked swf group where the killer wins.
ANyway, it's a pvp game so there will always be those that can commit time and energy to excel (and they deserve it), but even playing casuall y, I can hit red ranks and be paired with people that spend HOURS a day in this game.
I am casual. How on earth am I set up against 4 red ranks....oh yeah...rank means nothing in this game.
a new player spends 2 hours and he will be ranked with purples. Lol what?
For casuals, best advice is to depip.
I keep hearing how killers would rather de pip than being a high rank. hmm
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@Blueberry said:
I think I preferred the old blood point system for ranking up
It's a good foundation! Though again Killer is different and i think there's a lot that needs to be buffed. I've 4k'd with a pink mori and i get a loss is what it feels like, even if you drag it out it doesn't help all the time. You try to have a fun match and it's just a shin kick
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@csandman1977 said:
I would think for survivor, winning would be escaping. For killer it's different. Is it 2 kills? 3 or 4? Do we go by the emblem system?
For me either escaping or helping the majority of my team escape. For killer I think 3k is winning.
Just wondering what the line is between winning and losing.
It doesn't matter how many kills you get you almost always de pip trying to do something fun with killer right now. Emblems are ######### garbage and don't sync with Mori's or other various types of playstyles
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I don't understand the purpose of bringing a mori and succeeding then
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I am so glad I can loop killers while sitting in the toilet! Game looks good btw :p
i didn't get en email for the mobile version, how did you get it?
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@Peanits said:
It's almost midnight and I'm off the clock, but I'm still taking the time to respond because we do care about that game. We have always done our best to explain why things are changing. The Ghost Face changes, for example, were planned alongside the other changes in the PTB. With a deadline coming up, not all of the changes made it into the initial release and had to be saved for a hotfix. We made sure to announce this the same day so everybody knew what to expect. Feedback goes two ways; while your feedback might get implemented, feedback from people on the other side gets considered too. Inconsistent detection is also something we'd like to address. As far as viability goes, Ghost Face is currently one of the deadliest killers at rank 1 by a fair margin.
As for the Freddy rework, I would suggest waiting to try it before jumping to conclusions. You do not want to underestimate dream traps. Dream pallets alone are a guaranteed hit if you are asleep. I won't go into extensive details here because you have not had the chance to try it yet so there's no point debating.
The "hitboxes" are working as intended and have been for quite some time. There are two main factors that contribute to this; latency, and animation. In 3.0.0, we reviewed all attack animations and made sure they matched the size of the hitbox. Now they will more accurately reflect their range (smaller weapons in particular didn't look like they could reach that far before). With dedicated servers, we will be addressing the latency side of things. It's not forgotten, it is actively been worked on as is evident by the changes just two weeks ago.
Regarding exploits: Nobody who used a bugged perk or add-on from 3.0.0 was banned. I'm not sure who told you that people were being banned for it but it was not the case. We opted to fix them with a hotfix as soon as possible instead.
DC bans have been in place for a long time now and a stronger DC ban system has been requested many times by the community. While it may not be a priority for you specifically, there are plenty of people who are fed up with people leaving matches and want to see stricter punishments. We know where they're coming from and we're working on a new system right now. We'll have more info to share soon.
Prestige is meant to be purely optional. It's not necessary. It is there to give you something to do if you play the game a lot and need a goal to work towards. If there were actual rewards tied to prestige, you would be excluding a good portion of the players who don't have as much time to invest into the game.
As for rank, rank is used for matchmaking purposes at the moment. We would like to have rank rewards down the line, but they have taken a backseat to more pressing issues.
We do not make changes for no reason. All of the things you have mentioned are being looked at in some way, and we always explain why changes are happening. I would suggest taking a look through the patch notes and news section if you're ever unsure, we spend a lot of time making our communication as clear and transparent as possible.
Ghost face is way better now imo, Killer in general is better now, without that ridiculous music that would lowly play and you couldn't hear footsteps/breathing. My only concern is playing with his detection range, i feel like if you're worried about controller users why not just balance it out for consoles? I've ducked behind stuff with a purple "considerably" decreases the detection range and people who use mouse and keyboard are much quicker in comparison. It's easy enough for Michael/amanda to be spotted but their power doesnt end if they get found. Ghost Face just because an m1 killer after exposed
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@GraveHunter said:
Swamp used to be more awful though, when it came out it was much bigger then it is now.
i was thinking that too, i can't imagine a killer being able to protect jack in the bigger one
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@Condorloco_26 said:
I actually feel the opposite way.
IMO swamp maps are balanced for both sides (except the dead zones for nurse).
Places to hide, open areas, changes in elevation that allow sneaking, good number of windows, pallets, etc.
I'll take 5 swamps if you delete Haddonfield.
i can feel you on the haddonfield. i wanna like it but it's very hard
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so when im playing killer there is usually an ambient theme playing when not in a chase but since the last patch (3.0.1) its completely silent until i start a chase.
I noticed, everyone i think has and it's bliss you can actually listen and use hearing as a tracking tactic now
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@Blueberry said:
He already wasn't red rank viable before the nerfs, now he's just bad.
Would be nice to play more than a couple killers at high ranks.
Hey again! @Blueberry
I think he is super fun but there needs to be something to shake survivor's typical behavior
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Whenever I am at some object that I should clearly be able to throw over, it instead just explodes in the air.
yeah i've had similar issues
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Ive been playing this game since Dec.2018. Mained survivor till about march or april then switched to killer main.
i agree, brand new parts are more fair, i feel like they should do the same
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@Peanits said:
Unfortunately that's not really something we can "fix" outright. In this case, the reason why you're finding lobbies instantly as survivor but not as killer is because there are a lot of people trying to play killer right now- so many that there aren't enough survivors to fill all of their lobbies. Even if the matchmaking was 100% perfect, we can't fill lobbies if there's not enough people to fill them.
This is something we're going to try to keep in mind going forward, though. Certain things do tend to cause people to play one side over the other, so we could try to plan things in a way that balances that out a bit more.
having a survivor helps but i understand why Sidney Prescott i guess can't appear
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@Leatherbilly said:
https://us.v-cdn.net/6030815/uploads/611/PM2JMDIKTN1C.png
Killed all 4, but sorry, that still wasn't good enough for a win. You basically tied with the survivors. You needed 5 kills to pip.
this has happened to me too, literally ######### and survivors get rewarded for this and that
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I found a build that doesn't win every game but most,
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@Peanits said:
There was a change recently that changed the way that works. Before it would make a lobby right away, then you'd wait for survivors to fill it. Now, it'll look for survivors to fill it and then make the lobby once it's found a match. The overall queue time should not have changed. If you are getting a significantly longer queue time, please let me know and I'll have the team look into it.
https://forum.deadbydaylight.com/en/discussion/comment/525198#Comment_525198
That's not quite the case. It wasn't based purely on the population in different regions, it was fairly random and could happen to anyone. I would previously get instant queues while people who lived a couple blocks away would end up waiting for half an hour. We wouldn't be able to fix long queue times in low population regions with a new matchmaking system. Both systems would gradually expand their filters and accept people from further away if it could not find a lobby.
@Peanits ever since ghost face came out, i have to wait longest 10-15 minutes for a killer lobby. Now i'd say yes it's about 5 minutes or more each time
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@PoisonN said:
Is Monitor & Abuse good on Ghostface?
i was thinking that but wasn't sure
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@Nobu said:
Your build pinpoints what is wrong with Legion. Legion can "injure" survivors but his power is useless in downing them. So once all are injured or have deep wound you get penalized for using your power. THUS we have to resort to builds like this to actually get them down. Otherwise Legions will get looped until the end of time.
https://us.v-cdn.net/6030815/uploads/420/W6O9K3A2C23W.png
The devs have screwed us.
that looks like a very personal scoreboard
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any change to ghost face makes me nervous, what about the majority of players who use mouse and keyboard?
He's super fun and similar to Michael Myers
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Devs this does not mean nerf him. Id prefer him to just be tweaked and have a buff.
yay another crying survivor main, pls accept a loss
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/526586#Comment_526586
That little delay she has after is quite annoying, but I assume it was intentional for counter play.
she has no counter play, everything she does it too slow for the race car survivor claudette alpha squads
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@Janick said:
Thanks for the feedback
We will be looking into the Perk problem for ALL stealth Killers as a whole. We will give more info about this in the near future.
That's good to hear, Michael Myers and any Stealth Character are great additions and really make the game the funnest out of other killers
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If any buff for her, there needs to be a reason to cleanse, suirvivors just won't, yes they are broken but it's not as big of a downfall as you'd think with their arsenal
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/520472#Comment_520472
I would like to know where these numbers are from ;))
LOL
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From what I have seen playing killer and survivor for a year, both sides can be toxic. And there are no excuses for this behaviour.
survivor is way more toxic. 1 person versing 4 clowns in voice chat
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@RoKrueger said:
You need to have a special mindset to enloy playing killer despite all the problems the game has :-D
that's always the main mindset but there's always room for improvement
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The common happening with that is "Let's all leave so you can get hatch and its over here"
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@TheLastGreatStar said:
This happens from both sides though. I've been in plenty of matches where the killer disconnects because things aren't going their way. Some people are just unable to accept defeat, whether they are playing as a survivor or a killer. I just wish you didn't lose your BP when the killer disconnected by crashing their app. That needs to be fixed ASAP.
It sucks for everyone i agree, sometimes though people crash and that shouldn't count as a leave. I've crashed and had to quit because it will freeze
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@n2njauwu said:
its pretty obvious which side is more toxic looking at survivor . though i play both sides i play more killer and almost every post game there is survivor saying nice things ;) and i maybe seen few toxic killers in chat almost never but yeah most of em were anyway triggered by bming survivors
lol "looking at survivor"
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@ohio said:
I can't verify what people said post chat but I dcd because someone else dcd. I don't want to play a 3v1 when someone else dcd ten seconds into the match. I consider that sandbagging. That's not fun for me. I don't care what add ons you use or what style you play. Here's a question: did you want to play a 3v1? Is that fun for you? If it is then great that's cool man. But its not for me. You know what else isn't fun? Farming. That sucks too. And a lot of the time killers resort to farming after someone dcs early. So given how long it takes to find matches nowadays I'd rather take the L and the DC and find another match with a full group. It's really that simple. Sorry that guy ruined the game and while I disagree with it, maybe you should think twice about using pinky finger or iri heads or whatever while the current climate is what it is. Or just know going in that some people might DC against it. So no, I didn't DC to ruin your add ons and nor did I laugh at you or bm. But to drop this photo and that narrative when you're angry, which I get, is pretty petty dog. GL in the future though.
You know what else is petty? DCing and wasting my add ons DOG.

